魔坊APP项目-24-种植园,修复宠物喂食时出现的饱食度没有增加的bug、宠物挂了的bug问题

这篇博客主要介绍了两个bug的修复:一是宠物喂食后饱食度没有增加的问题,通过在feed方法中监听pet_feed_success事件并更新宠物的hp_time来解决;二是当第一个宠物挂掉后,第二个宠物会替代第一个宠物,导致数据混乱,通过在显示宠物时检查is_die属性来避免这个问题。同时,展示了socket.py中与宠物和树桩相关的部分代码,包括宠物死亡处理、激活树桩功能等。
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种植园

修复宠物喂食时出现的饱食度没有增加的bug

在feed方法中监听是否喂食成功的pet_feed_success通知中, 保存更新后的hp_time.
my_orchard.html代码:

<!DOCTYPE html>
<html>
<head>
	<title>用户中心</title>
	<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
	<meta charset="utf-8">
	<link rel="stylesheet" href="../static/css/main.css">
	<script src="../static/js/vue.js"></script>
	<script src="../static/js/axios.js"></script>
	<script src="../static/js/main.js"></script>
	<script src="../static/js/uuid.js"></script>
	<script src="../static/js/settings.js"></script>
	<script src="../static/js/socket.io.js"></script>
</head>
<body>
	<div class="app orchard orchard-frame" id="app">
    <div class="background">
      <img class="grassland2" src="../static/images/grassland2.png" alt="">
      <img class="mushroom1" src="../static/images/mushroom1.png" alt="">
      <img class="stake1" src="../static/images/stake1.png" alt="">
      <img class="stake2" src="../static/images/stake2.png" alt="">
    </div>
    <div class="pet-box">
      <div class="pet">
				<span @click='feed(0)' class="popped" v-if='pet_list[0] && pet_list[0].hp<90 && pet_list[0].hp>0 && pet_food_num > 0'>
					<img class='pet-prop' src="../static/images/prop4.png" alt="">
				</span>
        <img v-if='pet_list.length > 0' class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
      </div>
			<div class="pet" v-if='pet_number > 1'>
				<span @click='feed(1)' class="popped" v-if='pet_list[1] && pet_list[1].hp<90 && pet_list[1].hp>0 && pet_food_num > 0'>
					<img class='pet-prop' src="../static/images/prop4.png" alt="">
				</span>
				<img v-if='pet_list.length > 1' class='pet-item' :src="settings.static_url+pet_list[1].image" alt="">
			</div>
      <div class="pet turned_off" v-if='pet_number == 1'>
        <img class="turned_image" src="../static/images/turned_off.png" alt="">
        <p>请购买宠物</p>
      </div>
    </div>
    <div class="tree-list">
      <div class="tree-box">
				<div class="tree" v-for='tree in user_tree_data.user_tree_list'>
					<img :src="tree_img(tree.status)" alt="">
				</div>
				<!-- 已激活但是未种植的树桩列表 -->
        <div class="tree" v-for='i in active_tree'>
          <img src="../static/images/tree1.png" alt="">
        </div>
				<!-- 未激活树桩列表 -->
        <div @click='unlock_tree' class="tree" v-for='i in lock_tree'>
          <img src="../static/images/tree0.png" alt="">
        </div>
      </div>
    </div>
    <div class="prop-list">
      <div class="prop">
        <img src="../static/images/prop1.png" alt="">
        <span>{{fertilizer_num}}</span>
        <p>化肥</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop2.png" alt="">
        <span>{{shears}}</span>
        <p>修剪</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop3.png" alt="">
        <span>{{waters}}</span>
        <p>浇水</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop4.png" alt="">
        <span>{{pet_food_num}}</span>
        <p>宠物粮</p>
      </div>
    </div>
    <div class="pet-hp-list">
			<div class="pet-hp" v-for='pet in pet_list'>
				<p>宠物1 饱食度</p>
				<div class="hp">
					<div :style="{width: pet.hp+'%', backgroundColor: bg(pet.hp)}" class="process">{{pet.hp}}%</div>
        </div>
      </div>
    </div>
	</div>
	<script>
	apiready = function(){
		init();
		new Vue({
			el:"#app",
			data(){
				return {
		          	namespace: '/mofang',
		          	token:"",
		          	socket: null,
					pet_food_num: 0,  // 宠物粮数量
					fertilizer_num: 0,  // 化肥数量
					waters: 0,  // 浇水次数
					shears: 0,  // 剪刀次数
					pet_list: [],
					user_tree_data:{
						'total_tree': 9,  // 总树桩数量
						'user_tree_number': 0,  // 当前用户激活树桩数量
						'user_tree_list': [  // 当前种植的树桩列表状态

						],
					},

					tree_status:{

					},

					// user_tree_data:{
					// 	'total_tree': 9,  // 总树桩数量
					// 	'user_tree_number': 5,  // 当前用户激活树桩数量
					// 	'user_tree_list': [  // 当前种植的树桩列表状态
					// 		{  // 树桩状态
					// 			'time': 1609808084,  // 种植时间
					// 			'status': 4,  // 植物状态
					// 			'has_time': 300,  // 状态时间
					// 		},
					// 	],
					// },
					// pet_number: [],
					// tree_status:{
					// 	'tree_status_0': 'tree0.png',  // 树桩
					// 	'tree_status_1': 'tree1.png',  // 空桩
					// 	'tree_status_2': 'tree2.png',  // 幼苗
					// 	'tree_status_3': 'tree3.png',  // 成长
					// 	'tree_status_4': 'tree4.png',  // 成熟
					// },
					pet_number: [],
          			timeout: 0,
					prev:{name:"",url:"",params:{}},
					current:{name:"orchard",url:"orchard.html",params:{}},
				}
			},
			computed:{
				// 已激活但是未使用的树桩
				active_tree(){
					return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length);
				},
				// 未激活的剩余树桩
				lock_tree(){
					return parseInt(this.user_tree_data.total_tree - this.user_tree_data.user_tree_number);
				},
			},
      created(){
				this.show_pet_list();
				this.show_tree_list();
				this.get_prop_list();
      },
			methods:{
				feed(pet_key){
					// 我的背包
					this.game.save({'pet_key': pet_key});  // 记录本次喂养的宠物下标
					this.game.goFrame('package', 'package.html', this.current, null, {
						type: 'push',
						subType: 'from_top',
						duration: 300
					});
					api.addEventListener({
					    name: 'pet_feed_success'
					}, (ret, err)=>{
					    if( ret ){
								this.pet_list[ret.value.pet_key].hp = Math.ceil(ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100)
								this.pet_list[ret.value.pet_key].hp_time = ret.value.hp_time;
								this.game.save({'pet_list': this.pet_list})
					    }
					});

