鼠标监听,画笔事件
(1)想要实现鼠标画画
- 画画需要画笔,需要监听鼠标当前位置,需要集合来存储这个点
package com.xin.gui.awt.paint;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
public class TestMouseLintener {
public static void main(String[] args) {
new MousePoint();
}
}
class MousePoint extends Frame{
ArrayList points;
//设置窗口
public MousePoint() {
setBounds(100,100,600,600);
setVisible(true);
this.addMouseListener(new MouseListener());
points = new ArrayList<>();//存点的时候会用;存点器
}
//设置画笔,需要鼠标监听器
@Override
public void paint(Graphics g) {
Iterator iterator=points.iterator();//用迭代器把存点器里边的点遍历出来
while(iterator.hasNext()){
Point point = (Point) iterator.next();//把点拿出来给point
//用画笔画出来
g.setColor(Color.blue);
g.fillOval(point.x,point.y,10,10);//点的x,y坐标,就是圆的圆心
}
}
//得有一个方法,把鼠标产生的点存到存点器中
private void addPoint(Point point){
points.add(point);//把鼠标的点放到存点器里
}
//鼠标监听适配器类
private class MouseListener extends MouseAdapter{
@Override
public void mousePressed(MouseEvent e) {
MousePoint frame= (MousePoint) e.getSource();//返回的是窗口
//记录鼠标按下的点(Point)
frame.addPoint(new Point(e.getX(),e.getY()));//调用addPoint方法,把鼠标的点放到存点器里
frame.repaint();//刷新;不刷新看不到画的点,可以设置方法自动刷新
}
}
}