邻接矩阵
领接表
邻接矩阵
//算法6.1 采用邻接矩阵表示法创建无向网
#include <iostream>
using namespace std;
#define MaxInt 32767 //表示极大值,即∞
#define MVNum 100 //最大顶点数
#define OK 1
typedef char VerTexType; //假设顶点的数据类型为字符型
typedef int ArcType; //假设边的权值类型为整型
//- - - - -图的邻接矩阵存储表示- - - - -
typedef struct{
VerTexType vexs[MVNum]; //顶点表
ArcType arcs[MVNum][MVNum]; //邻接矩阵
int vexnum,arcnum; //图的当前点数和边数
}AMGraph;
int LocateVex(AMGraph G , VerTexType v){
//确定点v在G中的位置
for(int i = 0; i < G.vexnum; ++i)
if(G.vexs[i] == v)
return i;
return -1;
}//LocateVex
int CreateUDN(AMGraph &G){
//采用邻接矩阵表示法,创建无向网G
int i , j , k;
cout <<"请输入总顶点数,总边数,以空格隔开:";
cin >> G.vexnum >> G.arcnum; //输入总顶点数,总边数
cout << endl;
cout << "输入点的名称,如a" << endl;
for(i = 0; i < G.vexnum; ++i){
cout << "请输入第" << (i+1) << "个点的名称:";
cin >> G.vexs[i]; //依次输入点的信息
}
cout << endl;
for(i = 0; i < G.vexnum; ++i) //初始化邻接矩阵,边的权值均置为极大值MaxInt
for(j = 0; j < G.vexnum; ++j)
G.arcs[i][j] = MaxInt;
cout << "输入边依附的顶点及权值,如 a b 5" << endl;
for(k = 0; k < G.arcnum;++k){ //构造邻接矩阵
VerTexType v1 , v2;
ArcType w;
cout << "请输入第" << (k + 1) << "条边依附的顶点及权值:";
cin >> v1 >> v2 >> w; //输入一条边依附的顶点及权值
i = LocateVex(G, v1); j = LocateVex(G, v2); //确定v1和v2在G中的位置,即顶点数组的下标
G.arcs[i][j] = w; //边<v1, v2>的权值置为w
G.arcs[j][i] = G.arcs[i][j]; //置<v1, v2>的对称边<v2, v1>的权值为w
}//for
return OK;
}//CreateUDN
int main(){
cout << "************算法6.1 采用邻接矩阵表示法创建无向网**************" << endl << endl;
AMGraph G; int i , j;
CreateUDN(G);
cout <<endl;
cout << "*****邻接矩阵表示法创建的无向网*****" << endl;
for(i = 0 ; i < G.vexnum ; ++i){
for(j = 0; j < G.vexnum; ++j){
if(j != G.vexnum - 1){
if(G.arcs[i][j] != MaxInt)
cout << G.arcs[i][j] << "\t";
else
cout << "∞" << "\t";
}
else{
if(G.arcs[i][j] != MaxInt)
cout << G.arcs[i][j] <<endl;
else
cout << "∞" <<endl;
}
}
}//for
cout <<endl;
return 0;
}//main
邻接表
//算法6.2 采用邻接表表示法创建无向图
#include <iostream>
using namespace std;
#define MVNum 100 //最大顶点数
#define OK 1
typedef char VerTexType; //顶点信息
typedef int OtherInfo; //和边相关的信息
//- - - - -图的邻接表存储表示- - - - -
typedef struct ArcNode{ //边结点
int adjvex; //该边所指向的顶点的位置
struct ArcNode *nextarc; //指向下一条边的指针
OtherInfo info; //和边相关的信息
}ArcNode;
typedef struct VNode{
VerTexType data; //顶点信息
ArcNode *firstarc; //指向第一条依附该顶点的边的指针
}VNode, AdjList[MVNum]; //AdjList表示邻接表类型
typedef struct{
AdjList vertices; //邻接表
int vexnum, arcnum; //图的当前顶点数和边数
}ALGraph;
int LocateVex(ALGraph G , VerTexType v){
//确定点v在G中的位置
for(int i = 0; i < G.vexnum; ++i)
if(G.vertices[i].data == v)
return i;
return -1;
}//LocateVex
int CreateUDG(ALGraph &G){
//采用邻接表表示法,创建无向图G
int i , k;
cout <<"请输入总顶点数,总边数中间以空格隔开:";
cin >> G.vexnum >> G.arcnum; //输入总顶点数,总边数
cout << endl;
cout << "输入点的名称,如 a " <<endl;
for(i = 0; i < G.vexnum; ++i){ //输入各点,构造表头结点表
cout << "请输入第" << (i+1) << "个点的名称:";
cin >> G.vertices[i].data; //输入顶点值
G.vertices[i].firstarc=NULL; //初始化表头结点的指针域为NULL
}//for
cout << endl;
cout << "请输入一条边依附的顶点,如 a b" << endl;
for(k = 0; k < G.arcnum;++k){ //输入各边,构造邻接表
VerTexType v1 , v2;
int i , j;
cout << "请输入第" << (k + 1) << "条边依附的顶点:";
cin >> v1 >> v2; //输入一条边依附的两个顶点
i = LocateVex(G, v1); j = LocateVex(G, v2);
//确定v1和v2在G中位置,即顶点在G.vertices中的序号
ArcNode *p1=new ArcNode; //生成一个新的边结点*p1
p1->adjvex=j; //邻接点序号为j
p1->nextarc= G.vertices[i].firstarc; G.vertices[i].firstarc=p1;
//将新结点*p1插入顶点vi的边表头部
ArcNode *p2=new ArcNode; //生成另一个对称的新的边结点*p2
p2->adjvex=i; //邻接点序号为i
p2->nextarc= G.vertices[j].firstarc; G.vertices[j].firstarc=p2;
//将新结点*p2插入顶点vj的边表头部
}//for
return OK;
}//CreateUDG
int main(){
cout << "************算法6.2 采用邻接表表示法创建无向图**************" << endl << endl;
ALGraph G;
CreateUDG(G);
int i;
cout << endl;
cout << "*****邻接表表示法创建的无向图*****" << endl;
for(i = 0 ; i < G.vexnum ; ++i){
VNode temp = G.vertices[i];
ArcNode *p = temp.firstarc;
if(p == NULL){
cout << G.vertices[i].data;
cout << endl;
}
else{
cout << temp.data;
while(p){
cout << "->";
cout << p->adjvex;
p = p->nextarc;
}
}
cout << endl;
}
return 0;
}//main