ReentranLock复习

ReentrantLock为可重入锁,有公平锁实现和非公平锁实现。默认为非公平锁实现。具体实现是通过3个静态内部类来实现的。

分别为Sync 和 NoFairSync 以及 FairSync

先来看看常用的方法

public void lock() { sync.lock();}
public boolean tryLock() { return sync.tryLock();}public void unlock() { sync.release(1);}public Condition newCondition() { return sync.newCondition();}
可以看出都是交由内部类的实例来完成

private final Sync sync;
@ReservedStackAccessfinal void lock() { if (!initialTryLock()) acquire(1);}
看看lock的具体实现,这里是个模板模式initialTryLock由Sync的子类公平锁和非公平锁实现

//非公平
    final boolean initialTryLock() {
            Thread current = Thread.currentThread();
            if (compareAndSetState(0, 1)) { // first attempt is unguarded
                setExclusiveOwnerThread(current);
                return true;
            } else if (getExclusiveOwnerThread() == current) {
                int c = getState() + 1;
                if (c < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(c);
                return true;
            } else
                return false;
        }
//公平
     final boolean initialTryLock() {
            Thread current = Thread.currentThread();//获得当前线程
            int c = getState();//得到锁状态
            if (c == 0) {//为0说明无锁
                if (!hasQueuedThreads() && compareAndSetState(0, 1)) {//如果没有其他线程在等待,cas尝试获得锁
                    setExclusiveOwnerThread(current);//获得成功,设置当前线程为拥有锁的线程
                    return true;
                }
            } else if (getExclusiveOwnerThread() == current) {  //进行重入判断
                if (++c < 0) // overflow   
                    throw new Error("Maximum lock count exceeded");
                setState(c);//重入就将state++表明重入次数
                return true;
            }
            //获得锁失败
            return false;
        }

可以看到与非公平锁不同,公平锁不直接CAS,而是在指导当前没线程得到锁时,先判断有无线程在等待队列,没有才CAS尝试获得锁.也就是公平和非公平的区别,
再来看Sync中的lock,发现获得锁失败后,执行了个acquire方法,

 @ReservedStackAccess
        final void lock() {
            if (!initialTryLock())
                acquire(1);
        }

这是继承的AQS的方法,再来看看AQS(AbstractQueuedSynchronizer)
AQS中定义了一个内部类Node

  abstract static class Node {
        volatile Node prev;       // initially attached via casTail
        volatile Node next;       // visibly nonnull when signallable
        Thread waiter;            // visibly nonnull when enqueued
        volatile int status;      // written by owner, atomic bit ops by others

        // methods for atomic operations
        final boolean casPrev(Node c, Node v) {  // for cleanQueue
            return U.weakCompareAndSetReference(this, PREV, c, v);
        }
        final boolean casNext(Node c, Node v) {  // for cleanQueue
            return U.weakCompareAndSetReference(this, NEXT, c, v);
        }
        final int getAndUnsetStatus(int v) {     // for signalling
            return U.getAndBitwiseAndInt(this, STATUS, ~v);
        }
        final void setPrevRelaxed(Node p) {      // for off-queue assignment
            U.putReference(this, PREV, p);
        }
        final void setStatusRelaxed(int s) {     // for off-queue assignment
            U.putInt(this, STATUS, s);
        }
        final void clearStatus() {               // for reducing unneeded signals
            U.putIntOpaque(this, STATUS, 0);
        }

        private static final long STATUS
            = U.objectFieldOffset(Node.class, "status");
        private static final long NEXT
            = U.objectFieldOffset(Node.class, "next");
        private static final long PREV
            = U.objectFieldOffset(Node.class, "prev");
    }

可以看出这个节点有前驱和后继指针,那么这个节点形成的链表将会是双向的
在AQS中又有头节点和尾节点的定义

   private transient volatile Node head;

    /**
     * Tail of the wait queue. After initialization, modified only via casTail.
     */
    private transient volatile Node tail;

结合AQS的名字,AQS就是一个同步队列,队列通过链表实现,节点就是内部类的节点。继续看acquire

public final void acquire(int arg) {
        if (!tryAcquire(arg))
            acquire(null, arg, false, false, false, 0L);
    }

首先再次尝试获得锁,tryAcquire(arg).这里就不看了先。
然后调用AQS的另一个acquire方法,接下来就是究极折磨,看这段头都大了

 final int acquire(Node node, int arg, boolean shared,
                      boolean interruptible, boolean timed, long time) {
                //获得当前线程
        Thread current = Thread.currentThread();
        byte spins = 0, postSpins = 0;   // retries upon unpark of first thread
        boolean interrupted = false, first = false;
        Node pred = null;                // predecessor of node when enqueued

