机房小游戏

本文分享了一些适合在机房消磨时间的小游戏,包括网页游戏如slay.one、A Dark Room以及一些有趣的小型C++游戏,如猜数字、冒险和俄罗斯方块等。虽然不推荐在老师眼皮底下玩游戏,但这些小游戏为枯燥的学习生活带来一丝乐趣。
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众所周知,在机房里是不能玩游戏的,但某些人仍然胆大包天,想在老师们的火眼金睛下偷偷地“爽”一把,这里我就用我以往的经验给大家推荐一些小游戏。

网页小游戏

这些是作者收录的一些有趣的网页小游戏,可以用来打发无聊的信息学生活。

slay.one

这款游戏,许多OIer都非常地熟悉,是一款2D的枪战小游戏,正版在steam上面有,可是贵的出奇,对于我们这种穷人,只能在网页上玩玩盗版了。
网址

名字大作战

这款游戏,真的好像不算游戏,我也不再介绍了。
网址

A Dark Room

网址

一些乱七八糟的小游戏

黑客
不知道名字
2048game
贪吃蛇

丛林大作战

网址
这是一款类似于球球大作战的小游戏,比较有趣,但有些卡,不是特别推荐,但也可以试一试。

C++小游戏

这是作者收录的一些C++编的小游戏,值得一玩。

猜数字:


	#include <iostream>
	#include <cstdlib>
	#include <ctime>
	using namespace std;
	int main() {
   
		cout << "我这里有一个数,现在请你猜猜它"<<endl;
		srand(time(NULL));
	    int x = rand() % 50;
	    for (int i =1;i <= 7;i++){
   
	        int y;
	        cin >> y;
	        if (y<x) {
   
	            cout << "不好意思,你猜小了" << endl;
	         }else if (y>x) {
   
	            cout << "对不起,你猜大了" <<endl;
	        }else {
   
	            cout << "恭喜恭喜,猜对了!!!" << endl;
	            return 0;
	        }
	    }
	    cout << "你的次数用完了,你失败了"<<endl<<"那个数是"<<x;
	    return 0;
	}

冒险小游戏:

#include<stdlib.h>
	#include<stdio.h>
	#include<time.h> //suiji 
	#include<string.h>
	#include<windows.h> //SLEEP函数
	struct Player //玩家结构体,并初始化player
	{
   
	    char name[21];
	    int attack;
	    int defense;
	    int health;
	    long int max_health;
	    int level;
	    int exp;
	    int range_exp;
	    long int max_exp;
	} player= {
   "勇者",50,40,100,100,1,0,0,100};
	struct Enemy //怪的结构体,并初始化各种怪
	{
   
	    char name[20];
	    char wupin[12];
	    int attack;
	    int defense;
	    int health;
	    int money;
	    long int exp;
	    int wupin_sign;
	    int wupinpro;
	    int double_attack;
	    int miss;
	} strongman= {
   "森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
	  witch= {
   "森林女巫","银甲",25,15,100,50,50,2,2,1,1},
	  xiyi= {
   "森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
	  big_strongman= {
   "森林巨人王","巨人之臂",40*5,50*5,350*5,200*5,100*5,4,4,2,0},
	  lion= {
   "草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
	  horse= {
   "草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
	  bee= {
   "草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
	  shitu= {
   "使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
	  guai= {
   "\0","\0",0,0,0,0,0,0,0,0,0};
	struct Place
	{
   
	    int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
	} place= {
   1,2,3,4,5,6,7,8};
	int max_exp=0;
	int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
	int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
	int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
	int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
	char gongname[20]="无",fangname[20]="无";
	char proof;
	void AddWupin(int);
	int AttackResult();
	void BattleAct();
	void ChooseWupin();
	void DisplayState();
	void OrdinaryAct();
	int SuiJi();
	int SuiJi100();
	void WhetherLevelUp();
	void SlowDisplay(char *);
	int main()
	{
   
	    int i=0,j=0,k=0;
	    char player_name[21];
	    SlowDisplay("这是一个勇者的世界! 雅莉萨斯国的XXX公主被陌生人绑架了!\n\n 伟大的勇者啊~拿起你们的武器,营救XXX公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
	// sndPlaySound("res\\F005.wav",SND_LOOP);
	    scanf("%s",player_name);
	    strncpy(player.name,player_name,20);
	    if(strcmp(player.name,"PQH")==0)
	    {
   
