同款爱心-李峋同款爱心

写在前面

C语言代码直接复制到编译器中运行就可以了,我这里用的是Dev-C++,运行Python代码需要运行环境,软件我用的是PyCharm,网页设计代码最简单也最好看,复制到记事本中,然后将.txt的后缀改成.html就可以了,我自己用的是WebStorm。不懂的可以再问我哦。

C语言

#include <stdio.h>
#include <math.h>
#include <windows.h>
#include <tchar.h>

float f(float x, float y, float z) {
    float a = x * x + 9.0f / 4.0f * y * y + z * z - 1;
    return a * a * a - x * x * z * z * z - 9.0f / 80.0f * y * y * z * z * z;
}

float h(float x, float z) {
    for (float y = 1.0f; y >= 0.0f; y -= 0.001f)
        if (f(x, y, z) <= 0.0f)
            return y;
    return 0.0f;
}

int main() {
    SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),0x0C);
    HANDLE o = GetStdHandle(STD_OUTPUT_HANDLE);
    _TCHAR buffer[25][80] = { _T(' ') };
    _TCHAR ramp[] = _T(".:-=+*#%@");
    int count= 0;
    int count1=0;
    //system("color F4");
    for (float t = 0.0f;; t += 0.1f) {
        int sy = 0;
        float s = sinf(t);
        float a = s * s * s * s * 0.2f;

        for (float z = 1.3f; z > -1.2f; z -= 0.1f) {
            _TCHAR* p = &buffer[sy++][0];
            float tz = z * (1.2f - a);
            for (float x = -1.5f; x < 1.5f; x += 0.05f) {
                float tx = x * (1.2f + a);
                float v = f(tx, 0.0f, tz);
                if (v <= 0.0f) {
                    float y0 = h(tx, tz);
                    float ny = 0.01f;
                    float nx = h(tx + ny, tz) - y0;
                    float nz = h(tx, tz + ny) - y0;
                    float nd = 1.0f / sqrtf(nx * nx + ny * ny + nz * nz);
                    float d = (nx + ny - nz) * nd * 0.5f + 0.5f;
                    *p++ = ramp[(int)(d * 5.0f)];
                }
                else
                    *p++ = ' ';
            }
        }

        for (sy = 0; sy < 25; sy++) {
            COORD coord = { 0, sy };
            SetConsoleCursorPosition(o, coord);
            WriteConsole(o, buffer[sy], 79, NULL, 0);
        }
        if(count <= 10){
            printf("I Love You \n") ;
            printf("            By DYY");
            count++;
        } else{
            printf("You Are My Best Lover.\n");
            printf("            ");
            count++;
            if(count>=20){
                count =0;
            }
        }
        Sleep(33);
    }
}

效果展示
在这里插入图片描述

python

import random
from math import sin, cos, pi, log
from tkinter import *

CANVAS_WIDTH = 1960  # 画布的宽
CANVAS_HEIGHT =  1000 # 画布的高
CANVAS_CENTER_X = CANVAS_WIDTH / 2  # 画布中心的X轴坐标
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # 画布中心的Y轴坐标
IMAGE_ENLARGE = 11  # 放大比例
HEART_COLOR = "#ff2121"  # 心的颜色,这个是中国红


def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
    """
    “爱心函数生成器”
    :param shrink_ratio: 放大比例
    :param t: 参数
    :return: 坐标
    """
    # 基础函数
    x = 16 * (sin(t) ** 3)
    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))

