C++:面向对象(总结+补习)

11_7

面向对象三大特性:封装 继承 多态

**1.**c语言:数据的生命周期和进程对等,一般存在于全局变量,不存在于函数中
数据:所有的数据都会生成符号
代码:最终会生成指令,指令最终会生成二进制
.text指令段,.data段,函数体和函数名都在虚拟地址空间
函数名会生成符号,函数名里面有函数体

	int fun()
	{
		static  int ssss = 0;//数据段
		ssss++;
		printf("%d  ", ssss);//函数体生成指令
		int a = 10;
		int b = 20;
		return 0;
	}

**2.**C++就是将C语言代码封装起来

C语言单链表增删改查

#include<stdio.h>
#include<stdlib.h>


struct Node
{
	int val;
	struct Node*next;
};

void init(struct Node** list_head)//初始化函数
{
	//申请头节点
	*list_head = (struct Node*)malloc(sizeof(struct Node));
	 
	if (NULL == *list_head)
	{
		printf("error\n");
		return;
	}

	(*list_head)->next = NULL;
}

void destroy(struct Node** list)
{
	struct Node* head = *list;
	struct Node* p;
	while (head->next != NULL)
	{
		p = head->next;
		head->next = p->next;
		free(p);
	}
	free(head);
	*list = NULL;
}

struct Node* get_node(int val)//增添元素
{
	struct Node* p = (struct Node*)malloc(sizeof(struct Node));
	if (0)
	{

	}
	p->val = val;
	p->next = NULL;
	return p;   
}
 
void insert(struct Node* list, int pos_val, int val)//插入元素
{
	struct Node* p = list->next;
	//for (; p != NULL && p->val != pos_val; p = p->next);

	for (; p != NULL; p = p->next)
	{
		if (p->val = pos_val)
		{
			struct Node* tmp = get_node(val);
			tmp->next = p->next;
			p->next = tmp;
		}
	}
}

void delet(struct Node* list, int pos_val)//删除元素
{
	struct Node* p = list;
	while (p->next != NULL)
	{
		if (p->next->val == pos_val)
		{
			struct Node* tmp = p->next;
			p->next = tmp->next;
			free(tmp);
		}
		p = p->next;
	}
}

struct Node* select(struct Node* list, int val)//查找
{
	struct Node* p = list->next;
	while (p != NULL)
	{
		if (p->val == val)
		{
			return p;
		}
		p = p->next;
	}
	//没有找到数值,返回空值
	return NULL;
}

void modify(struct Node* list, int pos_val, int val)//修改元素
{
	struct Node* p = list->next;
	while (p != NULL)
	{
		if (p->val == pos_val)
		{
			p->val = val;
		}
		p = p->next;
	}
}

void push_back(struct Node* list,int val)//尾插
{
	struct Node* p = list;
	while (p->next != NULL)
	{
		p = p ->next;
	}

	struct Node* tmp = get_node(val);
	p->next = tmp;
}

void push_front(struct Node* list,int val)//头插
{
	struct Node* tmp = get_node(val);
	tmp->next = list->next;
	list->next = tmp;
}

void pop_back(struct Node* list)//尾删
{
	struct Node* p = list;
	if (p->next == NULL)
	{
		return;
	}
	while (p->next != NULL && p->next->next != NULL)//走到最后一个节点的前一个节点
	{
		p = p->next;
	}

	free(p->next);
	p->next = NULL;

}

void pop_front(struct Node* list)//头删
{
	if (list->next == NULL)
	{
		return;
	}

	struct Node* p = list->next;
	list->next = p->next;
	free(p);
}

int back(struct Node* list)//返回最后一个元素
{
	if (list->next == NULL)
	{
		return -1;
	}

	struct Node* p = list->next;
	while (p->next != NULL)
	{
		p = p->next;
	}
	return p->val;
}

int front(struct Node* list)//返回第一个元素
{
	if (list->next == NULL)
	{
		return -1;
	}

	return list->next->val;
}

int main()
{
	struct Node* list_head;//头指针
	init(&list_head);

	return 0;
}

C++中的链表实现

#ifndef LIST_H
#define LIST_H
#include<iostream>
using namespace std;

template<typename T>//模板那可以存放任何类型
class List
{
public:
	struct Node
	{
		T val;
		struct Node* next;
	};

	typedef Node Type_Node;