	        SlowDisplay("封印多年的 PQH 啊!你终于可以重见天日了!\n\n\n PQH 重新启动... 随即... 暴走!!!\n\n\n");
	        player.attack=999;
	        player.defense=999;
	        player.health=9999;
	        player.max_health=9999;
	    }
	    getchar();
	    OrdinaryAct();
	    return 0;
	}
	int SuiJi()
	{
   
	    srand((unsigned)time(NULL));
	    return rand()%10;
	}
	int SuiJi100()
	{
   
	    srand((unsigned)time(NULL));
	    return rand()%100;
	}
	void ChooseWupin() //选择物品 并使用
	{
   
	    printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom);
	    switch(scanf("%d",&choose_number),choose_number)
	    {
   
	        case 1:
	            if(cao>0)
	            {
   
	                SlowDisplay("使用止血草,HP增加60\n\n\n");
	                cao--;
	                if(player.health+60>player.max_health)player.health=player.max_health;
	                else player.health+=60;
	            }
	            else SlowDisplay("没有止血草了\n\n\n");
	            break;
	        case 2:
	            if(jijiubao>0)
	            {
   
	                SlowDisplay("使用急救包,HP增加80\n\n\n");
	                jijiubao--;
	                if(player.health+80>player.max_health)player.health=player.max_health;
	                else player.health+=80;
	            }
	            else SlowDisplay("没有急救包了\n\n\n");
	            break;
	        case 3:
	            if(baiyao>0)
	            {
   
	                SlowDisplay("使用云南白药,HP增加120\n\n\n");
	                baiyao--;
	                if(player.health+120>player.max_health)player.health=player.max_health;
	                else player.health+=120;
	            }
	            else SlowDisplay("没有云南白药了\n\n\n");
	            break;
	        case 4:
	            if(superbaiyao>0)
	            {
   
	                SlowDisplay("使用超级云南白药,HP增加200\n\n\n");
	                superbaiyao--;
	                if(player.health+200>player.max_health)player.health=player.max_health;
	                else player.health+=200;
	            }
	            else SlowDisplay("没有超级云南白药了\n\n\n");
	            break;
	        case 5:
	            if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
	            {
   
	                if(boom>0)
	                {
   
	                    SlowDisplay("使用手雷,敌人HP减少100\n\n\n");
	                    boom--;
	                    guai.health-=100;
	                    AttackResult();
	                }
	            }
	            else SlowDisplay("非战斗状态,不能使用手雷!\n\n\n");
	            break;
	        case 6:
	            if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
	            {
   
	                if(dubiao>0)
	                {
   
	                    SlowDisplay("使用毒标,敌人HP减少200\n\n\n");
	                    dubiao--;
	                    guai.health-=200;
	                    AttackResult();
	                }
	            }
	            else SlowDisplay("非战斗状态,不能使用毒标!\n\n\n");
	            break;
	        case 7:
	            if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
	            {
   
	                if(atom_boom>0)
	                {
   
	                    SlowDisplay("使用手抛式原子弹,敌人HP减少500\n\n\n");
	                    atom_boom--;
	                    guai.health-=500;
	                    AttackResult();
	                }
	            }
	            else SlowDisplay("非战斗状态,不能使用手抛式原子弹!\n\n\n");
	            break;
	        case 0:
	            break;
	default:
	
	            printf("ChooseWupin error!\n\n\n");
	    }
	}
	int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
	{
   
	    if(guai.health<=0)
	    {
   
	        battle=0;
	        printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
	        player.exp+=guai.exp;
	        player.range_exp+=guai.exp;
	        money+=guai.money;
	        s=SuiJi();
	        if(s<guai.wupinpro)
	        {
   
	            SlowDisplay("从敌人尸骸中发现");
	            printf("%s\n\n\n",guai.wupin);
	            AddWupin(guai.wupin_sign);
	        }
	        WhetherLevelUp();
	        if(strcmp(guai.name,"使徒")==0)
	        {
   
	            puts("战斗胜利,救出公主!!!");
	            getchar();
	            getchar();
	            exit(0);
	        }
	        return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
	    }
	    else
	    {
   
	        int s=SuiJi();
	        if((guai.attack+s-player.defense/3)<0)
	        {
   
	            player.health-=1;
	            printf("%s反击,你的HP减少了 1\n\n",guai.name);
	        }
	        else
	        {
   
	            player.health-=guai.attack+s-player.defense/3;
	            printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
	        }
	        if(player.health<0)
	        {
   
