扩展欧几里得算法
扩展欧几里得算法可以先看一下贝祖定理;算法核心是递归
#include <iostream>
using namespace std;
void fun(int a, int b, int* x, int* y);
int main()
{
int x, y;
fun(47, 30,&x, &y);
cout << x << " " << y;
}
void fun(int a, int b, int* x, int* y)
{
int x1, y1;
if (a%b == 0)
{
*x = 0, *y = 1;
return;
}
else
fun(b, a%b, &x1, &y1);
*x = y1;
*y = x1 - a / b * (y1);
return;
}