多线程最初了解

多线程初识

继承Thread类

//创建线程方式一:继承Thread类,重写run()方法,调用start开启线程
public class TestThread extends Thread{
    //ctrl+o;重写run方法
    @Override
    public void run() {
        //run方法线程体
        for (int i = 0; i < 20; i++) {
            System.out.println("nihao"+i);
        }
    }

    public static void main(String[] args) {
        //main线程,主线程
        //创建一个线程对象
//        TestThread thread = new TestThread();
//        //调用start()方法开启线程
//        thread.start();
        new TestThread().start();

        for (int i = 0; i < 500; i++) {
            System.out.println("奈斯"+i);
        }
    }
}

实现Runnable接口

​ 创建线程方式2;实现runnable接口,重写run方法 ,执行线程需要丢入runnable接口实现类,调用start方法

优点(比较继承Thread类):避免单线程局限性,灵活方便,方便同一个对象被多个线程使用

//推荐使用
public class TestThread01 implements Runnable{
    @Override
    public void run() {
        for (int i = 0; i < 20; i++) {
            System.out.println("nihao"+i);
        }
    }

    public static void main(String[] args) {
        new Thread(new TestThread01()).start();
    }
}

练习

1 抢票

2 模拟龟兔赛跑

//多个线程同时操作同一个对象
//问题:多个线程同时操作同一个资源的情况下,线程不安全,数据紊乱
/*
小猪---拿到了第10票
小明---拿到了第10票
小猪---拿到了第9票
 */
public class TestThread02 implements Runnable{
    private int ticksnums = 10;
    @Override
    public void run() {
        while (true){
            if (ticksnums<=0){
                break;
            }
            System.out.println(Thread.currentThread().getName()+"---拿到了第"+ticksnums--+"票");
        }

    }

    public static void main(String[] args) {
        TestThread02 thread02 = new TestThread02();
        new Thread(thread02,"小明").start();
        new Thread(thread02,"小红").start();
        new Thread(thread02,"小猪").start();
    }
}
public class TestThread03 implements Runnable{
    private static String winner;

    @Override
    public void run() {
        for (int i =1 ; i <= 101; i++) {
            if (Thread.currentThread().getName().equals("兔子") && i%10==0){
                try {
                    Thread.sleep(1);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
            //判断比赛是否结束
            boolean flag = gameover(i);
            //如果比赛结束,停止运行
            if (flag == true){
                break;
            }
            System.out.println(Thread.currentThread().getName()+"---跑了"+i+"步");
        }
    }
    //判断比赛是否结束
    public boolean gameover(int steps){
        if (winner!=null){
            return true;
        }{
            if (steps>=100){
                winner = Thread.currentThread().getName();
                System.out.println("winner is "+winner);
                return true;
            }
        }
        return false;
    }

    public static void main(String[] args) {
        TestThread03 thread03 = new TestThread03();
        new Thread(thread03,"兔子").start();
        new Thread(thread03,"乌龟").start();
    }
}

体验多线程是并发操作

线程代理模式

/*
静态代理 总结
真实对象和代理对象都要实现同一接口
代理对象要代理真实角色
好处:代理对象可以做到真实对象做不到的事情,真实对象只需要做自己的事情
*/


public class TestThread04{
    public static void main(String[] args) {
        new Friend(new You()).Happy();
        new Friend(new Mi()).Happy();
//        Meetng mi = new Mi();
//        mi = ()->{
//            System.out.println("你好");
//        };
//        mi.Happy();
    }

}
interface Meetng{
    void Happy();
}
//真实对象
class You implements Meetng{
    public String name = "张三";

    @Override
    public void Happy() {
        System.out.println(name+"喝醉了,不能开车");
    }
}
//真实对象
class Mi implements Meetng{

    @Override
    public void Happy() {
        System.out.println("我喝醉了");
    }
}
//代理
class Friend implements Meetng{
    private Meetng target;
    public Friend(Meetng target) {
        this.target = target;
    }
    @Override
    public void Happy() {
        before();
        this.target.Happy();
        after();
    }
    public void before(){
        System.out.println("朋友请喝酒");
    }
    public void after(){
        System.out.println("朋友帮忙叫代驾");
    }
}

Lamda 表达式

作用 :避免匿名内部类定义过多

public class TestLamdba01 {
    //2静态内部类
    static class Like2 implements Ilike{
        @Override
        public void Lamdba() {
            System.out.println("I like Lamdba2");
        }
    }
    public static void main(String[] args) {
        Ilike like = new Like1();
        like.Lamdba();
        like = new Like2();
        like.Lamdba();
//3局部内部类
        class Like3 implements Ilike{
            @Override
            public void Lamdba() {
                System.out.println("I like Lamdba3");
            };
        }
        like = new Like3();
        like.Lamdba();

