主函数:输入宽高和雷的数量
# main.py
import sys
import pygame as pg
import pygame.font
# import game
# import Button
pg.init()
screen = pg.display.set_mode((640, 480))
COLOR_INACTIVE = pg.Color('lightskyblue3')
COLOR_ACTIVE = pg.Color('dodgerblue2')
FONT = pg.font.Font(None, 32)
font = pygame.font.Font('resources/a.TTF', 30)
set_up = dict()
class Attribute:
def __init__(self):
global set_up
self._BLOCK_WIDTH = set_up[0]
self._BLOCK_HEIGHT = set_up[1]
self._MINe_COUNT = set_up[2]
def get_Width(self):
return self._BLOCK_WIDTH
def set_Width(self, w):
self._BLOCK_WIDTH = w
BLOCK_WIDTH = property(fget=get_Width, fset=set_Width) # 修饰类中属性get,set
def get_Height(self):
return self._BLOCK_HEIGHT
def set_Height(self, h):
self._BLOCK_HEIGHT = h
BLOCK_HEIGHT = property(fget=get_Height, fset=set_Height)
def get_MINe_COUNT(self):
return self._MINe_COUNT
def set_MINe_COUNT(self, m):
self._MINe_COUNT = m
MINe_COUNT = property(fget=get_MINe_COUNT, fset=set_MINe_COUNT) # 修饰类中属性get,set
class Button:
def __init__(self, x, y, w, h):
self.rect = pg.Rect(x, y, w, h)
self.color = COLOR_INACTIVE
self.text = "START"
self.text_surface = FONT.render(self.text, True, self.color)
self.active = False
def handle_event(self, event, BOX1, BOX2, BOX3):
if event.type == pg.MOUSEBUTTONDOWN:
# 用户选择盒子时
if self.rect.collidepoint(event.pos):
# 将盒子的状态改为选中
self.active = not self.active
else:
self.active = False
# 改变盒子颜色
self.color = COLOR_ACTIVE if self.active else COLOR_INACTIVE
if event.type == pg.MOUSEBUTTONUP:
if self.active == True:
set_up[BOX1.id] = int(BOX1.text)
set_up[BOX2.id] = int(BOX2.text)
set_up[BOX3.id] = int(BOX3.text)
return True
# import game
# game.start_play()
def draw(self, screen):
# Blit the text.
screen.blit(self.text_surface, (self.rect.x + 10, self.rect.y + 10))
# Blit the rect.
pg.draw.rect(screen, self.color, self.rect, 2)
class InputBox:
def __init__(self, x, y, w, h, id, F_text, text='20'):
self.rect = pg.Rect(x, y, w, h)
self.color = COLOR_INACTIVE
self.text = text
self.id = id
self._F_text = FONT.render(F_text, True, self.color)
self.txt_surface = FONT.render(text, True, self.color)
self.active = False
def handle_event(self, event):
if event.type == pg.MOUSEBUTTONDOWN:
# 用户选择盒子时
if self.rect.collidepoint(event.pos):
# 将盒子的状态改为选中
self.active = not self.active
else:
self.active = False
# 改变盒子颜色
self.color = COLOR_ACTIVE if self.active else COLOR_INACTIVE
if event.type == pg.KEYDOWN:
if self.active:
if event.key == pg.K_RETURN: # 回车
set_up[self.id] = self.text
elif event.key == pg.K_BACKSPACE: # 删除
self.text = self.text[:-1]
else:
self.text += event.unicode
# Re-render the text.
self.txt_surface = FONT.render(self.text, True, self.color)
def update(self):
# 文本框可加长.
width = max(200, self.txt_surface.get_width() + 10)
self.rect.