种植园
宠物和种植物的状态改变
1. 宠物的状态改动
2. 种植物的状态改动
3. 道具的使用
宠物的状态改动
因为宠物有多个,每个宠物会有不同的初始生命的饥饿时间,所以我们提前在mysql中进行配置参数.
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (29, 'pet_hp_max_2', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '1号宠物的最大生命周期时间', '86400');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (30, 'pet_hp_max_3', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '2号宠物的最大生命周期时间', '3600');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (31, 'pet_hp_max_4', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '3号宠物的最大生命周期时间', '86400');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (32, 'pet_hp_max_5', 0, 1, 1, '2020-12-30 17:40:46', '2020-12-30 17:40:44', '4号宠物的最大生命周期时间', '86400');
INSERT INTO mofang.mf_orchard_setting (id, name, is_deleted, orders, status, created_time, updated_time, title, value) VALUES (33,'pet_feed_number',0,1,1,'2020-12-30 17:40:46','2020-12-30 17:40:44','宠物粮饱食度','0.1');
在socket.py
调整使用宠物以后的相关参数设置,以及在用户进入种植园时显示宠物列表的相关参数.
from application import socketio
from flask import request
from application.apps.users.models import User
from flask_socketio import join_room, leave_room
from application import mongo
from .models import Goods, Setting, db
from status import APIStatus as status
from message import ErrorMessage as errmsg
# 建立socket通信
# @socketio.on('connect', namespace='/mofang')
# def user_connect():
# """用户连接"""
# print('用户%s连接过来了!' % request.sid)
# # 主动响应数据给客户端
# socketio.emit('server_response', 'hello', namespace='/mofang')
# 断开socket通信
@socketio.on('disconnect', namespace='/mofang')
def user_disconnect():
print('用户%s退出了种植园' % request.sid)
@socketio.on('login', namespace='/mofang')
def user_login(data):
# 分配房间
room = data['uid']
join_room(room)
# 保存当前用户和sid的绑定关系
# 判断当前用户是否在mongo中有记录
query = {
'_id': data['uid']
}
ret = mongo.db.user_info_list.find_one(query)
if ret:
mongo.db.user_info_list.update_one(query, {'$set': {'sid': request.sid}})
else:
mongo.db.user_info_list.insert_one({
'_id': data['uid'],
'sid': request.sid,
})
# 返回种植园的相关配置参数
orchard_settings = {}
setting_list = Setting.query.filter(Setting.is_deleted==False, Setting.status==True).all()
"""
现在的格式:
[<Setting package_number_base>, <Setting package_number_max>, <Setting package_unlock_price_1>...]
需要返回的格式:
{
package_number_base:4,
package_number_max: 32,
...
}
"""
for item in setting_list:
orchard_settings[item.name] = item.value
# 返回当前用户相关的配置参数
user_settings = {}
# 从mongo中查找用户信息,判断用户是否激活了背包格子
user_dict = mongo.db.user_info_list.find_one({'sid': request.sid})
# 背包格子
if user_dict.get('package_number') is None:
user_settings['package_number'] = orchard_settings.get('package_number_base', 4)
mongo.db.user_info_list.update_one({'sid': request.sid}, {'$set': {'package_number': user_settings['package_number']}})
else:
user_settings['package_number'] = user_dict.get('package_number')
"""种植园植物信息"""
# 总树桩数量
setting = Setting.query.filter(Setting.name == 'user_total_tree').first()
if setting is None:
tree_total = 9
else:
tree_total = int(setting.value)
# 用户已经激活的树桩
setting = Setting.query.filter(Setting.name == 'user_active_tree').first()
if setting is None:
user_tree_number = 3
else:
user_tree_number = int(setting.value)
user_tree_number = user_dict.get('user_tree_number', user_tree_number)
# 种植的植物列表
user_tree_list = user_dict.get('user_tree_list', [])
key = 0
for tree_item in user_tree_list:
tree_item['status'] = 'tree_status_%s' % int(tree_item['status']) # 植物状态
tree_item['water_time'] = redis.ttl('user_tree_water_%s_%s' % (data['uid'], key))
tree_item['growup_time'] = redis.ttl('user_tree_growup_%s_%s' % (data['uid'], key))
key+=1
# 植物状态信息
status_list = [
'tree_status_0',
'tree_status_1',
'tree_status_2',
'tree_status_3',
'tree_status_4',
]
setting_list = Setting.query.filter(Setting.name.in_(status_list)).all()
tree_status = {}
for item in setting_list:
tree_status[item.name] = item.value
"""显示植物相关道具"""
# 获取背包中的化肥和宠物粮
fertilizer_num, pet_food_num = get_package_prop_list(user_dict)
# 获取剪刀和浇水
# 只有植物处于成长期才会允许裁剪
# 只有植物处于幼苗期才会允许浇水
waters = 0
shears = 0
user_tree_list = user_dict.get('user_tree_list', [])
if len(user_tree_list) > 0:
key = 0
for tree in user_tree_list:
if(tree['status'] == 'tree_status_%s' % 2) and int(tree.get('waters', 0)) == 0:
"""处于幼苗期"""
# 判断只有种植指定时间以后的幼苗才可以浇水
interval_time = redis.ttl('user_tree_water_%s_%s' % (user_dict.get('_id'), key))
if interval_time == -2:
waters+=1
elif(tree['status'] == 'tree_status_%s' % 3) and int(tree.get('shears', 0)) == 0:
"""处于成长期"""
interval_time = redis.ttl('user_tree_shears_%s_%s' % (user_dict.get('_id'), key))
if interval_time == -2:
shears += 1
key+=1
message = {
'errno': status.CODE_OK,
'errmsg': errmsg.ok,
'orchard_settings': orchard_settings,
'user_settings': user_settings,
'tree_total': tree_total,
'user_tree_number': user_tree_number,
'user_tree_list': user_tree_list,
'fertilizer_num': fertilizer_num,
'pet_food_num': pet_food_num,
'tree_status': tree_status,
'waters': waters,
'shears': shears,
}
socketio.emit('login_response', message, namespace='/mofang', room=room)
def get_package_prop_list(user_dict):
fertilizer_num = 0
pet_food_num = 0
prop_list = user_dict.get('prop_list', {})
for prop_item, num in prop_list.items():
pid = prop_item.split('_')[-1]
num = int(num)
prop_obj = Goods.query.get(pid)
if prop_obj.prop_type == 2:
# 提取化肥
fertilizer_num += num
elif prop_obj.prop_type == 3:
# 提取宠物粮
pet_food_num += num
return fertilizer_num, pet_food_num
@socketio.on('user_buy_prop', namespace='/mofang')
def user_buy_prop(data):
"""用户购买道具"""
room = request.sid
# 从mongo中获取当前用户信息
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 判断背包物品存储是否达到上限
use_package_number = int(user_info.get('use_package_number', 0)) # 当前已经使用的格子数量
package_number = int(user_info.get('package_number', 0)) # 当前用户已经解锁的格子数量
# 本次购买道具需要使用的格子数量
setting = Setting.query.filter(Setting.name == 'td_prop_max').first()
if setting is None:
td_prop_max = 10
else:
td_prop_max = int(setting.value)
# 计算购买道具以后需要额外占用的格子数量
if('prop_%s' % data['pid']) in user_info.get('prop_list', {}):
"""曾经购买过当前道具"""
prop_num = int(user_info.get('prop_list')['prop_%s' % data['pid']]) # 购买前的道具数量
new_prop_num = prop_num + int(data['num']) # 如果成功购买道具以后的数量
old_td_num = prop_num // td_prop_max
if prop_num % td_prop_max > 0:
old_td_num += 1
new_td_num = new_prop_num // td_prop_max
if new_prop_num % td_prop_max > 0:
new_td_num += 1
td_num = new_td_num - old_td_num
else:
"""新增购买的道具"""
# 计算本次购买道具需要占用的格子数量
if int(data['num']) > td_prop_max:
"""需要多个格子"""
td_num = int(data['num']) // td_prop_max
if int(data['num']) % td_prop_max > 0:
td_num += 1
else:
"""需要一个格子"""
td_num = 1
if use_package_number + td_num > package_number:
"""超出存储上限"""
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_PACKAGE, 'errmsg': errmsg.no_package}, namespace='/mofang', room=room)
return
# 从mysql中获取商品价格
prop = Goods.query.get(data['pid'])
if user.money > 0: # 当前商品需要通过RMB购买
if float(user.money) < float(prop.price) * int(data['num']):
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_MONEY, 'errmsg': errmsg.money_no_enough}, namespace='/mofang', room=room)
return
else:
"""当前通过果子进行购买"""
if int(user.credit) < int(prop.credit) * int(data['num']):
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_CREDIT, 'errmsg': errmsg.credit_no_enough}, namespace='/mofang', room=room)
return
# 从mongo中获取用户列表信息,提取购买的商品数量进行累加和余额
query = {'sid': request.sid}
if user_info.get('prop_list') is None:
"""此前没有购买任何道具"""
message = {'$set': {'prop_list': {'prop_%s' % prop.id: int(data['num'])}}}
mongo.db.user_info_list.update_one(query, message)
else:
"""此前有购买了道具"""
prop_list = user_info.get('prop_list') # 道具列表
if('prop_%s' % prop.id) in prop_list:
"""如果再次同一款道具"""
prop_list[('prop_%s' % prop.id)] = prop_list[('prop_%s' % prop.id)] + int(data['num'])
else:
"""此前没有购买过这种道具"""
prop_list[('prop_%s' % prop.id)] = int(data['num'])
mongo.db.user_info_list.update_one(query, {'$set': {'prop_list': prop_list}})
# 扣除余额或果子
if prop.price > 0:
user.money = float(user.money) - float(prop.price) * int(data['num'])
else:
user.credit = int(user.credit) - int(prop.credit) * int(data['num'])
db.session.commit()
# 返回购买成功的信息
socketio.emit('user_buy_prop_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)
# 返回最新的用户道具列表
user_prop()
@socketio.on('user_prop', namespace='/mofang')
def user_prop():
"""用户道具"""
userinfo = mongo.db.user_info_list.find_one({'sid': request.sid})
prop_list = userinfo.get('prop_list', {})
prop_id_list = []
for prop_str, num in prop_list.items():
pid = int(prop_str[5:])
prop_id_list.append(pid)
data = []
prop_list_data = Goods.query.filter(Goods.id.in_(prop_id_list)).all()
setting = Setting.query.filter(Setting.name == 'td_prop_max').first()
if setting is None:
td_prop_max = 10
else:
td_prop_max = int(setting.value)
for prop_data in prop_list_data:
num = int(prop_list[('prop_%s' % prop_data.id)])
if td_prop_max > num:
data.append({
'num': num,
'image': prop_data.image,
'pid': prop_data.id,
'pty': prop_data.prop_type,
})
else:
padding_time = num // td_prop_max
padding_last = num % td_prop_max
arr = [{
'num': td_prop_max,
'image': prop_data.image,
'pid': prop_data.id,
'pty': prop_data.prop_type,
}] * padding_time
if padding_last != 0:
arr.append({
'num': padding_last,
'image': prop_data.image,
'pid': prop_data.id,
'pty': prop_data.prop_type,
})
data = data + arr
# 保存当前用户已经使用的格子数量
mongo.db.user_info_list.update_one({'sid':request.sid}, {'$set': {'use_package_number': len(data)}})
room = request.sid
fertilizer_num, pet_food_num = get_package_prop_list(userinfo)
socketio.emit('user_prop_response', {
'errno': status.CODE_OK,
'errmsg': errmsg.ok,
'data': data,
'fertilizer_num': fertilizer_num,
'pet_food_num': pet_food_num,
}, namespace='/mofang', room=room)
@socketio.on('unlock_package', namespace='/mofang')
def unlock_package():
"""解锁背包"""
room = request.sid
# 从mongo获取当前用户解锁的格子数量
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('unlock_package_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
package_number = int(user_info.get('package_number'))
num = 7 - (32 - package_number) // 4 # 没有解锁的格子
# 从数据库中获取解锁背包的价格
setting = Setting.query.filter(Setting.name == 'package_unlock_price_%s' % num).first()
if setting is None:
unlock_price = 0
else:
unlock_price = int(setting.value)
# 判断是否有足够的积分或者价格
room = request.sid
if user.money < unlock_price:
socketio.emit('unlock_package_response', {'errno': status.CODE_NO_MONEY, 'errmsg': errmsg.money_no_enough}, namespace='/mofang', room=room)
return
# 解锁成功
user.money = float(user.money) - float(unlock_price)
db.session.commit()
# mongo中调整数量
mongo.db.user_info_list.update_one({'sid': request.sid}, {'$set': {'package_number': package_number + 1}})
# 返回解锁的结果
socketio.emit('unlock_package_response', {
'errno': status.CODE_OK,
'errmsg': errmsg.ok}, namespace='/mofang', room=room)
import math
from application import redis
@socketio.on('pet_show', namespace='/mofang')
def pet_show():
"""显示宠物"""
room = request.sid
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('pet_show_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 获取宠物列表
pet_list = user_info.get('pet_list', [])
"""
pet_list: [
{
"pid":11,
"image":"pet.png",
"hp":100%,
"created_time":xxxx-xx-xx xx:xx:xx,
"skill":"70%",
"has_time":30天
},
]
"""
# 从redis中提取当前宠物的饱食度和有效期
# 初始化宠物的生命周期
pet_hp_max = 10000
for key, pet in enumerate(pet_list):
setting = Setting.query.filter(Setting.name == 'pet_hp_max_%s' % pet['pid']).first()
if setting is None:
pet_hp_max = 7200
else:
pet_hp_max = int(setting.value)
pet['hp'] = math.ceil(redis.ttl('pet_%s_%s_hp' % (user.id, key + 1)) / pet_hp_max * 100)
pet['has_time'] = redis.ttl('pet_%s_%s_expire' % (user.id, key + 1))
pet['hp_time'] = redis.ttl('pet_%s_%s_hp' % (user.id, key + 1))
pet['pet_hp_max'] = pet_hp_max
pet_number = user_info.get('pet_number', 1)
socketio.emit(
'pet_show_response',
{
'errno': status.CODE_OK,
'errmsg': errmsg.ok,
'pet_list': pet_list,
'pet_number': pet_number,
},
namespace='/mofang',
room=room
)
from datetime import datetime
@socketio.on('use_prop', namespace='/mofang')
def use_prop(pid):
"""使用道具"""
room = request.sid
# 获取mongo中的用户信息
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
# 获取mysql中的用户信息
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 获取道具
prop_data = Goods.query.get(pid)
if prop_data is None:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_SUCH_PROP, 'errmsg': errmsg.not_such_prop}, namespace='/mofang', room=room)
return
if int(prop_data.prop_type) == 0:
"""使用植物道具"""
# 1.判断当前的植物数量是否有空余
tree_list = user_info.get('user_tree_list', [])
# 当前用户最多可种植的数量
setting = Setting.query.filter(Setting.name == 'user_active_tree').first()
if setting is None:
user_tree_number = 3
else:
user_tree_number = int(setting.value)
user_tree_number = user_info.get('user_tree_number', user_tree_number)
if len(tree_list) >= user_tree_number:
socketio.emit('prop_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.prop_not_empty}, namespace='/mofang', room=room)
return
# 使用道具
mongo.db.user_info_list.update_one({'sid': room}, {'$push': {'user_tree_list':
{ # 植物状态
"time": int(datetime.now().timestamp()), # 种植时间
"status": 2, # 植物状态,2表示幼苗状态
"waters": 0, # 浇水次数
'shears': 0, # 使用剪刀次数
}
}})
# 从种下去到浇水的时间
pipe = redis.pipeline()
pipe.multi()
setting = Setting.query.filter(Setting.name == 'tree_water_time').first()
if setting is None:
tree_water_time = 3600
else:
tree_water_time = int(setting.value)
# 必须等时间到了才可以浇水
pipe.setex('user_tree_water_%s_%s' % (user.id, len(tree_list)), int(tree_water_time), '_')
# 必须等时间到了才可以到成长期
setting = Setting.query.filter(Setting.name == 'tree_growup_time').first()
if setting is None:
tree_growup_time = 3600
else:
tree_growup_time = int(setting.value)
pipe.setex('user_tree_growup_%s_%s' % (user.id, len(tree_list)), tree_growup_time, '_')
pipe.execute()
user_login({'uid': user.id})
if int(prop_data.prop_type) == 1:
"""使用宠物道具"""
# 1. 判断当前的宠物数量
# 获取宠物列表
pet_list = user_info.get('pet_list', [])
if len(pet_list) > 1:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.pet_not_empty}, namespace='/mofang', room=room)
