《Python编程从入门到实践》Chapter 12~14:2D游戏《外星人入侵》源码

① alien_invasion.py
② game_functions.py
③ game_stats.py
alien.py
bullet.py
ship.py
scoreboard.py
button.py
settings.py

① alien_invasion.py

#!/usr/bin/python
# -*- coding:utf8 -*-

import sys
import pygame
from pygame.sprite import  Group

from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from alien import Alien
import game_functions as gf

def run_game():
    #初始化pygame、设置和屏幕对象
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height))
    pygame.display.set_caption("Alien Invasion")

    #创建play按钮
    play_botton = Button(ai_settings,screen,"Play")


    #创建储存游戏统计信息的实例,并创建记分牌
    stats = GameStats(ai_settings)
    sb = Scoreboard(ai_settings,screen,stats)

    #创建一艘飞船,一个子弹编组和一个外星人编组
    ship = Ship(ai_settings,screen)
    bullets = Group()
    aliens = Group()

    #创建外星人群
    gf.create_fleet(ai_settings,screen,ship,aliens)

    #开始游戏的主循环
    while True:
        gf.check_events(ai_settings,screen,stats,sb,play_botton,ship,aliens,
             bullets)

        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets)
            gf.update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets)

        gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,
            bullets,play_botton)

run_game()

② game_functions.py

#!/usr/bin/python
# -*- coding:utf8 -*-

import sys
from time import sleep

import pygame
from bullet import  Bullet
from alien import Alien



def check_kedown_events(event,ai_settings,screen,ship,bullets):
    """响应按键"""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:
        fire_bullet(ai_settings,screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()

def fire_bullet(ai_settings,screen,ship,bullets):
    """如果还没有达到限制,就发射一颗子弹"""
    #创建新子弹,并将其加入到编组bullets中
    if len(bullets) < ai_settings.bullets_allowed:
        new_bullet = Bullet(ai_settings,screen,ship)
        bullets.add(new_bullet)

def check_keyup_events(event,ship):
    """响应松开"""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = False
    elif event.key == pygame.K_LEFT:
        ship.moving_left = False

def check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets):
    """相应案件与鼠标事件"""
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()

        elif event.type == pygame.KEYDOWN:
           check_kedown_events(event,ai_settings,screen,ship,bullets)

        elif event.type == pygame.KEYUP:
            check_keyup_events(event,ship)

        elif event.type == pygame.MOUSEBUTTONDOWN:
            mouse_x,mouse_y = pygame.mouse.get_pos()
            check_play_button(ai_settings,screen,stats,sb,play_button,ship,
                aliens,bullets,mouse_x,mouse_y)

def check_play_button(ai_settings,screen,stats,sb,play_button,ship,aliens,
                      bullets,mouse_x,mouse_y):
    """在玩家单击Play按钮时开始新游戏"""
    button_clicked = play_button.rect.collidepoint(mouse_x,mouse_y)
    if button_clicked  and not stats.game_active:
        #重置游戏设置
        ai_settings.initialize_dynamic_settings()
        #
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