				},
				bg(hp){
					if(hp>90){
						return '#f00';
					}else if(hp>60){
						return '#a00';
					}else if(hp>30){
						return '#600';
					}else {
						return '#300';
					}
				},
				get_prop_list(){
					// 更新道具列表信息
					api.addEventListener({
					    name: 'update_prop_data'
					}, (ret, err)=>{
					    if( ret ){
								this.pet_food_num = this.game.get('pet_food_num');
								this.fertilizer_num = this.game.get('fertilizer_num');
					    }
					});

				},
				tree_img(status){
					return '../static/images/'+this.tree_status[status];
				},
				show_pet_list(){
					api.addEventListener({
					    name: 'pet_show_success'
					}, (ret, err)=>{
					    if( ret ){
								// 显示宠物相关
								this.pet_list = this.game.get('pet_list');
								this.pet_number = parseInt(this.game.get('pet_number'));
								var last_timer = null;
								for(let i in this.pet_list){
									this.pet_list[i].timer = setInterval(()=>{
										// 保证定时器中每次读取的都是最新的宠物信息
										this.pet_list = this.game.get('pet_list');
										if(this.pet_list.length<1){
											clearInterval(last_timer);
											return
										}
										if(this.pet_list[i].hp_time<1){
											// 宠物挂了
											api.sendEvent({
											    name: 'pet_die',
											    extra: {
											    }
											});
											last_timer = this.pet_list[i].timer;
											clearInterval(this.pet_list[i].timer);
										}
										this.pet_list[i].hp_time -= 0.5;
										this.pet_list[i].hp = Math.ceil(this.pet_list[i].hp_time / this.pet_list[i].pet_hp_max * 100)
										this.game.save({'pet_list': this.pet_list});
									}, 500);
								}
					    }
					});
				},
				show_tree_list(){
					api.addEventListener({
					    name: 'user_tree_data'
					}, (ret, err)=>{
					    if( ret ){
								// 用户种植植物信息
								this.user_tree_data.tree_total = parseInt(this.game.get('tree_total'));
								this.user_tree_data.user_tree_number = parseInt(this.game.get('user_tree_number'));
								this.user_tree_data.user_tree_list = this.game.get('user_tree_list');
								this.tree_status = this.game.get('tree_status');
								this.pet_food_num = this.game.get('pet_food_num');
								this.fertilizer_num = this.game.get('fertilizer_num');
								this.waters = this.game.get('waters');
								this.shears = this.game.get('shears');
					    }
					});
				},
				unlock_tree(){
					// 激活树桩通知
					api.confirm({
					    title: '提示',
					    msg: '是否激活树桩?',
					    buttons: ['确定', '取消']
					}, (ret, err)=>{
					    if( ret.buttonIndex == 1 ){
								api.sendEvent({
								    name: 'active_tree',
								    extra: {
								    }
								});
					    }
					});
					// 激活成功!
					api.addEventListener({
					    name: 'active_tree_success'
					}, (ret, err)=>{
					    if( ret ){
								// 新增树桩的数量
								this.user_tree_data.user_tree_number+=1;
								this.game.save({'user_tree_number': this.user_tree_data.user_tree_number});
					    }
					});

				}

			}
		});
	}
	</script>
</body>
</html>

宠物挂了的bug问题

修复当用户拥有2个宠物时,如果第1个宠物挂了,会出现第二个宠物变成第1个宠物的情况,会导致数据发生混乱出现bug

解决:

  1. 在第一个宠物挂了以后, 因为当初保存宠物数据的时候使用列表保存,所以在第一个成员被清理的时候,肯定会出现数据成员往前调整的现象
    所以可以把保存宠物的数据格式从列表改成字典.

  2. 如果当前用户有2个宠物,而第1个宠物挂了以后,则不直接删除第一个宠物,而是暂时保留数据并对数据进行状态改动.
    2.1 在宠物死亡的时候,判断如果是第一个宠物,则添加一个is_die=true的标记
    2.2 在宠物显示的时候,如果当前宠物出现is_die的标记,则不显示.
    2.3 用户在背包使用宠物道具时, 判断第一个宠物是否有is_die的标记,如果有,则进行替换

socket.py, 代码;


from application import socketio
from flask import request
from application.apps.users.models import User
from flask_socketio import join_room, leave_room
from application import mongo
from .models import Goods, Setting, db
from status import APIStatus as status
from message import ErrorMessage as errmsg

# 建立socket通信
# @socketio.on('connect', namespace='/mofang')
# def user_connect():
#     """用户连接"""
#     print('用户%s连接过来了!' % request.sid)
#     # 主动响应数据给客户端
#     socketio.emit('server_response', 'hello', namespace='/mofang')


