html 2048小游戏【源码】

游戏简介:

2048是一款简单而又上瘾的数字拼图游戏。游戏的目标是通过移动方块,合并相同数字的方块,最终达到数字2048。每一次移动都会在空白的方格中生成一个数字为2或4的方块,而移动方向可以选择上、下、左、右四个方向。游戏结束的条件是方格填满且无法继续移动,或者成功合成数字2048。2048的简单规则和挑战性的玩法吸引了众多玩家,让人沉迷其中。快来挑战自己的智力和策略,在有限的空间中创造最高的分数吧!

游戏界面:

在这里插入图片描述

运行效果:

在这里插入图片描述

源码:

<!DOCTYPE html>
<html>
<head>
    <title>2048</title>
    <style>
        body {
            text-align: center;
            margin-top: 50px;
        }

        h1 {
            font-size: 50px;
            color: #776e65;
        }

        #gameContainer {
            margin-top: 50px;
            display: inline-block;
        }

        #score {
            font-size: 24px;
            margin-bottom: 10px;
            color: #776e65;
        }

        #gridContainer {
            width: 400px;
            height: 400px;
            border: 1px solid #bbada0;
            display: grid;
            grid-template-columns: repeat(4, 1fr);
            grid-gap: 10px;
            background-color: #faf8ef;
            padding: 10px;
        }

        .tile {
            display: flex;
            justify-content: center;
            align-items: center;
            font-size: 36px;
            font-weight: bold;
            background-color: #eee4da;
            border-radius: 6px;
            color: #776e65;
        }

        #gameOverContainer {
            display: none;
            margin-top: 20px;
        }

        #gameOver {
            font-size: 36px;
            color: #776e65;
            margin-bottom: 10px;
        }

        #restartButton {
            font-size: 20px;
            padding: 8px 20px;
            border-radius: 6px;
            background-color: #8f7a66;
            color: #fff;
            border: none;
            cursor: pointer;
        }
    </style>
</head>
<body>
    <h1>2048</h1>

    <div id="gameContainer">
        <div id="score">Score: 0</div>
        <div id="gridContainer"></div>
        <div id="gameOverContainer">
            <div id="gameOver">Game Over!</div>
            <button id="restartButton">Restart</button>
        </div>
    </div>

    <script>
        document.addEventListener("DOMContentLoaded", function () {
            const gridContainer = document.getElementById("gridContainer");
            const scoreDisplay = document.getElementById("score");
            const gameOverContainer = document.getElementById("gameOverContainer");
            const gameOver = document.getElementById("gameOver");
            const restartButton = document.getElementById("restartButton");

            const width = 4;
            let tiles = [];
            let score = 0;
            let gameOverFlag = false;

            // 初始化游戏
            function init() {
                score = 0;
                gameOverFlag = false;
                updateScore();
                gameOverContainer.style.display = "none";
                restartButton.removeEventListener("click", restart);
                while (gridContainer.firstChild) {
                    gridContainer.firstChild.remove();
                }
                tiles = new Array(width * width).fill(null);
                addTile();
                addTile();
                drawTiles();
            }

            // 随机在空位置添加方块
            function addTile() {
                const emptyTiles = tiles.reduce((acc, tile, index) => {
                    if (tile === null) {
                        acc.push(index);
                    }
                    return acc;
                }, []);

                if (emptyTiles.length > 0) {
                    const randomIndex = emptyTiles[Math.floor(Math.random() * emptyTiles.length)];
                    const value = Math.random() < 0.9 ? 2 : 4;
                    tiles[randomIndex] = value;
                }
            }

            // 绘制方块
            function drawTiles() {
                gridContainer.innerHTML = "";
                tiles.forEach((tile, index) => {
                    const tileElement = document.createElement("div");
                    tileElement.classList.add("tile");
                    if (tile !== null) {
                        tileElement.textContent = tile;
                        tileElement.classList.add(`tile-${tile}`);
                    }
                    gridContainer.appendChild(tileElement);
                });
            }

            // 更新得分
            function updateScore() {
                scoreDisplay.textContent = `Score: ${score}`;
            }

