[C++] [Win32] 生命游戏-01

说明

这只是一个框架,请期待下一篇文章
(没错我就是牙膏厂厂长)

代码

#include <iostream>
#include <ctime>
#include <vector>
#include <windows.h>
#include <windowsx.h>

typedef unsigned short ushort;
typedef unsigned int uint;

struct CellData
{
	ushort width = 0;
	ushort height = 0;
	std::vector<bool> data;
};

const uint WINDOW_WIDTH = 1000;
const uint WINDOW_HEIGHT = 500;
const int OpenButton = 10001;
const int SaveButton = 10002;
const int StatusButton = 10003;
const int QuitButton = 10004;

CellData cells;
uint getNeighbourCount(ushort x, ushort y);
CellData calcNextFrame();
void drawCells();
void saveToFile();
void readFromFile();

HWND createWindow();
inline HINSTANCE getInstance();
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp);
inline void redraw(HWND hwnd);

int WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int)
{
	HWND window = createWindow();

	MSG msg;
	bool should_quit = false;
	while (!should_quit)
	{
		if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
		{
			if (msg.message == WM_QUIT)
			{
				should_quit = true;
			}
			else
			{
				TranslateMessage(&msg);
				DispatchMessage(&msg);
			}
		}
	}
	DestroyWindow(window);
	return msg.wParam;
}

HWND createWindow()
{
	WNDCLASSEX wc;
	memset(&wc, 0, sizeof(WNDCLASSEX));
	wc.cbSize = sizeof(WNDCLASSEX);
	wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
	wc.hInstance = getInstance();
	wc.lpfnWndProc = WndProc;
	wc.lpszClassName = "WindowClass";
	wc.style = CS_HREDRAW | CS_VREDRAW;
	RegisterClassEx(&wc);
	return CreateWindowEx(WS_EX_WINDOWEDGE, "WindowClass", "Window", WS_VISIBLE | WS_OVERLAPPED, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH, WINDOW_HEIGHT + GetSystemMetrics(SM_CYCAPTION), nullptr, nullptr, getInstance(), nullptr);
}

inline HINSTANCE getInstance()
{
	return (HINSTANCE)GetModuleHandle(nullptr);
}

LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp)
{
	if (msg == WM_CREATE)
	{
		CREATESTRUCT* cs = (CREATESTRUCT*)lp;
		CreateWindowEx(WS_EX_WINDOWEDGE, "button", "Open", WS_VISIBLE | WS_CHILD | WS_BORDER | BS_CENTER | BS_VCENTER, 0, 0, 300, 50, hwnd, (HMENU)OpenButton, cs->hInstance, nullptr);
		CreateWindowEx(WS_EX_WINDOWEDGE, "button", "Save", WS_VISIBLE | WS_CHILD | WS_BORDER | BS_CENTER | BS_VCENTER, 300, 0, 300, 50, hwnd, (HMENU)SaveButton, cs->hInstance, nullptr);
		CreateWindowEx(WS_EX_WINDOWEDGE, "button", "Start", WS_VISIBLE | WS_CHILD | WS_BORDER | BS_CENTER | BS_VCENTER, 600, 0, 300, 50, hwnd, (HMENU)StatusButton, cs->hInstance, nullptr);
		CreateWindowEx(WS_EX_WINDOWEDGE, "button", "Quit", WS_VISIBLE | WS_CHILD | WS_BORDER | BS_CENTER | BS_VCENTER, 900, 0, 100, 50, hwnd, (HMENU)QuitButton, cs->hInstance, nullptr);
	}
	else if (msg == WM_PAINT)
	{
		drawCells();
	}
	else if (msg == WM_COMMAND)
	{
		int id = LOWORD(wp);
		int event = HIWORD(wp);
		
		if(id == QuitButton&&event == BN_CLICKED)
		{
			exit(0);
		}
	}
	else if (msg == WM_DESTROY)
	{
		PostQuitMessage(0);
	}
	else
	{
		return DefWindowProc(hwnd, msg, wp, lp);
	}
	return 0;
}

inline void redraw(HWND hwnd)
{
	RECT rect;
	GetClientRect(hwnd, &rect);
	InvalidateRect(hwnd, &rect, true);
}