return
# 2. 是否有空余的宠物栏位
pet_number = user_info.get('pet_number', 1)
if pet_number <= len(pet_list):
socketio.emit('pet_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.prop_not_empty}, namespace='/mofang', room=room)
return
# 3. 初始化当前宠物信息
# 获取有效期和防御值
exp_data = Setting.query.filter(Setting.name == 'pet_expire_%s' % pid).first()
ski_data = Setting.query.filter(Setting.name == 'pet_skill_%s' % pid).first()
if exp_data is None:
# 默认7天有效期
expire = 7
else:
expire = exp_data.value
if ski_data is None:
skill = 10
else:
skill = ski_data.value
# 在redis中设置当前宠物的饱食度
pipe = redis.pipeline()
pipe.multi()
setting = Setting.query.filter(Setting.name == ('pet_hp_max_%s' % pid)).first()
if setting is None:
pet_hp_max = 7200
else:
pet_hp_max = int(setting.value)
pipe.setex('pet_%s_%s_hp' % (user.id, len(pet_list)+1), pet_hp_max, '_')
pipe.setex('pet_%s_%s_expire' % (user.id, len(pet_list)+1), int(expire)*24*60*60, '_')
pipe.execute()
# 保存到mongo
mongo.db.user_info_list.update_one({'sid': request.sid}, {'$push':
{'pet_list': {
'pid': pid,
'image': prop_data.image,
'created_time': int(datetime.now().timestamp()),
'skill': skill,
}}})
"""
db.user_info_list.updateOne({"_id":"52"},{"$push":{"pet_list":{
"pid": 2,
"image": "pet1.png",
"created_time": 1609727155,
"skill": 30,
}}})
"""
pet_show()
# 扣除背包中的道具数量
prop_list = user_info.get('prop_list', {})
for key, value in prop_list.items():
if key == ('prop_%s' % pid):
if int(value) > 1:
prop_list[key] = int(value) - 1
else:
prop_list.pop(key)
break
mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'prop_list': prop_list}})
user_prop()
socketio.emit('prop_use_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)
@socketio.on('active_tree', namespace='/mofang')
def active_tree():
"""激活树桩"""
room = request.sid
# 获取mongo中的用户信息
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
# 获取mysql中的用户信息
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('active_tree_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 判断树桩是否达到上限
tree_number_data = Setting.query.filter(Setting.name == 'user_active_tree').first()
total_tree_data = Setting.query.filter(Setting.name == 'user_total_tree').first()
if tree_number_data is None:
tree_number = 1
else:
tree_number = tree_number_data.value
if total_tree_data is None:
total_tree = 9
else:
total_tree = int(total_tree_data.value)
user_tree_number = int(user_info.get('user_tree_number', tree_number))
if user_tree_number >= total_tree:
socketio.emit('active_tree_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.prop_not_empty}, namespace='/mofang', room=room)
return
# 扣除激活的果子数量
ret = Setting.query.filter(Setting.name == 'active_tree_price').first()
if ret is None:
active_tree_price = 100 * user_tree_number
else:
active_tree_price = int(ret.value) * user_tree_number
if active_tree_price > int(user.credit):
socketio.emit('active_tree_response', {'errno': status.CODE_NO_CREDIT, 'errmsg': errmsg.credit_no_enough}, namespace='/mofang', room=room)
return
user.credit = int(user.credit) - active_tree_price
db.session.commit()
mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'user_tree_number': user_tree_number+1}})
socketio.emit('active_tree_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)
return
客户端进行倒计时对宠物的状态进行改动.my_orchard.html
,代码:
<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard orchard-frame" id="app">
<div class="background">
<img class="grassland2" src="../static/images/grassland2.png" alt="">
<img class="mushroom1" src="../static/images/mushroom1.png" alt="">
<img class="stake1" src="../static/images/stake1.png" alt="">
<img class="stake2" src="../static/images/stake2.png" alt="">
</div>
<div class="pet-box">
<div class="pet">
<img v-if='pet_list.length > 0' class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
</div>
<div class="pet" v-if='pet_number > 1'>
<img v-if='pet_list.length > 1' class='pet-item' :src="settings.static_url+pet_list[1].image" alt="">
</div>
<div class="pet turned_off" v-if='pet_number == 1'>
<img class="turned_image" src="../static/images/turned_off.png" alt="">
<p>请购买宠物</p>
</div>
</div>
<div class="tree-list">
<div class="tree-box">
<div class="tree" v-for='tree in user_tree_data.user_tree_list'>
<img :src="tree_img(tree.status)" alt="">
</div>
<!-- 已激活但是未种植的树桩列表 -->
<div class="tree" v-for='i in active_tree'>
<img src="../static/images/tree1.png" alt="">
</div>
<!-- 未激活树桩列表 -->
<div @click='unlock_tree' class="tree" v-for='i in lock_tree'>
<img src="../static/images/tree0.png" alt="">
</div>
</div>
</div>
<div class="prop-list">
<div class="prop">
<img src="../static/images/prop1.png" alt="">
<span>{{fertilizer_num}}</span>
<p>化肥</p>
</div>
<div class="prop">
<img src="../static/images/prop2.png" alt="">
<span>{{shears}}</span>
<p>修剪</p>
</div>
<div class="prop">
<img src="../static/images/prop3.png" alt="">
<span>{{waters}}</span>
<p>浇水</p>
</div>
<div class="prop">
<img src="../static/images/prop4.png" alt="">
<span>{{pet_food_num}}</span>
<p>宠物粮</p>
</div>
</div>
<div class="pet-hp-list">
<div class="pet-hp" v-for='pet in pet_list'>
<p>宠物1 饱食度</p>
<div class="hp">
<div :style="{width: pet.hp+'%', backgroundColor: bg(pet.hp)}" class="process">{{pet.hp}}%</div>
</div>
</div>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
namespace: '/mofang',
token:"",
socket: null,
pet_food_num: 0, // 宠物粮数量
fertilizer_num: 0, // 化肥数量
waters: 0, // 浇水次数
shears: 0, // 剪刀次数
pet_list: [],
user_tree_data:{
'total_tree': 9, // 总树桩数量
'user_tree_number': 0, // 当前用户激活树桩数量
'user_tree_list': [ // 当前种植的树桩列表状态
],
},
tree_status:{
},
// user_tree_data:{
// 'total_tree': 9, // 总树桩数量
// 'user_tree_number': 5, // 当前用户激活树桩数量
// 'user_tree_list': [ // 当前种植的树桩列表状态
// { // 树桩状态
// 'time': 1609808084, // 种植时间
// 'status': 4, // 植物状态
// 'has_time': 300, // 状态时间
// },
// ],
// },
// pet_number: [],
// tree_status:{
// 'tree_status_0': 'tree0.png', // 树桩
// 'tree_status_1': 'tree1.png', // 空桩
// 'tree_status_2': 'tree2.png', // 幼苗
// 'tree_status_3': 'tree3.png', // 成长
// 'tree_status_4': 'tree4.png', // 成熟
// },
pet_number: [],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
computed:{
// 已激活但是未使用的树桩
active_tree(){
return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length);
},
// 未激活的剩余树桩
lock_tree(){
return parseInt(this.user_tree_data.total_tree - this.user_tree_data.user_tree_number);
},
},
created(){
this.show_pet_list();
this.show_tree_list();
this.get_prop_list();
},
methods:{
bg(hp){
if(hp>90){
return '#foo';
}else if(hp>60){
return '#a00';
}else if(hp>30){
return '#600';
}else {
return '#300';
}
},
get_prop_list(){
// 更新道具列表信息
api.addEventListener({
name: 'update_prop_data'
}, (ret, err)=>{
if( ret ){
this.pet_food_num = this.game.get('pet_food_num');
this.fertilizer_num = this.game.get('fertilizer_num');
}
});
},
tree_img(status){
return '../static/images/'+this.tree_status[status];
},
show_pet_list(){
api.addEventListener({
name: 'pet_show_success'
}, (ret, err)=>{
if( ret ){
// 显示宠物相关
this.pet_list = this.game.get('pet_list');
this.pet_number = parseInt(this.game.get('pet_number'));
for(let pet of this.pet_list){
setInterval(()=>{
pet.hp_time -= 0.5;
pet.hp = Math.ceil(pet.hp_time / pet.pet_hp_max * 100)
}, 500);
}
}
});
},
show_tree_list(){
api.addEventListener({
name: 'user_tree_data'
}, (ret, err)=>{
if( ret ){
// 用户种植植物信息
this.user_tree_data.tree_total = parseInt(this.game.get('tree_total'));
this.user_tree_data.user_tree_number = parseInt(this.game.get('user_tree_number'));
this.user_tree_data.user_tree_list = this.game.get('user_tree_list');
this.tree_status = this.game.get('tree_status');
this.pet_food_num = this.game.get('pet_food_num');
this.fertilizer_num = this.game.get('fertilizer_num');
this.waters = this.game.get('waters');
this.shears = this.game.get('shears');
}
});
},
unlock_tree(){
// 激活树桩通知
api.confirm({
title: '提示',
msg: '是否激活树桩?',
buttons: ['确定', '取消']
}, (ret, err)=>{
if( ret.buttonIndex == 1 ){
api.sendEvent({
name: 'active_tree',
extra: {
}
});
}
});
// 激活成功!
api.addEventListener({
name: 'active_tree_success'
}, (ret, err)=>{
if( ret ){
// 新增树桩的数量
this.user_tree_data.user_tree_number+=1;
this.game.save({'user_tree_number': this.user_tree_data.user_tree_number});
}
});
}
}
});
}
</script>
</body>
</html>
添加道具样式, my_orchard.html
<div class="pet">
<span class="popped">
<img class='pet-prop' src="../static/images/prop4.png" alt="">
</span>
<img v-if='pet_list.length > 0' class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
</div>
css样式, main.css
, 代码;
.popped {
transform: translate(-50%, -50%);
border-radius: 5rem;
height: 5rem;
width: 5rem;
display: block;
position: absolute;
opacity: 1;
transition: box-shadow .5s ease-in-out, transform .07s ease-out, opacity .04s ease-in;
top: 6rem;
right: 0rem;
box-shadow: rgb(255, 200, 200) 0px 0px 3rem inset;
z-index: 100;
}
.popped:after {
content: '';
position: absolute;
top: 18%;
left: 18%;
background-color: rgba(191, 255, 255, 0.6);
width: 1.2rem;
height: 1.5rem;
border-radius: 50%;
transform: rotate(45deg) scale(0.8);
}
.popped img{
width: 3rem;
height: 3rem;
position: absolute;
top: 0;
left: 0;
right: 0;
bottom: 0;
margin: auto;
}
在倒计时中阻止宠物饱食度进入负数状态
my_orchard.html
, 代码:
<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard orchard-frame" id="app">
<div class="background">
<img class="grassland2" src="../static/images/grassland2.png" alt="">
<img class="mushroom1" src="../static/images/mushroom1.png" alt="">
<img class="stake1" src="../static/images/stake1.png" alt="">
<img class="stake2" src="../static/images/stake2.png" alt="">
</div>
<div class="pet-box">
<div class="pet">
<span class="popped">
<img class='pet-prop' src="../static/images/prop4.png" alt="">
</span>
<img v-if='pet_list.length > 0' class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
</div>
<div class="pet" v-if='pet_number > 1'>
<img v-if='pet_list.length > 1' class='pet-item' :src="settings.static_url+pet_list[1].image" alt="">
</div>
<div class="pet turned_off" v-if='pet_number == 1'>
<img class="turned_image" src="../static/images/turned_off.png" alt="">
<p>请购买宠物</p>
</div>
</div>
<div class="tree-list">
<div class="tree-box">
<div class="tree" v-for='tree in user_tree_data.user_tree_list'>
<img :src="tree_img(tree.status)" alt="">
</div>
<!-- 已激活但是未种植的树桩列表 -->
<div class="tree" v-for='i in active_tree'>
<img src="../static/images/tree1.png" alt="">
</div>
<!-- 未激活树桩列表 -->
<div @click='unlock_tree' class="tree" v-for='i in lock_tree'>
<img src="../static/images/tree0.png" alt="">
</div>
</div>
</div>
<div class="prop-list">
<div class="prop">
<img src="../static/images/prop1.png" alt="">
<span>{{fertilizer_num}}</span>
<p>化肥</p>
</div>
<div class="prop">
<img src="../static/images/prop2.png" alt="">
<span>{{shears}}</span>
<p>修剪</p>
</div>
<div class="prop">
<img src="../static/images/prop3.png" alt="">
<span>{{waters}}</span>
<p>浇水</p>
</div>
<div class="prop">
<img src="../static/images/prop4.png" alt="">
<span>{{pet_food_num}}</span>
<p>宠物粮</p>
</div>
</div>
<div class="pet-hp-list">
<div class="pet-hp" v-for='pet in pet_list'>
<p>宠物1 饱食度</p>
<div class="hp">
<div :style="{width: pet.hp+'%', backgroundColor: bg(pet.hp)}" class="process">{{pet.hp}}%</div>
</div>
</div>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
namespace: '/mofang',
token:"",
socket: null,
pet_food_num: 0, // 宠物粮数量
fertilizer_num: 0, // 化肥数量
waters: 0, // 浇水次数
shears: 0, // 剪刀次数
pet_list: [],
user_tree_data:{
'total_tree': 9, // 总树桩数量
'user_tree_number': 0, // 当前用户激活树桩数量
'user_tree_list': [ // 当前种植的树桩列表状态
],
},
tree_status:{
},
// user_tree_data:{
// 'total_tree': 9, // 总树桩数量
// 'user_tree_number': 5, // 当前用户激活树桩数量
// 'user_tree_list': [ // 当前种植的树桩列表状态
// { // 树桩状态
// 'time': 1609808084, // 种植时间
// 'status': 4, // 植物状态
// 'has_time': 300, // 状态时间
// },
// ],
// },
// pet_number: [],
// tree_status:{
// 'tree_status_0': 'tree0.png', // 树桩
// 'tree_status_1': 'tree1.png', // 空桩
// 'tree_status_2': 'tree2.png', // 幼苗
// 'tree_status_3': 'tree3.png', // 成长
// 'tree_status_4': 'tree4.png', // 成熟
// },
pet_number: [],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
computed:{
// 已激活但是未使用的树桩
active_tree(){
return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length);
},
// 未激活的剩余树桩
lock_tree(){
return parseInt(this.user_tree_data.total_tree - this.user_tree_data.user_tree_number);
},
},
created(){
this.show_pet_list();
this.show_tree_list();
this.get_prop_list();
},
methods:{
bg(hp){
if(hp>90){
return '#f00';
}else if(hp>60){
return '#a00';
}else if(hp>30){
return '#600';
}else {
return '#300';
}
},
get_prop_list(){
// 更新道具列表信息
api.addEventListener({
name: 'update_prop_data'
}, (ret, err)=>{
if( ret ){
this.pet_food_num = this.game.get('pet_food_num');
this.fertilizer_num = this.game.get('fertilizer_num');
}
});
},
tree_img(status){
return '../static/images/'+this.tree_status[status];
},
show_pet_list(){
api.addEventListener({
name: 'pet_show_success'
}, (ret, err)=>{
if( ret ){
// 显示宠物相关
this.pet_list = this.game.get('pet_list');
this.pet_number = parseInt(this.game.get('pet_number'));
for(let pet of this.pet_list){
pet.timer = setInterval(()=>{
if(pet.hp<=0){
// 宠物挂
clearInterval(pet.timer);
}
pet.hp_time -= 0.5;
pet.hp = Math.ceil(pet.hp_time / pet.pet_hp_max * 100)
}, 500);
}
}
});
},
show_tree_list(){
api.addEventListener({
name: 'user_tree_data'
}, (ret, err)=>{
if( ret ){
// 用户种植植物信息
this.user_tree_data.tree_total = parseInt(this.game.get('tree_total'));
this.user_tree_data.user_tree_number = parseInt(this.game.get('user_tree_number'));
this.user_tree_data.user_tree_list = this.game.get('user_tree_list');
this.tree_status = this.game.get('tree_status');
this.pet_food_num = this.game.get('pet_food_num');
this.fertilizer_num = this.game.get('fertilizer_num');
this.waters = this.game.get('waters');
this.shears = this.game.get('shears');
}
});
},
unlock_tree(){
// 激活树桩通知
api.confirm({
title: '提示',
msg: '是否激活树桩?',
buttons: ['确定', '取消']
}, (ret, err)=>{
if( ret.buttonIndex == 1 ){
api.sendEvent({
name: 'active_tree',
extra: {
}
});
}
});
// 激活成功!