# 断开socket通信
@socketio.on('disconnect', namespace='/mofang')
def user_disconnect():
    print('用户%s退出了种植园' % request.sid)

@socketio.on('login', namespace='/mofang')
def user_login(data):
    # 分配房间
    room = data['uid']
    join_room(room)
    # 保存当前用户和sid的绑定关系
    # 判断当前用户是否在mongo中有记录
    query = {
        '_id': data['uid']
    }
    ret = mongo.db.user_info_list.find_one(query)
    if ret:
        mongo.db.user_info_list.update_one(query, {'$set': {'sid': request.sid}})
    else:
        mongo.db.user_info_list.insert_one({
            '_id': data['uid'],
            'sid': request.sid,
        })

    # 返回种植园的相关配置参数
    orchard_settings = {}
    setting_list = Setting.query.filter(Setting.is_deleted==False, Setting.status==True).all()
    """
    现在的格式:
        [<Setting package_number_base>, <Setting package_number_max>, <Setting package_unlock_price_1>...]
    需要返回的格式:
        {
            package_number_base:4,
            package_number_max: 32,
            ...
        }
    """
    for item in setting_list:
        orchard_settings[item.name] = item.value

    # 返回当前用户相关的配置参数
    user_settings = {}
    # 从mongo中查找用户信息,判断用户是否激活了背包格子
    user_dict = mongo.db.user_info_list.find_one({'sid': request.sid})
    # 背包格子
    if user_dict.get('package_number') is None:
        user_settings['package_number'] = orchard_settings.get('package_number_base', 4)
        mongo.db.user_info_list.update_one({'sid': request.sid}, {'$set': {'package_number': user_settings['package_number']}})
    else:
        user_settings['package_number'] = user_dict.get('package_number')

    """种植园植物信息"""
    # 总树桩数量
    setting = Setting.query.filter(Setting.name == 'user_total_tree').first()
    if setting is None:
        tree_total = 9
    else:
        tree_total = int(setting.value)

    # 用户已经激活的树桩
    setting = Setting.query.filter(Setting.name == 'user_active_tree').first()
    if setting is None:
        user_tree_number = 3
    else:
        user_tree_number = int(setting.value)
    user_tree_number = user_dict.get('user_tree_number', user_tree_number)

    # 种植的植物列表
    user_tree_list = user_dict.get('user_tree_list', [])
    key = 0
    for tree_item in user_tree_list:
        tree_item['status'] = 'tree_status_%s' % int(tree_item['status'])  # 植物状态
        tree_item['water_time'] = redis.ttl('user_tree_water_%s_%s' % (data['uid'], key))
        tree_item['growup_time'] = redis.ttl('user_tree_growup_%s_%s' % (data['uid'], key))
        key+=1
    # 植物状态信息
    status_list = [
        'tree_status_0',
        'tree_status_1',
        'tree_status_2',
        'tree_status_3',
        'tree_status_4',
    ]
    setting_list = Setting.query.filter(Setting.name.in_(status_list)).all()
    tree_status = {}
    for item in setting_list:
        tree_status[item.name] = item.value

    """显示植物相关道具"""
    # 获取背包中的化肥和宠物粮
    fertilizer_num, pet_food_num = get_package_prop_list(user_dict)
    # 获取剪刀和浇水
    # 只有植物处于成长期才会允许裁剪
    # 只有植物处于幼苗期才会允许浇水
    waters = 0
    shears = 0
    user_tree_list = user_dict.get('user_tree_list', [])
    if len(user_tree_list) > 0:
        key = 0
        for tree in user_tree_list:
            if(tree['status'] == 'tree_status_%s' % 2) and int(tree.get('waters', 0)) == 0:
                """处于幼苗期"""
                # 判断只有种植指定时间以后的幼苗才可以浇水
                interval_time = redis.ttl('user_tree_water_%s_%s' % (user_dict.get('_id'), key))
                if interval_time == -2:
                    waters+=1

            elif(tree['status'] == 'tree_status_%s' % 3) and int(tree.get('shears', 0)) == 0:
                """处于成长期"""
                interval_time = redis.ttl('user_tree_shears_%s_%s' % (user_dict.get('_id'), key))
                if interval_time == -2:
                    shears += 1
            key+=1

    message = {
        'errno': status.CODE_OK,
        'errmsg': errmsg.ok,
        'orchard_settings': orchard_settings,
        'user_settings': user_settings,
        'tree_total': tree_total,
        'user_tree_number': user_tree_number,
        'user_tree_list': user_tree_list,
        'fertilizer_num': fertilizer_num,
        'pet_food_num': pet_food_num,
        'tree_status': tree_status,
        'waters': waters,
        'shears': shears,
    }
    socketio.emit('login_response', message, namespace='/mofang', room=room)

def get_package_prop_list(user_dict):
    fertilizer_num = 0
    pet_food_num = 0
    prop_list = user_dict.get('prop_list', {})
    for prop_item, num in prop_list.items():
        pid = prop_item.split('_')[-1]
        num = int(num)
        prop_obj = Goods.query.get(pid)
        if prop_obj.prop_type == 2:
            # 提取化肥
            fertilizer_num += num
        elif prop_obj.prop_type == 3:
            # 提取宠物粮
            pet_food_num += num
    return fertilizer_num, pet_food_num

@socketio.on('user_buy_prop', namespace='/mofang')
def user_buy_prop(data):
    """用户购买道具"""
    room = request.sid
    # 从mongo中获取当前用户信息
    user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
    user = User.query.get(user_info.get('_id'))
    if user is None:
        socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
        return

    # 判断背包物品存储是否达到上限
    use_package_number = int(user_info.get('use_package_number', 0))  # 当前已经使用的格子数量
    package_number = int(user_info.get('package_number', 0))  # 当前用户已经解锁的格子数量
    # 本次购买道具需要使用的格子数量
    setting = Setting.query.filter(Setting.name == 'td_prop_max').first()
    if setting is None:
        td_prop_max = 10
    else:
        td_prop_max = int(setting.value)