	            battle=0;
	            printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
	            money-=player.level*500;
	            player.health=player.max_health/5;
	            OrdinaryAct();//
	            return 1;
	        }
	    }
	    return 0;
	}
	void AddWupin(int wupin_sign)
	{
   
	    switch(wupin_sign)
	    {
   
	        case 1:
	            fang4n++;
	            break;
	        case 2:
	            fang3n++;
	            break;
	        case 3:
	            fang2n++;
	            break;
	        case 4:
	            strongman_arm=1;
	            break;
	        case 5:
	            gong4n++;
	            break;
	        case 6:
	            gong3n++;
	            break;
	        case 7:
	            gong2n++;
	            break;
	default:

            printf("AddWupin error\n\n\n");
    }
	}

	void WhetherLevelUp()
	{
   
	    int i=0,j=0;
	    int l1=player.range_exp/100;
	    int l2=player.range_exp/300;
	    int l3=player.range_exp/600;
	    if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
	    {
   
	        if(l1==1)
	        {
   
	            printf("%s",player.name);
	            SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
	            player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
	            player.attack+=3;
	            player.defense+=2;
	            player.max_health+=20;
	            player.health=player.max_health;
	            player.level++;
	            player.range_exp=0;
	            player.exp=player.max_exp;
	            player.max_exp+=100;
	        }
	        else
	        {
   
	            printf("好厉害!连升%d级!",l1);
	            printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
	            player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
	            player.attack+=3*l1;
	            player.defense+=2*l1;
	            player.max_health+=20*l1;
	            player.health=player.max_health;
	            player.level+=l1;
	            player.range_exp=0;
	            player.exp=player.max_exp;
	            player.max_exp+=100*l1;
	        }
	    }
	    else if(player.level<=40&&l2>0)
	    {
   
	        if(l2==1)
	        {
   
	            printf("%s",player.name);
	            SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
	            player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
	            player.attack+=3;
	            player.defense+=2;
	            player.max_health+=20;
	            player.health=player.max_health;
	            player.level++;
	            player.range_exp=0;
	            player.exp=player.max_exp;
	            player.max_exp+=300;
	        }
	        else
	        {
   
	            printf("好厉害!连升%d级!",l1);
	            printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
	            player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
	            player.attack+=3*l2;
	            player.defense+=2*l2;
	            player.max_health+=20*l2;
	            player.health=player.max_health;
	            player.level+=l2;
	            player.range_exp=0;
	            player.exp=player.max_exp;
	            player.max_exp+=300*l2;
	        }
	    }
	    else if(l3>0)
	    {
   
	        if(l3==1)
	        {
   
	            printf("%s",player.name);
	            SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
	            player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
	            player.attack+=3;
	            player.defense+=2;
	            player.max_health+=20;
	            player.health=player.max_health;
	            player.level++;
	            player.range_exp=0;
	            player.exp=player.max_exp;
	            player.max_exp+=600;
	        }
	        else
	        {
   
	            printf("好厉害!连升%d级!",l1);
	            printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
	            player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
	            player.attack+=3*l3;
	            player.defense+=2*l3;
	            player.max_health+=20*l3;
	            player.health=player.max_health;
	            player.level+=l3;
	            player.range_exp=0;
	            player.exp=player.max_exp;
	            player.max_exp+=600*l3;
	        }
	    }
	}
	void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
	{
   
	    while(1)
	    {
   
	// \(1000);
	// system("cls");
	        puts("=============================================================================");
	        printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 0,退出游戏\n\n\n");
	        puts("=============================================================================");
	        switch(scanf("%d",&choose_number),choose_number)
	        {
   
	            case 1: //显示移动菜单
	                SlowDisplay("要去哪里?\n\n\n");
	                printf("1,酒吧 2,旅馆 3,森林一层 4,森林二层 5,森林三层 6,草原一层 7,草原二层 8,草原三层\n\n\n");
	                switch(scanf("%d",&choose_number),choose_number)
	                {
   
	                    case 1:
	                        place_sign=place.bar; //记录目前位置-酒吧
	// OrdinaryAct();
	                        break;
	                    case 2:
	                        place_sign=place.hotel; //进入旅店
	                        SlowDisplay("要住店吗? 200个金币 1,是 0,否\n\n\n");
	                        choose_number=1;
	                        switch(scanf("%d",&choose_number),choose_number)
	                        {
   
	                            case 1:
	                                if(money-200<0) //判断钱是否够
	                                {
   
