C#小游戏--飞行棋

C#小游戏–飞行棋

这个项目是我初学C#时,跟随老赵写的项目。这个小游戏,是一个综合案例,包含面向对象以前的全面内容,初学者建议自己写一下这个项目,会有很大的收获。

using System;

namespace 飞行棋
{
    class Program
        //用静态字段模拟变量
    {   public static int[] Maps = new int[100];
        //声明一个静态数组用来存储玩家A跟玩家B的坐标;
        public static int[] PlayPos = new int[2];
        //存储两个玩家的姓名
        public static string[] PlayerNames = new string[2];
        //玩家标记
        public static bool[] flag = new bool[2];//flag[0]是false,flag[1]默认也是false
        static void Main(string[] args)
        {
           
            //调用游戏头
            GameShow();
            #region 输入玩家姓名
            Console.WriteLine("请输入玩家A的姓名");
            PlayerNames[0] = Console.ReadLine();
            while(PlayerNames[0]=="")
            {
                Console.WriteLine("玩家A的姓名不能为空,请重新输入");
                PlayerNames[0] = Console.ReadLine();
            }
            Console.WriteLine("请输入玩家B的姓名");
            PlayerNames[1] = Console.ReadLine();
            while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0])
            {
                if (PlayerNames[1] == "")
                {
                    Console.WriteLine("玩家B的姓名不能为空,请重新输入");
                    PlayerNames[1] = Console.ReadLine();
                }
                if (PlayerNames[1] == PlayerNames[0])
                {
                    Console.WriteLine("玩家A和玩家B的姓名不能相同,请重新输入");
                    PlayerNames[1] = Console.ReadLine();
                }
            }
            #endregion
            //玩家姓名输入OK之后,我们首先应该清屏
            Console.Clear();
            GameShow();
            Console.WriteLine("{0}的士兵用A表示", PlayerNames[0]);
            Console.WriteLine("{0}的士兵用B表示", PlayerNames[1]);
            //在画地图之前,应该初始化地图
            InitailMap();

            DrawMap();
            //当玩家A跟玩家B没有一个在终点的时候 两个玩家不停的玩游戏
            while(PlayPos[0]<99&&PlayPos[1]<99)
            {
                if(flag[0]==false)
                {
                 Playgame(0);
                }
                else
                {
                  flag[0] = false;
                }
              0  if(PlayPos[0]>=99)
                {
                    Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[0], PlayerNames[1]);
                    break;
                }
               
                if(flag[0]==false)
                {
                 Playgame(1);
                }
                else
                {
                    flag[1] = false;

                }
              if(PlayPos[1]>=99)
                {
                    Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[1], PlayerNames[0]);
                    break;
                }
               
            }
            Win();
            Console.ReadKey();
        }
        ///游戏头
        public static void GameShow()
        {
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("******************************");
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("******************************");
            Console.ForegroundColor = ConsoleColor.DarkGray;
            Console.WriteLine("******************************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("*******第一个飞行棋项目*******");
            Console.ForegroundColor = ConsoleColor.DarkMagenta;
            Console.WriteLine("******************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("******************************");
            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("******************************");
        }
        //初始化地图
        public static void InitailMap()
        {
            int[] Luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘○
            for (int i=0;i<Luckyturn.Length;i++)
            {
                int index = Luckyturn[i];
                Maps[index] = 1;
            }
            int[] LandMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆
            for (int i = 0; i < LandMine.Length; i++)
            {
                int index = LandMine[i];
                Maps[index] = 2;
            }
            int[] pause = { 9, 27, 60, 93 };//暂停▲
            for (int i = 0; i < pause.Length; i++)
            {
                int index =pause[i];
                Maps[index] = 3;
            }
            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道ㄨ
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                int index = timeTunnel[i];
                Maps[index] = 4;
            }
        }
        //画地图
        public static void DrawMap()
        {
            Console.WriteLine("图例:幸运轮盘:○  地雷:☆  暂停:▲  时空隧道:ㄨ");
            //第一横行
            for (int i = 0; i < 30; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            Console.WriteLine();
            //第一竖行
            for(int i=30;i<35;i++)
            {
                
