C# 键盘钩子和鼠标钩子的使用详解

1 简介

  • C# 使用钩子的方式和C++基本上是一样的,因为直接使用了静态链接库user32.dll
  • 我把鼠标钩子和键盘钩子封装成了两个工具类,有兴趣的朋友可以参考一下。项目的链接
  • 使用的时候需要给定委托,委托的返回参数你可以参考DLL包下的两个类中的常量。注意,给定的委托函数内部不要写复杂的程序,委托的函数内部修改某个变量,然后外部开辟一个循环任务进行读取。如果委托函数内部的逻辑过于复杂,则读取数据的时候可能会有问题。

2 全局鼠标钩子

2.1 工具类

  • 调用win10内置的DLL"user32.dll"
  • 设置全局鼠标回调事件
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Input;

namespace RecordKeyBoardAndMouse.Service
{
    class MouseHook
    {
        #region 常量
        public const int WM_MOUSEMOVE = 0x200; // 鼠标移动
        public const int WM_LBUTTONDOWN = 0x201;// 鼠标左键按下
        public const int WM_RBUTTONDOWN = 0x204;// 鼠标右键按下
        public const int WM_MBUTTONDOWN = 0x207;// 鼠标中键按下
        public const int WM_LBUTTONUP = 0x202;// 鼠标左键抬起
        public const int WM_RBUTTONUP = 0x205;// 鼠标右键抬起
        public const int WM_MBUTTONUP = 0x208;// 鼠标中键抬起
        public const int WM_LBUTTONDBLCLK = 0x203;// 鼠标左键双击
        public const int WM_RBUTTONDBLCLK = 0x206;// 鼠标右键双击
        public const int WM_MBUTTONDBLCLK = 0x209;// 鼠标中键双击
        public const int WH_MOUSE_LL = 14; //可以截获整个系统所有模块的鼠标事件。
        #endregion

        #region 成员变量、回调函数、事件
        /// <summary>
        /// 钩子回调函数
        /// </summary>
        /// <param name="nCode">如果代码小于零,则挂钩过程必须将消息传递给CallNextHookEx函数,而无需进一步处理,并且应返回CallNextHookEx返回的值。此参数可以是下列值之一。(来自官网手册)</param>
        /// <param name="wParam">记录了按下的按钮</param>
        /// <param name="lParam"></param>
        /// <returns></returns>
        public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
        /// <summary>
        /// 全局的鼠标事件
        /// </summary>
        /// <param name="wParam"> 代表发生的鼠标的事件 </param>
        /// <param name="mouseMsg">钩子的结构体,存储着鼠标的位置及其他信息</param>
        public delegate void MyMouseEventHandler(Int32 wParam, MouseHookStruct mouseMsg);
        private event MyMouseEventHandler OnMouseActivity;
        // 声明鼠标钩子事件类型
        private HookProc _mouseHookProcedure;
        private static int _hMouseHook = 0; // 鼠标钩子句柄
        // 锁
        private readonly object lockObject = new object();
        // 当前状态,是否已经启动
        private bool isStart = false;
        #endregion

        #region Win32的API
        /// <summary>
        /// 钩子结构体
        /// </summary>
        [StructLayout(LayoutKind.Sequential)]
        public class MouseHookStruct
        {
            public POINT pt; // 鼠标位置
            public int hWnd;
            public int wHitTestCode;
            public int dwExtraInfo;
        }

        //声明一个Point的封送类型  
        [StructLayout(LayoutKind.Sequential)]
        public class POINT
        {
            public int x;
            public int y;
        }

        

        // 装置钩子的函数
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);

        // 卸下钩子的函数
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern bool UnhookWindowsHookEx(int idHook);

        // 下一个钩挂的函数
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
        public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
        #endregion


        #region 构造(单例模式)与析构函数
        private static volatile MouseHook MyMouseHook;
        private readonly static object createLock = new object();
        private MouseHook() { }

        public static MouseHook GetMouseHook()
        {
            if (MyMouseHook == null)
            {
                lock (createLock)
                {
                    if (MyMouseHook == null)
                    {
                        MyMouseHook = new MouseHook();
                    }
                }
            }
            return MyMouseHook;
        }

        /// <summary>
        /// 析构函数
        /// </summary>
        ~MouseHook()
        {
            Stop();
        }
        #endregion


