js音频录制#循环音频录制#vue录制音频#wav格式音频录制

概述

最近的项目需要用到前端录制音频,然后转为base64编码或wav文件发送给后端,下面讲一下实现过程,首先调用navigate.getUserMedia获取麦克风,不过这个方法浏览器会弹警告已经被弃用,可以转为使用navigate.mediaDevices,不过警告归警告,还是能用的,获得麦克风以后再new一个recorder,写好采样率和采样通道,这个recorder有很多,我这里提供一个HZRecorder,这个最初版本也不知道是谁写的,我也是在其他人改过的基础上重新优化的,代码如下:

export function HZRecorder(stream, config) {
    config = config || {};
    config.sampleBits = config.sampleBits || 16;   //采样数位 8, 16
    config.sampleRate = config.sampleRate || 16000;  //采样率16khz

    var context = new (window.webkitAudioContext || window.AudioContext)();
    var audioInput = context.createMediaStreamSource(stream);
    var createScript = context.createScriptProcessor || context.createJavaScriptNode;
    var recorder = createScript.apply(context, [1024, 1, 1]);
    this.loginputSampleRate = function () {
        return context.sampleBits
    }
    var audioData = {
        size: 0     //录音文件长度
        , buffer: []   //录音缓存
        , inputSampleRate: context.sampleRate  //输入采样率
        , inputSampleBits: 16    //输入采样数位 8, 16
        , outputSampleRate: config.sampleRate  //输出采样率
        , outputSampleBits: config.sampleBits    //输出采样数位 8, 16
        , input: function (data) {
            this.buffer.push(new Float32Array(data));
            this.size += data.length;
        }
        , compress: function (clearBuff) { //合并压缩
            //合并
            var data = new Float32Array(this.size);
            var offset = 0;
            for (var i = 0; i < this.buffer.length; i++) {
                data.set(this.buffer[i], offset);
                offset += this.buffer[i].length;
            }
            //压缩
            var compression = parseInt(this.inputSampleRate / this.outputSampleRate);
            var length = data.length / compression;
            var result = new Float32Array(length);
            var index = 0, j = 0;
            while (index < length) {
                result[index] = data[j];
                j += compression;
                index++;
            }
            //  TODO 每次获取清空缓冲区
            if (clearBuff) {
                this.buffer = []
                this.size = 0
            }

            return result;
        }
        , encodeWAV: function (clearBuff) {
            var sampleRate = Math.min(this.inputSampleRate, this.outputSampleRate);
            var sampleBits = Math.min(this.inputSampleBits, this.outputSampleBits);
            var bytes = this.compress(clearBuff);
            var dataLength = bytes.length * (sampleBits / 8);
            var buffer = new ArrayBuffer(44 + dataLength);
            var data = new DataView(buffer);

            var channelCount = 1;//单声道
            var offset = 0;

            var writeString = function (str) {
                for (var i = 0; i < str.length; i++) {
                    data.setUint8(offset + i, str.charCodeAt(i));
                }
            }

            // 资源交换文件标识符
            writeString('RIFF'); offset += 4;
            // 下个地址开始到文件尾总字节数,即文件大小-8
            data.setUint32(offset, 36 + dataLength, true); offset += 4;
            // WAV文件标志
            writeString('WAVE'); offset += 4;
            // 波形格式标志
            writeString('fmt '); offset += 4;
            // 过滤字节,一般为 0x10 = 16
            data.setUint32(offset, 16, true); offset += 4;
            // 格式类别 (PCM形式采样数据)
            data.setUint16(offset, 1, true); offset += 2;
            // 通道数
            data.setUint16(offset, channelCount, true); offset += 2;
            // 采样率,每秒样本数,表示每个通道的播放速度
            data.setUint32(offset, sampleRate, true); offset += 4;
            // 波形数据传输率 (每秒平均字节数) 单声道×每秒数据位数×每样本数据位/8
            data.setUint32(offset, channelCount * sampleRate * (sampleBits / 8), true); offset += 4;
            // 快数据调整数 采样一次占用字节数 单声道×每样本的数据位数/8
            data.setUint16(offset, channelCount * (sampleBits / 8), true); offset += 2;
            // 每样本数据位数
            data.setUint16(offset, sampleBits, true); offset += 2;
            // 数据标识符
            writeString('data'); offset += 4;
            // 采样数据总数,即数据总大小-44
            data.setUint32(offset, dataLength, true); offset += 4;
            // 写入采样数据
            if (sampleBits === 8) {
                for (var i = 0; i < bytes.length; i++, offset++) {
                    var s = Math.max(-1, Math.min(1, bytes[i]));
                    var val = s < 0 ? s * 0x8000 : s * 0x7FFF;
                    val = parseInt(255 / (65535 / (val + 32768)));
                    data.setInt8(offset, val, true);
                }
            } else {
                for (var i2 = 0; i2 < bytes.length; i2++, offset += 2) {
                    var s2 = Math.max(-1, Math.min(1, bytes[i2]));
                    data.setInt16(offset, s2 < 0 ? s2 * 0x8000 : s2 * 0x7FFF, true);
                }
            }

