import random
import time
EVENT = ["衣衫褴褛的人","沼泽","xxx"]#事件
SOURCE = ["木材","肉","布"]#资源
SKILL = ["降龙十八掌","打狗棍法","九阴白骨抓","九阴真经"]#技能
def Init():#初始人物
person = {"HP":100,"Hungry":100,"IQ":100,"木材":1,"fire":0,"skill":""}#初始状态
time.sleep(2)#停止运行2秒
print("人物生成中>>>>>50%")
time.sleep(2)
print("人物生成中>>>>>>>>>90%")
time.sleep(2)
print("人物生成完毕>>>>>>>>>>100%")
showPerson(person)
return person
def showPerson(person):
print("你现在的状态是: ",person)
def fire(person):
person["木材"] = person["木材"] - 1
person["fire"] = 1
print("火堆燃起来了!")
return person
def PlayGame(person):
#point = random.randint(0,1)
point = 0
if point == 0:
time.sleep(1)
print("你遇到了衣衫褴褛的人")
choose = input("是否给他木材:")
print("你的火堆熊熊燃烧中")
time.sleep(1)
if choose == "是":
time.sleep(1)
person["木材"] = person["木材"] - 1
if 80 < random.randint(0,100):
skill = random.choice(SKILL)#随机选择技能
SKILL.remove(skill)#将技能从技能列表移除
person["skill"] = person["skill"]+ skill
person["HP"] = person["HP"] + 100
else:
print("你获得了衣衫褴褛的人的感谢")
return person
person = Init()
person = fire(person)
person = PlayGame(person)
showPerson(person)
python实现简单的小黑屋游戏片段