import pygame
import sys
import random
class Bird(object):
"""定义一个小鸟类"""
def __init__(self):
self.birdRect = pygame.Rect(65,50,50,50)
"""定义初始化方法"""
self.birdStatus = [pygame.image.load("C:/Users/张小生/PycharmProjects/untitled2/flappyBird/assets/1.png"),
pygame.image.load("C:/Users/张小生/PycharmProjects/untitled2/flappyBird/assets/2.png"),
pygame.image.load("C:/Users/张小生/PycharmProjects/untitled2/flappyBird/assets/dead.png")]
self.status = 0
self.birdX = 120
self.birdY = 350
self.jump = False
self.jumpSpeed = 10
self.gravity = 5
self.dead = False
def birdUpdate(self):#定义移动方法
if self.jump: #小鸟跳跃状态
self.jumpSpeed -=1
self.birdY -= self.jumpSpeed
else:
self.gravity += 0.2
self.birdY += self.gravity
self.birdRect[1] = self.birdY
class Pipeline(object):#定义管道类
def __init__(self):#初始化方法
self.wallx = 400
self.upy = -300
self.downy = 500
self.pineUp = pygame.image.load("C:/Users/张小生/PycharmProjects/untitled2/flappyBird/assets/top.png")
self.pineDown = pygame.image.load("C:/Users/张小生/PycharmProjects/untitled2/flappyBird/assets/bottom.png")
def updatePipline(self): #定义移动方法
self.wallx -= 5
if self.wallx < -80:
global score #得分
score += 1
self.upy = -random.randint(150,350)
self.downy = random.randint(400, 550)
self.wallx = 400
def createMap():#创建地图
screen.blit(background, (0,0))
#显示管道
screen.blit(Pipeline.pineUp,(Pipeline.wallx,Pipeline.upy))
screen.blit(Pipeline.pineDown, (Pipeline.wallx, Pipeline.downy))
Pipeline.updatePipline()
#显示小鸟,先判断小鸟的状态
if Bird.dead:
Bird.status = 2
elif Bird.jump:
Bird.status = 1
screen.blit(Bird.birdStatus[Bird.status],(Bird.birdX,Bird.birdY))
Bird.birdUpdate()
#在屏幕是显示得分状况
screen.blit(font.render('Score:' + str(score),-1,(255,255,255)),(100,50))
pygame.display.flip()
#判断小鸟是否死亡的函数
def checkDead():
upRect = pygame.Rect(Pipeline.wallx,-300,Pipeline.pineUp.get_width(),Pipeline.pineUp.get_height())
downRect = pygame.Rect(Pipeline.wallx, 500, Pipeline.pineDown.get_width(), Pipeline.pineDown.get_height())
#检测矩形碰撞
if upRect.colliderect(Bird.birdRect) or downRect.colliderect(Bird.birdRect):
Bird.dead = True
#边界检测
if not 0 < Bird.birdRect[1] < height:
Bird.dead = True
return True
else:
return False
#玩家最终得分
def getResult():
final_text1 = "Game Over"
final_text2 = "Your final score is :" + str(score)
ft1_font = pygame.font.SysFont("Arial",70)
ft1_surf = font.render(final_text1,1,(244,3,36))
ft2_font = pygame.font.SysFont("Arial", 50)
ft2_surf = font.render(final_text2, 1, (253, 177, 6))
screen.blit(ft1_surf , [screen.get_width() / 2 - ft1_surf.get_width()/2,100])
screen.blit(ft2_surf , [screen.get_width() / 2 - ft2_surf.get_width()/2,200])
pygame.display.update()
if __name__ == '__main__': #主程序
pygame.init()#初始化
#初始化字体
pygame.font.init()
font = pygame.font.SysFont(None,50)
size = width,height = 400,650
screen = pygame.display.set_mode(size) #设置窗口
clock = pygame.time.Clock() # 设置时钟
# color = (255,255,255)
# screen.fill(color)
Bird = Bird()
Pipeline = Pipeline()
score = 0
while True:
clock.tick(45) #每秒执行60次
#轮询事件检测
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if (event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN) and not Bird.dead:
Bird.jump = True
Bird.gravity = 5
Bird.jumpSpeed = 10
background = pygame.image.load("C:/Users/张小生/PycharmProjects/untitled2/flappyBird/assets/background.png")
#检测小鸟是否死亡
if checkDead():
getResult()
else:
createMap() # 创建地图
# screen.blit(background,(0,0))
# pygame.display.flip ()
把图片地址换一下就OK了网盘,提取码:2sb8