    # 计算购买道具以后需要额外占用的格子数量
    if('prop_%s' % data['pid']) in user_info.get('prop_list', {}):
        """曾经购买过当前道具"""
        prop_num = int(user_info.get('prop_list')['prop_%s' % data['pid']])  # 购买前的道具数量
        new_prop_num = prop_num + int(data['num'])  # 如果成功购买道具以后的数量
        old_td_num = prop_num // td_prop_max
        if prop_num % td_prop_max > 0:
            old_td_num += 1
        new_td_num = new_prop_num // td_prop_max
        if new_prop_num % td_prop_max > 0:
            new_td_num += 1
        td_num = new_td_num - old_td_num
    else:
        """新增购买的道具"""
        # 计算本次购买道具需要占用的格子数量
        if int(data['num']) > td_prop_max:
            """需要多个格子"""
            td_num = int(data['num']) // td_prop_max
            if int(data['num']) % td_prop_max > 0:
                td_num += 1
        else:
            """需要一个格子"""
            td_num = 1
    if use_package_number + td_num > package_number:
        """超出存储上限"""
        socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_PACKAGE, 'errmsg': errmsg.no_package}, namespace='/mofang', room=room)
        return

    # 从mysql中获取商品价格
    prop = Goods.query.get(data['pid'])
    if user.money > 0:  # 当前商品需要通过RMB购买
        if float(user.money) < float(prop.price) * int(data['num']):
            socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_MONEY, 'errmsg': errmsg.money_no_enough}, namespace='/mofang', room=room)
            return
    else:
        """当前通过果子进行购买"""
        if int(user.credit) < int(prop.credit) * int(data['num']):
            socketio.emit('user_buy_prop_response', {'errno': status.CODE_NO_CREDIT, 'errmsg': errmsg.credit_no_enough}, namespace='/mofang', room=room)
            return
    # 从mongo中获取用户列表信息,提取购买的商品数量进行累加和余额
    query = {'sid': request.sid}
    if user_info.get('prop_list') is None:
        """此前没有购买任何道具"""
        message = {'$set': {'prop_list': {'prop_%s' % prop.id: int(data['num'])}}}
        mongo.db.user_info_list.update_one(query, message)
    else:
        """此前有购买了道具"""
        prop_list = user_info.get('prop_list')  # 道具列表
        if('prop_%s' % prop.id) in prop_list:
            """如果再次同一款道具"""
            prop_list[('prop_%s' % prop.id)] = prop_list[('prop_%s' % prop.id)] + int(data['num'])
        else:
            """此前没有购买过这种道具"""
            prop_list[('prop_%s' % prop.id)] = int(data['num'])

        mongo.db.user_info_list.update_one(query, {'$set': {'prop_list': prop_list}})
    # 扣除余额或果子
    if prop.price > 0:
        user.money = float(user.money) - float(prop.price) * int(data['num'])
    else:
        user.credit = int(user.credit) - int(prop.credit) * int(data['num'])

    db.session.commit()

    # 返回购买成功的信息
    socketio.emit('user_buy_prop_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)
    # 返回最新的用户道具列表
    user_prop()

@socketio.on('user_prop', namespace='/mofang')
def user_prop():
    """用户道具"""
    userinfo = mongo.db.user_info_list.find_one({'sid': request.sid})
    prop_list = userinfo.get('prop_list', {})
    prop_id_list = []
    for prop_str, num in prop_list.items():
        pid = int(prop_str[5:])
        prop_id_list.append(pid)

    data = []
    prop_list_data = Goods.query.filter(Goods.id.in_(prop_id_list)).all()
    setting = Setting.query.filter(Setting.name == 'td_prop_max').first()
    if setting is None:
        td_prop_max = 10
    else:
        td_prop_max = int(setting.value)

    for prop_data in prop_list_data:
        num = int(prop_list[('prop_%s' % prop_data.id)])
        if td_prop_max > num:
            data.append({
                'num': num,
                'image': prop_data.image,
                'pid': prop_data.id,
                'pty': prop_data.prop_type,
            })
        else:
            padding_time = num // td_prop_max
            padding_last = num % td_prop_max
            arr = [{
                'num': td_prop_max,
                'image': prop_data.image,
                'pid': prop_data.id,
                'pty': prop_data.prop_type,
            }] * padding_time
            if padding_last != 0:
                arr.append({
                    'num': padding_last,
                    'image': prop_data.image,
                    'pid': prop_data.id,
                    'pty': prop_data.prop_type,
                })
            data = data + arr
    # 保存当前用户已经使用的格子数量
    mongo.db.user_info_list.update_one({'sid':request.sid}, {'$set': {'use_package_number': len(data)}})

    room = request.sid
    fertilizer_num, pet_food_num = get_package_prop_list(userinfo)
    socketio.emit('user_prop_response', {
        'errno': status.CODE_OK,
        'errmsg': errmsg.ok,
        'data': data,
        'fertilizer_num': fertilizer_num,
        'pet_food_num': pet_food_num,
    }, namespace='/mofang', room=room)

@socketio.on('unlock_package', namespace='/mofang')
def unlock_package():
    """解锁背包"""
    room = request.sid
    # 从mongo获取当前用户解锁的格子数量
    user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
    user = User.query.get(user_info.get('_id'))
    if user is None:
        socketio.emit('unlock_package_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
        return

    package_number = int(user_info.get('package_number'))
    num = 7 - (32 - package_number) // 4  # 没有解锁的格子

