MFC_Button_Prog_Day-21/8/26

有兴趣可移步 -> 最终版MFC Cbutton

// CVSLearn_wubDlg.h : 头文件
//

#pragma once


// CCVSLearn_wubDlg 对话框
class CCVSLearn_wubDlg : public CDialogEx
{
	// 构造
public:
	CCVSLearn_wubDlg(CWnd* pParent = NULL);	// 标准构造函数

	// 对话框数据
	enum { IDD = IDD_CVSLEARN_WUB_DIALOG };
	CButton m_button[12];

protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV 支持

	// 实现
protected:
	HICON m_hIcon;

	// 生成的消息映射函数
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	DECLARE_MESSAGE_MAP()
public:
	void set_button_info(int);
	void set_default();
	void rand_on_off(int);
	bool is_on_off(int);
	void button_opposite(int);
	void button_rand(int);
	afx_msg void OnBnClickedButton11();
	afx_msg void OnBnClickedButton13();
	afx_msg void OnBnClickedButton12();
	afx_msg void OnBnClickedButton1();
	afx_msg void OnBnClickedButton2();
	afx_msg void OnBnClickedButton3();
	afx_msg void OnBnClickedButton4();
	afx_msg void OnBnClickedButton5();
	afx_msg void OnBnClickedButton6();
	afx_msg void OnBnClickedButton7();
	afx_msg void OnBnClickedButton8();
	afx_msg void OnBnClickedButton9();
	afx_msg void OnBnClickedButton10();
};
// CVSLearn_wubDlg.cpp : 实现文件
//

#include "stdafx.h"
#include "CVSLearn_wub.h"
#include "CVSLearn_wubDlg.h"
#include "afxdialogex.h"
#include <set>

#define BUTTON_CLICKED(NUM) void CCVSLearn_wubDlg::OnBnClickedButton##NUM(){theApp.dlg_control(NUM);}

#define ON true
#define OFF false
//#define ON_NUM 1
#define OFF_NUM 0

#ifdef _DEBUG
#define new DEBUG_NEW
#endif


// 用于应用程序“关于”菜单项的 CAboutDlg 对话框

class CAboutDlg : public CDialogEx
{
public:
	CAboutDlg();

	// 对话框数据
	enum { IDD = IDD_ABOUTBOX };

protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV 支持

	// 实现
protected:
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialogEx(CAboutDlg::IDD)
{
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialogEx::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialogEx)
END_MESSAGE_MAP()


// CCVSLearn_wubDlg 对话框


CCVSLearn_wubDlg::CCVSLearn_wubDlg(CWnd* pParent /*=NULL*/)
	: CDialogEx(CCVSLearn_wubDlg::IDD, pParent)
{
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CCVSLearn_wubDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialogEx::DoDataExchange(pDX);
	DDX_Control(pDX,IDC_BUTTON1,this->m_button[0]);
	DDX_Control(pDX,IDC_BUTTON2,this->m_button[1]);
	DDX_Control(pDX,IDC_BUTTON3,this->m_button[2]);
	DDX_Control(pDX,IDC_BUTTON4,this->m_button[3]);
	DDX_Control(pDX,IDC_BUTTON5,this->m_button[4]);
	DDX_Control(pDX,IDC_BUTTON6,this->m_button[5]);
	DDX_Control(pDX,IDC_BUTTON7,this->m_button[6]);
	DDX_Control(pDX,IDC_BUTTON8,this->m_button[7]);
	DDX_Control(pDX,IDC_BUTTON9,this->m_button[8]);
	DDX_Control(pDX,IDC_BUTTON10,this->m_button[9]);
	DDX_Control(pDX,IDC_BUTTON11,this->m_button[10]);
	DDX_Control(pDX,IDC_BUTTON12,this->m_button[11]);

	srand((unsigned int)time(NULL));
}

BEGIN_MESSAGE_MAP(CCVSLearn_wubDlg, CDialogEx)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON1,&CCVSLearn_wubDlg::OnBnClickedButton1)
	ON_BN_CLICKED(IDC_BUTTON11, &CCVSLearn_wubDlg::OnBnClickedButton11)
	ON_BN_CLICKED(IDC_BUTTON13, &CCVSLearn_wubDlg::OnBnClickedButton13)
	ON_BN_CLICKED(IDC_BUTTON12, &CCVSLearn_wubDlg::OnBnClickedButton12)
	ON_BN_CLICKED(IDC_BUTTON1, &CCVSLearn_wubDlg::OnBnClickedButton1)
	ON_BN_CLICKED(IDC_BUTTON2, &CCVSLearn_wubDlg::OnBnClickedButton2)
	ON_BN_CLICKED(IDC_BUTTON3, &CCVSLearn_wubDlg::OnBnClickedButton3)
	ON_BN_CLICKED(IDC_BUTTON4, &CCVSLearn_wubDlg::OnBnClickedButton4)
	ON_BN_CLICKED(IDC_BUTTON5, &CCVSLearn_wubDlg::OnBnClickedButton5)
	ON_BN_CLICKED(IDC_BUTTON6, &CCVSLearn_wubDlg::OnBnClickedButton6)
	ON_BN_CLICKED(IDC_BUTTON7, &CCVSLearn_wubDlg::OnBnClickedButton7)
	ON_BN_CLICKED(IDC_BUTTON8, &CCVSLearn_wubDlg::OnBnClickedButton8)
	ON_BN_CLICKED(IDC_BUTTON9, &CCVSLearn_wubDlg::OnBnClickedButton9)
	ON_BN_CLICKED(IDC_BUTTON10, &CCVSLearn_wubDlg::OnBnClickedButton10)
END_MESSAGE_MAP()