            return new Blob([data], { type: 'audio/wav' });
        }
    };
    //开始录音
    this.start = function () {
        audioInput.connect(recorder);
        recorder.connect(context.destination);
    }

    // 暂停
    this.pause = function () {
        recorder.disconnect();
    }
    // 停止
    this.stop = function () {
        recorder.disconnect();
        audioData.buffer = [];
        audioData.size = 0;
    }
    this.clearBuffer = function () {

    }

    //获取音频文件
    this.getBlob = function (clearBuff) {
        clearBuff = clearBuff || false;
        // this.stop();
        return audioData.encodeWAV(clearBuff);
    }

    //回放
    this.play = function (audio) {
        // var blob=this.getBlob();
        // saveAs(blob, "F:/3.wav");
        audio.src = window.URL.createObjectURL(this.getBlob());
    }

    //上传
    this.upload = function () {
        return this.getBlob()
    }

    //音频采集
    recorder.onaudioprocess = function (e) {
        audioData.input(e.inputBuffer.getChannelData(0));
        //record(e.inputBuffer.getChannelData(0));
    }

}

要注意停止录音前(stop方法)需要先用getBlob获取并保存好录音的blob文件,不然可就清空了,如果不想清空可以使用pause方法,这时还能继续获取,使用完再清空也是可以的。

补充一下,blob是大二进制的格式,wav会有一个44Byte的头文件,里面会记录通道数,采样率,音频长度等信息,如果发送的文件长度只有44那就说明没有内容只有头文件。

如何调用HZRecorder为我所用呢?

	var that = this
    this.$nextTick(() => {
      try {
        // <!-- 检查是否能够调用麦克风 -->
        window.AudioContext = window.AudioContext || window.webkitAudioContext;
        navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia;
        window.URL = window.URL || window.webkitURL;

        that.audio_context = new AudioContext;
        console.log('navigator.getUserMedia ' + (navigator.getUserMedia ? 'available.' : 'not present!'));

      } catch (e) {
        alert('No web audio support in this browser!');
      }

      navigator.getUserMedia({ audio: true }, function (stream) {
        that.recorder1 = new HZRecorder(stream, {
          sampleBits: 16,
          sampleRate: 16000
        })
        // that.recorder2 = new HZRecorder(stream, {
        //   sampleBits: 16,
        //   sampleRate: 16000
        // })
        console.log('初始化完成');
      }, function (e) {
        console.log('No live audio input: ' + e);
      });

    })

以vue为例,要注意,生命周期里dom加载的周期,dom没加载的话要写在$nextTick()里面.
然后就可以在需要的地方愉快的调用啦

 data() {
    return {
      recorder1: HZRecorder,
      timeCount: 1,
      clearRecorder: false,
    }
  },
  methods: {
    /* 开始监听录音 */
    startMonitor() {
      this.recorder1.start;
      let interval = setInterval(() => { 
        if (this.clearRecorder) {
          clearInterval(interval);
        }
        this.timeCount = this.timeCount + 1;
        console.log(this.timeCount);
        if (this.timeCount % 3 == 0) {
          let param = this.recorder1.getBlob();
          this.postHelloWav(param);
          this.recorder1.stop();
          this.recorder1.start();
        }
      }, 1000)
    },
    /* 开始一段录音 */
    startRecording() {
      this.textarea = "";
      this.recorder1.start();
      setTimeout(() => {
        this.$message.success("录音结束");
        let param = this.recorder1.getBlob();
        this.recorder1.stop();
        this.postWav(param);
        this.clearRecorder = false;
        this.startMonitor();
      }, 5000)
    },
  }

这里有两个方法,监听录音和简单的一段式录音,监听录音使用setInterval,每3s录制一次,一段式录音使用setTimeout,录制5s。
其中postWav和postHelloWav是我用于传送语音至后端的,不需要的同学可以自己删掉啦

