pygame基础操作练习
import pygame
import sys
import pygame.freetype
pygame.init()
fclock = pygame.time.Clock()
vinfo = pygame.display.Info()
black = 0,0,0
bgcolor = pygame.Color('black')
speed = [1,1]
fps = 300
still = False
ball = pygame.image.load('image/Aline1.png')
ball_rect = ball.get_rect()
icon = pygame.image.load('image/Aline1.png')
screen_rect = screen_width,screen_height = 300,400
screen = pygame.display.set_mode(screen_rect,pygame.RESIZABLE)
pygame.display.set_caption("计算机博弈大赛")
pygame.display.set_icon(icon)
def RGBChannel(dat):
return 0 if dat < 0 else(255 if dat > 255 else int(dat))
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_DOWN:
speed[1] = speed[1] + 2
elif event.key == pygame.K_UP:
speed[1] = speed[1] - 2
elif event.key == pygame.K_LEFT:
speed[0] = speed[0] -2
elif event.key == pygame.K_RIGHT:
speed[0] = speed[0] + 2
elif event.key == pygame.K_SPACE:
sys.exit()
elif event.type == pygame.VIDEORESIZE:
screen_rect = screen_width,screen_height = event.size[0],event.size[1]
pygame.display.set_mode(screen_rect,pygame.RESIZABLE)
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
still = True
elif event.type == pygame.MOUSEBUTTONUP:
if event.button == 1:
still = False
ball_rect = ball_rect.move(event.pos[0] - ball_rect.left,event.pos[1] - ball_rect.top)
elif event.type == pygame.MOUSEMOTION:
if event.buttons[0] == 1:
ball_rect = ball_rect.move(event.pos[0] - ball_rect.left, event.pos[1] - ball_rect.top)
if pygame.display.get_active() and not still :
ball_rect = ball_rect.move(speed[0], speed[1])
if ball_rect.right > screen_width or ball_rect.left < 0:
speed[0] = -speed[0]
if ball_rect.top < 0 or ball_rect.bottom > screen_height:
speed[1] = -speed[1]
bgcolor.r = RGBChannel(ball_rect.right%255)
bgcolor.g = RGBChannel(ball_rect.left%255)
bgcolor.b = RGBChannel(min(speed[0],speed[1])*255/max(speed[1],speed[0],1))
screen.fill(bgcolor)
screen.blit(ball,ball_rect)
pygame.display.update()
fclock.tick(fps)