api.addEventListener({
name: 'active_tree_success'
}, (ret, err)=>{
if( ret ){
// 新增树桩的数量
this.user_tree_data.user_tree_number+=1;
this.game.save({'user_tree_number': this.user_tree_data.user_tree_number});
}
});
}
}
});
}
</script>
</body>
</html>
根据宠物的饱食度和道具数量来控制是否显示喂食的图标,
my_orchard.html
, 代码:
<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard orchard-frame" id="app">
<div class="background">
<img class="grassland2" src="../static/images/grassland2.png" alt="">
<img class="mushroom1" src="../static/images/mushroom1.png" alt="">
<img class="stake1" src="../static/images/stake1.png" alt="">
<img class="stake2" src="../static/images/stake2.png" alt="">
</div>
<div class="pet-box">
<div class="pet">
<span class="popped" v-if='pet_list[0] && pet_list[0].hp<50 && pet_list[0].hp>0 && pet_food_num > 0'>
<img class='pet-prop' src="../static/images/prop4.png" alt="">
</span>
<img v-if='pet_list.length > 0' class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
</div>
<div class="pet" v-if='pet_number > 1'>
<span class="popped" v-if='pet_list[1] && pet_list[1].hp<50 && pet_list[1].hp>0 && pet_food_num > 0'>
<img class='pet-prop' src="../static/images/prop4.png" alt="">
</span>
<img v-if='pet_list.length > 1' class='pet-item' :src="settings.static_url+pet_list[1].image" alt="">
</div>
<div class="pet turned_off" v-if='pet_number == 1'>
<img class="turned_image" src="../static/images/turned_off.png" alt="">
<p>请购买宠物</p>
</div>
</div>
<div class="tree-list">
<div class="tree-box">
<div class="tree" v-for='tree in user_tree_data.user_tree_list'>
<img :src="tree_img(tree.status)" alt="">
</div>
<!-- 已激活但是未种植的树桩列表 -->
<div class="tree" v-for='i in active_tree'>
<img src="../static/images/tree1.png" alt="">
</div>
<!-- 未激活树桩列表 -->
<div @click='unlock_tree' class="tree" v-for='i in lock_tree'>
<img src="../static/images/tree0.png" alt="">
</div>
</div>
</div>
<div class="prop-list">
<div class="prop">
<img src="../static/images/prop1.png" alt="">
<span>{{fertilizer_num}}</span>
<p>化肥</p>
</div>
<div class="prop">
<img src="../static/images/prop2.png" alt="">
<span>{{shears}}</span>
<p>修剪</p>
</div>
<div class="prop">
<img src="../static/images/prop3.png" alt="">
<span>{{waters}}</span>
<p>浇水</p>
</div>
<div class="prop">
<img src="../static/images/prop4.png" alt="">
<span>{{pet_food_num}}</span>
<p>宠物粮</p>
</div>
</div>
<div class="pet-hp-list">
<div class="pet-hp" v-for='pet in pet_list'>
<p>宠物1 饱食度</p>
<div class="hp">
<div :style="{width: pet.hp+'%', backgroundColor: bg(pet.hp)}" class="process">{{pet.hp}}%</div>
</div>
</div>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
namespace: '/mofang',
token:"",
socket: null,
pet_food_num: 0, // 宠物粮数量
fertilizer_num: 0, // 化肥数量
waters: 0, // 浇水次数
shears: 0, // 剪刀次数
pet_list: [],
user_tree_data:{
'total_tree': 9, // 总树桩数量
'user_tree_number': 0, // 当前用户激活树桩数量
'user_tree_list': [ // 当前种植的树桩列表状态
],
},
tree_status:{
},
// user_tree_data:{
// 'total_tree': 9, // 总树桩数量
// 'user_tree_number': 5, // 当前用户激活树桩数量
// 'user_tree_list': [ // 当前种植的树桩列表状态
// { // 树桩状态
// 'time': 1609808084, // 种植时间
// 'status': 4, // 植物状态
// 'has_time': 300, // 状态时间
// },
// ],
// },
// pet_number: [],
// tree_status:{
// 'tree_status_0': 'tree0.png', // 树桩
// 'tree_status_1': 'tree1.png', // 空桩
// 'tree_status_2': 'tree2.png', // 幼苗
// 'tree_status_3': 'tree3.png', // 成长
// 'tree_status_4': 'tree4.png', // 成熟
// },
pet_number: [],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
computed:{
// 已激活但是未使用的树桩
active_tree(){
return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length);
},
// 未激活的剩余树桩
lock_tree(){
return parseInt(this.user_tree_data.total_tree - this.user_tree_data.user_tree_number);
},
},
created(){
this.show_pet_list();
this.show_tree_list();
this.get_prop_list();
},
methods:{
bg(hp){
if(hp>90){
return '#f00';
}else if(hp>60){
return '#a00';
}else if(hp>30){
return '#600';
}else {
return '#300';
}
},
get_prop_list(){
// 更新道具列表信息
api.addEventListener({
name: 'update_prop_data'
}, (ret, err)=>{
if( ret ){
this.pet_food_num = this.game.get('pet_food_num');
this.fertilizer_num = this.game.get('fertilizer_num');
}
});
},
tree_img(status){
return '../static/images/'+this.tree_status[status];
},
show_pet_list(){
api.addEventListener({
name: 'pet_show_success'
}, (ret, err)=>{
if( ret ){
// 显示宠物相关
this.pet_list = this.game.get('pet_list');
this.pet_number = parseInt(this.game.get('pet_number'));
for(let pet of this.pet_list){
pet.timer = setInterval(()=>{
if(pet.hp<=0){
// 宠物挂了
clearInterval(pet.timer);
}
pet.hp_time -= 0.5;
pet.hp = Math.ceil(pet.hp_time / pet.pet_hp_max * 100)
}, 500);
}
}
});
},
show_tree_list(){
api.addEventListener({
name: 'user_tree_data'
}, (ret, err)=>{
if( ret ){
// 用户种植植物信息
this.user_tree_data.tree_total = parseInt(this.game.get('tree_total'));
this.user_tree_data.user_tree_number = parseInt(this.game.get('user_tree_number'));
this.user_tree_data.user_tree_list = this.game.get('user_tree_list');
this.tree_status = this.game.get('tree_status');
this.pet_food_num = this.game.get('pet_food_num');
this.fertilizer_num = this.game.get('fertilizer_num');
this.waters = this.game.get('waters');
this.shears = this.game.get('shears');
}
});
},
unlock_tree(){
// 激活树桩通知
api.confirm({
title: '提示',
msg: '是否激活树桩?',
buttons: ['确定', '取消']
}, (ret, err)=>{
if( ret.buttonIndex == 1 ){
api.sendEvent({
name: 'active_tree',
extra: {
}
});
}
});
// 激活成功!
api.addEventListener({
name: 'active_tree_success'
}, (ret, err)=>{
if( ret ){
// 新增树桩的数量
this.user_tree_data.user_tree_number+=1;
this.game.save({'user_tree_number': this.user_tree_data.user_tree_number});
}
});
}
}
});
}
</script>
</body>
</html>
道具使用,socket.py
实现宠物粮的道具使用逻辑, 代码:
from application import socketio
from flask import request
from application.apps.users.models import User
from flask_socketio import join_room, leave_room
from application import mongo
from .models import Goods, Setting, db
from status import APIStatus as status
from message import ErrorMessage as errmsg
# 建立socket通信
# @socketio.on('connect', namespace='/mofang')
# def user_connect():
# """用户连接"""
# print('用户%s连接过来了!' % request.sid)
# # 主动响应数据给客户端
# socketio.emit('server_response', 'hello', namespace='/mofang')
# 断开socket通信
@socketio.on('disconnect', namespace='/mofang')
def user_disconnect():
print('用户%s退出了种植园' % request.sid)
@socketio.on('login', namespace='/mofang')
def user_login(data):
# 分配房间
room = data['uid']
join_room(room)
# 保存当前用户和sid的绑定关系
# 判断当前用户是否在mongo中有记录
query = {
'_id': data['uid']
}
ret = mongo.db.user_info_list.find_one(query)
if ret:
mongo.db.user_info_list.update_one(query, {'$set': {'sid': request.sid}})
else:
mongo.db.user_info_list.insert_one({
'_id': data['uid'],
'sid': request.sid,
})
# 返回种植园的相关配置参数
orchard_settings = {}
setting_list = Setting.query.filter(Setting.is_deleted==False, Setting.status==True).all()
"""
现在的格式:
[<Setting package_number_base>, <Setting package_number_max>, <Setting package_unlock_price_1>...]
需要返回的格式:
{
package_number_base:4,
package_number_max: 32,
...