              for(int j=0;j<=28;j++)
               {
                    Console.Write("  ");
               }
                Console.Write(DrawStringMap(i));
               Console.WriteLine();
            }
            //第二横行
            for(int i=64;i>=35;i--)
            {
                Console.Write(DrawStringMap(i));
            }
            Console.WriteLine();
            //第二竖行
            for(int i=65;i<=69;i++)
            {
                Console.WriteLine(DrawStringMap(i));
            }
            //第三横行
            for(int i=70;i<=99;i++)
            {
                Console.Write(DrawStringMap(i));
            }
            Console.WriteLine();
        }
        //从画地图的方法中抽象出来的一个方法
        public static string DrawStringMap(int i)
        {
            string str ="";
            //画图
            if (PlayPos[0] == PlayPos[1] && PlayPos[0] == i)
            {
                str = "<>";
             }
            else
                    if (PlayPos[0] == i)
            {
                str="A";
            }
            else
            if (PlayPos[1] == i)
            {
                str="B";
            }
            else
            {
                switch (Maps[i])
                { 
                    case 0: Console.ForegroundColor = ConsoleColor.DarkCyan; str = "□"; break;
                    case 1: Console.ForegroundColor = ConsoleColor.Yellow; str="○"; break;
                    case 2: Console.ForegroundColor = ConsoleColor.Red; str="☆"; break;
                    case 3: Console.ForegroundColor = ConsoleColor.Green; str="▲"; break;
                    case 4: Console.ForegroundColor = ConsoleColor.Magenta; str="ㄨ"; break;
                }
            }
            return str;
        }
        //玩游戏
        public static void Playgame(int playernuber)
        {
            Random r = new Random();
            int rNuber = r.Next(1, 7);
            Console.WriteLine("玩家{0}按任意键开始掷骰子", PlayerNames[playernuber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}掷出了{1}", PlayerNames[playernuber],rNuber);
            PlayPos[playernuber] += rNuber;
            ChangePos();
            Console.ReadKey(true);
            Console.WriteLine("{0}按任意键开始行动", PlayerNames[playernuber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}行动完了", PlayerNames[playernuber]);
            Console.ReadKey(true);
            //玩家A有可能踩到了玩家B 方块 幸运轮盘 地雷 暂停 时空隧道
            if (PlayPos[playernuber] == PlayPos[1- playernuber])
            {
                Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格", PlayerNames[playernuber], PlayerNames[1- playernuber], PlayerNames[1- playernuber]);
                PlayPos[1- playernuber] -= 6;
                Console.ReadKey(true);
            }
            else //踩到了关卡
            {
                //玩家的坐标
                switch (Maps[PlayPos[playernuber]])
                {
                    case 0: Console.WriteLine("玩家{0}踩到了方块□,安全", PlayerNames[playernuber]); Console.ReadKey(true); break;
                    case 1:
                        Console.WriteLine("玩家{0}踩到了幸运轮盘○,请选择1--交换位置  2--轰炸对方", PlayerNames[playernuber]);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input == "1")
                            {
                                Console.WriteLine("玩家{0}选择跟{1}交换位置", PlayerNames[playernuber], PlayerNames[1- playernuber]);
                                Console.ReadKey(true);
                                int temp = PlayPos[playernuber];
                                PlayPos[playernuber] = PlayPos[1- playernuber];
                                PlayPos[1- playernuber] = temp;
                                Console.WriteLine("交换完成!!!按任意键继续游戏!!!");
                                Console.ReadKey(true);
                                break;
                            }
                            else
                                if (input == "2")
                            {
                                Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退6格", PlayerNames[playernuber], PlayerNames[1- playernuber], PlayerNames[1- playernuber]);
                                Console.ReadKey(true);
                                PlayPos[1- playernuber] -= 6;
                                Console.WriteLine("玩家{0}退了6格", PlayerNames[1- playernuber]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.WriteLine("只能输入1或者2  1-交换位置 2--轰炸对方");
                                input = Console.ReadLine();
                            }

                        }
                        break;
                    case 2:
                        Console.WriteLine("玩家{0}踩到了地雷☆ ,退六格", PlayerNames[playernuber]);
                        Console.ReadKey(true);
                        PlayPos[playernuber] -= 6;
                        break;
                    case 3:
                        Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerNames[playernuber]);
                        flag[playernuber] = true;
                        Console.ReadKey(true);
                        break;
                    case 4:
                        Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerNames[playernuber]);
                        PlayPos[playernuber] += 10;
                        Console.ReadKey(true);
                        break;
                }
            }
            ChangePos();
            Console.Clear();
            DrawMap();
        }
        public static void ChangePos()
        {
            if(PlayPos[0]<0)
            {
                PlayPos[0] = 0;
            }
            if(PlayPos[0]>=99)
            {
                PlayPos[0] = 99;
            }
            if (PlayPos[1] < 0)
            {
                PlayPos[1] = 0;
            }
            if (PlayPos[1] >= 99)
            {
                PlayPos[1] = 99;
            }
        }
        public static void Win()
        {
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("W                     WW                   W");
            Console.WriteLine("  W                 W    W               W");
            Console.WriteLine("    W             W        W           W");
            Console.WriteLine("      W         W            W       W");
            Console.WriteLine("        W    W                 W   W");
            Console.WriteLine("          W                      W");
            Console.ResetColor();
        }
    }
}

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