    # 放大
    x *= shrink_ratio
    y *= shrink_ratio

    # 移到画布中央
    x += CANVAS_CENTER_X
    y += CANVAS_CENTER_Y

    return int(x), int(y)


def scatter_inside(x, y, beta=0.15):
    """
    随机内部扩散
    :param x: 原x
    :param y: 原y
    :param beta: 强度
    :return: 新坐标
    """
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())

    dx = ratio_x * (x - CANVAS_CENTER_X)
    dy = ratio_y * (y - CANVAS_CENTER_Y)

    return x - dx, y - dy


def shrink(x, y, ratio):
    """
    抖动
    :param x: 原x
    :param y: 原y
    :param ratio: 比例
    :return: 新坐标
    """
    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...
    dx = ratio * force * (x - CANVAS_CENTER_X)
    dy = ratio * force * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy


def curve(p):
    """
    自定义曲线函数,调整跳动周期
    :param p: 参数
    :return: 正弦
    """
    # 可以尝试换其他的动态函数,达到更有力量的效果(贝塞尔?)
    return 2 * (2 * sin(4 * p)) / (2 * pi)


class Heart:
    """
    爱心类
    """

    def __init__(self, generate_frame=20):
        self._points = set()  # 原始爱心坐标集合
        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合
        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合
        self.all_points = {}  # 每帧动态点坐标
        self.build(2000)

        self.random_halo = 1000

        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            self.calc(frame)

    def build(self, number):
        # 爱心
        for _ in range(number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t)
            self._points.add((x, y))

        # 爱心内扩散
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                self._edge_diffusion_points.add((x, y))

        # 爱心内再次扩散
        point_list = list(self._points)
        for _ in range(4000):
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.17)
            self._center_diffusion_points.add((x, y))

    @staticmethod
    def calc_position(x, y, ratio):
        # 调整缩放比例
        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)  # 魔法参数

        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)

        return x - dx, y - dy

    def calc(self, generate_frame):
        ratio = 10 * curve(generate_frame / 10 * pi)  # 圆滑的周期的缩放比例

        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))

        all_points = []

        # 光环
        heart_halo_point = set()  # 光环的点坐标集合
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t, shrink_ratio=11.6)  # 魔法参数
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                # 处理新的点
                heart_halo_point.add((x, y))
                x += random.randint(-14, 14)
                y += random.randint(-14, 14)
                size = random.choice((1, 2, 2))
                all_points.append((x, y, size))

        # 轮廓
        for x, y in self._points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))

        # 内容
        for x, y in self._edge_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))

        for x, y in self._center_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))

        self.all_points[generate_frame] = all_points

    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)


def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)


if __name__ == '__main__':
    root = Tk()  # 一个Tk
    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
    canvas.pack()
    heart = Heart()  # 心
    draw(root, canvas, heart)  # 开始画画~
    root.mainloop()

效果展示
在这里插入图片描述

网页设计1

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
 <HEAD>
  <TITLE> A beating heart </TITLE>
  <META NAME="Generator" CONTENT="EditPlus">
  <META NAME="Author" CONTENT="">
  <META NAME="Keywords" CONTENT="">
  <META NAME="Description" CONTENT="">
  <style>
  html, body {
  height: 100%;
  padding: 0;
  margin: 0;
  background: #000;
}
canvas {
  position: absolute;
  width: 100%;
  height: 100%;
}
  </style>
 </HEAD>

 <BODY>
  <canvas id="pinkboard"></canvas>
  <script>
  /*
 * Settings
 */
var settings = {
  particles: {
    length:   500, // maximum amount of particles
    duration:   2, // particle duration in sec
    velocity: 100, // particle velocity in pixels/sec
    effect: -0.75, // play with this for a nice effect
    size:      30, // particle size in pixels
  },
};


(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());


var Point = (function() {
  function Point(x, y) {
    this.x = (typeof x !== 'undefined') ? x : 0;
    this.y = (typeof y !== 'undefined') ? y : 0;
  }
  Point.prototype.clone = function() {
    return new Point(this.x, this.y);
  };
  Point.prototype.length = function(length) {
    if (typeof length == 'undefined')
      return Math.sqrt(this.x * this.x + this.y * this.y);
    this.normalize();
    this.x *= length;
    this.y *= length;
    return this;
  };
  Point.prototype.normalize = function() {
    var length = this.length();
    this.x /= length;
    this.y /= length;
    return this;
  };
  return Point;
})();