}
"""
for item in setting_list:
orchard_settings[item.name] = item.value
# 返回当前用户相关的配置参数
user_settings = {}
# 从mongo中查找用户信息,判断用户是否激活了背包格子
user_dict = mongo.db.user_info_list.find_one({'sid': request.sid})
# 背包格子
if user_dict.get('package_number') is None:
user_settings['package_number'] = orchard_settings.get('package_number_base', 4)
mongo.db.user_info_list.update_one({'sid': request.sid}, {'$set': {'package_number': user_settings['package_number']}})
else:
user_settings['package_number'] = user_dict.get('package_number')
"""种植园植物信息"""
# 总树桩数量
setting = Setting.query.filter(Setting.name == 'user_total_tree').first()
if setting is None:
tree_total = 9
else:
tree_total = int(setting.value)
# 用户已经激活的树桩
setting = Setting.query.filter(Setting.name == 'user_active_tree').first()
if setting is None:
user_tree_number = 3
else:
user_tree_number = int(setting.value)
user_tree_number = user_dict.get('user_tree_number', user_tree_number)
# 种植的植物列表
user_tree_list = user_dict.get('user_tree_list', [])
key = 0
for tree_item in user_tree_list:
tree_item['status'] = 'tree_status_%s' % int(tree_item['status']) # 植物状态
tree_item['water_time'] = redis.ttl('user_tree_water_%s_%s' % (data['uid'], key))
tree_item['growup_time'] = redis.ttl('user_tree_growup_%s_%s' % (data['uid'], key))
key+=1
# 植物状态信息
status_list = [
'tree_status_0',
'tree_status_1',
'tree_status_2',
'tree_status_3',
'tree_status_4',
]
setting_list = Setting.query.filter(Setting.name.in_(status_list)).all()
tree_status = {}
for item in setting_list:
tree_status[item.name] = item.value
"""显示植物相关道具"""
# 获取背包中的化肥和宠物粮
fertilizer_num, pet_food_num = get_package_prop_list(user_dict)
# 获取剪刀和浇水
# 只有植物处于成长期才会允许裁剪
# 只有植物处于幼苗期才会允许浇水
waters = 0
shears = 0
user_tree_list = user_dict.get('user_tree_list', [])
if len(user_tree_list) > 0:
key = 0
for tree in user_tree_list:
if(tree['status'] == 'tree_status_%s' % 2) and int(tree.get('waters', 0)) == 0:
"""处于幼苗期"""
# 判断只有种植指定时间以后的幼苗才可以浇水
interval_time = redis.ttl('user_tree_water_%s_%s' % (user_dict.get('_id'), key))
if interval_time == -2:
waters+=1
elif(tree['status'] == 'tree_status_%s' % 3) and int(tree.get('shears', 0)) == 0:
"""处于成长期"""
interval_time = redis.ttl('user_tree_shears_%s_%s' % (user_dict.get('_id'), key))
if interval_time == -2:
shears += 1
key+=1
message = {
'errno': status.CODE_OK,
'errmsg': errmsg.ok,
'orchard_settings': orchard_settings,
'user_settings': user_settings,
'tree_total': tree_total,
'user_tree_number': user_tree_number,
'user_tree_list': user_tree_list,
'fertilizer_num': fertilizer_num,
'pet_food_num': pet_food_num,
'tree_status': tree_status,
'waters': waters,
'shears': shears,
}
socketio.emit('login_response', message, namespace='/mofang', room=room)
def get_package_prop_list(user_dict):
fertilizer_num = 0
pet_food_num = 0
prop_list = user_dict.get('prop_list', {})
for prop_item, num in prop_list.items():
pid = prop_item.split('_')[-1]
num = int(num)
prop_obj = Goods.query.get(pid)
if prop_obj.prop_type == 2:
# 提取化肥
fertilizer_num += num
elif prop_obj.prop_type == 3:
# 提取宠物粮
pet_food_num += num
return fertilizer_num, pet_food_num
@socketio.on('user_buy_prop', namespace='/mofang')
def user_buy_prop(data):
"""用户购买道具"""
room = request.sid
# 从mongo中获取当前用户信息
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 判断背包物品存储是否达到上限
use_package_number = int(user_info.get('use_package_number', 0)) # 当前已经使用的格子数量
package_number = int(user_info.get('package_number', 0)) # 当前用户已经解锁的格子数量
# 本次购买道具需要使用的格子数量
setting = Setting.query.filter(Setting.name == 'td_prop_max').first()
if setting is None:
td_prop_max = 10
else:
td_prop_max = int(setting.value)
# 计算购买道具以后需要额外占用的格子数量
if('prop_%s' % data['pid']) in user_info.get('prop_list', {}):
"""曾经购买过当前道具"""
prop_num = int(user_info.get('prop_list')['prop_%s' % data['pid']]) # 购买前的道具数量
new_prop_num = prop_num + int(data['num']) # 如果成功购买道具以后的数量
old_td_num = prop_num // td_prop_max
if prop_num % td_prop_max > 0:
old_td_num += 1
new_td_num = new_prop_num // td_prop_max
if new_prop_num % td_prop_max > 0:
new_td_num += 1
td_num = new_td_num - old_td_num
else:
"""新增购买的道具"""
# 计算本次购买道具需要占用的格子数量
if int(data['num']) > td_prop_max:
"""需要多个格子"""
td_num = int(data['num']) // td_prop_max
if int(data['num']) % td_prop_max > 0:
td_num += 1
else:
"""需要一个格子"""
td_num = 1
if use_package_number + td_num > package_number:
"""超出存储上限"""
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_PACKAGE, 'errmsg': errmsg.no_package}, namespace='/mofang', room=room)
return
# 从mysql中获取商品价格
prop = Goods.query.get(data['pid'])
if user.money > 0: # 当前商品需要通过RMB购买
if float(user.money) < float(prop.price) * int(data['num']):
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_MONEY, 'errmsg': errmsg.money_no_enough}, namespace='/mofang', room=room)
return
else:
"""当前通过果子进行购买"""
if int(user.credit) < int(prop.credit) * int(data['num']):
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_CREDIT, 'errmsg': errmsg.credit_no_enough}, namespace='/mofang', room=room)
return
# 从mongo中获取用户列表信息,提取购买的商品数量进行累加和余额
query = {'sid': request.sid}
if user_info.get('prop_list') is None:
"""此前没有购买任何道具"""
message = {'$set': {'prop_list': {'prop_%s' % prop.id: int(data['num'])}}}
mongo.db.user_info_list.update_one(query, message)
else:
"""此前有购买了道具"""
prop_list = user_info.get('prop_list') # 道具列表
if('prop_%s' % prop.id) in prop_list:
"""如果再次同一款道具"""
prop_list[('prop_%s' % prop.id)] = prop_list[('prop_%s' % prop.id)] + int(data['num'])
else:
"""此前没有购买过这种道具"""
prop_list[('prop_%s' % prop.id)] = int(data['num'])
mongo.db.user_info_list.update_one(query, {'$set': {'prop_list': prop_list}})
# 扣除余额或果子
if prop.price > 0:
user.money = float(user.money) - float(prop.price) * int(data['num'])
else:
user.credit = int(user.credit) - int(prop.credit) * int(data['num'])
db.session.commit()
# 返回购买成功的信息
socketio.emit('user_buy_prop_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)
# 返回最新的用户道具列表
user_prop()
@socketio.on('user_prop', namespace='/mofang')
def user_prop():
"""用户道具"""
userinfo = mongo.db.user_info_list.find_one({'sid': request.sid})
prop_list = userinfo.get('prop_list', {})
prop_id_list = []
for prop_str, num in prop_list.items():
pid = int(prop_str[5:])
prop_id_list.append(pid)
data = []
prop_list_data = Goods.query.filter(Goods.id.in_(prop_id_list)).all()
setting = Setting.query.filter(Setting.name == 'td_prop_max').first()
if setting is None:
td_prop_max = 10
else:
td_prop_max = int(setting.value)
for prop_data in prop_list_data:
num = int(prop_list[('prop_%s' % prop_data.id)])
if td_prop_max > num:
data.append({
'num': num,
'image': prop_data.image,
'pid': prop_data.id,
'pty': prop_data.prop_type,
})
else:
padding_time = num // td_prop_max
padding_last = num % td_prop_max
arr = [{
'num': td_prop_max,
'image': prop_data.image,
'pid': prop_data.id,
'pty': prop_data.prop_type,
}] * padding_time
if padding_last != 0:
arr.append({
'num': padding_last,
'image': prop_data.image,
'pid': prop_data.id,
'pty': prop_data.prop_type,
})
data = data + arr
# 保存当前用户已经使用的格子数量
mongo.db.user_info_list.update_one({'sid':request.sid}, {'$set': {'use_package_number': len(data)}})
room = request.sid
fertilizer_num, pet_food_num = get_package_prop_list(userinfo)
socketio.emit('user_prop_response', {
'errno': status.CODE_OK,
'errmsg': errmsg.ok,
'data': data,
'fertilizer_num': fertilizer_num,
'pet_food_num': pet_food_num,
}, namespace='/mofang', room=room)
@socketio.on('unlock_package', namespace='/mofang')
def unlock_package():
"""解锁背包"""
room = request.sid
# 从mongo获取当前用户解锁的格子数量
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('unlock_package_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
package_number = int(user_info.get('package_number'))
num = 7 - (32 - package_number) // 4 # 没有解锁的格子
# 从数据库中获取解锁背包的价格
setting = Setting.query.filter(Setting.name == 'package_unlock_price_%s' % num).first()
if setting is None:
unlock_price = 0
else:
unlock_price = int(setting.value)
# 判断是否有足够的积分或者价格
room = request.sid
if user.money < unlock_price:
socketio.emit('unlock_package_response', {'errno': status.CODE_NO_MONEY, 'errmsg': errmsg.money_no_enough}, namespace='/mofang', room=room)
return
# 解锁成功
user.money = float(user.money) - float(unlock_price)
db.session.commit()
# mongo中调整数量
mongo.db.user_info_list.update_one({'sid': request.sid}, {'$set': {'package_number': package_number + 1}})
# 返回解锁的结果
socketio.emit('unlock_package_response', {
'errno': status.CODE_OK,
'errmsg': errmsg.ok}, namespace='/mofang', room=room)
import math
from application import redis
@socketio.on('pet_show', namespace='/mofang')
def pet_show():
"""显示宠物"""
room = request.sid
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('pet_show_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 获取宠物列表
pet_list = user_info.get('pet_list', [])
"""
pet_list: [
{
"pid":11,
"image":"pet.png",
"hp":100%,
"created_time":xxxx-xx-xx xx:xx:xx,
"skill":"70%",
"has_time":30天
},
]
"""
# 从redis中提取当前宠物的饱食度和有效期
# 初始化宠物的生命周期
pet_hp_max = 10000
for key, pet in enumerate(pet_list):
setting = Setting.query.filter(Setting.name == 'pet_hp_max_%s' % pet['pid']).first()
if setting is None:
pet_hp_max = 7200
else:
pet_hp_max = int(setting.value)
pet['hp'] = math.ceil(redis.ttl('pet_%s_%s_hp' % (user.id, key + 1)) / pet_hp_max * 100)
pet['has_time'] = redis.ttl('pet_%s_%s_expire' % (user.id, key + 1))
pet['hp_time'] = redis.ttl('pet_%s_%s_hp' % (user.id, key + 1))
pet['pet_hp_max'] = pet_hp_max
pet_number = user_info.get('pet_number', 1)
socketio.emit(
'pet_show_response',
{
'errno': status.CODE_OK,
'errmsg': errmsg.ok,
'pet_list': pet_list,
'pet_number': pet_number,
},
namespace='/mofang',
room=room
)
from datetime import datetime
@socketio.on('use_prop', namespace='/mofang')
def use_prop(data):
"""使用道具"""
pid = data.get('pid')
pet_key = data.get('pet_key', 0)
room = request.sid
# 获取mongo中的用户信息
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
# 获取mysql中的用户信息
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 获取道具
prop_data = Goods.query.get(pid)
if prop_data is None:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_SUCH_PROP, 'errmsg': errmsg.not_such_prop}, namespace='/mofang', room=room)
return
if int(prop_data.prop_type) == 0:
"""使用植物道具"""
# 1.判断当前的植物数量是否有空余
tree_list = user_info.get('user_tree_list', [])
# 当前用户最多可种植的数量
setting = Setting.query.filter(Setting.name == 'user_active_tree').first()
if setting is None:
user_tree_number = 3
else:
user_tree_number = int(setting.value)
user_tree_number = user_info.get('user_tree_number', user_tree_number)
if len(tree_list) >= user_tree_number:
socketio.emit('prop_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.prop_not_empty}, namespace='/mofang', room=room)
return
# 使用道具
mongo.db.user_info_list.update_one({'sid': room}, {'$push': {'user_tree_list':
{ # 植物状态
"time": int(datetime.now().timestamp()), # 种植时间
"status": 2, # 植物状态,2表示幼苗状态
"waters": 0, # 浇水次数
'shears': 0, # 使用剪刀次数
}
}})
# 从种下去到浇水的时间
pipe = redis.pipeline()
pipe.multi()
setting = Setting.query.filter(Setting.name == 'tree_water_time').first()
if setting is None:
tree_water_time = 3600
else:
tree_water_time = int(setting.value)
# 必须等时间到了才可以浇水
pipe.setex('user_tree_water_%s_%s' % (user.id, len(tree_list)), int(tree_water_time), '_')
# 必须等时间到了才可以到成长期
setting = Setting.query.filter(Setting.name == 'tree_growup_time').first()
if setting is None:
tree_growup_time = 3600
else:
tree_growup_time = int(setting.value)
pipe.setex('user_tree_growup_%s_%s' % (user.id, len(tree_list)), tree_growup_time, '_')
pipe.execute()
user_login({'uid': user.id})
if int(prop_data.prop_type) == 1:
"""使用宠物道具"""
# 1. 判断当前的宠物数量
# 获取宠物列表
pet_list = user_info.get('pet_list', [])
if len(pet_list) > 1:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.prop_not_empty}, namespace='/mofang', room=room)
return
# 2. 是否有空余的宠物栏位
pet_number = user_info.get('pet_number', 1)
if pet_number <= len(pet_list):
socketio.emit('pet_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.prop_not_empty}, namespace='/mofang', room=room)
return
# 3. 初始化当前宠物信息
# 获取有效期和防御值
exp_data = Setting.query.filter(Setting.name == 'pet_expire_%s' % pid).first()
ski_data = Setting.query.filter(Setting.name == 'pet_skill_%s' % pid).first()
if exp_data is None:
# 默认7天有效期
expire = 7
else:
expire = exp_data.value
if ski_data is None:
skill = 10
else:
skill = ski_data.value
# 在redis中设置当前宠物的饱食度
pipe = redis.pipeline()
pipe.multi()
setting = Setting.query.filter(Setting.name == ('pet_hp_max_%s' % pid)).first()
if setting is None:
pet_hp_max = 7200
else:
pet_hp_max = int(setting.value)
pipe.setex('pet_%s_%s_hp' % (user.id, len(pet_list)+1), pet_hp_max, '_')
pipe.setex('pet_%s_%s_expire' % (user.id, len(pet_list)+1), int(expire)*24*60*60, '_')
pipe.execute()
# 保存到mongo
mongo.db.user_info_list.update_one({'sid': request.sid}, {'$push':
{'pet_list': {
'pid': pid,
'image': prop_data.image,
'created_time': int(datetime.now().timestamp()),
'skill': skill,
}}})
"""
db.user_info_list.updateOne({"_id":"52"},{"$push":{"pet_list":{
"pid": 2,
"image": "pet1.png",
"created_time": 1609727155,
"skill": 30,
}}})
"""
pet_show()
if int(prop_data.prop_type) == 3:
"""宠物喂食"""
pet_list = user_info.get('pet_list')
if len(pet_list) < 1:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_PET, 'errmsg': errmsg.not_pet}, namespace='/mofang', room=room)
return
current_hp_time = redis.ttl('pet_%s_%s_hp' % (user.id, pet_key + 1))
setting = Setting.query.filter(Setting.name == ('pet_hp_max_%s' % (pet_list[pet_key]['pid']))).first()
if setting is None:
pet_hp_max = 7200
else:
pet_hp_max = int(setting.value)
current_pet_hp = math.ceil(current_hp_time / pet_hp_max * 100)
if current_pet_hp > 90:
"""饱食度高于90%无法喂养"""
socketio.emit('pet_use_response', {'errno': status.CODE_NO_FEED, 'errmsg': errmsg.no_feed}, namespace='/mofang', room=room)
return
if current_pet_hp <= 0:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_PET, 'errmsg': errmsg.not_pet}, namespace='/mofang', room=room)
return
setting = Setting.query.filter(Setting.name == ('pet_hp_max_%s' % (pet_list[pet_key]['pid']))).first()
if setting is None:
pet_feed_number = 0.1
else:
pet_feed_number = float(setting.value)
prop_time = pet_hp_max * pet_feed_number
time = int(current_hp_time + prop_time)
redis.expire('pet_%s_%s_hp' % (user.id, pet_key + 1), time)
print({'pet_key': pet_key, 'hp_time': time})
socketio.emit('pet_feed_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok, 'pet_key': pet_key, 'hp_time': time}, namespace='/mofang', room=room)
# 扣除背包中的道具数量
prop_list = user_info.get('prop_list', {})
for key, value in prop_list.items():
if key == ('prop_%s' % pid):
if int(value) > 1:
prop_list[key] = int(value) - 1
else:
prop_list.pop(key)
break
mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'prop_list': prop_list}})
user_prop()
socketio.emit('prop_use_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)
@socketio.on('active_tree', namespace='/mofang')
def active_tree():
"""激活树桩"""
room = request.sid
# 获取mongo中的用户信息
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
# 获取mysql中的用户信息
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('active_tree_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 判断树桩是否达到上限
tree_number_data = Setting.query.filter(Setting.name == 'user_active_tree').first()
total_tree_data = Setting.query.filter(Setting.name == 'user_total_tree').first()
if tree_number_data is None:
tree_number = 1
else:
tree_number = tree_number_data.value
if total_tree_data is None:
total_tree = 9
else:
total_tree = int(total_tree_data.value)
user_tree_number = int(user_info.get('user_tree_number', tree_number))
if user_tree_number >= total_tree:
socketio.emit('active_tree_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.prop_not_empty}, namespace='/mofang', room=room)
return
# 扣除激活的果子数量
ret = Setting.query.filter(Setting.name == 'active_tree_price').first()
if ret is None:
active_tree_price = 100 * user_tree_number
else:
active_tree_price = int(ret.value) * user_tree_number
if active_tree_price > int(user.credit):
socketio.emit('active_tree_response', {'errno': status.CODE_NO_CREDIT, 'errmsg': errmsg.credit_no_enough}, namespace='/mofang', room=room)
return
user.credit = int(user.credit) - active_tree_price
db.session.commit()
mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'user_tree_number': user_tree_number+1}})
socketio.emit('active_tree_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)
return
message.py
代码:
class ErrorMessage():
ok = "ok"
mobile_format_error = "手机号码格式有误!"
mobile_is_use = "对不起,当前手机已经被注册!"
username_is_use = "对不起,当前用户名已经被使用!"
password_not_match = "密码和验证密码不匹配!"
sms_send_error = "短信发送失败!"
sms_interval_time = "短信发送冷却中!"
sms_code_expired = "短信验证码已过期!"
sms_code_error = "短信验证码不正确!"
sms_is_send = "短信发送中,请留意您的手机短信。"
no_authorization = "用户认证信息校验失败!"
authorization_has_expired = "用户认证信息已过期,请重新登录!"
authorization_is_invalid = "无效的认证信息!"
account_no_data = "对不起,用户账户必须填写!"
user_not_exists = "用户不存在!"
password_error = "密码错误!"
captcaht_no_match = "验证码验证失败!"
avatar_save_success = '用户头像保存成功!'
transaction_password_not_match = '交易密码和确认密码不一致!'
transaction_password_error = '原交易密码输入有误!'
receive_user_not_exists = "搜索的用户不存在!"
update_user_relation_fail = "好友申请处理失败!"
update_success = "好友申请处理成功!"
recharge_not_exists = "充值记录不存在!"
money_no_enough = "余额不足!"
no_package = "背包存储达到上限!"
credit_no_enough = "果子不足!"
prop_not_empty = "没有空余位置"
not_such_prop = "没有该道具"
not_pet = "没有宠物"
no_feed = "饱食度超过90%,不能喂养"
status.py
代码:
class APIStatus():
CODE_OK = 1000 # 接口操作成功
CODE_VALIDATE_ERROR = 1001 # 验证有误!
