棋盘覆盖问题图形界面分治法详解(C++)

用分治策略,当k>0时,将2^k*2^k棋盘分割成4个2^(k-1)*2^(k-1)子棋盘,如下图。

只要递归的使用这种分割,就可以将问题缩小到2*2的四缺三小问题啦。

我的编译环境是VS2019,用到了EasyX图形库,几百KB大小,可以去官网下一个,个人感觉挺好用。

输入:

 4(k的值),50(每个方格的边长(像素单位))

输出:

自己运行时由于加了Sleep()函数,所以会是一个动态的过程。数字代表递归的次数。颜色为RGB随机数,不想太多颜色可以把注释随机颜色的那行删掉,把case中的setfillcolor()函数取消注释,这样会是四象限四色。

代码如下:

#include <graphics.h>      // 引用图形库头文件
#include <conio.h>
#include<iostream>
#include<cmath>
#include<time.h>
using namespace std;
int length, side;
RECT r;
int ksta;
void chess(int x1, int y1, int x2, int y2, int xp, int yp, int k)
{
	if (k == 0)
	{
		return;
	}
	Sleep(1000);        //看到递归过程,数字越大图形变换越慢
	wchar_t time[2] = L"";
	swprintf_s(time, L"%d", ksta-k);
	setfillcolor(RGB(rand() % 255, rand() % 255, rand() % 255));//随机颜色
	int area;
	int xmid = (x1 + x2) / 2, ymid = (y1 + y2) / 2;
	if (xp < xmid)
	{
		if (yp < ymid)
		{
			area = 1;
		}
		else
		{
			area = 3;
		}
	}
	else if (yp < ymid)
	{
		area = 2;
	}
	else
	{
		area = 4;
	}
	switch (area)
	{
	case 1:													//第一象限
		//setfillcolor(WHITE);
		fillrectangle(xmid, ymid - side, xmid + side, ymid);//第二象限
		 r = { xmid, ymid - side, xmid + side, ymid };
		drawtext(time, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
		fillrectangle(xmid - side, ymid, xmid, ymid + side);//第三象限
		r = { xmid - side, ymid, xmid, ymid + side };
		drawtext(time, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
		fillrectangle(xmid, ymid, xmid + side, ymid + side);//第四象限
		 r = { xmid, ymid, xmid + side, ymid + side };
		drawtext(time, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
		chess(x1, y1, xmid, ymid, xp, yp, k - 1);				//第一象限
		chess(xmid, y1, x2, ymid, xmid, ymid - side, k - 1);			//第二象限
		chess(x1, ymid, xmid, y2, xmid - side, ymid, k - 1);			//第三象限
		chess(xmid, ymid, x2, y2, xmid, ymid, k - 1);		//第四象限
		break;
	case 2:							//第二象限
		//setfillcolor(BLUE);
		fillrectangle(xmid - side, ymid - side, xmid, ymid);//第一象限
		 r = { xmid - side, ymid - side, xmid, ymid };
		drawtext(time, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
		fillrectangle(xmid - side, ymid, xmid, ymid + side);//第三象限
		 r = { xmid - side, ymid, xmid, ymid + side };
		drawtext(time, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
		fillrectangle(xmid, ymid, xmid + side, ymid + side);//第四象限
		 r = { xmid, ymid, xmid + side, ymid + side };
		drawtext(time, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
		chess(x1, y1, xmid, ymid, xmid-side, ymid-side, k - 1);				//第一象限
		chess(xmid, y1, x2, ymid, xp, yp, k - 1);			//第二象限
		chess(x1, ymid, xmid, y2, xmid - side, ymid, k - 1);			//第三象限
		chess(xmid, ymid, x2, y2, xmid, ymid, k - 1);		//第四象限
		break;
	case 3:										//第三象限
		//setfillcolor(GREEN);
		fillrectangle(xmid - side, ymid - side, xmid, ymid);//第一象限
		 r = { xmid - side, ymid - side, xmid, ymid };
		drawtext(time, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
		fillrectangle(xmid, ymid - side, xmid + side, ymid);//第二象限
		 r = { xmid, ymid - side, xmid + side, ymid };
		drawtext(time, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
		fillrectangle(xmid, ymid, xmid + side, ymid + side);//第四象限
		 r = { xmid, ymid, xmid + side, ymid + side };
		drawtext(time, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
		chess(x1, y1, xmid, ymid, xmid - side, ymid - side, k - 1);				//第一象限
		chess(xmid, y1, x2, ymid, xmid, ymid - side, k - 1);			//第二象限
		chess(x1, ymid, xmid, y2, xp, yp, k - 1);			//第三象限
		chess(xmid, ymid, x2, y2, xmid, ymid, k - 1);		//第四象限
		break;
	case 4:										//第四象限
		//setfillcolor(YELLOW);
		fillrectangle(xmid - side, ymid - side, xmid, ymid);//第一象限
		 r = { xmid - side, ymid - side, xmid, ymid };
		drawtext(time, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
		fillrectangle(xmid, ymid - side, xmid + side, ymid);//第二象限
		 r = { xmid, ymid - side, xmid + side, ymid };
		drawtext(time, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
		fillrectangle(xmid - side, ymid, xmid, ymid + side);//第三象限
		 r = { xmid - side, ymid, xmid, ymid + side };
		drawtext(time, &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
		chess(x1, y1, xmid, ymid, xmid - side, ymid - side, k - 1);				//第一象限
		chess(xmid, y1, x2, ymid, xmid, ymid - side, k - 1);			//第二象限
		chess(x1, ymid, xmid, y2, xmid - side, ymid, k - 1);			//第三象限
		chess(xmid, ymid, x2, y2, xp, yp, k - 1);		//第四象限
		break;
	default:
		break;
	}
}
int main()
{
	int k;
	cout << "输入k的值,以及方格的边长" << endl;
	cin >> k >> side;
	if(k <= 0 || side <= 0)
	{
		cout << "输入不合法!" << endl;
		return 0;
	}
	ksta = k+1;
	initgraph(1000, 1000);
	length = pow(2, k);
	setfillcolor(WHITE);
	for (int i = 0; i < length; i++)
	{
		for (int j = 0; j < length; j++)
		{
			rectangle(side * j, side * i, side * (j + 1), side * (i + 1));
		}
	}
	srand((unsigned)time(NULL));
	int x = rand() % length * side;
	int y = rand() % length * side;
	setfillcolor(WHITE);
	fillrectangle(x, y, x + side, y + side);
	settextstyle(side / 2, 0, _T("宋体"));
	setbkmode(TRANSPARENT);
	 r = { x, y,x+side ,y+side };
	drawtext(_T("0"), &r, DT_CENTER | DT_VCENTER | DT_SINGLELINE);