            // 移动方块
            function move(direction) {
                if (gameOverFlag) return;
                let hasChanged = false;

                switch (direction) {
                    case "up":
                        for (let col = 0; col < width; col++) {
                            for (let row = 1; row < width; row++) {
                                let currentIndex = col + row * width;
                                if (tiles[currentIndex] !== null) {
                                    let newIndex = currentIndex;
                                    while (newIndex >= width && tiles[newIndex - width] === null) {
                                        newIndex -= width;
                                    }
                                    if (newIndex - width >= 0 && tiles[newIndex - width] === tiles[currentIndex]) {
                                        tiles[newIndex - width] *= 2;
                                        tiles[currentIndex] = null;
                                        score += tiles[newIndex - width];
                                        hasChanged = true;
                                    } else if (newIndex !== currentIndex) {
                                        tiles[newIndex] = tiles[currentIndex];
                                        tiles[currentIndex] = null;
                                        hasChanged = true;
                                    }
                                }
                            }
                        }
                        break;
                    case "down":
                        for (let col = 0; col < width; col++) {
                            for (let row = width - 2; row >= 0; row--) {
                                let currentIndex = col + row * width;
                                if (tiles[currentIndex] !== null) {
                                    let newIndex = currentIndex;
                                    while (newIndex + width < width * width && tiles[newIndex + width] === null) {
                                        newIndex += width;
                                    }
                                    if (newIndex + width < width * width && tiles[newIndex + width] === tiles[currentIndex]) {
                                        tiles[newIndex + width] *= 2;
                                        tiles[currentIndex] = null;
                                        score += tiles[newIndex + width];
                                        hasChanged = true;
                                    } else if (newIndex !== currentIndex) {
                                        tiles[newIndex] = tiles[currentIndex];
                                        tiles[currentIndex] = null;
                                        hasChanged = true;
                                    }
                                }
                            }
                        }
                        break;
                    case "left":
                        for (let row = 0; row < width; row++) {
                            for (let col = 1; col < width; col++) {
                                let currentIndex = row * width + col;
                                if (tiles[currentIndex] !== null) {
                                    let newIndex = currentIndex;
                                    while (newIndex % width !== 0 && tiles[newIndex - 1] === null) {
                                        newIndex--;
                                    }
                                    if (newIndex % width !== 0 && tiles[newIndex - 1] === tiles[currentIndex]) {
                                        tiles[newIndex - 1] *= 2;
                                        tiles[currentIndex] = null;
                                        score += tiles[newIndex - 1];
                                        hasChanged = true;
                                    } else if (newIndex !== currentIndex) {
                                        tiles[newIndex] = tiles[currentIndex];
                                        tiles[currentIndex] = null;
                                        hasChanged = true;
                                    }
                                }
                            }
                        }
                        break;
                    case "right":
                        for (let row = 0; row < width; row++) {
                            for (let col = width - 2; col >= 0; col--) {
                                let currentIndex = row * width + col;
                                if (tiles[currentIndex] !== null) {
                                    let newIndex = currentIndex;
                                    while ((newIndex + 1) % width !== 0 && tiles[newIndex + 1] === null) {
                                        newIndex++;
                                    }
                                    if ((newIndex + 1) % width !== 0 && tiles[newIndex + 1] === tiles[currentIndex]) {
                                        tiles[newIndex + 1] *= 2;
                                        tiles[currentIndex] = null;
                                        score += tiles[newIndex + 1];
                                        hasChanged = true;
                                    } else if (newIndex !== currentIndex) {
                                        tiles[newIndex] = tiles[currentIndex];
                                        tiles[currentIndex] = null;
                                        hasChanged = true;
                                    }
                                }
                            }
                        }
                        break;
                }

                if (hasChanged) {
                    addTile();
                    drawTiles();
                    updateScore();
                    checkGameOver();
                }
            }

            // 检查游戏是否结束
            function checkGameOver() {
                const isFull = !tiles.includes(null);
                const canMove = checkMove();
                if (isFull && !canMove) {
                    gameOverFlag = true;
                    gameOverContainer.style.display = "block";
                    restartButton.addEventListener("click", restart);
                }
            }

            // 检查是否能够移动
            function checkMove() {
                for (let i = 0; i < tiles.length; i++) {
                    if (tiles[i] === null) {
                        return true;
                    }
                    if (i % width !== width - 1 && tiles[i] === tiles[i + 1]) {
                        return true;
                    }
                    if (i < tiles.length - width && tiles[i] === tiles[i + width]) {
                        return true;
                    }
                }
                return false;
            }

            // 重新开始游戏
            function restart() {
                init();
            }

            // 添加键盘按键监听事件
            document.addEventListener("keydown", function (event) {
                if (event.key === "ArrowUp" || event.key === "w") {
                    move("up");
                } else if (event.key === "ArrowDown" || event.key === "s") {
                    move("down");
                } else if (event.key === "ArrowLeft" || event.key === "a") {
                    move("left");
                } else if (event.key === "ArrowRight" || event.key === "d") {
                    move("right");
                }
            });

            // 初始化游戏
            init();
        });
    </script>
</body>
</html>


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