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线程池ThreadPoolExecutor源码分析
构造方法
- corePoolSize核心线程数
- maximumPoolSize最大线程数
- keepAliveTime等待工作的空闲线程的超时时间
- unit空闲时间单位
- workQueue阻塞队列
- threadFactory线程工厂
- handler拒绝策略
//java.util.concurrent.ThreadPoolExecutor#ThreadPoolExecutor(int, int, long, java.util.concurrent.TimeUnit, java.util.concurrent.BlockingQueue<java.lang.Runnable>, java.util.concurrent.ThreadFactory, java.util.concurrent.RejectedExecutionHandler)
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
//参数校验
if (corePoolSize < 0 ||
maximumPoolSize <= 0 ||
maximumPoolSize < corePoolSize ||
keepAliveTime < 0)
throw new IllegalArgumentException();
if (workQueue == null || threadFactory == null || handler == null)
throw new NullPointerException();
this.acc = System.getSecurityManager() == null ?
null :
AccessController.getContext();
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.workQueue = workQueue;
this.keepAliveTime = unit.toNanos(keepAliveTime);
this.threadFactory = threadFactory;
this.handler = handler;
}
成员属性
//ctl 是一个打包两个概念字段的原子整数
//workerCount:指示线程的有效数量
//runState:指示线程池的运行状态,有 RUNNING、SHUTDOWN、STOP、TIDYING、TERMINATED 等状态
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
private static final int COUNT_BITS = Integer.SIZE - 3;
private static final int CAPACITY = (1 << COUNT_BITS) - 1;
// runState is stored in the high-order bits
//对应的高3位值是111
private static final int RUNNING = -1 << COUNT_BITS;
//对应的高3位值是000
private static final int SHUTDOWN = 0 << COUNT_BITS;
//对应的高3位值是001
private static final int STOP = 1 << COUNT_BITS;
//对应的高3位值是010
private static final int TIDYING = 2 << COUNT_BITS;
//对应的高3位值是011
private static final int TERMINATED = 3 << COUNT_BITS;
// Packing and unpacking ctl
//获取runState:指示线程池的运行状态,有 RUNNING、SHUTDOWN、STOP、TIDYING、TERMINATED 等状态
private static int runStateOf(int c) { return c & ~CAPACITY; }
//获取workerCount:指示线程的有效数量
private static int workerCountOf(int c) { return c & CAPACITY; }
private static int ctlOf(int rs, int wc) { return rs | wc; }
内部类Worker
Worker 是 ThreadPoolExecutor
的一个内部类,主要是用来维护线程执行任务的中断控制状态,它实现了Runnable 接口同时继承了AQS,实现 Runnable 接口意味着 Worker 就是一个线程,继承 AQS 是为了实现独占锁这个功能。
private final class Worker extends AbstractQueuedSynchronizer implements Runnable{
/**
* This class will never be serialized, but we provide a
* serialVersionUID to suppress a javac warning.
*/
private static final long serialVersionUID = 6138294804551838833L;
/** Thread this worker is running in. Null if factory fails. */
//实例封装的线程对象
final Thread thread;
/** Initial task to run. Possibly null. */
//任务
Runnable firstTask;
/** Per-thread task counter */
//完成任务的数量
volatile long completedTasks;
/**
* Creates with given first task and thread from ThreadFactory.
* @param firstTask the first task (null if none)
*/
Worker(Runnable firstTask) {
setState(-1); // inhibit interrupts until runWorker
this.firstTask = firstTask;
this.thread = getThreadFactory().newThread(this);
}
/** Delegates main run loop to outer runWorker */
public void run() {
runWorker(this);
}
// Lock methods
//
// The value 0 represents the unlocked state.
// The value 1 represents the locked state.
protected boolean isHeldExclusively() {
return getState() != 0;
}
protected boolean tryAcquire(int unused) {
if (compareAndSetState(0, 1)) {
setExclusiveOwnerThread(Thread.currentThread());
return true;
}
return false;
}
protected boolean tryRelease(int unused) {
setExclusiveOwnerThread(null);
setState(0);
return true;
}
public void lock() { acquire(1); }
public boolean tryLock() { return tryAcquire(1); }
public void unlock() { release(1); }
public boolean isLocked() { return isHeldExclusively(); }
void interruptIfStarted() {
Thread t;
if (getState() >= 0 && (t = thread) != null && !t.isInterrupted()) {
try {
t.interrupt();
} catch (SecurityException ignore) {
}
}
}
}
提交线程任务执行流程
execute
//java.util.concurrent.ThreadPoolExecutor#execute
public void execute(Runnable command) {
//任务为空则抛出异常
if (command == null)
throw new NullPointerException();
int c = ctl.get();
//线程池中已存在线程数量小于核心线程数量,创建线程执行任务
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
//添加成功则结束
return;
//因为线程池的状态和运行的线程数量可能随时都会改变,所以要对线程池时刻进行检查
c = ctl.get();
}
//线程池处于运行状态,尝试向队列中添加任务
if (isRunning(c) && workQueue.offer(command)) {
//添加队列成功后,还要再次检测线程池的运行状态,决定启动线程或者状态过期
int recheck = ctl.get();
//线程池处于非运行状态,则移除队列中所添加的任务并尝试结束线程池
if (! isRunning(recheck) && remove(command))
//执行拒绝策略
reject(command);
else if (workerCountOf(recheck) == 0)
//工作线程为0,创建一个非核心线程,防止存在有任务但是没有线程执行的情况
addWorker(null, false);
}