CODE_SMS_ERROR = 1002 # 短信功能执行失败
CODE_INTERVAL_TIME = 1003 # 短信发送冷却中
CODE_NO_AUTHORIZATION = 1004 # 请求中没有附带认证信息
CODE_SIGNATURE_EXPIRED = 1005 # 请求中的认证信息已过期
CODE_INVALID_AUTHORIZATION = 1006 # 请求中的认证信息无效
CODE_NO_ACCOUNT = 1007 # 请求中没有账户信息
CODE_NO_USER = 1008 # 用户不存在
CODE_PASSWORD_ERROR = 1009 # 密码错误
CODE_CAPTCHA_ERROR = 1010 # 验证码验证失败
CODE_TRANSACTION_PASSWORD_ERROR = 1011 # 交易密码和确认密码不一致
CODE_UPDATE_USER_RELATION_ERROR = 1012 # 更新用户好友申请状态失败
CODE_RECHARGE_ERROR = 1013 # 充值发生错误
CODE_NO_MONEY = 1014 # 余额不足
CODE_NO_PACKAGE = 1015 # 背包存储达到上限
CODE_NO_CREDIT = 1016 # 果子不足
CODE_NO_EMPTY = 1017 # 没有空余的宠物栏位
CODE_NO_SUCH_PROP = 1018 # 没有该道具
CODE_NO_PET = 1019 # 没有宠物
CODE_NO_FEED = 1020 # 饱食度超过90%,不能喂养
客户端在用户打开背包点击宠物粮时, 发送通知, package.html
, 代码:
<!DOCTYPE html>
<html>
<head>
<title>我的背包</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
</head>
<body>
<div class="app frame avatar add_friend package" id="app">
<div class="box">
<p class="title">我的背包</p>
<img class="close" @click="close_frame" src="../static/images/close_btn1.png" alt="">
<div class="prop_list">
<div class="item" v-for='prop in user_package' @click='use_prop(prop.pid)'>
<img :src="settings.static_url+prop.image" alt="">
<span>{{prop.num}}</span>
</div>
<div class="item" v-for='number in unlock_td_number'></div>
<div class="item lock" @click='unlock_package()' v-for='number in lock_td_number'></div>
</div>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
td: 36, // 背包格子总数量
user_id: "", // 当前登陆用户Id
orchard_settings: {}, // 种植园相关公共参数
user_settings: {}, // 用户相关私有参数
user_package: [], // 用户背包信息
prev:{name:"",url:"",params:{}},
current:{name:"package",url:"package.html",params:{}},
}
},
computed:{ // 计算属性
lock_td_number(){
// 未解锁的格子
return parseInt(this.orchard_settings.package_number_max-this.user_settings.package_number);
},
unlock_td_number(){
// 解锁的格子
return parseInt(this.user_settings.package_number - this.user_package.length);
}
},
created(){
this.user_id = this.game.get("id") || this.game.fget("id");
this.orchard_settings = JSON.parse(this.game.fget('orchard_settings'));
this.user_settings = JSON.parse(this.game.fget('user_settings'));
this.user_package = JSON.parse(this.game.fget('user_package'));
},
methods:{
use_prop(pid){
// 发起使用道具的通知
api.confirm({
title: '提示',
msg: '确认使用当前道具吗?',
buttons: ['确定', '取消']
}, (ret, err)=>{
if( ret.buttonIndex == 1 ){
api.sendEvent({
name: 'use_prop',
extra: {
pid: pid,
}
});
}
});
api.addEventListener({
name: 'prop_use_success'
}, (ret, err)=>{
if( ret ){
// 扣除指定道具
var pid = parseInt(ret.value.pid);
for(var i in this.user_package){
if(parseInt(this.user_package[i].pid) == pid){
this.user_package[i].num -= 1;
if(this.user_package[i].num == 0){
this.user_package.splice(i, 1);
}
}
}
this.game.fsave({'user_package': this.user_package});
}else {
alert(JSON.stringify(err));
}
});
},
unlock_package(){
// 解锁格子上限
api.confirm({
title: '提示',
msg: '解锁背包上限',
buttons: ['确定', '取消']
}, (ret, err)=>{
if(ret.buttonIndex == 1){
api.sendEvent({
name: 'unlock_package_number',
extra: {}
});
api.addEventListener({
name: 'unlock_package_success'
}, (ret, err)=>{
this.user_settings.package_number = parseInt(this.user_settings.package_number) + 1;
this.game.fsave({'user_settings': this.user_settings});
});
}
});
},
close_frame(){
this.game.outFrame("package");
},
}
});
}
</script>
</body>
</html>
在orchard.html
接收道具使用成功的通知,代码:
<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard" id="app">
<img class="music" :class="music_play?'music2':''" @click="music_play=!music_play" src="../static/images/player.png">
<div class="orchard-bg">
<img src="../static/images/bg2.png">
<img class="board_bg2" src="../static/images/board_bg2.png">
</div>
<img class="back" @click="go_index" src="../static/images/user_back.png" alt="">
<div class="header">
<div class="info" @click='go_home'>
<div class="avatar">
<img class="avatar_bf" src="../static/images/avatar_bf.png" alt="">
<img class="user_avatar" src="../static/images/avatar.png" alt="">
<img class="avatar_border" src="../static/images/avatar_border.png" alt="">
</div>
<p class="user_name">好听的昵称</p>
</div>
<div class="wallet">
<div class="balance" @click='user_recharge'>
<p class="title"><img src="../static/images/money.png" alt="">钱包</p>
<p class="num">{{money}}</p>
</div>
<div class="balance">
<p class="title"><img src="../static/images/integral.png" alt="">果子</p>
<p class="num">99,999.00</p>
</div>
</div>
<div class="menu-list">
<div class="menu">
<img src="../static/images/menu1.png" alt="">
排行榜
</div>
<div class="menu">
<img src="../static/images/menu2.png" alt="">
签到有礼
</div>
<div class="menu" @click='go_orchard_shop'>
<img src="../static/images/menu3.png" alt="">
道具商城
</div>
<div class="menu">
<img src="../static/images/menu4.png" alt="">
邮件中心
</div>
</div>
</div>
<div class="footer">
<ul class="menu-list">
<li class="menu">新手</li>
<li class="menu" @click='go_my_package'>背包</li>
<li class="menu-center" @click='go_orchard_shop'>商店</li>
<li class="menu">消息</li>
<li class="menu" @click='go_friends'>好友</li>
</ul>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
music_play:true,
namespace: '/mofang',
token:"",
money:"",
settings_info:{
orchard: {}, // 种植园公共参数
user: {}, // 用户私有相关参数
},
socket: null,
recharge_list: ['10','20','50','100','200','500','1000'],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
beforeCreate(){
this.game.goFrame('orchard', 'my_orchard.html', this.current, {
x: 0,
y: 180,
w: 'auto',
h: 410,
}, null);
},
created(){
this.checkout();
this.money = this.game.fget("money");
},
methods:{
user_recharge(){
// 发起充值请求
api.actionSheet({
title: '余额充值',
cancelTitle: '取消',
buttons: this.recharge_list
}, (ret, err)=>{
if( ret ){
if(ret.buttonIndex <= this.recharge_list.length){
// 充值金额
money = this.recharge_list[ret.buttonIndex-1];
// 调用支付宝充值
this.create_recharge(money);
}
}else{
}
});
},
create_recharge(money){
// 获取历史信息记录
var token = this.game.get('access_token') || this.game.fget('access_token');
this.game.checkout(this, token, (new_access_token)=>{
this.axios.post('', {
'jsonrpc': '2.0',
'id': this.uuid(),
'method': 'Recharge.create',
'params': {
'money': money,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
// this.game.print(response.data);
if(parseInt(response.data.result.errno)==1000){
// 前往支付宝
var aliPayPlus = api.require("aliPayPlus");
aliPayPlus.payOrder({
orderInfo: response.data.result.order_string,
sandbox: response.data.result.sandbox, // 将来APP上线需要修改成false
}, (ret, err)=>{
pay_result = {
9000:'支付成功',
8000:"正在处理中",
4000:"订单支付失败",
5000:"重复请求",
6001:"取消支付",
6002:"网络连接出错",
6004:"支付结果未知",
}
api.alert({
title: '支付结果',
msg: pay_result[ret.code],
buttons: ['确定']
});
// 通知服务端, 修改充值结果
this.return_recharge(response.data.result.order_number, token);
});
}else {
this.game.print(response.data);
}
}).catch(error=>{
// 网络等异常
this.game.print(error);
});
})
},
return_recharge(out_trade_number, token){
this.axios.post("", {
'jsonrpc':"2.0",
'id':this.uuid(),
'method':'Recharge.return',
'params': {
'out_trade_number':out_trade_number,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
if(parseInt(response.data.result.errno)==1000){
this.money = response.data.result.money.toFixed(2);
}
})
},
checkout(){
var token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this,token,(new_access_token)=>{
this.connect();
this.login();
this.user_package();
this.buy_prop();
this.unlock_package_number();
this.show_pet();
this.use_prop();
this.active_tree();
});
},
connect(){
// socket连接
this.socket = io.connect(this.settings.socket_server + this.namespace, {transports: ['websocket']});
this.socket.on('connect', ()=>{
this.game.print("开始连接服务端");
var id = this.game.fget('id');
this.socket.emit('login', {'uid': id});
this.socket.emit('user_prop');
});
},
login(){
this.socket.on('login_response', (message)=>{
this.settings_info.orchard = message.orchard_settings;
this.settings_info.user = message.user_settings;
this.game.fsave({
'orchard_settings': message.orchard_settings,
'user_settings': message.user_settings,
});
this.game.save({
'tree_total': message.tree_total,
'user_tree_number': message.user_tree_number,
'user_tree_list': message.user_tree_list,
'tree_status': message.tree_status,
'pet_food_num': message.pet_food_num,
'fertilizer_num': message.fertilizer_num,
'waters': message.waters,
'shears': message.shears,
});
setTimeout(()=>{
// 通知种植园页面获取到了当前用户的种植信息
api.sendEvent({
name: 'user_tree_data',
extra: {}
});
}, 500);
});
},
user_package(){
// 用户背包道具列表
this.socket.on('user_prop_response', (message)=>{
this.game.fsave({
'user_package': message.data,
});
// 界面中的道具信息
this.game.save({
'pet_food_num': message.pet_food_num,
'fertilizer_num': message.fertilizer_num,
});
api.sendEvent({
name: 'update_prop_data',
extra: {
}
});
})
},
go_index(){
this.game.goWin("root");
},
go_friends(){
this.game.goFrame('friends', 'friends.html', this.current);
this.game.goFrame('friend_list', 'friend_list.html', this.current, {
x: 0,
y: 190,
w: 'auto',
h: 'auto',
}, null, true);
},
go_home(){
this.game.goWin('user', 'user.html', this.current);
},
go_orchard_shop(){
// 种植园商店
this.game.goFrame('orchard_shop', 'shop.html', this.current, null, {
type: 'push',
subType: 'from_top',
duration: 300
});
},
go_my_package(){
// 我的背包
this.game.goFrame('package', 'package.html', this.current, null, {
type: 'push',
subType: 'from_top',
duration: 300
});
},
buy_prop(){
api.addEventListener({
name: 'buy_prop'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.socket.emit('user_buy_prop', ret.value);
}
});
this.socket.on('user_buy_prop_response', (message)=>{
alert(message.errmsg);
})
},
use_prop(){
// 使用道具
var pid = 0;
api.addEventListener({
name: 'use_prop'
}, (ret, err)=>{
if( ret ){
// 用户使用道具
pid = ret.value.pid;
var pet_key = this.game.get('pet_key');
if(pet_key<1){
pet_key = 0;
}
this.socket.emit('use_prop', {pid: ret.value.pid, pet_key: pet_key});
}
});
this.socket.on('prop_use_response', (message)=>{
if(parseInt(message.errno) === 1000){
api.sendEvent({
name: 'prop_use_success',
extra: {
pid: pid
}
});
}else{
api.alert({
title: '提示',
msg: message.errmsg,
});
}
});
this.socket.on('pet_feed_response', (message)=>{
if(parseInt(message.errno) === 1000){
api.sendEvent({
name: 'pet_feed_success',
extra: {
pet_key: message.pet_key,
hp_time: message.hp_time
}
});
}else{
api.alert({
title: '提示',
msg: message.errmsg,
});
}
});
},
unlock_package_number(){
api.addEventListener({
name: 'unlock_package_number'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.socket.emit('unlock_package');
}
});
this.socket.on('unlock_package_response', (message)=>{
if(parseInt(message.errno) === 1000){
api.sendEvent({
name: 'unlock_package_success',
extra: {
}
});
}else {
api.alert({
title: '提示',
msg: message.errmsg,
});
}
})
},
show_pet(){
// 显示宠物
this.socket.emit('pet_show');
this.socket.on('pet_show_response', (message)=>{
if(parseInt(message.errno) === 1000){
// 把宠物信息保存到本地
this.game.save({'pet_list': message.pet_list})
this.game.save({'pet_number': message.pet_number})
setTimeout(()=>{
api.sendEvent({
name: 'pet_show_success',
extra: {}
});
}, 500);
}else {
api.alert({
title: '提示',
msg: message.errmsg,
});
}
})
},
active_tree(){
// 激活树桩
api.addEventListener({
name: 'active_tree'
}, (ret, err)=>{
if( ret ){
this.socket.emit('active_tree');
}
});
this.socket.on('active_tree_response', (message)=>{
if(parseInt(message.errno) === 1000){
// 更新数据到本地
api.sendEvent({
name: 'active_tree_success',
extra: {}
});
}else {
api.alert({
title: '提示',
msg: message.errmsg,
});
}
})
}
}
});
}
</script>
</body>
</html>
my_orchard.html
,代码:
<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard orchard-frame" id="app">
<div class="background">
<img class="grassland2" src="../static/images/grassland2.png" alt="">
<img class="mushroom1" src="../static/images/mushroom1.png" alt="">
<img class="stake1" src="../static/images/stake1.png" alt="">
<img class="stake2" src="../static/images/stake2.png" alt="">
</div>
<div class="pet-box">
<div class="pet">
<span @click='feed(0)' class="popped" v-if='pet_list[0] && pet_list[0].hp<90 && pet_list[0].hp>0 && pet_food_num > 0'>
<img class='pet-prop' src="../static/images/prop4.png" alt="">
</span>
<img v-if='pet_list.length > 0' class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
</div>
<div class="pet" v-if='pet_number > 1'>
<span @click='feed(1)' class="popped" v-if='pet_list[1] && pet_list[1].hp<90 && pet_list[1].hp>0 && pet_food_num > 0'>
<img class='pet-prop' src="../static/images/prop4.png" alt="">
</span>
<img v-if='pet_list.length > 1' class='pet-item' :src="settings.static_url+pet_list[1].image" alt="">
</div>
<div class="pet turned_off" v-if='pet_number == 1'>
