利用函数进行赋值,在利用可变函数与关键字参数输入参数值,
最后利用随机函数进行原则,根据原则结果的不同,最后的输出结果也会不同
在这里插入代码片
import random
import time
EVENT = ["衣衫褴褛的人","陷阱","xxx"]
SOURCE = ["木材","肉","布"]
SKILL = ["葵花宝典","打狗棒法","金钟罩铁布衫","九阴真经","吸星大法"]
def Init():
person = {"HP":100, "Hungry":100, "IQ":100,
"skill":"",
"木材":1, "fire":0}
time.sleep(2)#时间延迟2秒
print("人物生成中>>>>>>>>>>50%")
time.sleep(2)#时间延长2秒
print("人物生成中>>>>>>>>>>>>>>>>>>>>>>>>70%")
time.sleep(3)#时间延长3秒
print("人物生成中>>>>>>>>>>>>>>>>>>>>>>>>>>>>>90%")
time.sleep(4)#时间延长4秒
print("人物生成完毕>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>100%")
showPerson(person)
return person
def showPerson(person):
print("你现在的状态是:",person)
def fire(person):
person["木材"] = person["木材"] - 1
person["fire"] = 1
print("火堆燃起来了!")
return person
def PlayGame(person):
point = 0
if point == 0:
time.sleep(1)
print("你碰到了衣衫褴褛的人")
choose = input("是否要给他木材:")
print("你的火堆熊熊燃烧中")
time.sleep(1)
if choose == "是":
time.sleep(1)
person["木材"] = person["木材"] - 1
if 10 < random.randint(0,100):
skill = random.choice(SKILL)利用随机函数进行随机选择
SKILL.remove(skill)
person["skill"] = person["skill"]+ skill
person["HP"] = person["HP"] + 100
else:
print("你获得了衣衫褴褛的人的感激")
return person
person = Init()
person = fire(person)
person = PlayGame(person)
showPerson(person)