var Particle = (function() {
  function Particle() {
    this.position = new Point();
    this.velocity = new Point();
    this.acceleration = new Point();
    this.age = 0;
  }
  Particle.prototype.initialize = function(x, y, dx, dy) {
    this.position.x = x;
    this.position.y = y;
    this.velocity.x = dx;
    this.velocity.y = dy;
    this.acceleration.x = dx * settings.particles.effect;
    this.acceleration.y = dy * settings.particles.effect;
    this.age = 0;
  };
  Particle.prototype.update = function(deltaTime) {
    this.position.x += this.velocity.x * deltaTime;
    this.position.y += this.velocity.y * deltaTime;
    this.velocity.x += this.acceleration.x * deltaTime;
    this.velocity.y += this.acceleration.y * deltaTime;
    this.age += deltaTime;
  };
  Particle.prototype.draw = function(context, image) {
    function ease(t) {
      return (--t) * t * t + 1;
    }
    var size = image.width * ease(this.age / settings.particles.duration);
    context.globalAlpha = 1 - this.age / settings.particles.duration;
    context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
  };
  return Particle;
})();


var ParticlePool = (function() {
  var particles,
      firstActive = 0,
      firstFree   = 0,
      duration    = settings.particles.duration;

  function ParticlePool(length) {
    // create and populate particle pool
    particles = new Array(length);
    for (var i = 0; i < particles.length; i++)
      particles[i] = new Particle();
  }
  ParticlePool.prototype.add = function(x, y, dx, dy) {
    particles[firstFree].initialize(x, y, dx, dy);

    // handle circular queue
    firstFree++;
    if (firstFree   == particles.length) firstFree   = 0;
    if (firstActive == firstFree       ) firstActive++;
    if (firstActive == particles.length) firstActive = 0;
  };
  ParticlePool.prototype.update = function(deltaTime) {
    var i;

    // update active particles
    if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
        particles[i].update(deltaTime);
    }
    if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
        particles[i].update(deltaTime);
      for (i = 0; i < firstFree; i++)
        particles[i].update(deltaTime);
    }

    // remove inactive particles
    while (particles[firstActive].age >= duration && firstActive != firstFree) {
      firstActive++;
      if (firstActive == particles.length) firstActive = 0;
    }


  };
  ParticlePool.prototype.draw = function(context, image) {
    // draw active particles
    if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
        particles[i].draw(context, image);
    }
    if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
        particles[i].draw(context, image);
      for (i = 0; i < firstFree; i++)
        particles[i].draw(context, image);
    }
  };
  return ParticlePool;
})();

/*
 * Putting it all together
 */
(function(canvas) {
  var context = canvas.getContext('2d'),
      particles = new ParticlePool(settings.particles.length),
      particleRate = settings.particles.length / settings.particles.duration, // particles/sec
      time;

  // get point on heart with -PI <= t <= PI
  function pointOnHeart(t) {
    return new Point(
      160 * Math.pow(Math.sin(t), 3),
      130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
    );
  }

  // creating the particle image using a dummy canvas
  var image = (function() {
    var canvas  = document.createElement('canvas'),
        context = canvas.getContext('2d');
    canvas.width  = settings.particles.size;
    canvas.height = settings.particles.size;
    // helper function to create the path
    function to(t) {
      var point = pointOnHeart(t);
      point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
      point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
      return point;
    }
    // create the path
    context.beginPath();
    var t = -Math.PI;
    var point = to(t);
    context.moveTo(point.x, point.y);
    while (t < Math.PI) {
      t += 0.01; // baby steps!
      point = to(t);
      context.lineTo(point.x, point.y);
    }
    context.closePath();
    // create the fill
    context.fillStyle = '#ea80b0';
    context.fill();
    // create the image
    var image = new Image();
    image.src = canvas.toDataURL();
    return image;
  })();

  // render that thing!
  function render() {
    // next animation frame
    requestAnimationFrame(render);

    // update time
    var newTime   = new Date().getTime() / 1000,
        deltaTime = newTime - (time || newTime);
    time = newTime;

    // clear canvas
    context.clearRect(0, 0, canvas.width, canvas.height);

    // create new particles
    var amount = particleRate * deltaTime;
    for (var i = 0; i < amount; i++) {
      var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
      var dir = pos.clone().length(settings.particles.velocity);
      particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
    }

