适合c语言初学者,c语言小游戏,函数的声明game.h文件,测试test.c文件,难点,game.c文件。
先从test.c文件着手,完成我们想要的输出,例如菜单,输入选择,函数声明放在game.h文件,game.c中完成各种功能。
输入排查的坐标,屏幕显示该坐标周围雷的个数,如果该区域一片都没有雷,要实现消除一片。直至游戏结束。代码如下:
game.h文件
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
//初始化扫雷棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char mine[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int GetMineCount(char mine[ROWS][COLS], int x, int y);
void open_up(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y);
int IS_Win(char show[ROWS][COLS], int row, int col);
game.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1]) - 8 * '0';//得到雷的个数
}
void Open_up(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y)
{
//周围无雷时展开一片
int ret = 0;
ret = GetMineCount(mine, x, y);
if (ret == 0)
{
show[x][y] = ' ';
if (x - 1 > 0 && y > 0 && show[x - 1][y] == '*')
Open_up(mine, show, row, col, x - 1, y);
if (x - 1 > 0 && y + 1 <= col && show[x - 1][y + 1] == '*')
Open_up(mine, show, row, col, x - 1, y + 1);
if (x > 0 && y + 1 <= col && show[x][y + 1] == '*')
Open_up(mine, show, row, col, x, y + 1);
if (x + 1 <= row && y > +1 <= col && show[x + 1][y + 1] == '*')
Open_up(mine, show, row, col, x + 1, y + 1);
if (x + 1 <= row && y > 0 && show[x + 1][y] == '*')
Open_up(mine, show, row, col, x + 1, y);
if (x + 1 <= row && y - 1 > 0 && show[x + 1][y - 1] == '*')
Open_up(mine, show, row, col, x + 1, y - 1);
if (x > 0 && y - 1 > 0 && show[x][y - 1] == '*')
Open_up(mine, show, row, col, x, y - 1);
if (x - 1 > 0 && y - 1 > 0 && show[x - 1][y - 1] == '*')
Open_up(mine, show, row, col, x - 1, y - 1);
}
else
{
show[x][y] = GetMineCount(mine, x, y) + '0';
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
//9*9-EASY_COUNT=71
while (win<row*col - EASY_COUNT)
{
printf("请输入排查的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("请注意,坐标有误,重新输入!\n");
}
}
if (win == row*col - EASY_COUNT)
{
printf("恭喜你,排雷成功!\n");
DisplayBoard(mine, row, col);
}
}
int Is_Win(char show[ROWS][COLS], int row, int col)
{
int count = 0;
int i = 0;
int j = 0;
for (i = 1; i <= row; i++)
{
for (j = 1; j <= col; j++)
{
if (show[i][j] == '*')
{
count++;
}
}
}
return count;
}
teat.c文件
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
printf("**********************\n");
printf("******1.play *******\n");
printf("******0.exit *******\n");
printf("**********************\n");
}
void game()
{
//存放布置好的雷的信息
char mine[ROWS][COLS] = { 0 };
//存放排查出的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
//DisplayBoard(mine, ROW, COL);
//DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()
{
test();
}