//当向队列添加任务失败后,则直接再创建新的线程运行,如果不能再创建线程了,则执行拒绝策略
else if (!addWorker(command, false))
reject(command);
}
addWorker
//java.util.concurrent.ThreadPoolExecutor#addWorker
private boolean addWorker(Runnable firstTask, boolean core) {
//为确保线程安全,进行CAS反复重试
retry:
for (;;) {
int c = ctl.get();
// 获取runState , c 的高位存储
// c & ~CAPACITY;
int rs = runStateOf(c);
//1. rs > SHUTDOWN (线程池状态处于STOP、TIDYING、TERMINATED,添加工作线程失败)
//2.rs >= SHUTDOWN && firstTask != null
//3.rs >= SHUTDOWN && workQueue.isEmpty()
// 在这三种情况下,都不会再创建新的线程
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
//如果超出最大允许创建的线程数,则直接失败
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
//CAS 更新worker+1数,成功则说明占位成功退出retry,后续的添加操作将是安全的,失败则说明已有其他线程变更该值
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get(); // Re-read ctl
//runState 变更,则退出到retry重新循环
if (runStateOf(c) != rs)
continue retry;
// else CAS failed due to workerCount change; retry inner loop
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
//构建一个Worker实例
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
//添加worker过程利用线程池中的lock对象保证线程安全
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
int rs = runStateOf(ctl.get());
// SHUTDOWN情况下还是会创建 Worker, 但是后续检测将会失败
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
//新添加的线程如果是alive状态,则抛出异常
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
//添加进本地缓存
workers.add(w);
int s = workers.size();
//维护一个全局达到过的最大线程数计数器
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
//启动work获取任务
if (workerAdded) {
t.start();
workerStarted = true;
}
}
} finally {
//如果任务启动失败,则必须进行清理,返回失败
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
runWorker
//java.util.concurrent.ThreadPoolExecutor#runWorker
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
w.unlock(); // allow interrupts
boolean completedAbruptly = true;
try {
//循环从队列中获取任务
while (task != null || (task = getTask()) != null) {
//执行过程中同时只能一个task在运行,此时也不允许进行 interrupt
w.lock();
// If pool is stopping, ensure thread is interrupted;
// if not, ensure thread is not interrupted. This
// requires a recheck in second case to deal with
// shutdownNow race while clearing interrupt
//检测是否已被线程池是否停止或者当前worker被中断
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
//执行任务前置扩展
beforeExecute(wt, task);
Throwable thrown = null;
try {
//执行run方法
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
//后置扩展
afterExecute(task, thrown);
}
} finally {
task = null;
//增加已完成任务数量
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
getTask
//java.util.concurrent.ThreadPoolExecutor#getTask
private Runnable getTask() {
boolean timedOut = false; // Did the last poll() time out?
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
//如果进行了shutdown, 且队列为空, 则需要将worker退出
if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
decrementWorkerCount();
return null;
}
int wc = workerCountOf(c);
// Are workers subject to culling?
boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;
//线程数据大于最大允许线程,需要删除多余的 Worker
if ((wc > maximumPoolSize || (timed && timedOut))
&& (wc > 1 || workQueue.isEmpty())) {
if (compareAndDecrementWorkerCount(c))
return null;
continue;
}
try {
//允许核心线程超时结束 || 工作线程数量大于核心线程数量,则超时结束线程
//否则进行take阻塞
Runnable r = timed ?
workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
workQueue.take();
if (r != null)
return r;
//如果有超时设置,则会在下一循环时退出
timedOut = true;
} catch (InterruptedException retry) {
timedOut = false;
}
}
}
tryTerminate
//java.util.concurrent.ThreadPoolExecutor#tryTerminate
final void tryTerminate() {
for (;;) {
int c = ctl.get();
//线程池是否需要终止
//如果以下3中情况任一为true,不进行终止
//1. 还在运行状态
//2. 状态是TIDYING、或 TERMINATED,已经终止过了
//3. SHUTDOWN 且 workQueue不为空
if (isRunning(c) ||
runStateAtLeast(c, TIDYING) ||
(runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty()))
return;
//只有shutdown状态且workQueue为空,或者stop状态能执行到这一步
//如果此时线程池还有线程(正在运行任务,正在等待任务)
//中断唤醒一个正在等任务的空闲worker
//唤醒后再次判断线程池状态,会return null,进入processWorkerExit()流程
if (workerCountOf(c) != 0) { // Eligible to terminate
interruptIdleWorkers(ONLY_ONE);
return;
}
//如果状态是SHUTDOWN,workQueue也为空了,正在运行的worker也没有了,开始terminated
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
//将线程池的ctl变成TIDYING(所有的任务被终止,workCount为0,为此状态时将会调用terminated()方法)
//期间ctl有变化就会失败,会再次for循环
if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {
try {
//子类实现
terminated();
} finally {
//将线程池的ctl变成TERMINATED
ctl.set(ctlOf(TERMINATED, 0));
//唤醒调用了 等待线程池终止的线程awaitTermination()
termination.signalAll();
}
return;
}
} finally {
mainLock.unlock();
}
// else retry on failed CAS
}
}
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