斗地主О起源于湖北十堰房县,据传是一位叫吴修全的年轻人根据当地流行的扑克玩法"跑得快"改编的,如今已风靡整个中国,并流行于互联网上。
牌型:
单顺,又称顺子,最少5张牌,最多12张牌(3…A),不能有2,也不能有大小王,不计花色例如:3-4-5-6-7-8,7-8-9-10-J-Q,3-4-5-6-7-8-9-10-J-Q-K-A
可用的牌3<4<5<6<7<8<9<10<J<Q<K<A<2<B(小王)<C(大王),每种牌除大小王外有4种花色(共有13X4+ 2张牌)
输入描述:
输入1.手上已有的牌2.已经出过的牌(包括对手出的和自己出的牌)输入的第一行为当前手中的牌
输入的第二行为已经出过
输出描述:最长的顺子
对手可能构成的最长的顺子(如果有相同长度的顺子,输出牌面最大的那一个),如果无法构成顺子,则输出NO-CHAIN
示例1
输入
3-3-3-3-4-4-5-5-6-7-8-9-10-J-Q-K-A4-5-6-7-8-8-8
输出
9-10-J-Q-K-A
示例2输入
3-3-3-3-8-8-8-8K-K-K-K
输出
NO-CHAIN说明
剩余的牌无法构成顺子
import java.util.*;
public class Main_1 {
public static void main(String[] args) {
Scanner in = new Scanner(System.in);
String[] cards = {"3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"};
List<String> myCards = Arrays.asList(in.nextLine().split("-"));
List<String> playedCards = Arrays.asList(in.nextLine().split("-"));
List<String> knownCards = new ArrayList<>(myCards);
knownCards.addAll(playedCards);
Map<String, Integer> cardCount = new HashMap<>();
for (String s: knownCards) {
Integer count = cardCount.get(s);
if (count == null) {
count = 4;
}
count--;
cardCount.put(s, count);
}
List<String> straights = new ArrayList<>();
StringBuffer straight = new StringBuffer();
for (String s: cards) {
if (cardCount.get(s) == null) continue;
if (cardCount.get(s) > 0) {
straight.append(s + "-");
} else {
if (straight.length() >= 10) {
straights.add(straight.toString());
}
straight = new StringBuffer();
}
}
if (straight.length() >= 10) straights.add(straight.toString());
String longStraight = "";
for (String s: straights) {
if (s.length() >= longStraight.length()) {
longStraight = s;
}
};
if (straights.size() == 0) System.out.println("NO-CHAIN");
else System.out.println(longStraight.substring(0, longStraight.length() - 1));
}
}