        /// <summary>
        /// 启动全局钩子
        /// </summary>
        public void Start()
        {
            if (isStart)
            {
                return;
            }
            lock (lockObject)
            {
                if (isStart)
                {
                    return;
                }
                if (OnMouseActivity == null)
                {
                    throw new Exception("Please set handler first!Then run Start");
                }
                // 安装鼠标钩子
                if (_hMouseHook == 0)
                {
                    // 生成一个HookProc的实例.
                    _mouseHookProcedure = new HookProc(MouseHookProc);
                    _hMouseHook = SetWindowsHookEx(WH_MOUSE_LL, _mouseHookProcedure, Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0);
                    //假设装置失败停止钩子
                    if (_hMouseHook == 0)
                    {
                        Stop();
                        throw new Exception("SetWindowsHookEx failed.");
                    }
                }
                isStart = true;
            }
        }

        /// <summary>
        /// 停止全局钩子
        /// </summary>
        public void Stop()
        {
            if (!isStart)
            {
                return;
            }
            lock (lockObject)
            {
                if (!isStart)
                {
                    return;
                }
                bool retMouse = true;
                if (_hMouseHook != 0)
                {
                    retMouse = UnhookWindowsHookEx(_hMouseHook);
                    _hMouseHook = 0;
                }
                // 假设卸下钩子失败
                if (!(retMouse))
                    throw new Exception("UnhookWindowsHookEx failed.");
                // 删除所有事件
                OnMouseActivity = null;
                // 标志位改变
                isStart = false;
            }
        }

        /// <summary>
        /// 鼠标钩子回调函数
        /// </summary>
        private int MouseHookProc(int nCode, Int32 wParam, IntPtr lParam)
        {
            // 假设正常执行而且用户要监听鼠标的消息
            if ((nCode >= 0) && (OnMouseActivity != null))
            {
                MouseHookStruct MyMouseHookStruct = (MouseHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseHookStruct));
                OnMouseActivity(wParam, MyMouseHookStruct);
            }
            // 启动下一次钩子
            return CallNextHookEx(_hMouseHook, nCode, wParam, lParam);
        }

        /// <summary>
        /// 注册全局鼠标事件
        /// </summary>
        /// <param name="handler"></param>
        public void AddMouseHandler(MyMouseEventHandler handler)
        {
            OnMouseActivity += handler;
        }

        /// <summary>
        /// 注销全局鼠标事件
        /// </summary>
        /// <param name="handler"></param>
        public void RemoveMouseHandler(MyMouseEventHandler handler)
        {
            if (OnMouseActivity != null)
            {
                OnMouseActivity -= handler;
            }
        }
    }
}

2.2 使用

  • 钩子函数为
  • public delegate void MyMouseEventHandler(Int32 wParam,MouseHookStruct mouseMsg);
    • wParam 代表发生的鼠标的事件,详情参考钩子类中的常量
    • mouseMsg存储鼠标信息,其中的pt记录着鼠标的位置。
// 开启钩子,并注册对应的事件
public void Start(MyMouseEventHandler handler)
{
    mouseHook.AddMouseHandler(handler);
    mouseHook.Start();
}
// 停止钩子
public void Stop()
{
    mouseHook.Stop();
}
  • 鼠标事件
private void Handler(Int32 wParam,MouseHookStruct mouseMsg)
{
    switch (wParam)
    {
        case WM_MOUSEMOVE:
            // 鼠标移动
            x = mouseMsg.pt.x;
            y = mouseMsg.pt.y;
            break;
        case WM_LBUTTONDOWN:
            // 鼠标左键
            break;
        case WM_LBUTTONUP:

            break;
        case WM_LBUTTONDBLCLK:

            break;
        case WM_RBUTTONDOWN:

            break;
        case WM_RBUTTONUP:

            break;
        case WM_RBUTTONDBLCLK:

            break;
    }
}

3 全局键盘钩子

3.1 钩子类

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Input;

namespace RecordKeyBoardAndMouse.DLL
{
    class KeyboardHook
    {
        #region 常数和结构
        #region wParam对应的按钮事件
        public const int WM_KEYDOWN = 0x100;    // 键盘被按下
        public const int WM_KEYUP = 0x101;      // 键盘被松开
        public const int WM_SYSKEYDOWN = 0x104; // 键盘被按下,这个是系统键被按下,例如Alt、Ctrl等键
        public const int WM_SYSKEYUP = 0x105;   // 键盘被松开,这个是系统键被松开,例如Alt、Ctrl等键
        #endregion
        public const int WH_KEYBOARD_LL = 13;
        

        [StructLayout(LayoutKind.Sequential)] //声明键盘钩子的封送结构类型 
        public class KeyboardHookStruct

        {
            public int vkCode; //表示一个在1到254间的虚似键盘码 
            public int scanCode; //表示硬件扫描码 
            public int flags;
            public int time;
            public int dwExtraInfo;
        }
        #endregion

