加速度传感器在Android横竖屏切换中的应用
加速度传感器在移动设备中的应用众多,本文主要介绍加速度传感器在Android系统中横竖屏切换的应用,其原理主要为:通过监听加速度传感器,实时获得X、Y、Z三个方向的加速度值;当4(XX + YY)>=Z*Z时,开始计算设备在X与Y平面上的旋转角度;最后根据旋转角度计算出设备的横竖屏状态
public class OrientationSensorListener implements SensorEventListener {
private static final int _DATA_X = 0;
private static final int _DATA_Y = 1;
private static final int _DATA_Z = 2;
public static final int ORIENTATION_UNKNOWN = -1;
private Handler rotateHandler;
public OrientationSensorListener(Handler handler) {
rotateHandler = handler;
}
@Override
public void onAccuracyChanged(Sensor arg0, int arg1) {
// TODO Auto-generated method stub
}
@Override
public void onSensorChanged(SensorEvent event) {
Log.i("OrientationSensorListener:","onSensorChanged");
float[] values = event.values;
int orientation = ORIENTATION_UNKNOWN;
float X = -values[_DATA_X];
float Y = -values[_DATA_Y];
float Z = -values[_DATA_Z];
float magnitude = X * X + Y * Y;
// Don't trust the angle if the magnitude is small compared to the y value
if (magnitude * 4 >= Z * Z) {
float OneEightyOverPi = 57.29577957855f;
//Math.atan2(-Y, X) 是计算从原点(0,0)到(x,y)点的线段与x轴正方向之间的平面角度(弧度值)
//得到的是原点(0,0)到(x,y)点的线段与x轴正方向之间的角度
float angle = (float) Math.atan2(-Y, X) * OneEightyOverPi;
//设备旋转的角度
orientation = 90 - (int) Math.round(angle);
// normalize to 0 - 359 range
while (orientation >= 360) {
orientation -= 360;
}
while (orientation < 0) {
orientation += 360;
}
}
if (rotateHandler != null) {
rotateHandler.obtainMessage(888, orientation, 0).sendToTarget();
}
}
}
public class ChangeOrientationHandler extends Handler {
private Activity activity;
public ChangeOrientationHandler(Activity ac) {
super();
activity = ac;
}
@Override
public void handleMessage(Message msg) {
Log.i("MainActivity",String.valueOf(msg.what));
if (msg.what == 888) {
int orientation = msg.arg1;
if (orientation > 45 && orientation < 135) {
activity.setRequestedOrientation(SCREEN_ORIENTATION_REVERSE_LANDSCAPE);
Log.d(MainActivity.TAG, "横屏翻转: ");
} else if (orientation > 135 && orientation < 225) {
activity.setRequestedOrientation(SCREEN_ORIENTATION_REVERSE_PORTRAIT);
Log.d(MainActivity.TAG, "竖屏翻转: ");
} else if (orientation > 225 && orientation < 315) {
activity.setRequestedOrientation(SCREEN_ORIENTATION_LANDSCAPE);
Log.d(MainActivity.TAG, "横屏: ");
} else if ((orientation > 315 && orientation < 360) || (orientation > 0 && orientation < 45)) {
activity.setRequestedOrientation(SCREEN_ORIENTATION_PORTRAIT);
Log.d(MainActivity.TAG, "竖屏: ");
}
}
super.handleMessage(msg);
}
}
然后再调用就可以实现横竖屏切换啦
public class MainActivity extends AppCompatActivity {
public static final String TAG = "MainActivity";
private Button button;
private Handler handler;
private OrientationSensorListener listener;
private SensorManager sm;
private Sensor sensor;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
handler = new ChangeOrientationHandler(this);
sm = (SensorManager) getSystemService(Context.SENSOR_SERVICE);
if (sm == null){
Log.i(TAG,"无法获取传感器数据");
}
sensor = sm.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
if (sensor == null){
Log.i(TAG,"未检测到加速度传感器数据");
}
listener = new OrientationSensorListener(handler);
sm.registerListener(listener, sensor, SensorManager.SENSOR_DELAY_UI);
button = findViewById(R.id.button);
button.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
Log.d(TAG, "onClick: " + getResources().getConfiguration().orientation);
}
});
}
@Override
protected void onPause() {
sm.unregisterListener(listener);
super.onPause();
}
@Override
protected void onResume() {
sm.registerListener(listener, sensor, SensorManager.SENSOR_DELAY_UI);
super.onResume();
}
}