    # 从数据库中获取解锁背包的价格
    setting = Setting.query.filter(Setting.name == 'package_unlock_price_%s' % num).first()
    if setting is None:
        unlock_price = 0
    else:
        unlock_price = int(setting.value)

    # 判断是否有足够的积分或者价格
    room = request.sid
    if user.money < unlock_price:
        socketio.emit('unlock_package_response', {'errno': status.CODE_NO_MONEY, 'errmsg': errmsg.money_no_enough}, namespace='/mofang', room=room)
        return

    # 解锁成功
    user.money = float(user.money) - float(unlock_price)
    db.session.commit()

    # mongo中调整数量
    mongo.db.user_info_list.update_one({'sid': request.sid}, {'$set': {'package_number': package_number + 1}})

    # 返回解锁的结果
    socketio.emit('unlock_package_response', {
        'errno': status.CODE_OK,
        'errmsg': errmsg.ok}, namespace='/mofang', room=room)

import math
from application import redis
@socketio.on('pet_show', namespace='/mofang')
def pet_show():
    """显示宠物"""
    room = request.sid
    user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
    user = User.query.get(user_info.get('_id'))
    if user is None:
        socketio.emit('pet_show_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
        return

    # 获取宠物列表
    pet_list = user_info.get('pet_list', [])
    """
    pet_list: [
      { 
         "pid":11,
         "image":"pet.png",
         "hp":100%,
         "created_time":xxxx-xx-xx xx:xx:xx,
         "skill":"70%",
         "has_time":30天
      },
    ]
    """
    # 从redis中提取当前宠物的饱食度和有效期
    # 初始化宠物的生命周期
    pet_hp_max = 10000
    for key, pet in enumerate(pet_list):
        setting = Setting.query.filter(Setting.name == 'pet_hp_max_%s' % pet['pid']).first()
        if setting is None:
            pet_hp_max = 7200
        else:
            pet_hp_max = int(setting.value)
        pet['hp'] = math.ceil(redis.ttl('pet_%s_%s_hp' % (user.id, key + 1)) / pet_hp_max * 100)
        pet['has_time'] = redis.ttl('pet_%s_%s_expire' % (user.id, key + 1))
        pet['hp_time'] = redis.ttl('pet_%s_%s_hp' % (user.id, key + 1))
        pet['pet_hp_max'] = pet_hp_max
        # 在饱食度低于0时,给当前宠物进行标记
        if pet['hp'] <=0:
            pet['is_die'] = 1
            redis.delete('pet_%s_%s_expire' % (user.id, key + 1))

        mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'pet_list': pet_list}})

    pet_number = user_info.get('pet_number', 1)
    print(pet_list)
    socketio.emit(
        'pet_show_response',
        {
            'errno': status.CODE_OK,
            'errmsg': errmsg.ok,
            'pet_list': pet_list,
            'pet_number': pet_number,
        },
        namespace='/mofang',
        room=room
    )

from datetime import datetime
@socketio.on('use_prop', namespace='/mofang')
def use_prop(data):
    """使用道具"""
    pid = data.get('pid')
    pet_key = data.get('pet_key', 0)
    room = request.sid
    # 获取mongo中的用户信息
    user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
    # 获取mysql中的用户信息
    user = User.query.get(user_info.get('_id'))
    if user is None:
        socketio.emit('pet_use_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
        return

    # 获取道具
    prop_data = Goods.query.get(pid)
    if prop_data is None:
        socketio.emit('pet_use_response', {'errno': status.CODE_NO_SUCH_PROP, 'errmsg': errmsg.not_such_prop}, namespace='/mofang', room=room)
        return

    if int(prop_data.prop_type) == 0:
        """使用植物道具"""
        # 1.判断当前的植物数量是否有空余
        tree_list = user_info.get('user_tree_list', [])

        # 当前用户最多可种植的数量
        setting = Setting.query.filter(Setting.name == 'user_active_tree').first()
        if setting is None:
            user_tree_number = 3
        else:
            user_tree_number = int(setting.value)
        user_tree_number = user_info.get('user_tree_number', user_tree_number)

        if len(tree_list) >= user_tree_number:
            socketio.emit('prop_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.prop_not_empty}, namespace='/mofang', room=room)
            return

        # 使用道具
        mongo.db.user_info_list.update_one({'sid': room}, {'$push': {'user_tree_list':
            {  # 植物状态
                "time": int(datetime.now().timestamp()),  # 种植时间
                "status": 2,  # 植物状态,2表示幼苗状态
                "waters": 0,  # 浇水次数
                'shears': 0,  # 使用剪刀次数
            }
        }})

        # 从种下去到浇水的时间
        pipe = redis.pipeline()
        pipe.multi()
        setting = Setting.query.filter(Setting.name == 'tree_water_time').first()
        if setting is None:
            tree_water_time = 3600
        else:
            tree_water_time = int(setting.value)
        # 必须等时间到了才可以浇水
        pipe.setex('user_tree_water_%s_%s' % (user.id, len(tree_list)), int(tree_water_time), '_')
        # 必须等时间到了才可以到成长期
        setting = Setting.query.filter(Setting.name == 'tree_growup_time').first()
        if setting is None:
            tree_growup_time = 3600
        else:
            tree_growup_time = int(setting.value)
        pipe.setex('user_tree_growup_%s_%s' % (user.id, len(tree_list)), tree_growup_time, '_')
        pipe.execute()

        user_login({'uid': user.id})

    if int(prop_data.prop_type) == 1:
        """使用宠物道具"""
        # 1. 判断当前的宠物数量
        # 获取宠物列表
        pet_list = user_info.get('pet_list', [])
        if len(pet_list) > 1 and pet_list[0]['is_die'] == 0 and pet_list[1]['is_die'] == 0:
            socketio.emit('pet_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.prop_not_empty}, namespace='/mofang', room=room)
            return