<img class="turned_image" src="../static/images/turned_off.png" alt="">
<p>请购买宠物</p>
</div>
</div>
<div class="tree-list">
<div class="tree-box">
<div class="tree" v-for='tree in user_tree_data.user_tree_list'>
<img :src="tree_img(tree.status)" alt="">
</div>
<!-- 已激活但是未种植的树桩列表 -->
<div class="tree" v-for='i in active_tree'>
<img src="../static/images/tree1.png" alt="">
</div>
<!-- 未激活树桩列表 -->
<div @click='unlock_tree' class="tree" v-for='i in lock_tree'>
<img src="../static/images/tree0.png" alt="">
</div>
</div>
</div>
<div class="prop-list">
<div class="prop">
<img src="../static/images/prop1.png" alt="">
<span>{{fertilizer_num}}</span>
<p>化肥</p>
</div>
<div class="prop">
<img src="../static/images/prop2.png" alt="">
<span>{{shears}}</span>
<p>修剪</p>
</div>
<div class="prop">
<img src="../static/images/prop3.png" alt="">
<span>{{waters}}</span>
<p>浇水</p>
</div>
<div class="prop">
<img src="../static/images/prop4.png" alt="">
<span>{{pet_food_num}}</span>
<p>宠物粮</p>
</div>
</div>
<div class="pet-hp-list">
<div class="pet-hp" v-for='pet in pet_list'>
<p>宠物1 饱食度</p>
<div class="hp">
<div :style="{width: pet.hp+'%', backgroundColor: bg(pet.hp)}" class="process">{{pet.hp}}%</div>
</div>
</div>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
namespace: '/mofang',
token:"",
socket: null,
pet_food_num: 0, // 宠物粮数量
fertilizer_num: 0, // 化肥数量
waters: 0, // 浇水次数
shears: 0, // 剪刀次数
pet_list: [],
user_tree_data:{
'total_tree': 9, // 总树桩数量
'user_tree_number': 0, // 当前用户激活树桩数量
'user_tree_list': [ // 当前种植的树桩列表状态
],
},
tree_status:{
},
// user_tree_data:{
// 'total_tree': 9, // 总树桩数量
// 'user_tree_number': 5, // 当前用户激活树桩数量
// 'user_tree_list': [ // 当前种植的树桩列表状态
// { // 树桩状态
// 'time': 1609808084, // 种植时间
// 'status': 4, // 植物状态
// 'has_time': 300, // 状态时间
// },
// ],
// },
// pet_number: [],
// tree_status:{
// 'tree_status_0': 'tree0.png', // 树桩
// 'tree_status_1': 'tree1.png', // 空桩
// 'tree_status_2': 'tree2.png', // 幼苗
// 'tree_status_3': 'tree3.png', // 成长
// 'tree_status_4': 'tree4.png', // 成熟
// },
pet_number: [],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
computed:{
// 已激活但是未使用的树桩
active_tree(){
return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length);
},
// 未激活的剩余树桩
lock_tree(){
return parseInt(this.user_tree_data.total_tree - this.user_tree_data.user_tree_number);
},
},
created(){
this.show_pet_list();
this.show_tree_list();
this.get_prop_list();
},
methods:{
feed(pet_key){
// 我的背包
this.game.save({'pet_key': pet_key}); // 记录本次喂养的宠物下标
this.game.goFrame('package', 'package.html', this.current, null, {
type: 'push',
subType: 'from_top',
duration: 300
});
api.addEventListener({
name: 'pet_feed_success'
}, (ret, err)=>{
if( ret ){
this.pet_list[ret.value.pet_key].hp = Math.ceil(ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100)
this.game.save({'pet_list': this.pet_list})
}
});
},
bg(hp){
if(hp>90){
return '#f00';
}else if(hp>60){
return '#a00';
}else if(hp>30){
return '#600';
}else {
return '#300';
}
},
get_prop_list(){
// 更新道具列表信息
api.addEventListener({
name: 'update_prop_data'
}, (ret, err)=>{
if( ret ){
this.pet_food_num = this.game.get('pet_food_num');
this.fertilizer_num = this.game.get('fertilizer_num');
}
});
},
tree_img(status){
return '../static/images/'+this.tree_status[status];
},
show_pet_list(){
api.addEventListener({
name: 'pet_show_success'
}, (ret, err)=>{
if( ret ){
// 显示宠物相关
this.pet_list = this.game.get('pet_list');
this.pet_number = parseInt(this.game.get('pet_number'));
for(let i in this.pet_list){
this.pet_list[i].timer = setInterval(()=>{
this.pet_list = this.game.get('pet_list');
if(this.pet_list[i].hp<=0){
// 宠物挂了
clearInterval(this.pet_list[i].timer);
}
this.pet_list[i].hp_time -= 0.5;
this.pet_list[i].hp = Math.ceil(this.pet_list[i].hp_time / this.pet_list[i].pet_hp_max * 100)
}, 500);
}
}
});
},
show_tree_list(){
api.addEventListener({
name: 'user_tree_data'
}, (ret, err)=>{
if( ret ){
// 用户种植植物信息
this.user_tree_data.tree_total = parseInt(this.game.get('tree_total'));
this.user_tree_data.user_tree_number = parseInt(this.game.get('user_tree_number'));
this.user_tree_data.user_tree_list = this.game.get('user_tree_list');
this.tree_status = this.game.get('tree_status');
this.pet_food_num = this.game.get('pet_food_num');
this.fertilizer_num = this.game.get('fertilizer_num');
this.waters = this.game.get('waters');
this.shears = this.game.get('shears');
}
});
},
unlock_tree(){
// 激活树桩通知
api.confirm({
title: '提示',
msg: '是否激活树桩?',
buttons: ['确定', '取消']
}, (ret, err)=>{
if( ret.buttonIndex == 1 ){
api.sendEvent({
name: 'active_tree',
extra: {
}
});
}
});
// 激活成功!
api.addEventListener({
name: 'active_tree_success'
}, (ret, err)=>{
if( ret ){
// 新增树桩的数量
this.user_tree_data.user_tree_number+=1;
this.game.save({'user_tree_number': this.user_tree_data.user_tree_number});
}
});
}
}
});
}
</script>
</body>
</html>
到宠物饱食度低于0, 则清除宠物信息
服务端中, 当用户进入种植园读取宠物信息时,如果宠物死亡则直接清除宠物信息.socket.py
, 代码:
from application import socketio
from flask import request
from application.apps.users.models import User
from flask_socketio import join_room, leave_room
from application import mongo
from .models import Goods, Setting, db
from status import APIStatus as status
from message import ErrorMessage as errmsg
# 建立socket通信
# @socketio.on('connect', namespace='/mofang')
# def user_connect():
# """用户连接"""
# print('用户%s连接过来了!' % request.sid)
# # 主动响应数据给客户端
# socketio.emit('server_response', 'hello', namespace='/mofang')
# 断开socket通信
@socketio.on('disconnect', namespace='/mofang')
def user_disconnect():
print('用户%s退出了种植园' % request.sid)
@socketio.on('login', namespace='/mofang')
def user_login(data):
# 分配房间
room = data['uid']
join_room(room)
# 保存当前用户和sid的绑定关系
# 判断当前用户是否在mongo中有记录
query = {
'_id': data['uid']
}
ret = mongo.db.user_info_list.find_one(query)
if ret:
mongo.db.user_info_list.update_one(query, {'$set': {'sid': request.sid}})
else:
mongo.db.user_info_list.insert_one({
'_id': data['uid'],
'sid': request.sid,
})
# 返回种植园的相关配置参数
orchard_settings = {}
setting_list = Setting.query.filter(Setting.is_deleted==False, Setting.status==True).all()
"""
现在的格式:
[<Setting package_number_base>, <Setting package_number_max>, <Setting package_unlock_price_1>...]
需要返回的格式:
{
package_number_base:4,
package_number_max: 32,
...
}
"""
for item in setting_list:
orchard_settings[item.name] = item.value
# 返回当前用户相关的配置参数
user_settings = {}
# 从mongo中查找用户信息,判断用户是否激活了背包格子
user_dict = mongo.db.user_info_list.find_one({'sid': request.sid})
# 背包格子
if user_dict.get('package_number') is None:
user_settings['package_number'] = orchard_settings.get('package_number_base', 4)
mongo.db.user_info_list.update_one({'sid': request.sid}, {'$set': {'package_number': user_settings['package_number']}})
else:
user_settings['package_number'] = user_dict.get('package_number')
"""种植园植物信息"""
# 总树桩数量
setting = Setting.query.filter(Setting.name == 'user_total_tree').first()
if setting is None:
tree_total = 9
else:
tree_total = int(setting.value)
# 用户已经激活的树桩
setting = Setting.query.filter(Setting.name == 'user_active_tree').first()
if setting is None:
user_tree_number = 3
else:
user_tree_number = int(setting.value)
user_tree_number = user_dict.get('user_tree_number', user_tree_number)
# 种植的植物列表
user_tree_list = user_dict.get('user_tree_list', [])
key = 0
for tree_item in user_tree_list:
tree_item['status'] = 'tree_status_%s' % int(tree_item['status']) # 植物状态
tree_item['water_time'] = redis.ttl('user_tree_water_%s_%s' % (data['uid'], key))
tree_item['growup_time'] = redis.ttl('user_tree_growup_%s_%s' % (data['uid'], key))
key+=1
# 植物状态信息
status_list = [
'tree_status_0',
'tree_status_1',
'tree_status_2',
'tree_status_3',
'tree_status_4',
]
setting_list = Setting.query.filter(Setting.name.in_(status_list)).all()
tree_status = {}
for item in setting_list:
tree_status[item.name] = item.value
"""显示植物相关道具"""
# 获取背包中的化肥和宠物粮
fertilizer_num, pet_food_num = get_package_prop_list(user_dict)
# 获取剪刀和浇水
# 只有植物处于成长期才会允许裁剪
# 只有植物处于幼苗期才会允许浇水
waters = 0
shears = 0
user_tree_list = user_dict.get('user_tree_list', [])
if len(user_tree_list) > 0:
key = 0
for tree in user_tree_list:
if(tree['status'] == 'tree_status_%s' % 2) and int(tree.get('waters', 0)) == 0:
"""处于幼苗期"""
# 判断只有种植指定时间以后的幼苗才可以浇水
interval_time = redis.ttl('user_tree_water_%s_%s' % (user_dict.get('_id'), key))
if interval_time == -2:
waters+=1
elif(tree['status'] == 'tree_status_%s' % 3) and int(tree.get('shears', 0)) == 0:
"""处于成长期"""
interval_time = redis.ttl('user_tree_shears_%s_%s' % (user_dict.get('_id'), key))
if interval_time == -2:
shears += 1
key+=1
message = {
'errno': status.CODE_OK,
'errmsg': errmsg.ok,
'orchard_settings': orchard_settings,
'user_settings': user_settings,
'tree_total': tree_total,
'user_tree_number': user_tree_number,
'user_tree_list': user_tree_list,
'fertilizer_num': fertilizer_num,
'pet_food_num': pet_food_num,
'tree_status': tree_status,
'waters': waters,
'shears': shears,
}
socketio.emit('login_response', message, namespace='/mofang', room=room)
def get_package_prop_list(user_dict):
fertilizer_num = 0
pet_food_num = 0
prop_list = user_dict.get('prop_list', {})
for prop_item, num in prop_list.items():
pid = prop_item.split('_')[-1]
num = int(num)
prop_obj = Goods.query.get(pid)
if prop_obj.prop_type == 2:
# 提取化肥
fertilizer_num += num
elif prop_obj.prop_type == 3:
# 提取宠物粮
pet_food_num += num
return fertilizer_num, pet_food_num
@socketio.on('user_buy_prop', namespace='/mofang')
def user_buy_prop(data):
"""用户购买道具"""
room = request.sid
# 从mongo中获取当前用户信息
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 判断背包物品存储是否达到上限
use_package_number = int(user_info.get('use_package_number', 0)) # 当前已经使用的格子数量
package_number = int(user_info.get('package_number', 0)) # 当前用户已经解锁的格子数量
# 本次购买道具需要使用的格子数量
setting = Setting.query.filter(Setting.name == 'td_prop_max').first()
if setting is None:
td_prop_max = 10
else:
td_prop_max = int(setting.value)
# 计算购买道具以后需要额外占用的格子数量
if('prop_%s' % data['pid']) in user_info.get('prop_list', {}):
"""曾经购买过当前道具"""
prop_num = int(user_info.get('prop_list')['prop_%s' % data['pid']]) # 购买前的道具数量
new_prop_num = prop_num + int(data['num']) # 如果成功购买道具以后的数量
old_td_num = prop_num // td_prop_max
if prop_num % td_prop_max > 0:
old_td_num += 1
new_td_num = new_prop_num // td_prop_max
if new_prop_num % td_prop_max > 0:
new_td_num += 1
td_num = new_td_num - old_td_num
else:
"""新增购买的道具"""
# 计算本次购买道具需要占用的格子数量
if int(data['num']) > td_prop_max:
"""需要多个格子"""
td_num = int(data['num']) // td_prop_max
if int(data['num']) % td_prop_max > 0:
td_num += 1
else:
"""需要一个格子"""
td_num = 1
if use_package_number + td_num > package_number:
"""超出存储上限"""
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_PACKAGE, 'errmsg': errmsg.no_package}, namespace='/mofang', room=room)
return
# 从mysql中获取商品价格
prop = Goods.query.get(data['pid'])
if user.money > 0: # 当前商品需要通过RMB购买
if float(user.money) < float(prop.price) * int(data['num']):
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_MONEY, 'errmsg': errmsg.money_no_enough}, namespace='/mofang', room=room)
return
else:
"""当前通过果子进行购买"""
if int(user.credit) < int(prop.credit) * int(data['num']):
socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_CREDIT, 'errmsg': errmsg.credit_no_enough}, namespace='/mofang', room=room)
return
# 从mongo中获取用户列表信息,提取购买的商品数量进行累加和余额
query = {'sid': request.sid}
if user_info.get('prop_list') is None:
"""此前没有购买任何道具"""
message = {'$set': {'prop_list': {'prop_%s' % prop.id: int(data['num'])}}}
mongo.db.user_info_list.update_one(query, message)
else:
"""此前有购买了道具"""
prop_list = user_info.get('prop_list') # 道具列表
if('prop_%s' % prop.id) in prop_list:
"""如果再次同一款道具"""
prop_list[('prop_%s' % prop.id)] = prop_list[('prop_%s' % prop.id)] + int(data['num'])
else:
"""此前没有购买过这种道具"""
prop_list[('prop_%s' % prop.id)] = int(data['num'])
mongo.db.user_info_list.update_one(query, {'$set': {'prop_list': prop_list}})
# 扣除余额或果子
if prop.price > 0:
user.money = float(user.money) - float(prop.price) * int(data['num'])
else:
user.credit = int(user.credit) - int(prop.credit) * int(data['num'])
db.session.commit()
# 返回购买成功的信息
socketio.emit('user_buy_prop_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)
# 返回最新的用户道具列表
user_prop()
@socketio.on('user_prop', namespace='/mofang')
def user_prop():
"""用户道具"""
userinfo = mongo.db.user_info_list.find_one({'sid': request.sid})
prop_list = userinfo.get('prop_list', {})
prop_id_list = []
for prop_str, num in prop_list.items():
pid = int(prop_str[5:])
prop_id_list.append(pid)
data = []
prop_list_data = Goods.query.filter(Goods.id.in_(prop_id_list)).all()
setting = Setting.query.filter(Setting.name == 'td_prop_max').first()
if setting is None:
td_prop_max = 10
else:
td_prop_max = int(setting.value)