	List(const List& src)//拷贝构造
	{

	}

	List& operator=(const List& src)//等号运算符重载
	{
		return *this;
	}

	int& operator[](int pos)
	{

	}
	List()
	{
		//申请头节点
		_head = (struct Node*)malloc(sizeof(struct Node));

		if (NULL == _head)
		{
			printf("error\n");
			return;
		}

		_head->next = NULL;
	}
	~List()
	{
		struct Node* p;
		while (_head->next != NULL)
		{
			p = _head->next;
			_head->next = p->next;
			free(p);
		}
		free(_head);
		_head = NULL;
	}

	struct Node* get_node(const T& val)//增添元素
	{
		struct Node* p = (struct Node*)malloc(sizeof(struct Node));
		if (0)
		{

		}
		p->val = val;
		p->next = NULL;
		return p;
	}

	void insert(int pos_val, const T& val)//插入元素
	{
		struct Node* p = _head->next;

		for (; p != NULL; p = p->next)
		{
			if (p->val = pos_val)
			{
				struct Node* tmp = get_node(val);
				tmp->next = p->next;
				p->next = tmp;
			}
		}
	}

	void delet(int pos_val)//删除元素
	{
		struct Node* p = _head;
		while (p->next != NULL)
		{
			if (p->next->val == pos_val)
			{
				struct Node* tmp = p->next;
				p->next = tmp->next;
				free(tmp);
			}
			p = p->next;
		}
	}

	struct Node* select(const T& val)//查找
	{
		struct Node* p = _head->next;
		while (p != NULL)
		{
			if (p->val == val)
			{
				return p;
			}
			p = p->next;
		}
		//没有找到数值,返回空值
		return NULL;
	}

	void modify(int pos_val, const T& val)//修改元素
	{
		struct Node* p = _head->next;
		while (p != NULL)
		{
			if (p->val == pos_val)
			{
				p->val = val;
			}
			p = p->next;
		}
	}

	void push_back(const T& val)//尾插
	{
		struct Node* p = _head;
		while (p->next != NULL)
		{
			p = p->next;
		}

		struct Node* tmp = get_node(val);
		p->next = tmp;
	}

	void push_front(const T& val)//头插
	{
		struct Node* tmp = get_node(val);
		tmp->next = _head->next;
		_head->next = tmp;
	}

	void pop_back()//尾删
	{
		struct Node* p = _head;
		if (p->next == NULL)
		{
			return;
		}
		while (p->next != NULL && p->next->next != NULL)//走到最后一个节点的前一个节点
		{
			p = p->next;
		}

		free(p->next);
		p->next = NULL;

	}

	void pop_front()//头删
	{
		if (_head->next == NULL)
		{
			return;
		}

		struct Node* p = _head->next;
		_head->next = p->next;
		free(p);
	}

	T back()//返回最后一个元素
	{
		if (_head->next == NULL)
		{
			return -1;
		}

		struct Node* p = _head->next;
		while (p->next != NULL)
		{
			p = p->next;
		}
		return p->val;
	}

	T front()//返回第一个元素
	{
		if (_head->next == NULL)
		{
			return -1;
		}

		return _head->next->val;
	}

private:
	struct Node;

	Node* _head;//头指针
};

int main()
{ 
	List<int> list1;
	list1.push_back(1);

	List<int>::Node* p = NULL;

	List<int> list2 = list1;
	List<int> list3;
	list3 = list1;//等号运算符重载

	return 0;
}

#endif
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值