	                                    SlowDisplay("Sorry,你的钱不够~\n\n\n");
	                                }
	                                else
	                                {
   
	                                    SlowDisplay("好好休息\n\tHP满\n\t\t第二天了\n\n");
	                                    money-=200; //花费200住店费
	                                    player.health=player.max_health; //体力满
	                                }
	                                break;
	                            case 0:
	                                SlowDisplay("下次再来!\n\n\n");
	                                break;
	default: printf("hotel talk error!\n\n\n");
	
	                        }
	                        place_sign=0;
	                        break;
	                    case 3:
	                        place_sign=place.forest1;
	                        s=SuiJi();
	                        if(s<7)
	                        {
   
	                            battle=1;
	                            guai=xiyi;
	                            printf("%s扑了过来!\n\n\n",guai.name);
	                            BattleAct();
	                        }
	                        else if(s<9)
	                        {
   
	                            battle=1;
	                            guai=witch;
	                            printf("%s扑了过来!\n\n\n",guai.name);
	                            BattleAct();
	                        }
	                        else
	                        {
   
	                            SlowDisplay("这里安全\n\n\n");
		//不用调用OAct函数,会自动执行OAct函数;
		                        }
		                        break;
		                    case 4:
		                        place_sign=place.forest2;
		                        s=SuiJi();
		                        if(s<7)
		                        {
   
		                            battle=1;
		                            guai=witch;
		                            printf("%s扑了过来!\n\n\n",guai.name);
		                            BattleAct();
		                        }
		                        else if(s<9)
		                        {
   
		                            battle=1;
		                            guai=strongman;
		                            printf("%s扑了过来!\n\n\n",guai.name);
		                            BattleAct();
		                        }
		                        else
		                        {
   
		                            SlowDisplay("这里安全\n\n\n");
		                        }
		                        break;
		                    case 5:
		                        place_sign=place.forest3;
		                        s=SuiJi();
		                        if(s<7)
		                        {
   
		                            battle=1;
		                            guai=strongman;
		                            printf("%s扑了过来!\n\n\n",guai.name);
		                            BattleAct();
		                        }
		                        else if(s<9)
		                        {
   
		                            battle=1;
		                            guai=big_strongman;
		                            printf("%s扑了过来!\n\n\n",guai.name);
		                            BattleAct();
		                        }
		                        else
		                        {
   
		                            SlowDisplay("这里安全\n\n\n");
		                        }
		                        break;
		                    case 6:
		                        place_sign=place.grass1;
		                        s=SuiJi();
		                        if(s<7)
		                        {
   
		                            battle=1;
		                            guai=bee;
		                            printf("%s扑了过来!\n\n\n",guai.name);
		                            BattleAct();
		                        }
		                        else if(s<9)
		                        {
   
		                            battle=1;
		                            guai=horse;
		                            printf("%s扑了过来!\n\n\n",guai.name);
		                            BattleAct();
		                        }
		                        else
		                        {
   
		                            SlowDisplay("这里安全\n\n\n");
		                        }
		                        break;
		                    case 7:
		                        place_sign=place.grass2;
		                        s=SuiJi();
		                        if(s<7)
		                        {
   
		                            battle=1;
		                            guai=horse;
		                            printf("%s扑了过来!\n\n\n",guai.name);
		                            BattleAct();
		                        }
		                        else if(s<9)
		                        {
   
		                            battle=1;
		                            guai=lion;
		                            printf("%s扑了过来!\n\n\n",guai.name);
		                            BattleAct();
		                        }
		                        else
		                        {
   
		                            SlowDisplay("这里安全\n\n\n");
		                        }
		                        break;
		                    case 8:
		                        place_sign=place.grass3;
		                        s=SuiJi();
		                        if(s<7)
		                        {
   
		                            battle=1;
		                            guai=lion;
		                            printf("%s扑了过来!\n\n\n",guai.name);
		                            BattleAct();
		                        }
		                        else if(s<9)
		                        {
   
		                            battle=1;
		                            if(strongman_arm)
		                            {
   
		                                SlowDisplay("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人之臂我要了,公主你也别想带走!\n\n\n");
		                                guai=shitu;
		                                printf("%s扑了过来!\n\n\n",guai.name);
		                                BattleAct();
		                            }
		                            else SlowDisplay("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人之臂,我可以告诉你公主的下落哦~\n\n\n");
		                        }
		                        else
		                        {
   