        #region 成员变量、委托、事件
        private static int hHook;
        private static HookProc KeyboardHookDelegate;
        // 键盘回调委托
        public delegate void KeyboardHandler(Int32 wParam, KeyboardHookStruct 
keyboardHookStruct);
        // 键盘回调事件
        private static event KeyboardHandler Handlers;
        // 锁
        private readonly object lockObject = new object();
        // 当前状态,是否已经启动
        private volatile bool isStart = false;
        #endregion

        #region Win32的Api
        private delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
        //安装钩子的函数 
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = 
CallingConvention.StdCall)]
        private static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr 
hInstance, int threadId);

        //卸下钩子的函数 
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = 
CallingConvention.StdCall)]
        private static extern bool UnhookWindowsHookEx(int idHook);

        //下一个钩挂的函数 
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = 
CallingConvention.StdCall)]
        private static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, 
IntPtr lParam);

        [DllImport("kernel32.dll", CharSet = CharSet.Auto, CallingConvention = 
CallingConvention.StdCall)]
        private static extern IntPtr GetModuleHandle(string lpModuleName);
        #endregion

        #region 单例模式
        private static volatile KeyboardHook MyKeyboard;
        private readonly static object createLock = new object();
        private KeyboardHook() { }
        public static KeyboardHook GetKeyboardHook()
        {
            if (MyKeyboard == null)
            {
                lock (createLock)
                {
                    if (MyKeyboard == null)
                    {
                        MyKeyboard = new KeyboardHook();
                    }
                }
            }
            return MyKeyboard;
        }
        #endregion

        /// <summary>
        /// 安装钩子
        /// </summary>
        public void Start()
        {
            if (isStart)
            {
                return;
            }
            lock (lockObject)
            {
                if (isStart)
                {
                    return;
                }
                if (Handlers == null)
                {
                    throw new Exception("Please set handler first!Then run Start");
                }
                KeyboardHookDelegate = new HookProc(KeyboardHookProc);
                Process cProcess = Process.GetCurrentProcess();
                ProcessModule cModule = cProcess.MainModule;
                var mh = GetModuleHandle(cModule.ModuleName);
                hHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookDelegate, mh, 0);
                isStart = true;
            }
        }

        /// <summary>
        /// 卸载钩子
        /// </summary>
        public void Stop()
        {
            if (!isStart)
            {
                return;
            }
            lock (lockObject)
            {
                if (!isStart)
                {
                    return;
                }
                UnhookWindowsHookEx(hHook);
                // 清除所有事件
                Handlers = null;
                isStart = false;
            }
        }

        /// <summary>
        /// 键盘的系统回调函数
        /// </summary>
        /// <param name="nCode"></param>
        /// <param name="wParam"></param>
        /// <param name="lParam"></param>
        /// <returns></returns>
        private static int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
        {
            //如果该消息被丢弃(nCode<0)或者没有事件绑定处理程序则不会触发事件
            if ((nCode >= 0) && Handlers != null)
            {
                KeyboardHookStruct KeyDataFromHook = 
(KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
                Handlers(wParam,KeyDataFromHook);
            }
            return CallNextHookEx(hHook, nCode, wParam, lParam);
        }

        /// <summary>
        /// 添加按键的回调函数
        /// </summary>
        /// <param name="handler"></param>
        public void AddKeyboardHandler(KeyboardHandler handler)
        {
            Handlers += handler;
        }

        /// <summary>
        /// 删除指定按键的回调函数
        /// </summary>
        /// <param name="handler"></param>
        public void RemoveKeyboardHandler(KeyboardHandler handler)
        {
            if (Handlers != null)
            {
                Handlers -= handler;
            }
        }
    }
}

3.2 使用

  • 在启动钩子之前,必须给定回调函数
public void StartKeyboardHook(KeyboardHandler handler)
{
    MyKeyboardHook.AddKeyboardHandler(handler);
    MyKeyboardHook.Start();
}

public void StopKeyboardHook()
{
    MyKeyboardHook.Stop();
}
  • 回调函数
    • recordService为上面那两个函数的类
    • 使用lambda表达式传入回调函数,不要在内部有复杂的处理
      • wParam为按键的状态,详情参考钩子类的常数部分
      • keyboardHookStruct 存储被按下的按键的相关信息。详情参考虚拟按键
recordService.StartKeyboardHook((wParam, keyboardHookStruct) =>
{
    keyStatus = wParam;
    keyValue = keyboardHookStruct.vkCode;
});
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