        //4匿名内部类 ,没有类的名字,必须借助接口(或者父类)
        like = new Ilike() {
            @Override
            public void Lamdba() {
                System.out.println("I like Lamdba4");
            }
        };
        like.Lamdba();
        //5用Lamdba简化:前提是函数式接口:只包含唯一一个抽象方法
        like = ()->{
            System.out.println("I like Lamdba5");
        };
        like.Lamdba();
    }
}
interface Ilike{
    void Lamdba();
    //abstract void Lamdba();默认为抽象方法
}
//1实现类
class Like1 implements Ilike{
    @Override
    public void Lamdba() {
        System.out.println("I like Lamdba1");
    }
}
I like Lamdba1
I like Lamdba2
I like Lamdba3
I like Lamdba4
I like Lamdba5

多线程使用

线程停止

/*
测试stop(1)建议线程正常停止————>利用次数,不建议死循环,
(2)建议使用标志位-->设置一个标志位
(3)不要使用stop或者destroy等过时的方法
 */
public class TestStop implements Runnable{
    //1 设置一个标识符
    private boolean flag = true;
    @Override
    public void run() {
        int i = 0;
        while (flag){
            System.out.println("run....Thread"+i++);
        }
    }
    //2 设置一个公开的方法停止线程,转换标志位
    public void tingzhi(){
        this.flag = false;
    }

    public static void main(String[] args) {
        TestStop testStop = new TestStop();
        new Thread(testStop).start();

        for (int i = 0; i < 1000; i++) {
            System.out.println("main---"+i);
            if (i==990){
                //3 调用方法使run---Thread线程停止
                testStop.tingzhi();
                System.out.println("线程该停止了");
            }
        }
    }
}

线程睡眠

import java.text.SimpleDateFormat;
import java.util.Date;

public class TestSleep {
    public static void main(String[] args) throws InterruptedException {
       // tenDown();
        //打印当前系统时间
        Date startTime = new Date(System.currentTimeMillis());//获取系统当前时间
        while (true){
            Thread.sleep(15000);
            System.out.println(new SimpleDateFormat("HH:mm:ss").format(startTime));
            startTime = new Date(System.currentTimeMillis());//获取系统当前时间
        }
    }
    public static void tenDown() throws InterruptedException {
        int  i =10;
        while (true){
            Thread.sleep(1000);
            System.out.println(i--);
            if(i <= 0){
                break;
            }
        }
    }
}

线程礼让

//测试线程礼让,不一定礼让成功,看CPU
/*
礼让线程,让当前正在执行的线程暂停,但不阻塞
将线程从运行状态转为就绪状态
 */
public class TestYield {
    public static void main(String[] args) {
        MyYield myYield = new MyYield();
        new Thread(myYield,"a").start();
        new Thread(myYield,"b").start();
    }
}
class MyYield implements Runnable{

    @Override
    public void run() {
        System.out.println(Thread.currentThread().getName()+"线程开始执行");
        //Thread.yield();礼让
        Thread.yield();
        System.out.println(Thread.currentThread().getName() + "线程结束执行");
    }
}

线程强行执行

join合并线程,待此线程执行完成后,在执行其他线程,其他线程阻塞——插队的意思
//测试线程礼让

public class TestJoin implements Runnable{
    @Override
    public void run() {
        for (int i = 0; i < 100; i++) {
            System.out.println("vip来了"+i);
        }
    }

    public static void main(String[] args) throws InterruptedException {
        //启动我们的线程
        TestJoin testjoin = new TestJoin();
        Thread thread = new Thread(testjoin);
        thread.start();

//主线程
        for (int i = 0; i < 1000; i++) {
            System.out.println("普通用户排队"+i);
            if (i == 100){
                //线程礼让
                thread.join();
//                testjoin.run();
            }
        }
    }
}

优先级

/*
优先级低只是意味着获得调度的概率低,并不是优先级低就不会调用了,看CPU
优先级的设置建议在start()调度前
 */
//测试优先级
public class TestPriority {
    public static void main(String[] args) {
        System.out.println(Thread.currentThread().getName()+"-->"+Thread.currentThread().getPriority());
        MyPriority myPriority = new MyPriority();
        Thread t1 = new Thread(myPriority);
        Thread t2 = new Thread(myPriority);
        Thread t3 = new Thread(myPriority);
        Thread t4 = new Thread(myPriority);
        Thread t5 = new Thread(myPriority);
        t1.start();
        t2.setPriority(1);
        t2.start();
        t3.setPriority(5);
        t3.start();
        t4.setPriority(10);
        t4.start();
        t5.setPriority(Thread.MAX_PRIORITY);
        t5.start();
    }
}
class MyPriority implements Runnable{