		                            SlowDisplay("这里安全\n\n\n");
		                        }
		                        break;
		default:
	
	                        printf("choose map error!\n\n\n");
	                }
	                break;
	            case 2:
	                ChooseWupin();
	                break; //显示道具,并可以使用.
	            case 3: //对话选项
	                if(place_sign==place.bar)
	                {
   
	                    SlowDisplay("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板\n\n\n"); //显示对话人物
	                    switch(scanf("%d",&choose_number),choose_number)
	                    {
   
	                        case 1:
	                            SlowDisplay("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");
	                            break;
	                        case 2:
	                            if(fang1n<1&&gong1n<1)
	                            {
   
	                                SlowDisplay("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的丛林和草原很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
	                                printf("%s心想:(哇,这位大叔人真好啊!\n\n\n)",player.name);
	                                gong1n++;
	                                fang1n++;
	                            }
	                            else SlowDisplay("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面丛林和草原所吓倒!\n\n\n");
	                            break;
	                        case 3:
	                            printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
	                            choose_number=1;
	                            while(choose_number)
	                            {
   
	                                switch(scanf("%d",&choose_number),choose_number)
	                                {
   
	                                    case 1:
	                                        if(money<25)
	                                        {
   
	                                            SlowDisplay("钱不够!");
	                                        }
	                                        else
	                                        {
   
	                                            if(player.health+20<=player.max_health)
	                                            {
   
	                                                SlowDisplay("HP+20.");
	                                                money-=25;
	                                                player.health+=20;
	                                            }
	                                            else
	                                            {
   
	                                                SlowDisplay("HP满了");
	                                                player.health=player.max_health;
	                                            }
	                                        }
	                                        break;
	                                    case 2:
	                                        if(money<80)
	                                        {
   
	                                            SlowDisplay("钱不够!");
	                                        }
	                                        else
	                                        {
   
	                                            if(player.health+50<=player.max_health)
	                                            {
   
	                                                SlowDisplay("HP+50.");
	                                                money-=80;
	                                                player.health+=50;
	                                            }
	                                            else
	                                            {
   
	                                                SlowDisplay("HP满了");
	                                                player.health=player.max_health;
	                                            }
	                                        }
	                                        break;
	                                    case 3:
	                                        if(money<150)
	                                        {
   
	                                            SlowDisplay("钱不够!");
	                                        }
	                                        else
	                                        {
   
	                                            if(player.health+100<=player.max_health)
	                                            {
   
	                                                SlowDisplay("HP+100.");
	                                                money-=150;
	                                                player.health+=100;
	                                            }
	                                            else
	                                            {
   
	                                                SlowDisplay("HP满了");
	                                                player.health=player.max_health;
	                                            }
	                                        }
	                                        break;
	                                    case 0:
	                                        SlowDisplay("下次再来!\n");
	                                        break;
		default: SlowDisplay("输入错误\n\n\n");
	
	                                }
	                            }
	                    }
	                }
	                else if(place_sign==place.hotel)
	                    SlowDisplay("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
	                else SlowDisplay("这里好像没人可以聊天\n\n\n");
	                break;
	            case 4:
	                DisplayState();
	                break; //显示状态
	            case 5: //装备
	                printf("攻装: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
	                printf("防装: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
	                SlowDisplay("选择要装备的武器或防具:\n\n\n");
	                switch(scanf("%d",&choose_number),choose_number)
	                {
   
	                    case 1:
	                        if(gong1n>=1)
	                        {
   
	                            SlowDisplay("拿起了匕首\n\n\n");
	                            gong=gong1;
	                            strcpy(gongname,"匕首");
	                        }
	                        else SlowDisplay("你没有匕首可以装备\n\n\n");
	                        break;
	                    case 2:
	                        if(gong2n>=1)
	                        {
   
	                            SlowDisplay("拿起了长剑\n\n\n");
	                            gong=gong2;
	                            strcpy(gongname,"长剑");
	                        }
	                        else SlowDisplay("你没有长剑可以装备\n\n\n");
	                        break;
	                    case 3:
	                        if(gong3n>=1)
	                        {
   
	                            SlowDisplay("拿起了碧血剑\n\n\n");
	                            gong=gong3;
	                            strcpy(gongname,"碧血剑");
	                        }
	                        else SlowDisplay("你没有碧血剑可以装备\n\n\n");
	                        break;
	                    case 4:
	                        if(gong4n>=1)
	                        {
   
