棋盘图片
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程序运行截图:
#include<graphics.h>
#include<stdio.h>
#include<windows.h>
int chess[35][35];//棋盘 10开始 黑1 白2 点的位置(x25,y25) +15
int judge(int x, int y, int type)//左右上下斜判断
{
//x = (x + 15) / 25;
//y = (y + 15) / 25;
int i = 0, number = 0;
for (i = 0;i < 4;i++)//上
{
if (chess[x][y - i - 1] == type && y - i - 1 >= 0)
{
number++;
}
}
if (number == 4)
return 1;
else
number = 0;
for (i = 0;i < 4;i++)//下
{
if (chess[x][y + i + 1] == type)
{
number++;
}
}
if (number == 4)
return 1;
else
number = 0;
for (i = 0;i < 4;i++)//左
{
if (chess[x - i - 1][y] == type && x - i - 1 >= 0)
{
number++;
}
}
if (number == 4)
return 1;
else
number = 0;
for (i = 0;i < 4;i++)//右
{
if (chess[x + i + 1][y] == type)
{
number++;
}
}
if (number == 4)
return 1;
else
number = 0;
for (i = 0;i < 4;i++)//左上
{
if (chess[x - i - 1][y - i - 1] == type && x - i - 1 >= 0 && y - i - 1 >= 0)
{
number++;
}
}
if (number == 4)
return 1;
else
number = 0;
for (i = 0;i < 4;i++)//右上
{
if (chess[x + i + 1][y - i - 1] == type && y - i - 1 >= 0)
{
number++;
}
}
if (number == 4)
return 1;
else
number = 0;
for (i = 0;i < 4;i++)//左下
{
if (chess[x - i - 1][y + i + 1] == type && x - i - 1 >= 0)
{
number++;
}
}
if (number == 4)
return 1;
else
number = 0;
for (i = 0;i < 4;i++)//右下
{
if (chess[x + i + 1][y + i + 1] == type)
{
number++;
}
}
if (number == 4)
return 1;
else
number = 0;
return 0;
}
int make(int x, int y, int type)
{
int x1, y1, n = 5;
if (x < 15 || y < 15 || y >= 385 || x >= 385)
return 0;
else
{
x = (x + 15) / 25;
y = (y + 15) / 25;
if (chess[x][y] != 0)
return 0;
else
{
x1 = x * 25;
y1 = y * 25;
if (type == 1)
{
setfillcolor(BLACK);
chess[x][y] = 1;
}
else
{
setfillcolor(WHITE);
chess[x][y] = 2;
}
fillcircle(x1, y1, 5);
n = judge(x, y, type);
if (n == 1)//五子连珠
return 2;
else
return 1;
}
}
}
int main()
{
HWND my_consle = GetForegroundWindow();
ShowWindow(my_consle, SW_SHOW);
int choice = 0, n = 5;
IMAGE img;
MOUSEMSG m;
loadimage(&img, L"棋盘.gif");//导入图片用作棋盘
int w, h;
w = img.getwidth();
h = img.getheight();
initgraph(w, h);
putimage(0, 0, &img);
while (1)
{
out:
Sleep(5);
m = GetMouseMsg();
if (m.uMsg == WM_LBUTTONDOWN && choice == 0)//
{
n = make(m.x, m.y, 1);//判断是否画成功
if (n == 1)
choice = 1;
else if (n == 2)
{
settextstyle(20, 0,L"楷体");
setbkmode(TRANSPARENT);//透明
settextcolor(RED);
outtextxy(120, 150,L"黑方胜利!!!");
break;
}
else
goto out;
}
else if (m.uMsg == WM_LBUTTONDOWN && choice == 1)
{
n = make(m.x, m.y, 2);//判断是否画成功
if (n == 1)
{
choice = 0;
}
else if (n == 2)
{
settextstyle(20, 0,L"楷体");
setbkmode(TRANSPARENT);//透明
settextcolor(RED);
outtextxy(120, 150,L"白方胜利!!!");
break;
}
else
goto out;
}
else
continue;
}
getchar();
}
有时间更新基于easyx的人机对战版本。(附加游戏音乐)