    @Override
    public void run() {
        System.out.println(Thread.currentThread().getName()+"-->"+Thread.currentThread().getPriority());
    }
}

线程守护

//测试守护线程
/*
线程分为用户线程和守护线程
虚拟机必须确保用户线程执行完毕,不用等待守护线程执行完毕
 */
public class TestDaemon {
    public static void main(String[] args) {
        God god = new God();
        You you = new You();
        Thread thread = new Thread(god);

        thread.setDaemon(true);//默认是flase表示是用户线程,这里用true表示守护线程
        thread.start();
        new Thread(you).start();
    }
}

class God implements Runnable{

    @Override
    public void run() {
        while (true){
            System.out.println("上帝守护你");
        }
    }
}
class You implements Runnable{

    @Override
    public void run() {
        for (int i = 0; i <= 3600; i++) {
            System.out.println("开心每一天"+i);
        }
        System.out.println("====good  bay  word====");
    }
}

三大不安全及同步块

/*
synchronized方法和synchronized块
同步方法:public synchronized void method (int args){}
synchronized方法控制对象的访问,每个对象控制一把锁,每个synchronized方法
必须获得调用该方法的对象的锁才能执行
缺陷:把一个大的方法声明为synchronized 会影响效率。
*/


public class UnsafeBuyTicket {
    public static void main(String[] args) {
        BuyTicket buyTicket = new BuyTicket();
        new Thread(buyTicket,"小明").start();
        new Thread(buyTicket,"小红").start();
        new Thread(buyTicket,"小芳").start();
    }
}
class BuyTicket implements Runnable{
    boolean flag = true;
    private int vote = 50;
    @Override
    public void run() {
       while (flag){
           try {
               buy();
           } catch (InterruptedException e) {
               e.printStackTrace();
           }
       }
    }
    public synchronized void buy() throws InterruptedException {
        if (vote<=0){
            flag = false;
            return;
        }else {
            System.out.println(Thread.currentThread().getName()+"买到了第"+vote--+"票");
            Thread.sleep(100);
        }
    }
}
//模拟银行取钱
/*
同步块:synchronized(Obj){}
 */
public class UnsafeBank {
    public static void main(String[] args) {
        Account account = new Account(1000, "家庭基金");
        MyBank you = new MyBank(account,50);
        MyBank girlfriend =  new MyBank(account,80);

        new Thread(girlfriend,"妻子").start();
        new Thread(you,"丈夫").start();

    }
}
//创建一个账户
class Account{
    int money;
    String name;

    public Account(int money, String name) {
        this.money = money;
        this.name = name;
    }
}
//创建一个银行
class MyBank implements Runnable{
    Account account;
    int drawingmoney; //要取的钱
    int nowmoney;   // 现在手里的钱

    public MyBank(Account account, int drawingmoney) {
        this.account = account;
        this.drawingmoney = drawingmoney;
    }
//取钱
    @Override
    public  void run() {
        synchronized (account){
            if (account.money-drawingmoney<0){
                System.out.println(Thread.currentThread().getName()+"--->你的余额没有这么多钱");
                return;
            }else {
                try {
                    Thread.sleep(1000);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                //卡内余额 = 余额 - 你取的钱
                account.money = account.money - drawingmoney;
                //你手里的钱
                nowmoney = nowmoney + drawingmoney;
                System.out.println(Thread.currentThread().getName()+"--->手里的钱"+nowmoney);
                System.out.println(account.name+"-->余额为"+account.money);
            }
        }
    }
}
import java.util.ArrayList;
import java.util.List;
//线程不安全的集合
public class UnsafeList {
    public static void main(String[] args) throws InterruptedException {
        List<String> list = new ArrayList();
        for (int i = 0; i < 10000; i++) {
            new Thread(()->{
                synchronized (list) {
                    list.add(Thread.currentThread().getName());
                }
            }).start();
        }
        Thread.sleep(10);
        System.out.println(list.size());
    }
}

