空指针访问成员函数

//空指针访问成员函数

友元-http://c.biancheng.net/view/2233.html

.全局函数做友元

.类做友元

.成员函数做友元

#include <iostream>
using namespace std;
class Student{
public:
    Student(char *name, int age, float score);
public:
    friend void show(Student *pstu);  //将show()声明为友元函数
private:
    char *m_name;
    int m_age;
    float m_score;
};
Student::Student(char *name, int age, float score): m_name(name), m_age(age), m_score(score){ }
//非成员函数
void show(Student *pstu){
    cout<<pstu->m_name<<"的年龄是 "<<pstu->m_age<<",成绩是 "<<pstu->m_score<<endl;
}
int main(){
    Student stu("小明", 15, 90.6);
    show(&stu);  //调用友元函数
    Student *pstu = new Student("李磊", 16, 80.5);
    show(pstu);  //调用友元函数
    return 0;
}

友元-全局函数做友元

  • #include <iostream>
    #include<string>
    using namespace std;
    class Person
    {
    public:
        Person()
        {
            m_settingroom="客厅";
            m_room="卧室";
        }
    public:
        string m_settingroom;
    private:
        string m_room;
    };
    //全局函数
    void Goodgey(Person *person)
    {
        cout<<"好朋友正在访问"<<" "<<person->m_settingroom<<endl;
    }
    void test01()
    {
        Person person;
        Goodgey(&person);
    }
    //void Goodgey(Person &person)
    {
        cout<<"好朋友正在访问"<<" "<<person.m_settingroom<<endl;
    }
    void test01()
    {
        Person person;
        Goodgey(person);
    }//指针和引用两种访问方式,调用时使用方式不同
    int main()
    {
        test01();
        return 0;
    }
    
#include <iostream>
#include<string>
using namespace std;
class Person
{
    friend void Goodgey(Person &person);//友元函数的定义
public:
    Person()
    {
        m_settingroom="客厅";
        m_room="卧室";
    }
public:
    string m_settingroom;
private:
    string m_room;
};
//全局函数
void Goodgey(Person &per)
{
    cout<<"好朋友正在访问"<<" "<<per.m_settingroom<<endl;
    cout<<"好朋友正在访问"<<" "<<per.m_room<<endl;
}
void test01()
{
    Person per;
    Goodgey(per);
}
int main()
{
    test01();
    return 0;
}
#include <iostream>

using namespace std;
class Building;
class Goodgey
{
public:
    Goodgey();
    void visit01();
    void visit02();
    Building *building;
};
class Building
{
public:
    Building();
    friend void Goodgey::visit02();
public:
    string m_sittingroom;
private:
    string m_Bedroom;
};
Building::Building()
{
    m_sittingroom="客厅";
    m_Bedroom="卧室";
}
void Goodgey::visit01()
{
    cout<<building->m_sittingroom<<endl;
}
void Goodgey::visit02()
{
    cout<<building->m_sittingroom<<endl;
     cout<<building->m_Bedroom<<endl;
}
Goodgey::Goodgey()
{
    building=new Building;
}
int main()
{
    Goodgey gg;
    gg.visit01();
    gg.visit02();
    return 0;
}
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