        # 2. 是否有空余的宠物栏位
        pet_number = user_info.get('pet_number', 1)
        length = len(pet_list)
        
        if length == 2:
            live_leng = 0
            if pet_list[0]['is_die'] == 0:
                live_leng += 1
            if pet_list[1]['is_die'] == 0:
                live_leng += 1
        elif length == 1 and pet_list[0]['is_die'] == 0:
            live_leng = 1
        else:
            live_leng = 0
        if live_leng >= pet_number:
            socketio.emit('pet_use_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.prop_not_empty}, namespace='/mofang', room=room)
            return

        # 3. 初始化当前宠物信息
        # 获取有效期和防御值
        exp_data = Setting.query.filter(Setting.name == 'pet_expire_%s' % pid).first()
        ski_data = Setting.query.filter(Setting.name == 'pet_skill_%s' % pid).first()

        if exp_data is None:
            # 默认7天有效期
            expire = 7
        else:
            expire = exp_data.value

        if ski_data is None:
            skill = 10
        else:
            skill = ski_data.value

        # 在redis中设置当前宠物的饱食度
        pipe = redis.pipeline()
        pipe.multi()
        setting = Setting.query.filter(Setting.name == ('pet_hp_max_%s' % pid)).first()
        if setting is None:
            pet_hp_max = 7200
        else:
            pet_hp_max = int(setting.value)

        # 保存到mongo
        # 判断是否有挂了的宠物在列表中
        pet_data = {
            'pid': pid,
            'image': prop_data.image,
            'created_time': int(datetime.now().timestamp()),
            'skill': skill,
            'is_die': 0,
            }

        # 如果第一个宠物是挂了的
        if len(pet_list) == 0:
            mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'pet_list': [pet_data]}})
        
            pipe.setex('pet_%s_%s_hp' % (user.id, 1), pet_hp_max, '_')
            pipe.setex('pet_%s_%s_expire' % (user.id, 1), int(expire) * 24 * 60 * 60, '_')
        elif len(pet_list) == 1 and int(pet_list[0]['is_die']) == 1:
            """只有一个挂了的宠物"""
            mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'pet_list': [pet_data]}})
            
            pipe.setex('pet_%s_%s_hp' % (user.id, 1), pet_hp_max, '_')
            pipe.setex('pet_%s_%s_expire' % (user.id, 1), int(expire) * 24 * 60 * 60, '_')
            
        elif len(pet_list) == 1 and int(pet_list[0]['is_die']) == 0:
            """只有一个活着的宠物"""
            mongo.db.user_info_list.update_one({'sid': room}, {'$push': {'pet_list': pet_data}})
            pipe.setex('pet_%s_%s_hp' % (user.id, 2), pet_hp_max, '_')
            pipe.setex('pet_%s_%s_expire' % (user.id, 2), int(expire) * 24 * 60 * 60, '_')
        elif len(pet_list) == 2 and int(pet_list[0]['is_die']) == 1:
            """有2个宠物,但是第1个挂了"""
            pet_list[0] = pet_data
            mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'pet_list': pet_list}})
            pipe.setex('pet_%s_%s_hp' % (user.id, 1), pet_hp_max, '_')
            pipe.setex('pet_%s_%s_expire' % (user.id, 1), int(expire) * 24 * 60 * 60, '_')
        elif len(pet_list) == 2 and int(pet_list[1]['is_die']) == 1:
            """有2个宠物,但是第2个挂了"""
            pet_list[1] = pet_data
            pipe.setex('pet_%s_%s_hp' % (user.id, 2), pet_hp_max, '_')
            pipe.setex('pet_%s_%s_expire' % (user.id, 2), int(expire) * 24 * 60 * 60, '_')
            mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'pet_list': pet_list}})

        pipe.execute()
        pet_show()

    if int(prop_data.prop_type) == 3:
        """宠物喂食"""
        pet_list = user_info.get('pet_list')
        if len(pet_list) < 1:
            socketio.emit('pet_use_response', {'errno': status.CODE_NO_PET, 'errmsg': errmsg.not_pet}, namespace='/mofang', room=room)
            return

        current_hp_time = redis.ttl('pet_%s_%s_hp' % (user.id, pet_key + 1))
        setting = Setting.query.filter(Setting.name == ('pet_hp_max_%s' % (pet_list[pet_key]['pid']))).first()
        if setting is None:
            pet_hp_max = 7200
        else:
            pet_hp_max = int(setting.value)

        current_pet_hp = math.ceil(current_hp_time / pet_hp_max * 100)
        if current_pet_hp > 90:
            """饱食度高于90%无法喂养"""
            socketio.emit('pet_use_response', {'errno': status.CODE_NO_FEED, 'errmsg': errmsg.no_feed}, namespace='/mofang', room=room)
            return

        if current_pet_hp <= 0:
            socketio.emit('pet_use_response', {'errno': status.CODE_NO_PET, 'errmsg': errmsg.not_pet}, namespace='/mofang', room=room)
            return
        setting = Setting.query.filter(Setting.name == 'pet_feed_number').first()
        if setting is None:
            pet_feed_number = 0.1
        else:
            pet_feed_number = float(setting.value)
        prop_time = pet_hp_max * pet_feed_number
        time = int(current_hp_time + prop_time)
        redis.expire('pet_%s_%s_hp' % (user.id, pet_key + 1), time)
        socketio.emit('pet_feed_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok, 'pet_key': pet_key, 'hp_time': time}, namespace='/mofang', room=room)

    # 扣除背包中的道具数量
    prop_list = user_info.get('prop_list', {})
    for key, value in prop_list.items():
        if key == ('prop_%s' % pid):
            if int(value) > 1:
                prop_list[key] = int(value) - 1
            else:
                prop_list.pop(key)
            break

    mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'prop_list': prop_list}})
    user_prop()

    socketio.emit('prop_use_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)