死锁, Lock锁 ,线程池

/*
产生死锁的四个必要条件:
1,互斥条件 ;一个资源每次只能被一个进程使用
2,请求和保持条件:一个进程因请求资源阻塞时,对已获得的资源保持不放
3,不剥夺条件:进程已获得的资源,在未使用完前,不能强行剥夺
4,循环等待条件:若干进程之间形成一种头尾相接的循环等待资源关系
 */
//死锁: 多个线程互相抱着对方需要的资源,然后形成僵持
public class DeadLock {
    public static void main(String[] args) {
        Makeup makeup = new Makeup(0,"小红");
        Makeup makeup1 = new Makeup(1,"小芳");
        makeup.start();
        makeup1.start();
    }
}
//口红
class Lipstick{
}
//镜子
class Mirror{
}
class Makeup extends Thread{
    //需要的资源只有一份,用static来保证只有一份
    static Lipstick lipstick = new Lipstick();
    static Mirror mirror = new Mirror();

    int choice;  // 选择
    String grilName;//使用的人

    public Makeup(int choice, String grilName) {
        this.choice = choice;
        this.grilName = grilName;
    }

    @Override
    public void run() {
        try {
            makeup();
        } catch (InterruptedException e) {
            e.printStackTrace();
        }
    }
    private void makeup() throws InterruptedException {
        if (choice==0){
            synchronized (lipstick){//获得口红的锁
                System.out.println(this.grilName+"获得口红的锁");
                Thread.sleep(100);
                }
                synchronized (mirror){//获得镜子的锁
                    System.out.println(this.grilName+"获得镜子的锁");
            }
        }else {
            synchronized (mirror){//获得镜子的锁
                System.out.println(this.grilName+"获得镜子的锁");
                Thread.sleep(200);
                }
                synchronized (lipstick){//获得口红的锁
                    System.out.println(this.grilName+"获得口红的锁");
            }
        }
    }
}
/*
死锁产生
    private void makeup() throws InterruptedException {
        if (choice==0){
            synchronized (lipstick){//获得口红的锁
                System.out.println(this.grilName+"获得口红的锁");
                Thread.sleep(100);

                synchronized (mirror){//获得镜子的锁
                    System.out.println(this.grilName+"获得镜子的锁");
            }}
        }else {
            synchronized (mirror){//获得镜子的锁
                System.out.println(this.grilName+"获得镜子的锁");
                Thread.sleep(200);

                synchronized (lipstick){//获得口红的锁
                    System.out.println(this.grilName+"获得口红的锁");
            }}
        }
 */
import java.util.concurrent.locks.ReentrantLock;

public class TestLock implements Runnable{
    private int ticksnums = 10;
    //定义lock锁
    private final ReentrantLock lock = new ReentrantLock();
    @Override
    public void run() {
        while (true){
            lock.lock();//加锁
            try {
                try {
                    Thread.sleep(1000);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
                if (ticksnums>0){
                    System.out.println(Thread.currentThread().getName()+"---拿到了第"+ticksnums--+"票");
                }else {
                break;
                }
            } finally {
                //解锁
                lock.unlock();
            }
        }
    }

    public static void main(String[] args) throws InterruptedException {
        TestLock testLock = new TestLock();
        new Thread(testLock,"小明").start();
        new Thread(testLock,"小红").start();
        new Thread(testLock,"小猪").start();
    }
}

线程池

◆背景:经常创建和销毁、使用量特别大的资源,比如并发情况下的线程,对性能影响很大。

◆思路:提前创建好多个线程,放入线程池中,使用时直接获取,使用完放回池中。可以避免频繁创建销毁、实现重复利用。类似生活中的公共交通工具。

◆好处:

◆提高响应速度(减少了创建新线程的时间)

◆降低资源消耗(重复利用线程池中线程,不需要每次都创建)

◆便于线程管理(…)

◆corePoolSize:核心池的大小

◆maximumPoolSize: 最大线程数

◆keepAliveTime: 线程没有任务时最多保持多长时间后会终止

◆JDK 5.0起提供了线程池相关API: ExecutorService 和Executors

◆ExecutorService: 真正的线程池接口。常见子类ThreadPoolExecutor

◆void execute(Runnable command) :执行任务/命令,没有返回值,一般用来执行Runnable

◆ Future submit(Callable task):执行任务,有返回值,- -般又来执行Callable

◆void shutdown() :关闭连接池

◆Executors: 工具类、线程池的工厂类,用于创建并返回不同类型的线程池

import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

public class TestPool {
    public static void main(String[] args) {
        //1,创建服务,创建线程池
        //newFixedThreadPool 参数为:线程池大小
        ExecutorService service = Executors.newFixedThreadPool(10);
        //执行
        service.execute(new MyThread("dd"));
        service.execute(new MyThread("ec"));
        service.execute(new MyThread("fc"));
        service.execute(new MyThread("sd"));
        //关闭链接
        service.shutdown();
    }
}
class MyThread implements Runnable{
    String name;

    public MyThread(String name) {
        this.name = name;
    }

    @Override
    public void run() {
            System.out.println(this.name);
        }
}
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