	int area;
	if (x < length * side / 2)
	{
		if (y < length * side / 2)
		{
			area = 1;
		}
		else
		{
			area = 3;
		}
	}
	else if (y < length * side / 2)
	{
		area = 2;
	}
	else
	{
		area = 4;
	}
	chess(0, 0, length * side, length * side, x, y, k);
	_getch();              // 按任意键继续
	closegraph();          // 关闭绘图窗口
	return 0;

}

 

 

 

 

 

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好的,我可以给你提供一些实现棋盘覆盖可视化的代码示例,你可以使用`easyX`库来进行绘制。 首先,你需要安装`easyX`库。你可以在官网上下载并安装它,或者通过pip命令安装: ``` pip install easyX ``` 然后你可以使用下面的代码示例来实现棋盘覆盖可视化: ```python import easygraphics as eg # 棋盘大小 N = 8 # 棋盘覆盖 def cover(board, tr, tc, dr, dc, size, label): # 如果棋盘大小为1,则直接返回 if size == 1: return # 棋盘大小除以2 half = size // 2 # 棋盘编号计数器 count = label # 左上角子棋盘 if dr < tr + half and dc < tc + half: cover(board, tr, tc, dr, dc, half, count) else: # 绘制右下角黑色方块 eg.fill_rect((tc + half) * 30, (tr + half) * 30, 30, 30) # 覆盖左上角子棋盘 cover(board, tr, tc, tr + half - 1, tc + half - 1, half, count) count += 1 # 右上角子棋盘 if dr < tr + half and dc >= tc + half: cover(board, tr, tc + half, dr, dc, half, count) else: # 绘制左下角黑色方块 eg.fill_rect(tc * 30, (tr + half) * 30, 30, 30) # 覆盖右上角子棋盘 cover(board, tr, tc + half, tr + half - 1, tc + half, half, count) count += 1 # 左下角子棋盘 if dr >= tr + half and dc < tc + half: cover(board, tr + half, tc, dr, dc, half, count) else: # 绘制右上角黑色方块 eg.fill_rect((tc + half) * 30, tr * 30, 30, 30) # 覆盖左下角子棋盘 cover(board, tr + half, tc, tr + half, tc + half - 1, half, count) count += 1 # 右下角子棋盘 if dr >= tr + half and dc >= tc + half: cover(board, tr + half, tc + half, dr, dc, half, count) else: # 绘制左上角黑色方块 eg.fill_rect(tc * 30, tr * 30, 30, 30) # 覆盖右下角子棋盘 cover(board, tr + half, tc + half, tr + half, tc + half, half, count) count += 1 def main(): # 初始化棋盘 board = [[0] * N for i in range(N)] # 绘制棋盘 eg.init_graph(N * 30, N * 30) eg.set_caption("Chessboard Covering") eg.set_color(eg.COLOR_WHITE) eg.fill_rect(0, 0, N * 30, N * 30) eg.set_color(eg.COLOR_BLACK) for i in range(N): for j in range(N): eg.draw_rect(j * 30, i * 30, 30, 30) # 覆盖棋盘 cover(board, 0, 0, 3, 4, N, 1) # 显示结果 eg.wait_close() main() ``` 这段代码会绘制一个8x8的棋盘,然后根据输入的坐标覆盖相应的区域,并将覆盖的区域涂黑。你可以根据需要修改棋盘大小和覆盖位置。

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