@socketio.on('active_tree', namespace='/mofang')
def active_tree():
    """激活树桩"""
    room = request.sid
    # 获取mongo中的用户信息
    user_info = mongo.db.user_info_list.find_one({'sid': request.sid})
    # 获取mysql中的用户信息
    user = User.query.get(user_info.get('_id'))
    if user is None:
        socketio.emit('active_tree_response', {'errno': status.CODE_NO_USER, 'errmsg': errmsg.user_not_exists}, namespace='/mofang', room=room)
        return

    # 判断树桩是否达到上限
    tree_number_data = Setting.query.filter(Setting.name == 'user_active_tree').first()
    total_tree_data = Setting.query.filter(Setting.name == 'user_total_tree').first()

    if tree_number_data is None:
        tree_number = 1
    else:
        tree_number = tree_number_data.value

    if total_tree_data is None:
        total_tree = 9
    else:
        total_tree = int(total_tree_data.value)

    user_tree_number = int(user_info.get('user_tree_number', tree_number))
    if user_tree_number >= total_tree:
        socketio.emit('active_tree_response', {'errno': status.CODE_NO_EMPTY, 'errmsg': errmsg.prop_not_empty}, namespace='/mofang', room=room)
        return

    # 扣除激活的果子数量
    ret = Setting.query.filter(Setting.name == 'active_tree_price').first()
    if ret is None:
        active_tree_price = 100 * user_tree_number
    else:
        active_tree_price = int(ret.value) * user_tree_number

    if active_tree_price > int(user.credit):
        socketio.emit('active_tree_response', {'errno': status.CODE_NO_CREDIT, 'errmsg': errmsg.credit_no_enough}, namespace='/mofang', room=room)
        return

    user.credit = int(user.credit) - active_tree_price
    db.session.commit()

    mongo.db.user_info_list.update_one({'sid': room}, {'$set': {'user_tree_number': user_tree_number+1}})

    socketio.emit('active_tree_response', {'errno': status.CODE_OK, 'errmsg': errmsg.ok}, namespace='/mofang', room=room)
    return

客户端代码my_orchard.html:

<!DOCTYPE html>
<html>
<head>
	<title>用户中心</title>
	<meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no">
	<meta charset="utf-8">
	<link rel="stylesheet" href="../static/css/main.css">
	<script src="../static/js/vue.js"></script>
	<script src="../static/js/axios.js"></script>
	<script src="../static/js/main.js"></script>
	<script src="../static/js/uuid.js"></script>
	<script src="../static/js/settings.js"></script>
	<script src="../static/js/socket.io.js"></script>
</head>
<body>
	<div class="app orchard orchard-frame" id="app">
    <div class="background">
      <img class="grassland2" src="../static/images/grassland2.png" alt="">
      <img class="mushroom1" src="../static/images/mushroom1.png" alt="">
      <img class="stake1" src="../static/images/stake1.png" alt="">
      <img class="stake2" src="../static/images/stake2.png" alt="">
    </div>
    <div class="pet-box">
      <div class="pet">
				<span @click='feed(0)' class="popped" v-if='pet_list[0] && pet_list[0].hp<90 && pet_list[0].hp>0 && pet_food_num > 0'>
					<img class='pet-prop' src="../static/images/prop4.png" alt="">
				</span>
        <img v-if='pet_list.length > 0 && pet_list[0].hp>0' class="pet-item" :src="settings.static_url+pet_list[0].image" alt="">
      </div>
			<div class="pet" v-if='pet_number > 1'>
				<span @click='feed(1)' class="popped" v-if='pet_list[1] && pet_list[1].hp<90 && pet_list[1].hp>0 && pet_food_num > 0'>
					<img class='pet-prop' src="../static/images/prop4.png" alt="">
				</span>
				<img v-if='pet_list.length > 1 && pet_list[1].hp>0' class='pet-item' :src="settings.static_url+pet_list[1].image" alt="">
			</div>
      <div class="pet turned_off" v-if='pet_number == 1'>
        <img class="turned_image" src="../static/images/turned_off.png" alt="">
        <p>请购买宠物</p>
      </div>
    </div>
    <div class="tree-list">
      <div class="tree-box">
				<div class="tree" v-for='tree in user_tree_data.user_tree_list'>
					<img :src="tree_img(tree.status)" alt="">
				</div>
				<!-- 已激活但是未种植的树桩列表 -->
        <div class="tree" v-for='i in active_tree'>
          <img src="../static/images/tree1.png" alt="">
        </div>
				<!-- 未激活树桩列表 -->
        <div @click='unlock_tree' class="tree" v-for='i in lock_tree'>
          <img src="../static/images/tree0.png" alt="">
        </div>
      </div>
    </div>
    <div class="prop-list">
      <div class="prop">
        <img src="../static/images/prop1.png" alt="">
        <span>{{fertilizer_num}}</span>
        <p>化肥</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop2.png" alt="">
        <span>{{shears}}</span>
        <p>修剪</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop3.png" alt="">
        <span>{{waters}}</span>
        <p>浇水</p>
      </div>
      <div class="prop">
        <img src="../static/images/prop4.png" alt="">
        <span>{{pet_food_num}}</span>
        <p>宠物粮</p>
      </div>
    </div>
    <div class="pet-hp-list">
			<div class="pet-hp" v-for='pet, key in pet_list'>
				<p>宠物{{key+1}} 饱食度</p>
				<div class="hp">
					<div :style="{width: pet.hp+'%', backgroundColor: bg(pet.hp)}" class="process">{{pet.hp}}%</div>
        </div>
      </div>
    </div>
	</div>
	<script>
	apiready = function(){
		init();
		new Vue({
			el:"#app",
			data(){
				return {
		          	namespace: '/mofang',
		          	token:"",
		          	socket: null,
					pet_food_num: 0,  // 宠物粮数量
					fertilizer_num: 0,  // 化肥数量
					waters: 0,  // 浇水次数
					shears: 0,  // 剪刀次数
					pet_list: [],
					user_tree_data:{
						'total_tree': 9,  // 总树桩数量
						'user_tree_number': 0,  // 当前用户激活树桩数量
						'user_tree_list': [  // 当前种植的树桩列表状态

