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建立一个汽车类Auto,包括轮胎个数,汽车颜色,车身重量,速度等属性,并通过不同的构造方法创建实例。至少要求 汽车能够加速 减速 停车。 再定义一个小汽车类CarAuto 继承Auto 并添加空调、CD属性,并且重新实现方法覆盖加速、减速的方法
class Auto: def __init__(self, tyre_num=4, color='黑色', weight='3.8t', speed=0): self.tyre_num = tyre_num self.color = color self.weight = weight self.speed = speed def message(self): print(f'当前汽车轮胎数量{self.tyre_num} 颜色{self.color} 重量{self.weight} 速度{self.speed}') def speed_up(self, add_speed=1): self.speed += add_speed print(f'汽车加速,当前汽车速度是{self.speed}') def speed_down(self, minus_speed=1): self.speed -= minus_speed print(f'汽车减速,当前汽车速度是{self.speed}') @staticmethod def stop(): print('停车') class CarAuto(Auto): def __init__(self, conditioner, cd, type_num, color, weight='3.8t', speed=0): super().__init__() self.conditioner = conditioner self.CD = cd def speed_up(self): print(f'加速重写') def speed_down(self): print(f'减速重写') a1 = Auto(4, 'baoi', '4.0t', 3) a1.message() a1.speed_up() a1.speed_down() c1 = CarAuto('gfds', 'edsz', 4, 'baoi', '4.0t', 3) c1.speed_up() c1.speed_down()
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创建一个Person类,添加一个类字段用来统计Perosn类创建过的对象的个数
class Person: count = 0 def __init__(self, name, age, gender): self.name = name self.age = age self.gender = gender Person.count += 1 p1 = Person() p2 = Person() print(Person.count)
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创建一个动物类,拥有属性:性别、年龄、颜色、类型 ,
要求打印这个类的对象的时候以’/XXX的对象: 性别-? 年龄-? 颜色-? 类型-?/’ 的形式来打印
class Animal: def __init__(self, gender, age, color, breed): self.gender = gender self.age = age self.color = color self.breed = breed def message(self): return f'{self.__class__.__name__}的对象:性别-{self.gender} 年龄-{self.age} 颜色-{self.color} 类型-{self.breed}' an1 = Animal('雄', 3, '白色', '狗') print(an1.message())
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(不写)写一个圆类, 拥有属性半径、面积和周长;要求获取面积和周长的时候可以根据半径的值把对应的值取到。但是给面积和周长赋值的时候,程序直接崩溃,并且提示改属性不能赋值
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写一个扑克类, 要求拥有发牌和洗牌的功能(具体的属性和其他功能自己根据实际情况发挥)
from random import shuffle class Poker: colors = ['♥', '♠', '♣', '♦'] numbers = ['A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'joker', 'JOKER'] table1 = {'J': 11, 'Q': 12, 'K': 13, 'A': 14, '2': 15, 'joker': 16, 'JOKER': 17} def __init__(self, color, number): self.color = color self.number = number def __repr__(self): return f'{self.color}{self.number}' def __get_poker_value(self): number = self.number if '3' <= number <= '9' or number == '10': return int(number) return Poker.table1[number] def __lt__(self, other): return self.__get_poker_value() < other.__get_poker_value() class PokerGame: def __init__(self): self.pokers = [] for n in Poker.numbers[:-2]: for c in Poker.colors: p = Poker(c, n) self.pokers.append(p) self.pokers.extend([Poker('', Poker.numbers[-2]), Poker('', Poker.numbers[-1])]) def deal(self): shuffle(self.pokers) p1 = [] p2 = [] p3 = [] for _ in range(17): p1.append(self.pokers.pop(0)) p2.append(self.pokers.pop(0)) p3.append(self.pokers.pop(0)) return sorted(p1, reverse=True), sorted(p2, reverse=True), sorted(p3, reverse=True), self.pokers game1 = PokerGame() print(game1.deal())
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(尝试)写一个类,其功能是:1.解析指定的歌词文件的内容 2.按时间显示歌词 提示:歌词文件的内容一般是按下面的格式进行存储的。歌词前面对应的是时间,在对应的时间点可以显示对应的歌词
[00:00.20]蓝莲花 [00:00.80]没有什么能够阻挡 [00:06.53]你对自由地向往 [00:11.59]天马行空的生涯 [00:16.53]你的心了无牵挂 [02:11.27][01:50.22][00:21.95]穿过幽暗地岁月 [02:16.51][01:55.46][00:26.83]也曾感到彷徨 [02:21.81][02:00.60][00:32.30]当你低头地瞬间 [02:26.79][02:05.72][00:37.16]才发觉脚下的路 [02:32.17][00:42.69]心中那自由地世界 [02:37.20][00:47.58]如此的清澈高远 [02:42.32][00:52.72]盛开着永不凋零 [02:47.83][00:57.47]蓝莲花
day18作业
最新推荐文章于 2023-11-11 10:46:35 发布