<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Document</title>
<style>
* {
list-style: none;
margin: 0;
padding: 0;
box-sizing: border-box;
}
#watermaker {
width: 100vw;
height: 100vh;
overflow: hidden;
}
.setting {
position: fixed;
top: 0;
right: 20px;
}
input {
width: 100px;
}
</style>
</head>
<body>
<div class="setting">
<div>
<label for="xz">旋转</label>
<input id="xz" type="number" name="xz" value="0" />
</div>
<div>
<label for="fontsize">字体大小</label>
<input id="fontsize" type="number" name="fontsize" value="20" />
</div>
</div>
<div id="watermaker"></div>
<script>
let watermakerDom = document.querySelector("#watermaker");
let canvas = document.createElement("canvas");
let xzinput = document.querySelector("#xz");
let fontsize = document.querySelector("#fontsize");
let width = document.documentElement.clientWidth;
let height = document.documentElement.clientHeight;
let ctx = canvas.getContext("2d");
let size=16;
let rotate=-40;
canvas.width = 200;
canvas.height = 200;
canvas.style.cssText = `
border: 1px solid red;
`;
xzinput.value=rotate;
fontsize.value=size;
getDataUrl(rotate,size);
xzinput.addEventListener("input", function (e) {
rotate=e.target.value;
getDataUrl(rotate,size);
});
fontsize.addEventListener("input", function (e) {
size=e.target.value;
getDataUrl(rotate,size);
});
function getDataUrl(rotate,size) {
ctx.clearRect(0, 0, canvas.width, canvas.height); // 清除画布
ctx.font = `${size}px normal`;
ctx.fillStyle = "rgba(180, 180, 180, 0.3)";
ctx.textAlign = "center";
ctx.save(); // 保存当前状态
ctx.translate(canvas.width / 2, canvas.height / 2); // 移动到画布中心
ctx.rotate((rotate * Math.PI) / 180);
ctx.fillText('请勿外传', 0, 0);
ctx.restore();// 恢复之前的上下文状态
let url=canvas.toDataURL("image/png");
watermakerDom.style.cssText=`
background:url(${url});
`
}
</script>
</body>
</html>
显示结果