	                            SlowDisplay("拿起了绝世好剑\n\n\n");
	                            gong=gong4;
	                            strcpy(gongname,"绝世好剑");
	                        }
	                        else SlowDisplay("你没有绝世好剑可以装备\n\n\n");
	                        break;
	                    case 5:
	                        if(fang1n>=1)
	                        {
   
	                            SlowDisplay("穿上了布衣\n\n\n");
	                            fang=fang1;
	                            strcpy(fangname,"布衣");
	                        }
	                        else SlowDisplay("你没有布衣可以装备\n\n\n");
	                        break;
	                    case 6:
	                        if(fang2>=1)
	                        {
   
	                            SlowDisplay("穿上了铁甲\n\n\n");
	                            fang=fang2;
	                            strcpy(fangname,"铁甲");
	                        }
	                        else SlowDisplay("你没有铁甲可以装备\n\n\n");
	                        break;
	                    case 7:
	                        if(fang3n>=1)
	                        {
   
	                            SlowDisplay("穿上了银甲\n\n\n");
	                            fang=fang3;
	                            strcpy(fangname,"银甲");
	                        }
	                        else SlowDisplay("你没有银甲可以装备\n\n\n");
	                        break;
	                    case 8:
	                        if(fang4n>=1)
	                        {
   
	                            SlowDisplay("穿上了黄金圣衣\n\n\n");
	                            fang=fang4;
	                            strcpy(fangname,"黄金圣衣");
	                        }
	                        else SlowDisplay("你没有黄金圣衣可以装备\n\n\n");
	                        break;
	                    case 0:
	                        SlowDisplay("未更换装备\n\n\n");
	                        break;
	default:
	
	                        printf("change error!");
	                }
	                break;
	            case 0:
	                SlowDisplay("确定退出游戏?(Y/N)\n\n\n");
	                getchar();
	                proof=getchar();
	                if(proof=='y'||proof=='Y')
	                {
   
	                    SlowDisplay("数据存储中...");
	//向文件中更新数据;
	                    getchar();
	                    SlowDisplay("按回车退出");
	                    getchar();
	                    return;
	                }
	                else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
	                else SlowDisplay("继续!\n\n\n");
	                break;
	default:
	
	                SlowDisplay("输入错误!\n\n\n");
	        }
	    }
	}
	void DisplayState()
	{
   
	    printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
	    printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
	    printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
	}
	void BattleAct()
	{
   
	    while(1)
	    {
   
	        puts("=============================================================================");
	        printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
	        switch(scanf("%d",&choose_number),choose_number)
	        {
   
	            case 1:
	                s=SuiJi();
	                printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
	                guai.health-=player.attack+s+gong-guai.defense/3;
	                if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
	                else continue;
	            case 2:
	                ChooseWupin();
	                break; //选择物品,可以使用,战斗中允许使用攻击性物品
	            case 3:
	                DisplayState();
	                break; //显示状态
	            case 4:
	                s=SuiJi();
	                if(s<4) //40%的概率可以逃跑
	                {
   
	                    printf("%s逃跑了~\n\n\n",player.name);
	                    battle=0;
	                    return;
	                }
	                else printf("%s逃跑失败!\n\n\n",player.name);
	                break;
	default: SlowDisplay("输入错误,重新输入!\n\n\n");
	
	        }
	    }
	}
	void SlowDisplay(char *p)
	{
   
	    while(1)
	    {
   
	        if(*p!=0)
	            printf("%c",*p++);
	        else
	            break;
	        Sleep(100);
	    }
	}

俄罗斯方块:

#include<cstdio>
	#include<windows.h>
	#include<ctime>
	int a[4][4],i,j,xc,yc,mouse=0,ok=0,record[2][9],foot=9,winner,first=0,who=0;
	void Place(const int x, const int y) 
	{
    COORD PlaceCursorHere;PlaceCursorHere.X = y;PlaceCursorHere.Y = x;
	SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), PlaceCursorHere);
	return;
	}
	void color(int x)
	{
   SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),x);}
	int search(int x0,int y0,int x,int y)
	{
   
	mouse=GetAsyncKeyState(VK_LBUTTON);
	POINT pt; HWND h=GetForegroundWindow(); GetCursorPos(&pt); ScreenToClient(h,&pt);
	if(pt.x>=x0&&pt.y>=y0&&pt.x<=x&&pt.y<=y)
	{
   
	if(mouse!=0) {
   Sleep(100); return 2;} else return 1;
	}
	else return 0;
	}
	bool check(int x)
	{
   