for prop_data in prop_list_data:
num = int(prop_list[('prop_%s' % prop_data.id)])
if td_prop_max > num:
data.append({
'num': num,
'image': prop_data.image,
'pid': prop_data.id,
'pty': prop_data.prop_type,
})
else:
padding_time = num // td_prop_max
padding_last = num % td_prop_max
arr = [{
'num': td_prop_max,
'image': prop_data.image,
'pid': prop_data.id,
'pty': prop_data.prop_type,
}] * padding_time
if padding_last != 0:
arr.append({
'num': padding_last,
'image': prop_data.image,
'pid': prop_data.id,
'pty': prop_data.prop_type,
})
data = data + arr
# 保存当前用户已经使用的格子数量
mongo.db.user_info_list.update_one({'sid':request.sid}, {'$set': {'use_package_number': len(data)}})
room = request.sid
fertilizer_num, pet_food_num = get_package_prop_list(userinfo)
socketio.emit('user_prop_response', {
'errno': status.CODE_OK,
'errmsg': errmsg.ok,
'data': data,
'fertilizer_num': fertilizer_num,
'pet_food_num': pet_food_num,
}, namespace='/mofang', room=room)
@socketio.on('unlock_package', namespace='/mofang')
def unlock_package():
"""解锁背包"""
room = request.sid
# 从mongo获取当前用户解锁的格子数量
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('unlock_package_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
package_number = int(user_info.get('package_number'))
num = 7 - (32 - package_number) // 4 # 没有解锁的格子
# 从数据库中获取解锁背包的价格
setting = Setting.query.filter(Setting.name == 'package_unlock_price_%s' % num).first()
if setting is None:
unlock_price = 0
else:
unlock_price = int(setting.value)
# 判断是否有足够的积分或者价格
room = request.sid
if user.money < unlock_price:
socketio.emit('unlock_package_response', {'errno': status.CODE_NO_MONEY, 'errmsg': errmsg.money_no_enough}, namespace='/mofang', room=room)
return
# 解锁成功
user.money = float(user.money) - float(unlock_price)
db.session.commit()
# mongo中调整数量
mongo.db.user_info_list.update_one({'sid': request.sid}, {'$set': {'package_number': package_number + 1}})
# 返回解锁的结果
socketio.emit('unlock_package_response', {
'errno': status.CODE_OK,
'errmsg': errmsg.ok}, namespace='/mofang', room=room)
import math
from application import redis
@socketio.on('pet_show', namespace='/mofang')
def pet_show():
"""显示宠物"""
room = request.sid
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('pet_show_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 获取宠物列表
pet_list = user_info.get('pet_list', [])
"""
pet_list: [
{
"pid":11,
"image":"pet.png",
"hp":100%,
"created_time":xxxx-xx-xx xx:xx:xx,
"skill":"70%",
"has_time":30天
},
]
"""
# 从redis中提取当前宠物的饱食度和有效期
# 初始化宠物的生命周期
pet_hp_max = 10000
die_pet = []
for key, pet in enumerate(pet_list):
setting = Setting.query.filter(Setting.name == 'pet_hp_max_%s' % pet['pid']).first()
if setting is None:
pet_hp_max = 7200
else:
pet_hp_max = int(setting.value)
pet['hp'] = math.ceil(redis.ttl('pet_%s_%s_hp' % (user.id, key + 1)) / pet_hp_max * 100)
pet['has_time'] = redis.ttl('pet_%s_%s_expire' % (user.id, key + 1))
pet['hp_time'] = redis.ttl('pet_%s_%s_hp' % (user.id, key + 1))
pet['pet_hp_max'] = pet_hp_max
if pet['hp'] <=0:
die_pet.append(pet)
redis.delete('pet_%s_%s_expire' % (user.id, key + 1))
# 清除死亡的宠物信息
if len(die_pet)>0:
for del_pet in die_pet:
pet_list.remove(del_pet)
mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'pet_list': pet_list}})
pet_number = user_info.get('pet_number', 1)
socketio.emit(
'pet_show_response',
{
'errno': status.CODE_OK,
'errmsg': errmsg.ok,
'pet_list': pet_list,
'pet_number': pet_number,
},
namespace='/mofang',
room=room
)
from datetime import datetime
@socketio.on('use_prop', namespace='/mofang')
def use_prop(data):
"""使用道具"""
pid = data.get('pid')
pet_key = data.get('pet_key', 0)
room = request.sid
# 获取mongo中的用户信息
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
# 获取mysql中的用户信息
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 获取道具
prop_data = Goods.query.get(pid)
if prop_data is None:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_SUCH_PROP, 'errmsg': errmsg.not_such_prop}, namespace='/mofang', room=room)
return
if int(prop_data.prop_type) == 0:
"""使用植物道具"""
# 1.判断当前的植物数量是否有空余
tree_list = user_info.get('user_tree_list', [])
# 当前用户最多可种植的数量
setting = Setting.query.filter(Setting.name == 'user_active_tree').first()
if setting is None:
user_tree_number = 3
else:
user_tree_number = int(setting.value)
user_tree_number = user_info.get('user_tree_number', user_tree_number)
if len(tree_list) >= user_tree_number:
socketio.emit('prop_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.prop_not_empty}, namespace='/mofang', room=room)
return
# 使用道具
mongo.db.user_info_list.update_one({'sid': room}, {'$push': {'user_tree_list':
{ # 植物状态
"time": int(datetime.now().timestamp()), # 种植时间
"status": 2, # 植物状态,2表示幼苗状态
"waters": 0, # 浇水次数
'shears': 0, # 使用剪刀次数
}
}})
# 从种下去到浇水的时间
pipe = redis.pipeline()
pipe.multi()
setting = Setting.query.filter(Setting.name == 'tree_water_time').first()
if setting is None:
tree_water_time = 3600
else:
tree_water_time = int(setting.value)
# 必须等时间到了才可以浇水
pipe.setex('user_tree_water_%s_%s' % (user.id, len(tree_list)), int(tree_water_time), '_')
# 必须等时间到了才可以到成长期
setting = Setting.query.filter(Setting.name == 'tree_growup_time').first()
if setting is None:
tree_growup_time = 3600
else:
tree_growup_time = int(setting.value)
pipe.setex('user_tree_growup_%s_%s' % (user.id, len(tree_list)), tree_growup_time, '_')
pipe.execute()
user_login({'uid': user.id})
if int(prop_data.prop_type) == 1:
"""使用宠物道具"""
# 1. 判断当前的宠物数量
# 获取宠物列表
pet_list = user_info.get('pet_list', [])
if len(pet_list) > 1:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.prop_not_empty}, namespace='/mofang', room=room)
return
# 2. 是否有空余的宠物栏位
pet_number = user_info.get('pet_number', 1)
if pet_number <= len(pet_list):
socketio.emit('pet_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.prop_not_empty}, namespace='/mofang', room=room)
return
# 3. 初始化当前宠物信息
# 获取有效期和防御值
exp_data = Setting.query.filter(Setting.name == 'pet_expire_%s' % pid).first()
ski_data = Setting.query.filter(Setting.name == 'pet_skill_%s' % pid).first()
if exp_data is None:
# 默认7天有效期
expire = 7
else:
expire = exp_data.value
if ski_data is None:
skill = 10
else:
skill = ski_data.value
# 在redis中设置当前宠物的饱食度
pipe = redis.pipeline()
pipe.multi()
setting = Setting.query.filter(Setting.name == ('pet_hp_max_%s' % pid)).first()
if setting is None:
pet_hp_max = 7200
else:
pet_hp_max = int(setting.value)
pipe.setex('pet_%s_%s_hp' % (user.id, len(pet_list)+1), pet_hp_max, '_')
pipe.setex('pet_%s_%s_expire' % (user.id, len(pet_list)+1), int(expire)*24*60*60, '_')
pipe.execute()
# 保存到mongo
mongo.db.user_info_list.update_one({'sid': request.sid}, {'$push':
{'pet_list': {
'pid': pid,
'image': prop_data.image,
'created_time': int(datetime.now().timestamp()),
'skill': skill,
}}})
"""
db.user_info_list.updateOne({"_id":"52"},{"$push":{"pet_list":{
"pid": 2,
"image": "pet1.png",
"created_time": 1609727155,
"skill": 30,
}}})
"""
pet_show()
if int(prop_data.prop_type) == 3:
"""宠物喂食"""
pet_list = user_info.get('pet_list')
if len(pet_list) < 1:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_PET, 'errmsg': errmsg.not_pet}, namespace='/mofang', room=room)
return
current_hp_time = redis.ttl('pet_%s_%s_hp' % (user.id, pet_key + 1))
setting = Setting.query.filter(Setting.name == ('pet_hp_max_%s' % (pet_list[pet_key]['pid']))).first()
if setting is None:
pet_hp_max = 7200
else:
pet_hp_max = int(setting.value)
current_pet_hp = math.ceil(current_hp_time / pet_hp_max * 100)
if current_pet_hp > 90:
"""饱食度高于90%无法喂养"""
socketio.emit('pet_use_response', {'errno': status.CODE_NO_FEED, 'errmsg': errmsg.no_feed}, namespace='/mofang', room=room)
return
if current_pet_hp <= 0:
socketio.emit('pet_use_response', {'errno': status.CODE_NO_PET, 'errmsg': errmsg.not_pet}, namespace='/mofang', room=room)
return
setting = Setting.query.filter(Setting.name == ('pet_hp_max_%s' % (pet_list[pet_key]['pid']))).first()
if setting is None:
pet_feed_number = 0.1
else:
pet_feed_number = float(setting.value)
prop_time = pet_hp_max * pet_feed_number
time = int(current_hp_time + prop_time)
redis.expire('pet_%s_%s_hp' % (user.id, pet_key + 1), time)
print({'pet_key': pet_key, 'hp_time': time})
socketio.emit('pet_feed_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok, 'pet_key': pet_key, 'hp_time': time}, namespace='/mofang', room=room)
# 扣除背包中的道具数量
prop_list = user_info.get('prop_list', {})
for key, value in prop_list.items():
if key == ('prop_%s' % pid):
if int(value) > 1:
prop_list[key] = int(value) - 1
else:
prop_list.pop(key)
break
mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'prop_list': prop_list}})
user_prop()
socketio.emit('prop_use_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)
@socketio.on('active_tree', namespace='/mofang')
def active_tree():
"""激活树桩"""
room = request.sid
# 获取mongo中的用户信息
user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
# 获取mysql中的用户信息
user = User.query.get(user_info.get('_id'))
if user is None:
socketio.emit('active_tree_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
return
# 判断树桩是否达到上限
tree_number_data = Setting.query.filter(Setting.name == 'user_active_tree').first()
total_tree_data = Setting.query.filter(Setting.name == 'user_total_tree').first()
if tree_number_data is None:
tree_number = 1
else:
tree_number = tree_number_data.value
if total_tree_data is None:
total_tree = 9
else:
total_tree = int(total_tree_data.value)
user_tree_number = int(user_info.get('user_tree_number', tree_number))
if user_tree_number >= total_tree:
socketio.emit('active_tree_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.prop_not_empty}, namespace='/mofang', room=room)
return
# 扣除激活的果子数量
ret = Setting.query.filter(Setting.name == 'active_tree_price').first()
if ret is None:
active_tree_price = 100 * user_tree_number
else:
active_tree_price = int(ret.value) * user_tree_number
if active_tree_price > int(user.credit):
socketio.emit('active_tree_response', {'errno': status.CODE_NO_CREDIT, 'errmsg': errmsg.credit_no_enough}, namespace='/mofang', room=room)
return
user.credit = int(user.credit) - active_tree_price
db.session.commit()
mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'user_tree_number': user_tree_number+1}})
socketio.emit('active_tree_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)
return
客户端在饱食度消耗完以后, 发起宠物死亡的通知,my_orchard.html
, 代码:
<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard orchard-frame" id="app">
<div class="background">
<img class="grassland2" src="../static/images/grassland2.png" alt="">
<img class="mushroom1" src="../static/images/mushroom1.png" alt="">
<img class="stake1" src="../static/images/stake1.png" alt="">
<img class="stake2" src="../static/images/stake2.png" alt="">
</div>
<div class="pet-box">
<div class="pet">
<span @click='feed(0)' class="popped" v-if='pet_list[0] && pet_list[0].hp<90 && pet_list[0].hp>0 && pet_food_num > 0'>
<img class='pet-prop' src="../static/images/prop4.png" alt="">
</span>
<img v-if='pet_list.length > 0' class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
</div>
<div class="pet" v-if='pet_number > 1'>
<span @click='feed(1)' class="popped" v-if='pet_list[1] && pet_list[1].hp<90 && pet_list[1].hp>0 && pet_food_num > 0'>
<img class='pet-prop' src="../static/images/prop4.png" alt="">
</span>
<img v-if='pet_list.length > 1' class='pet-item' :src="settings.static_url+pet_list[1].image" alt="">
</div>
<div class="pet turned_off" v-if='pet_number == 1'>
<img class="turned_image" src="../static/images/turned_off.png" alt="">
<p>请购买宠物</p>
</div>
</div>
<div class="tree-list">
<div class="tree-box">
<div class="tree" v-for='tree in user_tree_data.user_tree_list'>
<img :src="tree_img(tree.status)" alt="">
</div>
<!-- 已激活但是未种植的树桩列表 -->
<div class="tree" v-for='i in active_tree'>
<img src="../static/images/tree1.png" alt="">
</div>
<!-- 未激活树桩列表 -->
<div @click='unlock_tree' class="tree" v-for='i in lock_tree'>
<img src="../static/images/tree0.png" alt="">
</div>
</div>
</div>
<div class="prop-list">
<div class="prop">
<img src="../static/images/prop1.png" alt="">
<span>{{fertilizer_num}}</span>
<p>化肥</p>
</div>
<div class="prop">
<img src="../static/images/prop2.png" alt="">
<span>{{shears}}</span>
<p>修剪</p>
</div>
<div class="prop">
<img src="../static/images/prop3.png" alt="">
<span>{{waters}}</span>
<p>浇水</p>
</div>
<div class="prop">
<img src="../static/images/prop4.png" alt="">
<span>{{pet_food_num}}</span>
<p>宠物粮</p>
</div>
</div>
<div class="pet-hp-list">
<div class="pet-hp" v-for='pet in pet_list'>
<p>宠物1 饱食度</p>
<div class="hp">
<div :style="{width: pet.hp+'%', backgroundColor: bg(pet.hp)}" class="process">{{pet.hp}}%</div>
</div>
</div>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
namespace: '/mofang',