uint getNeighbourCount(ushort x, ushort y)
{
	uint count = 0;
	return count;
}

CellData calcNextFrame()
{
	CellData next;
	return next;
}

void drawCells()
{

}

void saveToFile()
{

}

void readFromFile()
{

}
#include<bits/stdc++.h> #include<windows.h> using namespace std; int choice; int a=0,b=0,c=0,d=0; int user_input; void S(int Color) { HANDLE hCon=GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hCon,Color); } void wait() { Sleep(100); user_input=getchar(); } void cls() { Sleep(100); system("cls"); } int main(int argc, char *argv[]) { S(172); start:cls(); goto a1; gameover:printf("游戏结束。"); printf("按回车键继续"); user_input=getchar(); goto start; a1:printf("现在游戏开始。"); user_input=getchar(); printf("一天,你正在开飞机经过一片雪山区。"); wait(); printf("忽然你的操作系统失控了,飞机直直地坠入山中。"); wait(); printf("你朝两旁看了看,左边是雪地,右边是树林。而你正前方是悬崖,所以你不得不转弯。\n1-左转。\n2-右转。\n"); s1:wait(); switch(user_input) { case'1':goto a8; case'2':goto a13; default:goto s1; } a2:cls(); printf("你下了飞机,走向树林。"); wait(); printf("过了一会儿,你感到又饿又冷,就喝了一点威士忌,坐下休息。"); wait(); printf("但是,威士忌并没有让你觉得温暖。你只是觉得很冷、很冷。\n"); goto gameover; a3:cls(); printf("你吃了一些果实,还摘了一些放在口袋,想晚一点吃。"); wait(); printf("过了一会儿,你的肚子剧烈的痛起来。这时,你才意识到,果子有毒!\n"); goto gameover; a4:cls(); printf("你是否要继续往隧道里走?\n1-是。\n2-不了。\n"); s4:wait(); switch(user_input) { case'1':goto a18; case'2':goto a22; default:goto s4; } a5:cls(); printf("你能带三件东西下飞机。请选择:\n1-香蕉、打火机、外套。\n2-威士忌、外套、匕首。\n"); s5:wait(); switch(user_input) { case'1':goto a10; case'2':goto a2; default:goto s5; } a6:cls(); printf("你走到了隧道里,隧道里很黑,忽然你被一个东西绊倒了。\n"); wait(); printf("你爬起来,看了看地上的东西,原来是一条麻绳。\n1-捡起来。\n2-置之不理。\n"); s6:wait(); switch(user_input) { case'1':goto a11; case'2':goto a23; default:goto s6; } a7:cls(); printf("你呆在飞机里,感到越来越冷,你不得不离开了飞机。\n"); goto a5; a8:cls(); printf("随着“噗”地一声闷响,你的飞机安全降落在雪地上。"); wait(); printf("你要离开飞机去找东西吗?\n1-离开。\n2-待着。\n"); s8:wait(); switch(user_input) { case'1':goto a5; case'2':goto a7; default:goto s8; } a9:cls(); printf("你走出了隧道,继续走。\n"); wait(); printf("你来到了一个山谷前。"); wait(); printf("要走过去吗?\n1-走。\n2-不走。\n"); s9:wait(); switch(user_input) { case'1':goto a17; case'2':goto a12; default:goto s9; } a10:cls(); printf("你下了飞机,漫无目的地寻找食物。\n"); wait(); printf("你看到了一棵树,树上结着一种你从未见过的果子。\n1-吃一点。\n2-离开。\n"); s10:wait(); switch(user_input) { case'1':goto a3; case'2':goto a15; default:goto s10; } a11:cls(); printf("你捡起了绳子,发现它很长。"); a++; wait(); wait(); goto a22; a12:cls(); printf("你没有走进山谷,而是继续走。\n"); wait(); printf("很快,你就因饥饿死去了。\n"); wait(); goto gameover; a13:cls(); printf("“轰”,你的飞机撞上了树,爆炸了。"); wait(); goto gameover; a14:cls(); printf("你追着飞机跑。但是,飞机比你快太多了,你没有追上。"); wait(); printf("你很累很累,倒在了地上。"); wait(); printf("你死于虚脱。\n"); wait(); goto gameover; a15:cls(); printf("你没有吃果子,而是继续走。你走了很久,来到一个隧道口。\n1-进去。\n2-不进去。\n"); s15:wait(); switch(user_input) { case'1':goto a6; case'2':goto a21; default:goto s15; } a16:cls(); printf("你捞起了很多鱼,找了些树枝,烤了鱼来吃。"); wait(); printf("你觉得好多了。"); wait(); printf("这时,天空中传来嗡嗡的响声。你抬头一看,有飞机!\n1-追着飞机跑。\n2-点篝火。\n"); s16:wait(); switch(user_input) { case'1':goto a14; case'2':goto a20; default:goto s16; } a17:cls(); printf("你走了很久,有些体力不支,于是你把香蕉吃了。"); wait(); printf("你走了很久,来到了一个废弃矿坑边。\n1-探索一下。\n2-离开。\n"); s17:wait(); switch(user_input) { case'1':goto a24; case'2':goto a19; default:goto s17; } a18:cls(); printf("你继续往隧道里走,你感觉呼吸越来越难受。\n"); wait(); wait(); printf("你死于窒息。\n"); wait(); goto gameover; a19:cls(); printf("你来到了一个冰封的湖边。"); wait(); if(a==1) { if(b==1) { printf("你用麻绳织了个渔网,用锤子砸破冰面,试图捞上一些鱼。\n"); wait(); goto a16; } else { printf("你用麻绳织了个渔网,却无法打破冰面。你无奈地望着湖面,绝望地叹了口气。\n"); wait(); printf("你饿死了。\n"); wait(); goto gameover; } } else { if(b==1) { printf("你用锤子砸破了冰面,却没办法捞鱼。你无奈地望着湖面,绝望地叹了口气。\n"); wait(); printf("你饿死了。\n"); wait(); goto gameover; } else { printf("你很想捞鱼,却无法打破冰面,又没办法捞鱼。你无奈地望着湖面,绝望地叹了口气。\n"); wait(); printf("你饿死了。\n"); wait(); goto gameover; } } a20:cls(); printf("你找来许多木头,点燃了篝火。飞机上的人看见了浓烟,降落下来,把你救上了飞机。\n"); wait(); printf("事后,你被送去了医院治疗。\n"); printf("生存成功!\n"); wait(); goto gameover; a21:cls(); printf("你绕过了隧道,继续走。\n"); goto a9; a22:cls(); printf("你要继续走吗?\n1-是。\n2-不了。\n"); s22:wait(); switch(user_input) { case'1':goto a18; case'2':goto a9; default:goto s22; } a23:cls(); printf("你没有捡起绳子。"); wait(); wait(); goto a22; a24:cls(); printf("你找到了一把锤子。\n"); b++; wait(); wait(); goto a19; return 0; }
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