    // update and draw particles
    particles.update(deltaTime);
    particles.draw(context, image);
  }

  // handle (re-)sizing of the canvas
  function onResize() {
    canvas.width  = canvas.clientWidth;
    canvas.height = canvas.clientHeight;
  }
  window.onresize = onResize;

  // delay rendering bootstrap
  setTimeout(function() {
    onResize();
    render();
  }, 10);
})(document.getElementById('pinkboard'));
  </script>
 </BODY>
</HTML>

效果展示
在这里插入图片描述

网页设计2

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <title>hearts</title>
    <style type="text/css">
    * {
        padding: 0;
        margin: 0;
    }

    body {
        background: #3498db;
        overflow: hidden;
    }

    /**
 	 * 主容器
 	 */
    div#main {
        width: 100vw;
        height: 100vh;
    }

    /**
 	 * 显示文字
 	 */
    h1#text {
        color: #FFF;
        text-align: center;
    }

    /**
     * heart标签的样式,一个红色的正方形,
     * 将最终图像旋转45度,并置于缩小一半、半透明状态,
     * 设置无限的动效
     * 单次动效时间3s
     */
    heart {
        position: absolute;
        width: 20px;
        height: 20px;
        background: #e74c3c;
        transform: rotate(45deg) scale(.5);
        opacity: .5;
        animation-name: scale, opacity;
        animation-duration: 3s;
        animation-iteration-count: infinite;
    }

    /**
     * 用伪类在heart之前画个圆并左移十像素
     */
    heart::before {
        position: absolute;
        content: '';
        width: 20px;
        height: 20px;
        background: #e74c3c;
        border-radius: 50%;
        transform: translateX(-10px);
    }

    /**
     *用伪类在heart之后画个圆并上移十像素
     */

    heart::after {
        position: absolute;
        content: '';
        width: 20px;
        height: 20px;
        background: #e74c3c;
        border-radius: 50%;
        transform: translateY(-10px);
    }

    /**
     * 跳动动效
     */
    @keyframes scale {

        25%,
        75% {
            transform: rotate(45deg) scale(1);
        }

        50%,
        100% {
            transform: rotate(45deg) scale(.5);
        }
    }

    /**
     * 改变透明度
     */
    @keyframes opacity {

        25%,
        75% {
            opacity: 1;
        }

        50%,
        100% {
            opacity: .5;
        }
    }
    </style>
</head>

<body>
    <div id="main">
        <h1 id="text"></h1>
    </div>
</body>
<script type="text/javascript">
//获取父容器
var mainObj = document.getElementById('main')
//获取文本容器
var textObj = document.getElementById('text')
//获取浏览器的高度
var innerWidth = document.body.clientWidth
var innerHeight = document.body.clientHeight

//计数器
var number = 0

/**
 * 持续出心,直到数量为521,位置随机生成
 */
var interval = setInterval(function() {
    var heart = document.createElement('heart')
    heart.style.left = Math.floor(Math.random() * innerWidth) + 'px'
    heart.style.top = Math.floor(Math.random() * innerHeight) + 'px'
    mainObj.appendChild(heart)
    number++
    textObj.innerHTML = '送你' + number + '个爱心,请查收!'
    //当心的数量达到521时结束
    if (number >= 521) {
        clearInterval(interval)
    }
}, 50)
</script>

</html>

效果展示
在这里插入图片描述

网页设计3

<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>beating_heart</title>
    <style>
        html,
        body {
            height: 100%;
        }

        body {
            margin: 0px;
            padding: 0px;
            background: yellow;
            background: linear-gradient(to bottom, pink 0%, pink 100%);
        }

        .chest {
            width: 500px;
            height: 500px;
            margin: 0 auto;
            position: relative;
            /* background:red; */
        }

        .heart {
            position: absolute;
            z-index: 2;
            background: linear-gradient(-90deg, red 0%, red 40%);
            animation: beat 0.7s ease 0s infinite;
        }