	int b=0,c=0,d=0,e=0;
	for(i=1;i<=3;i++)
	{
   
	for(j=1;j<=3;j++) {
   b+=a[i][j]; c+=a[j][i];} d+=a[i][i]; e+=a[i][4-i];
	if(b==x||c==x||d==x||e==x) return true; b=0; c=0;
	}
	return false;
	}
	void pcmove()
	{
   
	int x=10,b=0,c=0,d=0,e=0; xc=0; yc=0;
	while(x>0)
	{
   
	for(i=1;i<=3;i++)
	{
   
	b=0; c=0; for(j=1;j<=3;j++) {
   b+=a[i][j]; c+=a[j][i];} d+=a[i][i]; e+=a[i][4-i];
	if(b==x) {
   for(j=1;j<=3;j++) if(a[i][j]==0) {
   xc=i; yc=j; return;}} if(c==x) {
   for(j=1;j<=3;j++) if(a[j][i]==0) {
   xc=j; yc=i; return;}}
	if(d==x) {
   for(j=1;j<=3;j++) if(a[j][j]==0) {
   xc=yc=j; return;}} if(e==x) {
   for(j=1;j<=3;j++) if(a[j][4-j]==0) {
   xc=j; yc=4-j; return;}}
	} x-=8;
	}
	if(a[2][2]==0) {
   xc=yc=2; return;} x=2;
	while(x>0) {
   for(i=1;i<=3;i+=x) for(j=1;j<=3;j+=x) if(a[i][j]==0) {
   xc=i; yc=j; return;} x--;}
	}
	void show()
	{
   
	int x=foot;
	for(i=1;i<=3;i++) for(j=1;j<=3;j++) if(a[i][j]!=0) {
   if(a[i][j]==1) color(15); else color(11); Place(2*i-1,4*j-2); printf("●");}
	color(15); Place(7,0);
	if(who==0) {
   if(foot%2==1) printf("1号"); else printf("2号");} else printf("电脑");
	if(who==0||first==1) x--;
	printf("下子:(%d,%d)",record[0][8-x],record[1][8-x]);
	}
	void button(int x)
	{
   
	if(x<3)
	{
   
	Place(x*3,15); printf("┌┄┄┐");
	Place(x*3+1,17); if(x==0){
   if(ok==0) printf("开始"); else printf("悔棋");} if(x==1) printf("重来"); if(x==2) printf("退出");
	Place(x*3+2,15); printf("└┄┄┘");
	}
	if(x>2&&x<6)
	{
   
	Place(10,(x-4)*7); printf("┌┄┐");
	Place(11,(x-4)*7+2); if(x==4) printf("是"); else printf("否");
	Place(12,(x-4)*7); printf("└┄┘");
	}
	if(x>5&&x<8)
	{
   
	Place(10,(x-6)*12); printf("┌┄┄┄┄┐");
	Place(11,(x-6)*12+2); if(x==6) printf("人机对战"); else printf("人人对战");
	Place(12,(x-6)*12); printf("└┄┄┄┄┘");
	}
	if(x>7)
	{
   
	Place(10,(x-8)*12); printf("┌┄┄┄┄┐");
	Place(11,(x-8)*12+2); if(x==8) printf(" 我先手 "); else printf("电脑先手");
	Place(12,(x-8)*12); printf("└┄┄┄┄┘");
	}
	}
	void menu(int x)
	{
   
	int k,l;
	if(x==0)
	{
   
	if(ok==0) {
   ok=1; return;}
	else if(9-foot>1)
	{
   
	foot+=2; for(i=9-foot;i<=11-foot;i++) {
   a[record[0][i]][record[1][i]]=0; record[0][i]=record[1][i]=0;}
	for(i=1;i<=3;i++) for(j=1;j<=3;j++) {
   Place(2*i-1,4*j-2); printf(" ");} show();
	}
	}
	if(x>0&&x<3)
	{
   
	for(l=10;l<=12;l++) for(j=1;j<=22;j++) {
   Place(l,j); printf(" ");}
	Place(9,1); printf("你想"); if(x==1) printf("重来吗?"); if(x==2) printf("退出吗?");
	button(4); button(5);
	while(1)
	{
   