token:"",
socket: null,
pet_food_num: 0, // 宠物粮数量
fertilizer_num: 0, // 化肥数量
waters: 0, // 浇水次数
shears: 0, // 剪刀次数
pet_list: [],
user_tree_data:{
'total_tree': 9, // 总树桩数量
'user_tree_number': 0, // 当前用户激活树桩数量
'user_tree_list': [ // 当前种植的树桩列表状态
],
},
tree_status:{
},
// user_tree_data:{
// 'total_tree': 9, // 总树桩数量
// 'user_tree_number': 5, // 当前用户激活树桩数量
// 'user_tree_list': [ // 当前种植的树桩列表状态
// { // 树桩状态
// 'time': 1609808084, // 种植时间
// 'status': 4, // 植物状态
// 'has_time': 300, // 状态时间
// },
// ],
// },
// pet_number: [],
// tree_status:{
// 'tree_status_0': 'tree0.png', // 树桩
// 'tree_status_1': 'tree1.png', // 空桩
// 'tree_status_2': 'tree2.png', // 幼苗
// 'tree_status_3': 'tree3.png', // 成长
// 'tree_status_4': 'tree4.png', // 成熟
// },
pet_number: [],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
computed:{
// 已激活但是未使用的树桩
active_tree(){
return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length);
},
// 未激活的剩余树桩
lock_tree(){
return parseInt(this.user_tree_data.total_tree - this.user_tree_data.user_tree_number);
},
},
created(){
this.show_pet_list();
this.show_tree_list();
this.get_prop_list();
},
methods:{
feed(pet_key){
// 我的背包
this.game.save({'pet_key': pet_key}); // 记录本次喂养的宠物下标
this.game.goFrame('package', 'package.html', this.current, null, {
type: 'push',
subType: 'from_top',
duration: 300
});
api.addEventListener({
name: 'pet_feed_success'
}, (ret, err)=>{
if( ret ){
this.pet_list[ret.value.pet_key].hp = Math.ceil(ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100)
this.game.save({'pet_list': this.pet_list})
}
});
},
bg(hp){
if(hp>90){
return '#f00';
}else if(hp>60){
return '#a00';
}else if(hp>30){
return '#600';
}else {
return '#300';
}
},
get_prop_list(){
// 更新道具列表信息
api.addEventListener({
name: 'update_prop_data'
}, (ret, err)=>{
if( ret ){
this.pet_food_num = this.game.get('pet_food_num');
this.fertilizer_num = this.game.get('fertilizer_num');
}
});
},
tree_img(status){
return '../static/images/'+this.tree_status[status];
},
show_pet_list(){
api.addEventListener({
name: 'pet_show_success'
}, (ret, err)=>{
if( ret ){
// 显示宠物相关
this.pet_list = this.game.get('pet_list');
this.pet_number = parseInt(this.game.get('pet_number'));
var last_timer = null;
for(let i in this.pet_list){
this.pet_list[i].timer = setInterval(()=>{
// 保证定时器中每次读取的都是最新的宠物信息
this.pet_list = this.game.get('pet_list');
if(this.pet_list.length<1){
clearInterval(last_timer);
return
}
if(this.pet_list[i].hp_time<1){
// 宠物挂了
api.sendEvent({
name: 'pet_die',
extra: {
}
});
last_timer = this.pet_list[i].timer;
clearInterval(this.pet_list[i].timer);
}
this.pet_list[i].hp_time -= 0.5;
this.pet_list[i].hp = Math.ceil(this.pet_list[i].hp_time / this.pet_list[i].pet_hp_max * 100)
this.game.save({'pet_list': this.pet_list});
}, 500);
}
}
});
},
show_tree_list(){
api.addEventListener({
name: 'user_tree_data'
}, (ret, err)=>{
if( ret ){
// 用户种植植物信息
this.user_tree_data.tree_total = parseInt(this.game.get('tree_total'));
this.user_tree_data.user_tree_number = parseInt(this.game.get('user_tree_number'));
this.user_tree_data.user_tree_list = this.game.get('user_tree_list');
this.tree_status = this.game.get('tree_status');
this.pet_food_num = this.game.get('pet_food_num');
this.fertilizer_num = this.game.get('fertilizer_num');
this.waters = this.game.get('waters');
this.shears = this.game.get('shears');
}
});
},
unlock_tree(){
// 激活树桩通知
api.confirm({
title: '提示',
msg: '是否激活树桩?',
buttons: ['确定', '取消']
}, (ret, err)=>{
if( ret.buttonIndex == 1 ){
api.sendEvent({
name: 'active_tree',
extra: {
}
});
}
});
// 激活成功!
api.addEventListener({
name: 'active_tree_success'
}, (ret, err)=>{
if( ret ){
// 新增树桩的数量
this.user_tree_data.user_tree_number+=1;
this.game.save({'user_tree_number': this.user_tree_data.user_tree_number});
}
});
}
}
});
}
</script>
</body>
</html>
orchard.html
,代码:
<!DOCTYPE html>
<html>
<head>
<title>用户中心</title>
<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
<meta charset="utf-8">
<link rel="stylesheet" href="../static/css/main.css">
<script src="../static/js/vue.js"></script>
<script src="../static/js/axios.js"></script>
<script src="../static/js/main.js"></script>
<script src="../static/js/uuid.js"></script>
<script src="../static/js/settings.js"></script>
<script src="../static/js/socket.io.js"></script>
</head>
<body>
<div class="app orchard" id="app">
<img class="music" :class="music_play?'music2':''" @click="music_play=!music_play" src="../static/images/player.png">
<div class="orchard-bg">
<img src="../static/images/bg2.png">
<img class="board_bg2" src="../static/images/board_bg2.png">
</div>
<img class="back" @click="go_index" src="../static/images/user_back.png" alt="">
<div class="header">
<div class="info" @click='go_home'>
<div class="avatar">
<img class="avatar_bf" src="../static/images/avatar_bf.png" alt="">
<img class="user_avatar" src="../static/images/avatar.png" alt="">
<img class="avatar_border" src="../static/images/avatar_border.png" alt="">
</div>
<p class="user_name">好听的昵称</p>
</div>
<div class="wallet">
<div class="balance" @click='user_recharge'>
<p class="title"><img src="../static/images/money.png" alt="">钱包</p>
<p class="num">{{money}}</p>
</div>
<div class="balance">
<p class="title"><img src="../static/images/integral.png" alt="">果子</p>
<p class="num">99,999.00</p>
</div>
</div>
<div class="menu-list">
<div class="menu">
<img src="../static/images/menu1.png" alt="">
排行榜
</div>
<div class="menu">
<img src="../static/images/menu2.png" alt="">
签到有礼
</div>
<div class="menu" @click='go_orchard_shop'>
<img src="../static/images/menu3.png" alt="">
道具商城
</div>
<div class="menu">
<img src="../static/images/menu4.png" alt="">
邮件中心
</div>
</div>
</div>
<div class="footer">
<ul class="menu-list">
<li class="menu">新手</li>
<li class="menu" @click='go_my_package'>背包</li>
<li class="menu-center" @click='go_orchard_shop'>商店</li>
<li class="menu">消息</li>
<li class="menu" @click='go_friends'>好友</li>
</ul>
</div>
</div>
<script>
apiready = function(){
init();
new Vue({
el:"#app",
data(){
return {
music_play:true,
namespace: '/mofang',
token:"",
money:"",
settings_info:{
orchard: {}, // 种植园公共参数
user: {}, // 用户私有相关参数
},
socket: null,
recharge_list: ['10','20','50','100','200','500','1000'],
timeout: 0,
prev:{name:"",url:"",params:{}},
current:{name:"orchard",url:"orchard.html",params:{}},
}
},
beforeCreate(){
this.game.goFrame('orchard', 'my_orchard.html', this.current, {
x: 0,
y: 180,
w: 'auto',
h: 410,
}, null);
},
created(){
this.checkout();
this.money = this.game.fget("money");
},
methods:{
user_recharge(){
// 发起充值请求
api.actionSheet({
title: '余额充值',
cancelTitle: '取消',
buttons: this.recharge_list
}, (ret, err)=>{
if( ret ){
if(ret.buttonIndex <= this.recharge_list.length){
// 充值金额
money = this.recharge_list[ret.buttonIndex-1];
// 调用支付宝充值
this.create_recharge(money);
}
}else{
}
});
},
create_recharge(money){
// 获取历史信息记录
var token = this.game.get('access_token') || this.game.fget('access_token');
this.game.checkout(this, token, (new_access_token)=>{
this.axios.post('', {
'jsonrpc': '2.0',
'id': this.uuid(),
'method': 'Recharge.create',
'params': {
'money': money,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
// this.game.print(response.data);
if(parseInt(response.data.result.errno)==1000){
// 前往支付宝
var aliPayPlus = api.require("aliPayPlus");
aliPayPlus.payOrder({
orderInfo: response.data.result.order_string,
sandbox: response.data.result.sandbox, // 将来APP上线需要修改成false
}, (ret, err)=>{
pay_result = {
9000:'支付成功',
8000:"正在处理中",
4000:"订单支付失败",
5000:"重复请求",
6001:"取消支付",
6002:"网络连接出错",
6004:"支付结果未知",
}
api.alert({
title: '支付结果',
msg: pay_result[ret.code],
buttons: ['确定']
});
// 通知服务端, 修改充值结果
this.return_recharge(response.data.result.order_number, token);
});
}else {
this.game.print(response.data);
}
}).catch(error=>{
// 网络等异常
this.game.print(error);
});
})
},
return_recharge(out_trade_number, token){
this.axios.post("", {
'jsonrpc':"2.0",
'id':this.uuid(),
'method':'Recharge.return',
'params': {
'out_trade_number':out_trade_number,
}
},{
headers:{
Authorization: "jwt " + token,
}
}).then(response=>{
if(parseInt(response.data.result.errno)==1000){
this.money = response.data.result.money.toFixed(2);
}
})
},
checkout(){
var token = this.game.get("access_token") || this.game.fget("access_token");
this.game.checkout(this,token,(new_access_token)=>{
this.connect();
this.login();
this.user_package();
this.buy_prop();
this.unlock_package_number();
this.show_pet();
this.use_prop();
this.active_tree();
});
},
connect(){
// socket连接
this.socket = io.connect(this.settings.socket_server + this.namespace, {transports: ['websocket']});
this.socket.on('connect', ()=>{
this.game.print("开始连接服务端");
var id = this.game.fget('id');
this.socket.emit('login', {'uid': id});
this.socket.emit('user_prop');
});
},
login(){
this.socket.on('login_response', (message)=>{
this.settings_info.orchard = message.orchard_settings;
this.settings_info.user = message.user_settings;
this.game.fsave({
'orchard_settings': message.orchard_settings,
'user_settings': message.user_settings,
});
this.game.save({
'tree_total': message.tree_total,
'user_tree_number': message.user_tree_number,
'user_tree_list': message.user_tree_list,
'tree_status': message.tree_status,
'pet_food_num': message.pet_food_num,
'fertilizer_num': message.fertilizer_num,
'waters': message.waters,
'shears': message.shears,
});
setTimeout(()=>{
// 通知种植园页面获取到了当前用户的种植信息
api.sendEvent({
name: 'user_tree_data',
extra: {}
});
}, 500);
});
},
user_package(){
// 用户背包道具列表
this.socket.on('user_prop_response', (message)=>{
this.game.fsave({
'user_package': message.data,
});
// 界面中的道具信息
this.game.save({
'pet_food_num': message.pet_food_num,
'fertilizer_num': message.fertilizer_num,
});
api.sendEvent({
name: 'update_prop_data',
extra: {
}
});
})
},
go_index(){
this.game.goWin("root");
},
go_friends(){
this.game.goFrame('friends', 'friends.html', this.current);
this.game.goFrame('friend_list', 'friend_list.html', this.current, {
x: 0,
y: 190,
w: 'auto',
h: 'auto',
}, null, true);
},
go_home(){
this.game.goWin('user', 'user.html', this.current);
},
go_orchard_shop(){
// 种植园商店
this.game.goFrame('orchard_shop', 'shop.html', this.current, null, {
type: 'push',
subType: 'from_top',
duration: 300
});
},
go_my_package(){
// 我的背包
this.game.goFrame('package', 'package.html', this.current, null, {
type: 'push',
subType: 'from_top',
duration: 300
});
},
buy_prop(){
api.addEventListener({
name: 'buy_prop'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.socket.emit('user_buy_prop', ret.value);
}
});
this.socket.on('user_buy_prop_response', (message)=>{
alert(message.errmsg);
})
},
use_prop(){
// 使用道具
var pid = 0;
api.addEventListener({
name: 'use_prop'
}, (ret, err)=>{
if( ret ){
// 用户使用道具
pid = ret.value.pid;
var pet_key = this.game.get('pet_key');
if(pet_key<1){
pet_key = 0;
}
this.socket.emit('use_prop', {pid: ret.value.pid, pet_key: pet_key});
}
});
this.socket.on('prop_use_response', (message)=>{
if(parseInt(message.errno) === 1000){
api.sendEvent({
name: 'prop_use_success',
extra: {
pid: pid
}
});
}else{
api.alert({
title: '提示',
msg: message.errmsg,
});
}
});
this.socket.on('pet_feed_response', (message)=>{
if(parseInt(message.errno) === 1000){
api.sendEvent({
name: 'pet_feed_success',
extra: {
pet_key: message.pet_key,
hp_time: message.hp_time
}
});
}else{
api.alert({
title: '提示',
msg: message.errmsg,
});
}
});
},
unlock_package_number(){
api.addEventListener({
name: 'unlock_package_number'
}, (ret, err)=>{
if( ret ){
// 用户购买道具
this.socket.emit('unlock_package');
}
});
this.socket.on('unlock_package_response', (message)=>{
if(parseInt(message.errno) === 1000){
api.sendEvent({
name: 'unlock_package_success',
extra: {
}
});
}else {
api.alert({
title: '提示',
msg: message.errmsg,
});
}
})
},
show_pet(){
// 显示宠物
this.socket.emit('pet_show');
this.socket.on('pet_show_response', (message)=>{
if(parseInt(message.errno) === 1000){
// 把宠物信息保存到本地
this.game.save({'pet_list': message.pet_list})
this.game.save({'pet_number': message.pet_number})
setTimeout(()=>{
api.sendEvent({
name: 'pet_show_success',
extra: {}
});
}, 500);
}else {
api.alert({
title: '提示',
msg: message.errmsg,
});
}
});
api.addEventListener({
name: 'pet_die'
}, (ret, err)=>{
if( ret ){
this.socket.emit('pet_show');
}
});
},
active_tree(){
// 激活树桩
api.addEventListener({
name: 'active_tree'
}, (ret, err)=>{
if( ret ){
this.socket.emit('active_tree');
}
});
this.socket.on('active_tree_response', (message)=>{
if(parseInt(message.errno) === 1000){
// 更新数据到本地
api.sendEvent({
name: 'active_tree_success',
extra: {}
});
}else {
api.alert({
title: '提示',
msg: message.errmsg,
});
}
})
}
}
});
}
</script>
</body>
</html>