经典扫雷游戏C语言实现
分析
功能实现
1.生成雷盘
1.两个雷盘,一个真正的雷盘,一个用来显示
2.二维数组
2.埋雷
1.随机数种子
2.随机数
3.雷的个数
3.扫雷
1.通过输入坐标扫雷
2.无雷扩展
4.判定
1.失败
2.成功
代码实现
0.菜单生成
#include"Mine.h"
int main()
{
system("title 扫雷");
system("color 80");
int select = 0;
while (1)
{
system("mode con cols=38 lines=25");
printf("*************************************\n");
printf("* 1.star *\n");
printf("* 0.exit *\n");
printf("*************************************\n");
printf("请输入你的选择:>");
scanf("%d", &select);
if (select == 0)
break;
if (select != 1)
{
printf("输入有误!\n");
continue;
}
else
{
system("cls");
star(); //开始游戏
system("cls");
}
}
printf("退出游戏!\n");
return 0;
}
1.生成雷盘
void InitBoard(char board[ROWS][ROWS], int row, int col, char set) //初始化雷盘
{
for (int i = 0; i < row; ++i)
{
for (int j = 0; j < col; ++j)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col) //显示雷盘
{
//第一行,纵坐标
printf(" | ");
for (int i = 1; i <= col; ++i)
printf("%d ", i);
printf("\n");
//分隔符
printf("-| ");
for (int i = 1; i <= col; ++i)
printf("- ");
printf("\n");
for (int i = 1; i <= row; ++i)
{
printf("%d| ", i);
for (int j = 1; j <= col; ++j)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
2.埋雷
void SetMine(char mine[ROWS][COLS], int row, int col) //埋雷
{
srand(time(0));
int count = COUNT_MINE_EASY;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
3、4.扫雷及判定
int GetMineNum(char(*mine)[COLS], int x, int y) //无雷,数个数
{
return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] +
mine[x][y - 1] + mine[x][y + 1] +
mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - (8 * '0');
}
int checkPostion(char(*mine)[COLS],char (*show)[COLS],int x, int y) //无雷扩展
{
if (x == 0 || y == 0 || x == ROWS - 1 || y == COLS - 1) //排除边界
return 0;
if (show[x][y] != '*') //防止重复检查
return 0;
int win = 0; //排雷
int mineNum = GetMineNum(mine, x, y);
win++;
show[x][y] = mineNum + '0';
if (mineNum == 0) //无雷扩展
{
win += checkPostion(mine, show, x - 1, y - 1);
win += checkPostion(mine, show, x - 1, y);
win += checkPostion(mine, show, x - 1, y + 1);
win += checkPostion(mine, show, x, y - 1);
win += checkPostion(mine, show, x, y + 1);
win += checkPostion(mine, show, x + 1, y - 1);
win += checkPostion(mine, show, x + 1, y);
win += checkPostion(mine, show, x + 1, y + 1);
}
system("cls");
//DisplayBoard(show, ROW, COL);
return win;
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS],int row,int col)//扫雷
{
int win = 0;
int x, y;
while (win < row*col-COUNT_MINE_EASY)
{
printf("请输入排雷的坐标:>\n");
scanf("%d %d", &x, &y);
if ((x >= 1 && x <= row) && (y >= 1 && y <= col))
{
if (mine[x][y] == '1')
{
DisplayBoard(mine, ROW, COL);
printf("排雷失败!\n");
system("pause");
break;
}
else
{
win += checkPostion(mine, show, x, y);
DisplayBoard(show,ROW,COL);
}
}
else
{
printf("输入坐标不合法!\n");
}
}
if (win >= row * col - COUNT_MINE_EASY)
{
printf("恭喜排雷成功!\n");
DisplayBoard(mine, ROW, COL);
system("pause");
}
}
5.0开始游戏
void star()
{
system("mode con cols=24 lines=15");
char mine[ROWS][COLS];
char show[ROWS][COLS];
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
SetMine(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
FindMine(mine, show, ROW, COL);
}
效果图
窗口大小,及颜色通过system实现
最难不过坚持!