// CCVSLearn_wubDlg 消息处理程序

BOOL CCVSLearn_wubDlg::OnInitDialog()
{
	CDialogEx::OnInitDialog();

	// 将“关于...”菜单项添加到系统菜单中。

	// IDM_ABOUTBOX 必须在系统命令范围内。
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		BOOL bNameValid;
		CString strAboutMenu;
		bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX);
		ASSERT(bNameValid);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动
	//  执行此操作
	SetIcon(m_hIcon, TRUE);			// 设置大图标
	SetIcon(m_hIcon, FALSE);		// 设置小图标

	// TODO: 在此添加额外的初始化代码
	set_default();
	srand((unsigned int)time(NULL));
	return TRUE;  // 除非将焦点设置到控件,否则返回 TRUE
}

void CCVSLearn_wubDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialogEx::OnSysCommand(nID, lParam);
	}
}

// 如果向对话框添加最小化按钮,则需要下面的代码
//  来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,
//  这将由框架自动完成。

void CCVSLearn_wubDlg::OnPaint()
{
	if (IsIconic())
	{
		CPaintDC dc(this); // 用于绘制的设备上下文

		SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);

		// 使图标在工作区矩形中居中
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// 绘制图标
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialogEx::OnPaint();
	}
}

//当用户拖动最小化窗口时系统调用此函数取得光标
//显示。
HCURSOR CCVSLearn_wubDlg::OnQueryDragIcon()
{
	return static_cast<HCURSOR>(m_hIcon);
}

void CCVSLearn_wubDlg::set_button_info(int button_num)
{
	if(button_num > 10)
	{
		switch (button_num)
		{
		case 11:
			for(UINT i = 0; i < 10; i++)
			{
				this->m_button[i].ShowWindow(SW_SHOW);
				this->m_button[++i].ShowWindow(SW_HIDE);
			}break;
		case 12:
			set_default();break;
		case 13:
			for(UINT i = 1; i < 10; i++)
			{
				this->m_button[i - 1].ShowWindow(SW_HIDE);
				this->m_button[i++].ShowWindow(SW_SHOW);
			}
		default:
			break;
		}
	}
	else if(1 <= button_num && button_num <= 10)
	{
		button_opposite(button_num);
		rand_on_off(button_num);
	}else{return;}
}

void CCVSLearn_wubDlg::set_default()
{
	this->m_button[0].ShowWindow(SW_HIDE);
	this->m_button[3].ShowWindow(SW_HIDE);
	this->m_button[5].ShowWindow(SW_HIDE);
	this->m_button[7].ShowWindow(SW_HIDE);
	this->m_button[9].ShowWindow(SW_HIDE);

	this->m_button[1].ShowWindow(SW_SHOW);
	this->m_button[2].ShowWindow(SW_SHOW);
	this->m_button[4].ShowWindow(SW_SHOW);
	this->m_button[6].ShowWindow(SW_SHOW);
	this->m_button[8].ShowWindow(SW_SHOW);
}

void CCVSLearn_wubDlg::rand_on_off(int button_num)
{
	if(button_num > 0)
	{
		std::set<int> ON_NUM;
		if(ON == is_on_off(button_num))
		{

			ON_NUM.insert(1);ON_NUM.insert(3);
			ON_NUM.insert(5);ON_NUM.insert(7);
			ON_NUM.insert(9);
		}
		else
		{
			ON_NUM.insert(2);ON_NUM.insert(4);
			ON_NUM.insert(6);ON_NUM.insert(8);
			ON_NUM.insert(10);ON_NUM.erase(button_num);
		}
		ON_NUM.erase(button_num);

		for(std::set<int>::iterator i = ON_NUM.begin(); i != ON_NUM.end(); i++)
		{
			button_rand(*i);
		}
	}
}

bool CCVSLearn_wubDlg::is_on_off(int button_num)
{
	if(button_num > 0)
	{
		return button_num % 2 ? ON : OFF;
	}
}

void CCVSLearn_wubDlg::button_opposite(int button_num)
{
	if(OFF == is_on_off(button_num))
	{
		this->m_button[button_num - 2].ShowWindow(SW_SHOW);
	}
	else
	{
		this->m_button[button_num].ShowWindow(SW_SHOW);
	}
	this->m_button[button_num - 1].ShowWindow(SW_HIDE);
}

void CCVSLearn_wubDlg::button_rand(int button_num)
{
	if(button_num > 0)
	{
		if(ON == is_on_off(button_num))
		{
			int num = rand() % 2;
			if(OFF_NUM == num)
			{
				this->m_button[button_num - 1].ShowWindow(SW_HIDE);
				this->m_button[button_num].ShowWindow(SW_SHOW);
			}else{}
		}
		else
		{
			int num = rand() % 2;
			if(OFF_NUM == num)
			{
				this->m_button[button_num - 1].ShowWindow(SW_HIDE);
				this->m_button[button_num - 2].ShowWindow(SW_SHOW);
			}else{}
		}
	}
}

BUTTON_CLICKED(1)BUTTON_CLICKED(2)BUTTON_CLICKED(3)BUTTON_CLICKED(4)
	BUTTON_CLICKED(5)BUTTON_CLICKED(6)BUTTON_CLICKED(7)BUTTON_CLICKED(8)
	BUTTON_CLICKED(9)BUTTON_CLICKED(10)BUTTON_CLICKED(11)BUTTON_CLICKED(12)
	BUTTON_CLICKED(13)
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

T h a t

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值