1.下载GLFW
1.1登录GLFW官方网站下载GLFW安装包: An OpenGL library | GLFWGLFW project home page.https://www.glfw.org/
1.2点击 Download
1.3选中自己系统合适的安装包,我选择的是Windows 64位安装包
1.4下载完成后解压安装包
2.打开Visual Studio 2022并创建一个空项目
2.1选择C/C++语言
2.2创建一个空项目 后下一步
2.3点击创建
2.4点击显示所有文件夹
2.5点击鼠标右键->添加->新建文件夹src
2.6鼠标在src文件夹上右键->添加->新建项目项
2.7新建demo.cpp
2.8 if(!输出||!错误列表){
菜单栏视图打开输出表和错误列表
}
3.配置glfw文件到opengl-demo下
3.1在opengl-demo下鼠标右键点击在文件资源管理器中打开文件夹
3.2打开文件夹后,在上一级文件夹中新建Dependencies文件夹->新建GLFW文件夹
3.3把之前下载并解压的glfw文件夹中的include文件夹和lib-vc2022复制粘贴到GLFW文件夹中
3.4 删除lib-vc2022文件夹中除了glfw3.lib文件的其他文件
4.vs2022链接GLFW库
4.1 在open-demo下点击鼠标右键->属性->c++->常规 配置路径
4.2 复制粘贴路径
4.3 配置链接器
4.4配置链接器的输入项
点击应用->确定
5.部署一个简单的实例
5.1打开GLFW官网,点击Documentation
5.2 复制粘贴官方的例子到vs2022 opengl-demo/demo.cpp
#include <GLFW/glfw3.h>
int main(void)
{
GLFWwindow* window;
/* Initialize the library */
if (!glfwInit())
return -1;
/* Create a windowed mode window and its OpenGL context */
window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
if (!window)
{
glfwTerminate();
return -1;
}
/* Make the window's context current */
glfwMakeContextCurrent(window);
/* Loop until the user closes the window */
while (!glfwWindowShouldClose(window))
{
/* Render here */
glClear(GL_COLOR_BUFFER_BIT);
/* Swap front and back buffers */
glfwSwapBuffers(window);
/* Poll for and process events */
glfwPollEvents();
}
glfwTerminate();
return 0;
}
5.3 复制到IDE
5.4运行 成功
6.编写一个简单的例子(不同大小颜色的点)
#include <GLFW/glfw3.h>
int main(void)
{
GLFWwindow* window;
/* Initialize the library */
if (!glfwInit())
return -1;
/* Create a windowed mode window and its OpenGL context */
window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
if (!window)
{
glfwTerminate();
return -1;
}
/* Make the window's context current */
glfwMakeContextCurrent(window);
/* Loop until the user closes the window */
while (!glfwWindowShouldClose(window))
{
/* Render here */
glClear(GL_COLOR_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(1, 1, 1, 1);
glViewport(0, 0, 400, 100);
glViewport(0, 0, 100, 100);
glPointSize(10.0f); glColor3f(1, 0, 0);//点的属性
glBegin(GL_POINTS);
glVertex2f(0.0f, 0.0f);
glEnd();
glViewport(100, 0, 100, 100);
glPointSize(20.0f); glColor3f(0, 1, 0);
glBegin(GL_POINTS);
glVertex2f(0.0f, 0.0f);
glEnd();
glViewport(200, 0, 100, 100);
glPointSize(30.0f); glColor3f(0, 0, 1);
glBegin(GL_POINTS);
glVertex2f(0.0f, 0.0f);
glEnd();
glViewport(300, 0, 100, 100);
glPointSize(40.0f); glColor3f(1, 1, 0);
glBegin(GL_POINTS);
glVertex2f(0.0f, 0.0f);
glEnd();
/* Swap front and back buffers */
glfwSwapBuffers(window);
/* Poll for and process events */
glfwPollEvents();
}
glfwTerminate();
return 0;
}
文献引用:
视频:最好的OpenGL教程之一_哔哩哔哩_bilibili
实例:OpenGL从1.0开始--点和线的属性 - 灰信网(软件开发博客聚合)
如果文章对您有帮助,请多多点赞收藏!:)