[Java基础] |HashMap方法解析(jdk8

源码头注释

请添加图片描述

hashmap是哈希表基于Map接口的实现。提供了所有可选map的集合。允许key和value都为空。除去HashMap允许key和value为空以及不同步的特点,其他都等价于Hashtable。该类不保证映射的顺序,也不保证随着时间的推移,映射是一致不变的。

请添加图片描述

假设hash()将元素均匀的分散在桶里,该实现可以为get()和put()提供一个恒定的时间性能。集合视图迭代遍历所需要的时间与hashmap实例的容量(桶的数量)加上映射的数量成正比。如果迭代的性能很重要,就不要把初始容量设太高或把负载因子设太低。
hashmap的实例有两个影响性能的参数:初始容量和负载因子。容量是哈希表所拥有的的桶的数量,初始容量是哈希表在创建时的容量。负载因子是衡量哈希表在扩容前所允许有多满。当哈希表中的条目数超过负载因子与容量的乘积时,哈希表需要rehashed,使hash表有当前桶的两倍。

请添加图片描述

一般来说,loadfactor=0.75时可以在时空上提供一个良好的性能。较高的值会减少空间的开销但是会增加查找的成本。设置initialCapacity时应设置预期的条目数和loadfactor以减少rehash的次数。如果初始容量大于当前最大条目数*负载因子,就不会进行rehash操作
如果hashmap实例中存储太多映射,创建足够大的映射会比让它根据需要自动rehash来增长表 更高效。使用许多具有相同hashCode()返回值的键会降低哈希表中任何方法的性能。当键是Comparable时,此类可以使用比较顺序来打破平局。

请添加图片描述

需要注意hashmap的实现并不是同步的。多线程同时操作一个hashmap,至少一个线程在结构上修改hashmap,必须在外部进行同步操作。(增加或删除一个或多个节点是结构上的修改操作,仅仅改变一个key的value值已经不是结构上的修改操作。)一般是通过自然封装在map中的一些对象来实现同步操作。
如果没有这样这些帮助同步的对象,需要使用Collections,synchronizedMap()来实现同步。这是在创建时阻止意外的不同步访问map的最好方法。
Map m = Collections.synchronizedMap(new HashMap(…))
这个集合视图方法返回的所有的迭代器都是fail-fast:如果在迭代器创建后map被结构性的修改,除了使用迭代器自身的移除方法,其他无论什么方法都会抛出@ConcurrentModificationException。因此,并发修改方面,迭代器出错的快速并干净,而不是在不确定的时间里随意出错。

请添加图片描述

fail-fast行为的迭代器不能被保证,一般来说,不可能在不同步并发的修改中做出硬保证。ConcurrentModificationException会尽可能被失败的迭代器快速抛出。因此,编写于一个期待通过异常检测正确性的程序是错误的,fast-fail的行为应该被用于发现错误。

请添加图片描述

该映射通常作为桶式的哈希表,但是当桶太大,经常会被转换为TreeNodes式的箱,每个结构类似于Java.util.TreeMap。大多数方法使用正常的桶,但是应用时依赖于TreeNode方法(只需检查各节点的实例)。TreeNodes的通需要像其他一样被转换并应用,但是当节点很多时额外支持更快的查询。然而,因为大多数桶使用过程中节点数量不会很多,方法中检查树型桶的存在会耽误时间

基本元素

    /**
     * The default initial capacity - MUST be a power of two.
     */
    static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16

    /**
     * The maximum capacity, used if a higher value is implicitly specified
     * by either of the constructors with arguments.
     * MUST be a power of two <= 1<<30.
     */
    static final int MAXIMUM_CAPACITY = 1 << 30;

    /**
     * The load factor used when none specified in constructor.
     */
    static final float DEFAULT_LOAD_FACTOR = 0.75f;

    /**
     * The bin count threshold for using a tree rather than list for a
     * bin.  Bins are converted to trees when adding an element to a
     * bin with at least this many nodes. The value must be greater
     * than 2 and should be at least 8 to mesh with assumptions in
     * tree removal about conversion back to plain bins upon
     * shrinkage.
     */
    static final int TREEIFY_THRESHOLD = 8;

    /**
     * The bin count threshold for untreeifying a (split) bin during a
     * resize operation. Should be less than TREEIFY_THRESHOLD, and at
     * most 6 to mesh with shrinkage detection under removal.
     */
    static final int UNTREEIFY_THRESHOLD = 6;

