MDN--canvas--鼠标追踪动画(旋转圆圈)

效果图:
在这里插入图片描述
代码如下:

<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8">
		<title></title>
	</head>
	<body>
		<canvas id="canvas" ></canvas>
		<script type="text/javascript">
			var canvas = document.querySelector('#canvas');
			var ctx = canvas.getContext('2d');
			
			// 鼠标位置
			var mouse = {
				x : innerWidth/2,
				y : innerHeight/2
			}
			// 监听鼠标位置
			window.onmousemove = function(e){
				mouse.x = e.clientX;
				mouse.y = e.clientY;
			}
			// 窗口大小改变画布一起改变
			window.onresize = function(){
				canvas.width = innerWidth;
				canvas.height = innerHeight;
			}
			// 随机生成颜色
			function gc(){
				var s = '0123456789abcdef';
				var c = '#';
				for (var i = 0; i < 6; i++) {
				    c += s[Math.floor(Math.random() * 15)];
				}
				return c;
			}
			
			//线条
			function Linner(x,y,color,lineW,speet){
				this.x = x;
				this.y = y;
				// 线的颜色
				this.color = color;
				// 线宽
				this.lineW = lineW;
				// 每次更新Linner对象位置所增加的弧度
				this.speet = speet;
				// 在开始的时候确定LInner对象的弧度0~2*PI
				this.theta = Math.random()*Math.PI*2;
				//	在鼠标移入窗口后Linner对象距离鼠标距离30~130
				this.far = Math.random()*100+30;
				// 画线条
				this.draw = function(onPosition){
					ctx.beginPath();
					ctx.strokeStyle = this.color;
					ctx.lineWidth = this.lineW;
					ctx.moveTo(onPosition.x,onPosition.y);
					ctx.lineTo(this.x,this.y);
					ctx.stroke();
				}
				// 线条位置的更新
				this.update = function(){
					var ls = {
						x : this.x,
						y : this.y
					}
					this.x = mouse.x + Math.cos(this.theta)*this.far;
					this.y = mouse.y + Math.sin(this.theta)*this.far;
					this.theta += this.speet;
					this.draw(ls);
				}
			}
			// 动画
			function anima(){
				// 拖尾效果用一层带透明度的白色矩阵对上一次画的图进行覆盖
				ctx.fillStyle = 'rgba(255,255,255,0.1)';
				ctx.fillRect(0,0,canvas.width,canvas.height);
				// 对每一个Linner对象进行位置更新
				for(var i =0;i<a.length;i++){
					a[i].update();
				}
				requestAnimationFrame(anima);
			}
			// 窗口文档显示区宽高
			canvas.width = innerWidth;
			canvas.height = innerHeight;
			
			var a =[];
			// 设置150个Linner对象
			for(var i =0;i<100;i++){
				a.push(new Linner(canvas.width/2,canvas.height/2,gc(),5,0.02));
			}
			anima();
		</script>

	</body>
</html>

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