						],
					},

					tree_status:{

					},

					// user_tree_data:{
					// 	'total_tree': 9,  // 总树桩数量
					// 	'user_tree_number': 5,  // 当前用户激活树桩数量
					// 	'user_tree_list': [  // 当前种植的树桩列表状态
					// 		{  // 树桩状态
					// 			'time': 1609808084,  // 种植时间
					// 			'status': 4,  // 植物状态
					// 			'has_time': 300,  // 状态时间
					// 		},
					// 	],
					// },
					// pet_number: [],
					// tree_status:{
					// 	'tree_status_0': 'tree0.png',  // 树桩
					// 	'tree_status_1': 'tree1.png',  // 空桩
					// 	'tree_status_2': 'tree2.png',  // 幼苗
					// 	'tree_status_3': 'tree3.png',  // 成长
					// 	'tree_status_4': 'tree4.png',  // 成熟
					// },
					pet_number: [],
          			timeout: 0,
					prev:{name:"",url:"",params:{}},
					current:{name:"orchard",url:"orchard.html",params:{}},
				}
			},
			computed:{
				// 已激活但是未使用的树桩
				active_tree(){
					return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length);
				},
				// 未激活的剩余树桩
				lock_tree(){
					return parseInt(this.user_tree_data.total_tree - this.user_tree_data.user_tree_number);
				},
			},
      created(){
				this.show_pet_list();
				this.show_tree_list();
				this.get_prop_list();
      },
			methods:{
				feed(pet_key){
					// 我的背包
					this.game.save({'pet_key': pet_key});  // 记录本次喂养的宠物下标
					this.game.goFrame('package', 'package.html', this.current, null, {
						type: 'push',
						subType: 'from_top',
						duration: 300
					});
					api.addEventListener({
					    name: 'pet_feed_success'
					}, (ret, err)=>{
					    if( ret ){
								this.pet_list[ret.value.pet_key].hp = Math.ceil(ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100)
								this.pet_list[ret.value.pet_key].hp_time = ret.value.hp_time;
								this.game.save({'pet_list': this.pet_list})
					    }
					});

				},
				bg(hp){
					if(hp>90){
						return '#f00';
					}else if(hp>60){
						return '#a00';
					}else if(hp>30){
						return '#600';
					}else {
						return '#300';
					}
				},
				get_prop_list(){
					// 更新道具列表信息
					api.addEventListener({
					    name: 'update_prop_data'
					}, (ret, err)=>{
					    if( ret ){
								this.pet_food_num = this.game.get('pet_food_num');
								this.fertilizer_num = this.game.get('fertilizer_num');
					    }
					});

				},
				tree_img(status){
					return '../static/images/'+this.tree_status[status];
				},
				show_pet_list(){
					api.addEventListener({
					    name: 'pet_show_success'
					}, (ret, err)=>{
					    if( ret ){
								// 显示宠物相关
								this.pet_list = this.game.get('pet_list');
								this.pet_number = parseInt(this.game.get('pet_number'));
								var timer = null;
								setInterval(()=>{
									// 保证定时器中每次读取的都是最新的宠物信息
									this.pet_list = this.game.get('pet_list');
									for(let i in this.pet_list){
											if(this.pet_list[i].hp_time<1 && this.pet_list[i].is_die==0){
												// 宠物挂了
												api.sendEvent({
														name: 'pet_die',
														extra: {
														}
												});
											}
											if(this.pet_list[i].hp_time>0){
												this.pet_list[i].hp_time -= 0.5;
												this.pet_list[i].hp = Math.ceil(this.pet_list[i].hp_time / this.pet_list[i].pet_hp_max * 100)
											}
										}
										this.game.save({'pet_list': this.pet_list});
										}, 500);
					    }
					});
				},
				show_tree_list(){
					api.addEventListener({
					    name: 'user_tree_data'
					}, (ret, err)=>{
					    if( ret ){
								// 用户种植植物信息
								this.user_tree_data.tree_total = parseInt(this.game.get('tree_total'));
								this.user_tree_data.user_tree_number = parseInt(this.game.get('user_tree_number'));
								this.user_tree_data.user_tree_list = this.game.get('user_tree_list');
								this.tree_status = this.game.get('tree_status');
								this.pet_food_num = this.game.get('pet_food_num');
								this.fertilizer_num = this.game.get('fertilizer_num');
								this.waters = this.game.get('waters');
								this.shears = this.game.get('shears');
					    }
					});
				},
				unlock_tree(){
					// 激活树桩通知
					api.confirm({
					    title: '提示',
					    msg: '是否激活树桩?',
					    buttons: ['确定', '取消']
					}, (ret, err)=>{
					    if( ret.buttonIndex == 1 ){
								api.sendEvent({
								    name: 'active_tree',
								    extra: {
								    }
								});
					    }
					});
					// 激活成功!
					api.addEventListener({
					    name: 'active_tree_success'
					}, (ret, err)=>{
					    if( ret ){
								// 新增树桩的数量
								this.user_tree_data.user_tree_number+=1;
								this.game.save({'user_tree_number': this.user_tree_data.user_tree_number});
					    }
					});

				}

			}
		});
	}
	</script>
</body>
</html>

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