    /**
     * The smallest table capacity for which bins may be treeified.
     * (Otherwise the table is resized if too many nodes in a bin.)
     * Should be at least 4 * TREEIFY_THRESHOLD to avoid conflicts
     * between resizing and treeification thresholds.
     */
    static final int MIN_TREEIFY_CAPACITY = 64;
  /**
     * The table, initialized on first use, and resized as
     * necessary. When allocated, length is always a power of two.
     * (We also tolerate length zero in some operations to allow
     * bootstrapping mechanics that are currently not needed.)
     */
    transient Node<K,V>[] table;

    /**
     * Holds cached entrySet(). Note that AbstractMap fields are used
     * for keySet() and values().
     */
    transient Set<Map.Entry<K,V>> entrySet;

    /**
     * The number of key-value mappings contained in this map.
     */
    transient int size;

    /**
     * The number of times this HashMap has been structurally modified
     * Structural modifications are those that change the number of mappings in
     * the HashMap or otherwise modify its internal structure (e.g.,
     * rehash).  This field is used to make iterators on Collection-views of
     * the HashMap fail-fast.  (See ConcurrentModificationException).
     */
    transient int modCount;

    /**
     * The next size value at which to resize (capacity * load factor).
     *
     * @serial
     */
    // (The javadoc description is true upon serialization.
    // Additionally, if the table array has not been allocated, this
    // field holds the initial array capacity, or zero signifying
    // DEFAULT_INITIAL_CAPACITY.)
    int threshold;

    /**
     * The load factor for the hash table.
     *
     * @serial
     */
    final float loadFactor;

对于Node<K,V>[] table;

 final int hash;
        final K key;
        V value;
        Node<K,V> next;

默认的初始容量为什么一定是2的幂

hashmap计算存储位置时,使用了(n-1)&hash。当容量为2的幂次方,n-1的二进制全为1,位运算时可以充分散列,避免不必要的哈希冲突。包括扩容也是2倍扩容。

loadFactor为什么一定是0.75

请添加图片描述
loadfactor=0.75时可以在时空上提供一个良好的性能。较高的值会减少空间的开销但是会增加查找的成本。设置initialCapacity时应设置预期的条目数和loadfactor以减少rehash的次数。

核心方法

putVal()

/**
     * Implements Map.put and related methods.
     *
     * @param hash hash for key  hash=hash(key) 
     * @param value the value to put
     * @param onlyIfAbsent if true, don't change existing value
     * @param evict if false, the table is in creation mode.
     * @return previous value, or null if none
     */
  final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
                   boolean evict) {
        Node<K,V>[] tab; Node<K,V> p; int n, i;
        //table数组是链表的整体结构 在table数组的各个元素中包括了链表/红黑树
        if ((tab = table) == null || (n = tab.length) == 0)
        	//1. 数组此时没有元素,需要进行数组的初始化(resize操作
            n = (tab = resize()).length;
            //使用(tab.length-1)&(h=(key.hashCode())^(h>>16)确定桶的位置
        if ((p = tab[i = (n - 1) & hash]) == null)
            //2.1 如果tab[i]为空 可以直接在table[i]对应的链表中插入节点
            tab[i] = newNode(hash, key, value, null);
        else {
            Node<K,V> e; K k;
            //2.2 table[i]值不相同,而key值相同 把该节点赋值给e 等待后续操作
            if (p.hash == hash &&
                ((k = p.key) == key || (key != null && key.equals(k))))
                e = p;
            else if (p instanceof TreeNode)
            //2.3如果要插入的结点是树节点
                e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
            else {
                for (int binCount = 0; ; ++binCount) {
                    if ((e = p.next) == null) {
                        p.next = newNode(hash, key, value, null);
                        //2.4 如果当前节点数量比树的阈值(8)相等
                        if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
                        //需要树化该桶hash值所对应的链表
                            treeifyBin(tab, hash);
                        break;
                    }
                    //如果key已经存在 那么将新节点赋值 在最后做统一的value覆盖
                    if (e.hash == hash &&
                        ((k = e.key) == key || (key != null && key.equals(k))))
                        break;
                    p = e;
                }
            }
            // 2.3 如果e不为空 存在映射 就将value值覆盖
            if (e != null) { // existing mapping for key
                V oldValue = e.value;
                if (!onlyIfAbsent || oldValue == null)
                    e.value = value;
                afterNodeAccess(e);
                return oldValue;
            }
        }
        //3. 结构修改的次数增加(便于fast-fail
        ++modCount;
        //4. 判断当前尺寸是否大于阈值 (阈值=容量*负载因子
        if (++size > threshold)
        	//4.1 扩容操作
            resize();
        afterNodeInsertion(evict);
        return null;
    }

在这里插入图片描述

hash()

