C语言 三子棋小游戏

三子棋

主函数和菜单

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
{
	printf("********0.exit********\n");
	printf("********1.play********\n");
	printf("**********************\n");
}
void game()
{
	int ret = 0;
	char board[3][3] = { 0 };
	InitBoard(board, ROW, COL);
	//打印棋盘
	ShowBoard(board, ROW, COL);
	while (1)
	{
		PlayerMove(board, ROW, COL);
		//每次硬都要判断是否赢了比赛
		ret = IsWin(board, ROW, COL);
		if (ret == ' ')
		{
			break;
		}
		ShowBoard(board, ROW, COL);
		ComputerMove(board, ROW, COL);
		if (ret == ' ')
		{
			break;
		}
		ShowBoard(board, ROW, COL);
	}
	if (ret == 'x')
	{
		printf("玩家获胜\n");
	}
	else if (ret == 'O')
	{
		printf("电脑获胜\n");
	}
	else if (ret == 'Q')
	{
		printf("平局\n");
	}
}


int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择--》\n");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			printf("游戏开始\n");
			game();
			break;
		case 0:
			printf("游戏退出\n");
			break;
		default:
			printf("请输入正确的数字\n");
			break;
		}
	} while (input);
	return 0;
}

头文件

#ifndef __GAME_H__
#define __GAME_H__
#include<stdlib.h>
#include<stdio.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[][ROW], int row, int col);
//打印棋盘
void ShowBoard(char board[][ROW], int row, int col);
//玩家移动
void PlayerMove(char board[][ROW], int row, int col);
//是否赢得了胜利
int IsWin(char board[][ROW], int row, int col);
//是否满了
int IsFull(char board[][ROW], int row, int col);
//电脑移动
void ComputerMove(char board[][ROW], int row, int col);
#endif //!__GAME_H__

游戏函数


#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

void InitBoard(char board[][ROW], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] =' ';
		}
	}
}
void ShowBoard(char board[][ROW], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
					printf("|");
			}
		}
		printf("\n");
	}
}
void PlayerMove(char board[][ROW], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("玩家移动\n");
		printf("请输入坐标:\n");
		scanf("%d %d", &x, &y);
		if (x >= 1&& x <=3  && y>=1 && y <= 3)
		{
			if (board[x - 1][y - 1] == ' ')//当前位置没下棋子
			{
				board[x - 1][y - 1] = 'x';
				break;
			}
			else
			{
				printf("此位置有棋子了\n");
			}
		}
		else
		{
			printf("输入格式不正确\n");
		}	
	}
}
int IsFull(char board[][ROW], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}
int IsWin(char board[][ROW], int row, int col)
{
	int i = 0;
	for (i = 0; i <= row; i++)
	{
		//行的比较
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
		//列的比较
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	//主对角线
		if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
		{
			return board[0][0];
		}
		//副对角线
		if (board[0][2] == board[1][1] && board[1][1] == board[0][0] && board[0][2] != ' ')
		{
			return board[0][2];
		}
		if (IsFull( board ,row,col))
		{
			return 'Q';//平局
		}
		return ' ';//继续
}
void ComputerMove(char board[][ROW], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑移动\n");
	while (1)
	{
		x = rand()%row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '0';
			break;
		}
	}
}

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