js实现屏幕粒子效果
效果如下:
vue如下:
<template>
<canvas id="theCanvas"></canvas>
</template>
<script>
export default {
data() {
return {};
},
mounted() {
this.dragBox();
},
methods: {
dragBox() {
const theCanvas = document.getElementById("theCanvas"),
ctx = theCanvas.getContext("2d"),
current_point = {
x: null, //当前鼠标x
y: null, //当前鼠标y
max: 20000,
};
let canvas_width = (theCanvas.width =
window.innerWidth ||
document.documentElement.clientWidth ||
document.body.clientWidth),
canvas_height = (theCanvas.height =
window.innerHeight ||
document.documentElement.clientHeight ||
document.body.clientHeight),
random_points = [],
all_points = [];
theCanvas.style =
"position: fixed; top: 0px; left: 0px;pointer-events: none;";
function draw() {
//清屏
ctx.clearRect(0, 0, canvas_width, canvas_height);
let i, pi, x_dist, y_dist, dist, w;
//遍历点集合绘制线条,类似于握手问题,两个点只绘制一条线
random_points.forEach((p, index) => {
(p.x += p.xa), //按指定速度移动
(p.y += p.ya),
//小球碰撞则速度取相反数
(p.xa *= p.x > canvas_width || p.x < 0 ? -1 : 1),
(p.ya *= p.y > canvas_height || p.y < 0 ? -1 : 1),
ctx.fillRect(p.x - 0.5, p.y - 0.5, 1, 1); //绘制点
for (i = index + 1; i < all_points.length; i++) {
pi = all_points[i];
if (pi.x !== null && pi.y !== null) {
x_dist = p.x - pi.x;
y_dist = p.y - pi.y;
dist = x_dist * x_dist + y_dist * y_dist;
//当两点距离小于极限距离时会产生连线,当第二个点是鼠标所产生点时,第一个点在范围内会产生向鼠标点的速度,产生吸附效果
dist < pi.max &&
pi === current_point &&
dist >= pi.max / 2 &&
((p.x -= 0.03 * x_dist), (p.y -= 0.03 * y_dist));
//根据距离计算连线的透明度,使过度效果流畅
w = (pi.max - dist) / pi.max;
ctx.beginPath();
ctx.lineWidth = w / 2;
ctx.strokeStyle = `rgba(255, 72, 14,${w + 0.2})`;
ctx.moveTo(p.x, p.y);
ctx.lineTo(pi.x, pi.y);
ctx.stroke();
}
}
}),
requestAnimationFrame(draw);
}
//绑定事件,判断是否添加鼠标这个点
window.onmousemove = (e) => {
e = e || window.event;
current_point.x = e.clientX;
current_point.y = e.clientY;
};
window.onmouseout = () => {
current_point.x = null;
current_point.y = null;
};
//随机生成100个点
for (let i = 0; i < 100; i++) {
let x = Math.random() * canvas_width, //初始坐标
y = Math.random() * canvas_height,
xa = 2 * Math.random() - 1, //x速度
ya = 2 * Math.random() - 1, //y速度
max = 6000; //会产生连线的距离的平方
random_points[i] = { x, y, xa, ya, max };
}
//将鼠标的点添加至点集合中
all_points = [...random_points, current_point];
//只是背景特效-所以延迟执行
setTimeout(draw, 100);
},
},
};
</script>
<style scoped>
</style>