C# 事件

  • 事件:public event MyDelegate d;
  •  访问修饰符 事件关键字 委托类型 事件名
  1. 发布者:触发是事件的对象
  2. 接收者:捕获事件 并对其作出处理的
    class Program
    {
        static void Main(string[] args)
        {
            Bridegroom br = new Bridegroom();
            Friend f1 = new Friend("张三");
            Friend f2 = new Friend("李四");
            Friend f3 = new Friend("王五");
            br.MarryEvent += new Bridegroom.MarryHandler(f1.SendMessage);
            //=前:访问字段 对象.字段名 s.name
            //=后:先访问到MarryEvent再对其进行初始化  事件定义到了Bridegeoom里,所以用类名.事件名进行访问
            br.MarryEvent += new Bridegroom.MarryHandler(f2.SendMessage);
            br.MarryEvent += new Bridegroom.MarryHandler(f3.SendMessage);
            br.OnMarriageComing("朋友们,我要结婚了");
            Console.WriteLine("-------------------------");
            br.MarryEvent -= new Bridegroom.MarryHandler(f1.SendMessage);
            br.OnMarriageComing("朋友们,生孩子了");
        }
    }
    class Bridegroom//发布者
    {
         //自定义委托
        public delegate void MarryHandler(string msg);
        //利用自定义的委托来定义事件,事件名叫MarryEvent
        public event MarryHandler MarryEvent;
        public void OnMarriageComing(string mag)
        {
            if (MarryEvent!=null)
            {
                MarryEvent(mag);//类似于d();
            }
        }
    }
    public class Friend//接收者
    {
        private string name;
        public Friend(string _name) { name = _name; }
        //处理事件函数
        public void SendMessage(string mess)
        {
            //处理事件
            Console.WriteLine(name+"收到了,到时候准时参加");
        }
    }

EventHandler(参数1,参数2)

  1. 参数1:引发事件的对象
  2. 参数2:是包含相关事件其它有用信息的对象
  • 扩展参数:EventArgs:表示包含事件数据的类的基类,并提供用于不包含事件数据的事件的值。
        static void Main(string[] args)
        {
            brideRoom bride = new brideRoom();
            friend f11 = new friend("123");
            friend f22 = new friend("456");
            friend f33 = new friend("789");
            bride.marryEvent += new EventHandler(f11.SendMessage);
            bride.marryEvent += new EventHandler(f22.SendMessage);
            bride.marryEvent += new EventHandler(f33.SendMessage);
            bride.onmc("孩子考上大学");
            bride.marryEvent -= new EventHandler(f11.SendMessage);
            bride.onmc("孩子结婚了");
        }    
    class brideRoom
    {
        public event EventHandler marryEvent;
        public void onmc(string msg)
        {
            if (marryEvent!=null)
            {
                marryEvent(this, new EventArgs());
            }
        }
    }
    class friend
    {
        private string name;
        public friend(string _name) { name = _name; }
        public void SendMessage(object sender, EventArgs arg)
        {
            Console.WriteLine(name + "收到了,Over");
        }
    }

例题

  •  1.英雄:大招1000,防御力为300,当英雄对怪物进行攻击时,怪物会做出反应;
  •  2.怪物:攻击力500,防御力400,当怪物对英雄进行攻击时,英雄会做出反应;
  •  3..如果a攻击力大于b的防御力,那a攻击b时,b会受伤害,否则就是避开
  •  4.一个英雄对象,4只怪物,怪物编号不同;
        static void Main(string[] args)
        {
            Hero hero = new Hero("亚瑟");
            Monster m1 = new Monster(1);
            Monster m2 = new Monster(2);
            Monster m3 = new Monster(3);
            Monster m4 = new Monster(4);
            hero.Atta();
            m1.Atta();
        }
    class Hero
    {
        public delegate void HeroHandler(int a);
        public static event HeroHandler Hhit;
        private string name;
        private int attack = 500;
        private int defense = 400;
        public string Name { get { return name; } set { name = value; } }
        public int Attack { get { return attack; } set { attack = value; } }
        public int Defense { get { return defense; } set { defense = value; } }
        public Hero(string name)
        {
            this.name = name;
            Monster.Mhit += FormAtt;
        }
        public void Atta()
        {
            if (Hhit != null)
            {
                Hhit(Attack);
            }
        }
        //被攻击
        public void FormAtt(int monsteratt)
        {
            if (monsteratt > Defense)//收到的攻击大于防御力
            {
                Console.WriteLine(Name + "受伤了");
            }
            else
            {
                Console.WriteLine("没打着!");
            }
        }
    }
    class Monster
    {
        public delegate void MonsterHandler(int a);
        public static event MonsterHandler Mhit;
        private int id;
        private int attack1 = 300;
        private int defense1 = 300;
        public int ID { get { return id; } set { id = value; } }
        public int Attack1 { get { return attack1; } set { attack1 = value; } }
        public int Defense1 { get { return defense1; } set { defense1 = value; } }
        public Monster(int id)
        {
            this.ID = id;
            Hero.Hhit += FormAtt;
        }
        public void Atta()
        {
            if (Mhit != null)
            {
                Mhit(Attack1);
            }
        }
        //被攻击
        public void FormAtt(int herohatt)
        {
            if (herohatt > Defense1)//收到的攻击大于防御力
            {
                Console.WriteLine(id + "受伤了");
            }
            else
            {
                Console.WriteLine("没打着!");
            }
        }
    }

烧水器,显示器,警报器

  •  1.烧水器:负责烧水,温度会发生改变
  •  2.随着温度发生改变,显示器显示的内容就发生改变;
  •  3.当温度到达100时,发出警报声,停止烧水;
        static void Main(string[] args)
        {
            Boiler b = new Boiler();
            DisPlay d = new DisPlay();
            baojing bj = new baojing();
            b.WaterB();
        }
    //烧水类
    class Boiler
    {
        public Boiler()
        {
            //与报警器绑定烧水停止
            baojing.cj += Stop;
        }
        public delegate void WaterBoiler(int a);
        public static WaterBoiler Wb;
        private int start = 40;
        public int Start { get { return start; } set { start = value; } }
        public void WaterB()
        {
            Console.WriteLine("倒入{0}度的水", Start);
            Console.WriteLine("正在烧水");
            Start += 60;
            if (Wb != null)
            {
                Wb(Start);//将温度传递给显示器
            }
        }
        public void Stop()
        {
            if (baojing.cj != null)
            {
                Console.WriteLine("停止烧水");
            }
        }

    }
    //显示器类
    class DisPlay
    {
        public DisPlay()
        {
            //与烧水器类绑定
            Boiler.Wb += Show;
        }
        public void Show(int a)
        {
            Console.WriteLine("当前温度是:" + a);
        }
    }
    //报警器类
    class baojing
    {
        public delegate void Calljing();
        public static Calljing cj;
        public baojing()
        {
            //与烧水器类绑定
            Boiler.Wb += Call;
        }
        public void Call(int b)
        {
            if (b >= 100)
            {
                Console.WriteLine("报警中。。。。。");
                cj();
            }
        }
    }
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