Lifecycle
Lifecycle
作用
简单的说就是用来监听Activity与Fragment的生命周期变化。
当Activity或Fragment的生命周期发生变化时,就会将事件分发给注册到LifecycleRegistry的LifecycleEventObserver,并调用它们的onStateChanged方法进行通知。
一些基本的类
- Lifecycle:一个抽象类,表示具有Android生命周期的对象
- LifecycleRegistry:Lifecycle的实现类,它内部的FastSafeIterableMap存储了LifecycleOwner的所有观察者。LifecycleOwner的实现类也就是生命周期持有者会持有这样一个对象,需要感知它们生命周期的观察者
- LifecycleOwner:一个接口,表示拥有lifecycle的对象,其中的getLifecycle方法可以获取到相应的Lifecycle对象;ComponentActivity和androidX包下的Fragment等都实现了这个接口。
- LifecycleObserver:一个接口,表示实现它的类是生命周期的观察者,当被观察的Lifecycle对象生命周期改变时会收到通知。
Lifecycle感知Fragment和Activity生命周期的原理
-
感知Fragment生命周期的原理:
在Fragment的构造方法中会创建一个LifecycleRegistry对象。在Fragment的生命周期变化时会通过这个LifecycleRegistry的handleLifecycleEvent方法向所有观察者分发它的生命周期变化事件。
-
感知Activity生命周期的原理:
Activity的间接父类ComponentActivity的onCreate方法中,有这样一行代码:
ReportFragment.injectIfNeededIn(this);
在Android 29及以上ReportFragment是通过向Activity添加了一个回调接口来监听它的生命周期变化的;而Android 29以下,它和Glide感知Activity的生命周期的实现类似,都是通过向Activity中添加一个Fragment来感知的。
源码分析
Activity生命周期的监听
Activity都会间接继承于ComponentActivity,它的onCreate方法如下:
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mSavedStateRegistryController.performRestore(savedInstanceState);
ReportFragment.injectIfNeededIn(this); //调用ReportFragment的静态方法injectIfNeededIn
if (mContentLayoutId != 0) {
setContentView(mContentLayoutId);
}
}
ReportFragment.injectIfNeededIn(Activity activity)
这个静态方法的作用就是通过ReportFragment监听传入的Activity的生命周期事件。
public static void injectIfNeededIn(Activity activity) {
if (Build.VERSION.SDK_INT >= 29) {
//Android 29及以上直接向Activity注册一个生命周期回调,
activity.registerActivityLifecycleCallbacks(
new LifecycleCallbacks());
}
//Android 29以下通过向Activity中添加一个ReportFragment对象本身来感知它的生命周期变化,这和Glide的做法很像
android.app.FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
manager.executePendingTransactions();
}
}
在ReportFragment的生命周期回调中,都会调用dispatch方法来分发生命周期事件
@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
dispatchCreate(mProcessListener);
dispatch(Lifecycle.Event.ON_CREATE);
}
@Override
public void onStart() {
super.onStart();
dispatchStart(mProcessListener);
dispatch(Lifecycle.Event.ON_START);
}
... //省略其他生命周期回调方法
ReportFragment.dispatch(xxx)
static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
//已经被废弃,support v7下的AppCompatActivity实现的是这个LifecycleRegistryOwner接口,忽略它
if (activity instanceof LifecycleRegistryOwner) {
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}
if (activity instanceof LifecycleOwner) {
//获取Activity持有的LifecycleRegistry对象(LifecycleRegistry是Lifecycle的实现类)
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}
LifecycleRegistry
LifecycleOwner的实现类都持有一个LifecycleRegistry来保存所有的观察者;同时LifecycleRegistry持有LifecycleOwner的一个弱引用,用于判断Activity/Fragment等是否被销毁。
public class LifecycleRegistry extends Lifecycle {
/**
其实就是一个LinkedList,它可以在遍历时修改元素
* Invariant: at any moment of time for observer1 & observer2:
* if addition_order(observer1) < addition_order(observer2), then
* state(observer1) >= state(observer2),
*/
private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
new FastSafeIterableMap<>();
private State mState; //当前的状态
/**
通过弱引用持有LifecycleOwner的引用,防止Activity或Fragment发生内存泄漏
*/
private final WeakReference<LifecycleOwner> mLifecycleOwner;
private int mAddingObserverCounter = 0; //正在添加的Observer 的数量
private boolean mHandlingEvent = false; //是否正在分发LifecycleOwner的生命周期事件
private boolean mNewEventOccurred = false; //是否有新的生命周期事件
// we have to keep it for cases:
// void onStart() {
// mRegistry.removeObserver(this);
// mRegistry.add(newObserver);
// }
// newObserver should be brought only to CREATED state during the execution of
// this onStart method. our invariant with mObserverMap doesn't help, because parent observer
// is no longer in the map.
//就是防止上面这种情况的发生
private ArrayList<State> mParentStates = new ArrayList<>();
//在构造方法中创建对LifecycleOwner的弱引用并初始化它当前的状态
public LifecycleRegistry(@NonNull LifecycleOwner provider) {
mLifecycleOwner = new WeakReference<>(provider);
mState = INITIALIZED;
}
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
State next = getStateAfter(event);
moveToState(next);
}
private void moveToState(State next) {
if (mState == next) {
return;
}
mState = next;
if (mHandlingEvent || mAddingObserverCounter != 0) {
mNewEventOccurred = true;
// we will figure out what to do on upper level.
return;
}
mHandlingEvent = true;
sync();
mHandlingEvent = false;
}
private void sync() {
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
+ "garbage collected. It is too late to change lifecycle state.");
}
while (!isSynced()) {
mNewEventOccurred = false;
// no need to check eldest for nullability, because isSynced does it for us.
if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) { //当前状态和map中最后的元素的状态进行比较
backwardPass(lifecycleOwner); //backwardPass和forwardPass类似
}
Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
if (!mNewEventOccurred && newest != null
&& mState.compareTo(newest.getValue().mState) > 0) {
forwardPass(lifecycleOwner);
}
}
mNewEventOccurred = false;
}
}
backwardPass和forwardPass都会遍历mObserverMap中注册的观察者,并调用ObserverWithState的dispatchEvent方法
private void backwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
mObserverMap.descendingIterator();
while (descendingIterator.hasNext() && !mNewEventOccurred) {
Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
ObserverWithState observer = entry.getValue();
while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
Event event = downEvent(observer.mState);
pushParentState(getStateAfter(event));
observer.dispatchEvent(lifecycleOwner, event);
popParentState();
}
}
}
ObserverWithState.dispatchEvent()
static class ObserverWithState {
State mState;
LifecycleEventObserver mLifecycleObserver; //这就是向Lifecycle(LifecycleRegistry)注册的观察者
ObserverWithState(LifecycleObserver observer, State initialState) {
mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
mState = initialState;
}
void dispatchEvent(LifecycleOwner owner, Event event) {
State newState = getStateAfter(event);
mState = min(mState, newState);
mLifecycleObserver.onStateChanged(owner, event); //这里会回调它的onStateChanged方法,将事件传递给它
mState = newState;
}
}