大概思路:
1.建立菜单:开始游戏和退出
2.建立6*6的棋盘
3.摆放雷:
a.随机摆放SetMine()srand((unsigned long)time(NULL));
b.mine数组:储存哪里有雷,哪里没有
c.show数组:给玩家显示游戏的过程
d.设置雷的数量
4.判断输赢:
a.count记录雷的数量 若count=0 则证明雷被扫完了 游戏结束
b.若输入的位置有雷 此时游戏结束
c.若输入的位置没有雷 则游戏继续
代码如下:
头文件 mine.h:
#ifndef _MINE_H_
#define _MINE_H_
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <windows.h>
#pragma warning(disable:4996)
#define ROW 6
#define COL 6
#define NUM 4
void Game();
void InitBoard(char board[][COL], int row, int col, char elem);
void SetMine(char mine[][COL], int row, int col);
void ShowBoard(char board[][COL], int row, int col);
char GetNum(char mine[][COL], int x, int y); //'0', '1', '2'
#endif
mine.c
#include "mine.h"
void InitBoard(char board[][COL], int row, int col, char elem)
{
int i = 0;
for (; i < row; i++){
int j = 0;
for (; j < col; j++){
board[i][j] = elem;
}
}
}
void SetMine(char mine[][COL], int row, int col)
{
int n = NUM;
while (n){
int x = rand() % (row - 2) + 1;
int y = rand() % (col - 2) + 1;
if (mine[x][y] == '1'){
continue;
}
mine[x][y] = '1';
n--;
}
}
void ShowBoard(char board[][COL], int row, int col)
{
int i = 1;
printf(" ");
for (; i <= col - 2; i++){
printf(" %-2d|", i);
}
printf("\n");
for (i = 1; i <= col - 2; i++){
printf("%3s","----");
}
printf("---\n");
for (i = 1; i <= row - 2; i++){
printf("%2d|", i);
int j = 1;
for (; j <= col - 2; j++){
printf(" %-2c|", board[i][j]);
}
printf("\n");
for (j = 1; j <= col - 2; j++){
printf("%3s", "----");
}
printf("---\n");
}
}
char GetNum(char mine[][COL], int x, int y)
{
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + \
mine[x][y - 1] + mine[x][y + 1] + \
mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 7 * '0';
}
void Game()
{
srand((unsigned long)time(NULL));
char board[ROW][COL];
char mine[ROW][COL];
InitBoard(board, ROW, COL, '*'); //'*'
InitBoard(mine, ROW, COL, '0'); //'0'
SetMine(mine, ROW, COL);
//ShowBoard(board, ROW, COL);
//ShowBoard(mine, ROW, COL);
int count = (ROW - 2)*(COL - 2) - NUM;
do{
system("cls");
int x = 0;
int y = 0;
ShowBoard(board, ROW, COL);
printf("请输入你要扫的位置-> ");
scanf("%d %d", &x, &y);
if (x < 1 || x > 10 || y < 1 || y > 10){//[1,10]
printf("你输入的位置是错误的,请重新输入...\n");
Sleep(1000);
continue;
}
if (board[x][y] != '*'){
printf("你输入的位置已经被扫过,请重新输入...\n");
Sleep(1000);
continue;
}
if (mine[x][y] == '0'){
count--;
char num = GetNum(mine, x, y);
board[x][y] = num;
}
else{
printf("你输入的位置(%d, %d),有雷!\n", x, y);
break;
}
} while (count > 0);
char *result = NULL;
if (count > 0){
result = "## 扫雷结束, 你被炸死了:< ##\n";
}
else{
result = "##扫雷结束,恭喜你,成功啦:> ##\n";
}
printf("###############################\n");
printf("%s", result);
printf("###############################\n");
ShowBoard(mine, ROW, COL);
}
main.c
#include "mine.h"
static void Menu()
{
printf("##################################\n");
printf("## 欢迎来到我的扫雷游戏 ##\n");
printf("##################################\n");
printf("## 1. Play 2. Exit ##\n");
printf("##################################\n");
printf("Please Select=> ");
}
int main()
{
int quit = 0;
do{
int select = 0;
Menu();
scanf("%d", &select);
switch (select){
case 1:
Game();
printf("当前游戏已经结束 ... 再来一把?\n");
break;
case 2:
quit = 1;
printf("再见 ... 欢迎下次来玩!\n");
break;
default:
printf("选择错误 ... 请重新选择\n");
break;
}
} while (!quit);
system("pause");
return 0;
}