Html5网页纯JavaScript录制MP3音频 <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Html5网页JavaScript录制MP3音频</title> <meta charset="utf-8" /> </head> <body> Html5网页JavaScript录制MP3音频 录制 停止 上传 调试信息: [removed][removed] [removed] var recorder = new MP3Recorder({ debug:true, funOk: function () { btnStart.disabled = false; log('初始化成功'); }, funCancel: function (msg) { log(msg); recorder = null; } }); var mp3Blob; function funStart(button) { btnStart.disabled = true; btnStop.disabled = false; btnUpload.disabled = true; log('录音开始...'); recorder.start(); } function funStop(button) { recorder.stop(); btnStart.disabled = false; btnStop.disabled = true; btnUpload.disabled = false; log('录音结束,MP3导出中...'); recorder.getMp3Blob(function (blob) { log('MP3导出成功'); mp3Blob = blob; var url = URL.createObjectURL(mp3Blob); var div = document.createElement('div'); var au = document.createElement('audio'); var hf = document.createElement('a'); au.controls = true; au.src = url; hf.href = url; hf.download = new Date().toISOString() + '.mp3'; hf[removed] = hf.download; div.appendChild(au); div.appendChild(hf); recordingslist.appendChild(div); }); } function log(str) { recordingslist[removed] += str + ''; } function funUpload() { var fd = new FormData(); var mp3Name = encodeURIComponent('audio_recording_' + new Date().getTime() + '.mp3'); fd.append('mp3Name', mp3Name); fd.append('file', mp3Blob); var xhr = new XMLHttpRequest(); xhr.onreadystatechange = function () { if (xhr.readyState == 4 && xhr.status == 200) { recordingslist[removed] += '上传成功:' + mp3Name + ''; } }; xhr.open('POST', 'upload.ashx'); xhr.send(fd); } [removed] </body> </html> [javascript] view plain copy 在CODE上查看代码片派生到我的代码片 (function (exports) { var MP3Recorder = function (config) { var recorder = this; config = config || {}; config.sampleRate = config.sampleRate || 44100; config.bitRate = config.bitRate || 128; navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; if (navigator.getUserMedia) { navigator.getUserMedia({ audio: true }, function (stream) { var context = new AudioContext(), microphone = context.createMediaStreamSource(stream), processor = context.createScriptProcessor(16384, 1, 1),//bufferSize大小,输入channel数,输出channel数 mp3ReceiveSuccess, currentErrorCallback; config.sampleRate = context.sampleRate; processor.onaudioprocess = function (event) { //边录音边转换 var array = event.inputBuffer.getChannelData(0); realTimeWorker.postMessage({ cmd: 'encode', buf: array }); }; var realTimeWorker = new Worker('js/worker-realtime.js'); realTimeWorker.onmessage = function (e) { switch (e.data.cmd) { case 'init': log('初始化成功'); if (config.funOk) { config.funOk(); } break; case 'end': log('MP3大小:', e.data.buf.length); if (mp3ReceiveSuccess) { mp3ReceiveSuccess(new Blob(e.data.buf, { type: 'audio/mp3' })); } break; case 'error': log('错误信息:' + e.data.error); if (currentErrorCallback) { currentErrorCallback(e.data.error); } break; default: log('未知信息:', e.data); } }; recorder.getMp3Blob = function (onSuccess, onError) { currentErrorCallback = onError; mp3ReceiveSuccess = onSuccess; realTimeWorker.postMessage({ cmd: 'finish' }); }; recorder.start = function () { if (processor && microphone) { microphone.connect(processor); processor.connect(context.destination); log('开始录音'); } } recorder.stop = function () { if (processor && microphone) { microphone.disconnect(); processor.disconnect(); log('录音结束'); } } realTimeWorker.postMessage({ cmd: 'init', config: { sampleRate: config.sampleRate, bitRate: config.bitRate } }); }, function (error) { var msg; switch (error.code || error.name) { case 'PERMISSION_DENIED': case 'PermissionDeniedError': msg = '用户拒绝访问麦客风'; break; case 'NOT_SUPPORTED_ERROR': case 'NotSupportedError': msg = '浏览器不支持麦客风'; break; case 'MANDATORY_UNSATISFIED_ERROR': case 'MandatoryUnsatisfiedError': msg = '找不到麦客风设备'; break; default: msg = '无法打开麦克风,异常信息:' + (error.code || error.name); break; } if (config.funCancel) { config.funCancel(msg); } }); } else { if (config.funCancel) { config.funCancel('当前浏览器不支持录音功能'); } } function log(str) { if (config.debug) { console.log(str); } } } exports.MP3Recorder = MP3Recorder; })(window);
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