        /*
         * Repeatedly:
         *  Check if node now first
         *    if so, ensure head stable, else ensure valid predecessor
         *  if node is first or not yet enqueued, try acquiring
         *  else if node not yet created, create it
         *  else if not yet enqueued, try once to enqueue
         *  else if woken from park, retry (up to postSpins times)
         *  else if WAITING status not set, set and retry
         *  else park and clear WAITING status, and check cancellation
         */

        for (;;) {
            if (!first && (pred = (node == null) ? null : node.prev) != null &&
                !(first = (head == pred))) {
                if (pred.status < 0) {
                    cleanQueue();           // predecessor cancelled
                    continue;
                } else if (pred.prev == null) {
                    Thread.onSpinWait();    // ensure serialization
                    continue;
                }
            }
            if (first || pred == null) {
                boolean acquired;
                try {
                    if (shared)
                        acquired = (tryAcquireShared(arg) >= 0);
                    else
                        acquired = tryAcquire(arg);
                } catch (Throwable ex) {
                    cancelAcquire(node, interrupted, false);
                    throw ex;
                }
                if (acquired) {
                    if (first) {
                        node.prev = null;
                        head = node;
                        pred.next = null;
                        node.waiter = null;
                        if (shared)
                            signalNextIfShared(node);
                        if (interrupted)
                            current.interrupt();
                    }
                    return 1;
                }
            }
            if (node == null) {                 // allocate; retry before enqueue
                if (shared)
                    node = new SharedNode();
                else
                    node = new ExclusiveNode();
            } else if (pred == null) {          // try to enqueue
                node.waiter = current;
                Node t = tail;
                node.setPrevRelaxed(t);         // avoid unnecessary fence
                if (t == null)
                    tryInitializeHead();
                else if (!casTail(t, node))
                    node.setPrevRelaxed(null);  // back out
                else
                    t.next = node;
            } else if (first && spins != 0) {
                --spins;                        // reduce unfairness on rewaits
                Thread.onSpinWait();
            } else if (node.status == 0) {
                node.status = WAITING;          // enable signal and recheck
            } else {
                long nanos;
                spins = postSpins = (byte)((postSpins << 1) | 1);
                if (!timed)
                    LockSupport.park(this);
                else if ((nanos = time - System.nanoTime()) > 0L)
                    LockSupport.parkNanos(this, nanos);
                else
                    break;
                node.clearStatus();
                if ((interrupted |= Thread.interrupted()) && interruptible)
                    break;
            }
        }
        return cancelAcquire(node, interrupted, interruptible);
    }

一大段代码,看着头大,先跳着看。之前知道AQS是存放了Node的同步队列。那么这里Node在哪创建了呢。

  if (node == null) {                 // allocate; retry before enqueue
                if (shared)
                    node = new SharedNode();
                else
                    node = new ExclusiveNode();
            } 

发现此时创建是根据是共享还是独占创建的节点。ReentrantLock使用的是独占节点ExclusiveNode.创建完成后重新循序,进入了

else if (pred == null) {          // try to enqueue
                node.waiter = current; //将node的waiter设置为当前线程
                Node t = tail;//然后得到尾节点
                //将尾节点设置为node的前驱节点此处调用的Unsafe类的设置方法,不去深究
                node.setPrevRelaxed(t);         // avoid unnecessary fenc
                //如果尾巴节点为空,说明还没初始化等待队列,尝试建立头结点
                if (t == null)
                    tryInitializeHead();
                    //否则通过cas将尾巴节点设置为node
                else if (!casTail(t, node))
                    node.setPrevRelaxed(null);  // back out  cas失败 退出 这里有点搞不懂
                else
                    t.next = node;   //cas成功  设置前尾节点的后继节点为node 形成双向
            }

到这里线程就被放入了这个同步等待队列了。这时可以看到 循环还没有退出,暂时不深究
看看Sync的 release方法

  if (tryRelease(arg)) {
            signalNext(head);
            return true;
        }
        return false;
    @ReservedStackAccess
        protected final boolean tryRelease(int releases) {
            int c = getState() - releases;//释放设置的数量
            if (getExclusiveOwnerThread() != Thread.currentThread())
                throw new IllegalMonitorStateException();
            boolean free = (c == 0);//占有数为0
            if (free)//释放成功
                setExclusiveOwnerThread(null);//独占的锁拥有者为null
            setState(c);//改变锁状态
            return free;
        }

释放成功后这里又调用了AQS的方法 signalNext

 private static void signalNext(Node h) {
        Node s;
        //如果有头节点,获得头结点的下一节点后,如果节点状态不为0且不为null  
        if (h != null && (s = h.next) != null && s.status != 0) {
            s.getAndUnsetStatus(WAITING);//改变节点状态
            LockSupport.unpark(s.waiter);//唤醒节点中的线程
        }
    }

当节点被唤醒后,执行下列

    if (first || pred == null) {
                boolean acquired;
                try {
                    if (shared)
                        acquired = (tryAcquireShared(arg) >= 0);
                    else
                        acquired = tryAcquire(arg); //再次尝试获得锁
                } catch (Throwable ex) {
                    cancelAcquire(node, interrupted, false);
                    throw ex;
                }
                if (acquired) {  //获得锁成功
                    if (first) {  //是等待队列中第一个节点
                        node.prev = null;  //去除前置节点
                        head = node; //当前节点当做头节点头节点
                        pred.next = null;//去除前头节点后继
                        node.waiter = null;//将当前线程从节点中移除
                        if (shared)
                            signalNextIfShared(node);
                        if (interrupted)
                            current.interrupt();
                    }
                    return 1; //到此,节点中进程被唤醒后获得锁,当前节点当做新的头节点用于唤醒下一节点
                }
            }

到此就是ReentrantLock的上锁,下锁原理

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