        .heart.center {
            background: linear-gradient(-45deg,red 0%, red 40%);
        }

        .heart.top {
            z-index: 7;
        }

        .side {
            top: 100px;
            width: 220px;
            height: 220px;
            border-radius: 220px;
        }

        .center {
            width: 210px;
            height: 210px;
            bottom: 100px;
            left: 145px;
            transform: rotate(45deg);
        }

        .left {
            left: 62px;
        }

        .right {
            right: 62px;
        }
         @keyframes beat{
        0%{
            transform:scale(1) rotate(225deg);
            box-shadow:0 0 40px red;
        }
        50%{
            transform:scale(1.1) rotate(225deg);
            box-shadow:0 0 70px red;
        }
        100%{
            transform:scale(1) rotate(225deg);
            box-shadow:0 0 40px red;
        }
    }
    </style>
</head>

<body>
    <div class="chest">
        <div class="heart left side top"></div>
        <div class="heart center"></div>
        <div class="heart right side"></div>
    </div>
</body>

</html>

效果展示
在这里插入图片描述

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### 回答1: 李峋同款爱心代码是指通过H5技术实现李峋同款爱心动画效果。H5是一种基于HTML、CSS和JavaScript的技术,可以用来开发跨平台的网页应用。 要实现李峋同款爱心代码,首先需要用HTML定义一个包含爱心动画效果的区域,可以使用canvas或div等元素。然后使用CSS样式来定义爱心的颜色、大小、位置等属性。接着,通过JavaScript来实现爱心的动画效果,比如让爱心从底部向上飞行、逐渐变大或缩小等。 在实现爱心动画效果时,可以参考李峋同款爱心样式,比如选择鲜艳的红色、粉色或橙色作为爱心的颜色,采用心形的设计,或者加上彩虹效果等,以使动画更加生动有趣。 除了基本的动画效果,还可以根据需求添加其他交互功能,比如当用户点击爱心时触发音效或显示文字等。在代码编写完成后,可以使用浏览器打开HTML文件,即可看到李峋同款爱心代码的效果。 总之,李峋同款爱心代码是利用H5技术实现的一种爱心动画效果,通过HTML、CSS和JavaScript的配合使用,可以制作出与李峋同款爱心相似的动画。这种代码既可以用于个人网页展示,也可以用于其他有关爱心的应用场景,如情人节祝福页面、表白动画等。 ### 回答2: 李峋同款爱心代码h5是指通过使用HTML5技术编写的与李峋相关的爱心特效代码。HTML5是一种用于构建和发布各种Web内容的标准,它提供了丰富的功能和特性,可以用于开发各种互动和视觉效果。爱心特效代码可以通过HTML5中的画布(Canvas)或CSS特效等方式实现。 李峋同款爱心代码h5可以通过以下步骤实现: 1. 创建HTML文件:首先,创建一个HTML文件,并编写HTML结构。可以使用HTML的div元素或者画布(Canvas)元素作为爱心特效的容器。 2. 引入爱心特效代码:在HTML文件中引入相关的JavaScript或CSS代码,这些代码用于实现爱心特效效果。这些代码可以通过在网上搜索相关资源或者自行编写实现。 3. 设置特效参数:根据需求,可以通过调整特效代码中的参数来修改爱心的大小、颜色、速度等属性,以实现想要的效果。 4. 测试和调整:保存HTML文件并在浏览器中打开,查看爱心特效是否正常显示。根据实际效果进行调整,直到达到满意的效果。 李峋同款爱心代码h5可以用于网页设计、生日祝福、爱情表白等场景中,让页面更加生动和有趣。可以在网页中添加一个特效的容器,通过调用相应的JavaScript或CSS代码,让爱心特效在页面中动态展示。这样的代码可以以李峋为主题,展示对李峋的喜爱和支持。 总而言之,李峋同款爱心代码h5是一种利用HTML5技术实现的爱心特效代码,通过调整参数和引入特效代码,可以在网页中展示出与李峋相关的爱心特效效果。它为网页增添了互动和视觉效果,可以用于表达对李峋的爱戴和支持。

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