	mouse=GetAsyncKeyState(VK_LBUTTON);
	for(i=0;i<=1;i++)
	{
   
	k=search(7+i*55,165,40+i*55,200);
	if(k!=2) {
   if(k==1) color(15); else color(7); button(i+4);}
	else 
	{
   for(l=9;l<=12;l++) for(j=1;j<=12;j++) {
   Place(l,j); printf(" ");}
	if(i==0) {
   if(x==1) ok=2; else exit(0);} return;
	} 
	}
	Sleep(50);
	}
	}
	if(x>2&&x<5) {
   if(x==3) {
   who=1; return;} else {
   who=0; return;}}
	if(x>4) {
   if(x==5) {
   first=0; return;} else {
   first=1; return;}}
	}
	void click()
	{
   
	for(i=0;i<=2;i++) 
	{
    mouse=GetAsyncKeyState(VK_LBUTTON);
	int k=search(125,i*50+5,175,i*50+40);
	if(k!=2) {
   if(k==1) color(15); else color(7); button(i); color(7);}
	else{
   menu(i); return;} 
	}
	Sleep(50);
	}
	void humove()
	{
   
	while(1)
	{
   
	for(i=1;i<=3;i++) for(j=1;j<=3;j++) if(search(7+(i-1)*32,7+(j-1)*32,7+i*32,7+j*32)==2&&a[j][i]==0)
	{
   if(who==0&&foot%2!=1) a[j][i]=5; else a[j][i]=1; record[0][9-foot]=j; record[1][9-foot]=i; return;} click(); if(ok==2) return;
	}
	}
	void replace()
	{
   
	int k,l,p,q;
	Place(7,0); for(i=1;i<=15;i++) printf(" "); for(i=1;i<=3;i++) for(j=1;j<=3;j++) {
   Place(2*i-1,4*j-2); printf(" "); a[i][j]=0;}
	for(i=0;i<2;i++) for(j=0;j<9;j++) record[i][j]=0; foot=9; winner=0; first=0; who=0; ok=1; button(6); button(7);
	while(1)
	{
   
	for(i=0;i<=1;i++)
	{
   
	mouse=GetAsyncKeyState(VK_LBUTTON); k=search(i*80+7,165,i*80+103,200); q=search(125,105,175,140);
	if(k!=2) {
   if(k==1) color(15); else color(7); button(i+6); color(7);} 
	else 
	{
   
	menu(i+3); for(l=10;l<=12;l++) for(j=1;j<=22;j++) {
   Place(l,j); printf(" ");}
	if(who==1)
	{
   
	button(7); button(8);
	while(1)
	{
   
	for(j=0;j<=1;j++)
	{
   
	mouse=GetAsyncKeyState(VK_LBUTTON); k=search(j*80+7,165,j*80+103,200); q=search(125,105,175,140);
	if(k!=2) {
   if(k==1) color(15); else color(7); button(j+8); color(7);}
	else{
   menu(j+5); for(l=10;l<=12;l++) for(p=1;p<=22;p++) {
   Place(l,p); printf(" ");} return;}
	if(q!=2) {
   if(q==1) color(15); else color(7); button(2); color(7);} else menu(2);
	} Sleep(50);
	}
	}
	return;
	}
	if(q!=2) {
   if(q==1) color(15); else color(7); button(2); color(7);} else menu(2);
	}
	Sleep(50);
	}
	}
	int main()
	{
   
	printf("┌─┬─┬─┐\n\n├─┼─┼─┤\n\n├─┼─┼─┤\n\n└─┴─┴─┘\n\n");
	for(i=0;i<3;i++) button(i);
	while(ok==0) click();
	while(1)
	{
   
	replace();
	while(foot>0&&ok!=0)
	{
   
	if(first!=1) {
   humove(); show(); if(check(3)) {
   winner=1; ok=0; break;} foot--; if(foot<=0||ok==0||ok==2) break;}
	if(who==0&&check(15)) {
   winner=2;ok=0;break;}
	if(who!=0) {
   pcmove(); record[0][9-foot]=xc; record[1][9-foot]=yc; a[xc][yc]=5; show(); if(check(15)) {
   winner=2;ok=0;} foot--; first=0;}
	}
	if(ok==2) {
   ok=1; continue;} Place(7,0); for(i=1;i<=15;i++) printf(" ");
	Place(7,4); color(15); if(winner==0) printf("平局!");
	if(who!=0) {
   if(winner==1) printf("你赢了!"); if(winner==2) printf("你输了!"); Sleep(50);}
	else {
   if(winner==1) printf("1号赢了!"); if(winner==2) printf("2号赢了!"
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