game.h:
#pragma once
#include <stdio.h>
#include <time.h>
#include <windows.h>
#define ROW 3
#define COL 3
#define P_COLOR 'X'
#define C_COLOR 'O'
#pragma warning(disable:4996)
void Menu();
void Game();
game.c
#include "game.h"
void Menu()
{
printf("######################\n");
printf("## 1. Play 2. Exit ##\n");
printf("######################\n");
printf("Please Enter# ");
}
void DrawBoard(char board[][COL], int row, int col)
{
printf(" 1 | 2 | 3 |\n");
printf("--------------\n");
for (int i = 0; i < row; i++){
printf("%d|", i + 1);
for (int j = 0; j < col; j++){
printf(" %c |", board[i][j]);
}
printf("\n--------------\n");
}
}
void PlayMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1){
printf("Please Enter Your Pos# ");
scanf("%d %d", &x, &y); //arr
if (x < 1 || x > 3 || y < 1 || y > 3){
printf("Pos Error\n");
continue;
}
if (board[x - 1][y - 1] != ' '){
printf("Chress Exist!\n");
continue;
}
board[x - 1][y - 1] = P_COLOR;
return;
}
}
char Judge(char board[][COL], int row, int col)//'X', 'O', 'N', 'P'
{
for (int i = 0; i < row; i++){
if (board[i][0] == board[i][1] &&\
board[i][1] == board[i][2] &&\
board[i][0] != ' '){
return board[i][0];
}
}
for (int i = 0; i < col; i++){
if (board[0][i] == board[1][i] && \
board[1][i] == board[2][i] && \
board[0][i] != ' '){
return board[0][i];
}
}
if (board[0][0] == board[1][1] &&\
board[1][1] == board[2][2] &&\
board[0][0] != ' '){
return board[0][0];
}
if (board[0][2] == board[1][1] && \
board[1][1] == board[2][0] && \
board[1][1] != ' '){
return board[1][1];
}
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
if (board[i][j] == ' '){
return 'N';
}
}
}
return 'P';
}
void ComputerMove(char board[][COL], int row, int col)
{
while (1){
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' '){
board[x][y] = C_COLOR;
break;
}
}
}
void Game()
{
srand((unsigned long)time(NULL));
char board[ROW][COL];
memset(board, ' ', sizeof(board));
char win = '\0';
do{
DrawBoard(board, ROW, COL);
PlayMove(board, ROW, COL);
win = Judge(board, ROW, COL);
if (win != 'N'){
break;
}
ComputerMove(board, ROW, COL);
win = Judge(board, ROW, COL);
if (win != 'N'){
break;
}
} while (1);
switch (win){
case P_COLOR:
printf("you win!\n");
break;
case C_COLOR:
printf("you lose!\n");
break;
case 'P':
printf("平局\n");
break;
default:
break;
}
DrawBoard(board, ROW, COL);
}
main.c
#include "game.h"
int main()
{
int quit = 0;
while (!quit) {
Menu();
int select = 0;
scanf("%d", &select);
switch (select) {
case 1:
Game();
break;
case 2:
printf("quit!\n");
quit = 1;
break;
default:
printf("Enter Error! Try Again!\n");
break;
}
}
printf("ByeBye!\n");
system("pause");
return 0;
}
本篇只是单纯的代码。