   /**
     * Computes key.hashCode() and spreads (XORs) higher bits of hash
     * to lower.  Because the table uses power-of-two masking, sets of
     * hashes that vary only in bits above the current mask will
     * always collide. (Among known examples are sets of Float keys
     * holding consecutive whole numbers in small tables.)  So we
     * apply a transform that spreads the impact of higher bits
     * downward. There is a tradeoff between speed, utility, and
     * quality of bit-spreading. Because many common sets of hashes
     * are already reasonably distributed (so don't benefit from
     * spreading), and because we use trees to handle large sets of
     * collisions in bins, we just XOR some shifted bits in the
     * cheapest possible way to reduce systematic lossage, as well as
     * to incorporate impact of the highest bits that would otherwise
     * never be used in index calculations because of table bounds.
     */
    static final int hash(Object key) {
        int h;
        return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
    }
如何确定hashmap中插入节点的桶的位置
  • 取得key的hash值,不是简单的取hashcode。而是 hash=(h = key.hashCode()) ^ (h >>> 16)。
  • 得到桶的位置 i = (n-1)&hash。
计算哈希值时为什么一定要右移十六位

尽可能打乱hashCode真正参与运算的低16位,让元素在hashmap中分布更均匀。
h>>>16表示无符号右移16位,取int类型的一半,将二进制数对半切开。

resize

 /**
     * 既是初始化table数组操作 又是加倍大小操作
     * Initializes or doubles table size.  If null, allocates in
     * accord with initial capacity target held in field threshold.
     * Otherwise, because we are using power-of-two expansion, the
     * elements from each bin must either stay at same index, or move
     * with a power of two offset in the new table.
     *
     * @return the table
     */
    final Node<K,V>[] resize() {
    //拷贝一份原数组
        Node<K,V>[] oldTab = table;
        int oldCap = (oldTab == null) ? 0 : oldTab.length;
        int oldThr = threshold;
        int newCap, newThr = 0;
        if (oldCap > 0) {
            //如果当前容量已经封顶
            if (oldCap >= MAXIMUM_CAPACITY) {
            //直接将阈值调到最大 减少扩容操作
                threshold = Integer.MAX_VALUE;
                return oldTab;
            }
            //将容量扩大为原来的两倍
            else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY &&
                     oldCap >= DEFAULT_INITIAL_CAPACITY)
                newThr = oldThr << 1; // double threshold
        }
        else if (oldThr > 0) // initial capacity was placed in threshold
            newCap = oldThr;
        else {               // zero initial threshold signifies using defaults
            newCap = DEFAULT_INITIAL_CAPACITY;
            newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
        }
        if (newThr == 0) {
            float ft = (float)newCap * loadFactor;
            newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
                      (int)ft : Integer.MAX_VALUE);
        }
        //计算新的阈值上限
        threshold = newThr;
        @SuppressWarnings({"rawtypes","unchecked"})
        Node<K,V>[] newTab = (Node<K,V>[])new Node[newCap];
        table = newTab;
        if (oldTab != null) {
        //修改原table[i]中节点排列情况
            for (int j = 0; j < oldCap; ++j) {
                Node<K,V> e;
                if ((e = oldTab[j]) != null) {
                    oldTab[j] = null;
                    if (e.next == null)
                    //判断的根本条件是 e.hash & (newCap - 1)
                    //newCap是oldCap的二倍 多了一位 
                    //只需判断节点的原hash值与newCap最高位对应的那位bit是1还是0
                        newTab[e.hash & (newCap - 1)] = e;
                    else if (e instanceof TreeNode)
                        ((TreeNode<K,V>)e).split(this, newTab, j, oldCap);
                    else { // preserve order
                        Node<K,V> loHead = null, loTail = null;
                        Node<K,V> hiHead = null, hiTail = null;
                        Node<K,V> next;
                        do {
                            next = e.next;
                            if ((e.hash & oldCap) == 0) {
                                if (loTail == null)
                                    loHead = e;
                                else
                                    loTail.next = e;
                                loTail = e;
                            }
                            else {
                                if (hiTail == null)
                                    hiHead = e;
                                else
                                    hiTail.next = e;
                                hiTail = e;
                            }
                        } while ((e = next) != null);
                        if (loTail != null) {
                            loTail.next = null;
                            //是0不变
                            newTab[j] = loHead;
                        }
                        if (hiTail != null) {
                        //是1 原索引需要加上oldCap
                            hiTail.next = null;
                            newTab[j + oldCap] = hiHead;
                        }
                    }
                }
            }
        }
        return newTab;
    }

在这里插入图片描述
参考链接: 添加链接描述

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值