基础逻辑
1.创建javabean
2.创建角色内容
3.创建攻击情况
4.展示剩余血量
简易版代码以及运行结果截图
javabean
测试一下
优化版代码及运行截图
javabean
package Game;
import java.util.Random;
public class Role {
private String name;
private int blood;
private char gender;
private String face;
public Role(){}
String [] boyfaces={"彬彬有礼","才貌双全" ,"温文尔雅"," 淑人君子","清新俊逸"," 品貌非凡 ","才貌双绝"," 惊才风逸" ,"义薄云天"};
String [] girlfaces={"闭月羞花","沉鱼落雁" ,"温婉娴淑"," 千娇百媚","仪态万千"," 国色天香 ","花容月貌"," 神仙玉骨" ,"如花似玉"};
//attack 攻击描述:
String []attacks_desc= {
"%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
"%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
"%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
"%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
"%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
"%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"};
// injured 受伤描述:
String []injureds_desc={
"结果%s退了半步,毫发无损",
"结果给%s造成一处瘀伤",
"结果一击命中,%s痛得弯下腰",
"结果%s痛苦地闷哼了一声,显然受了点内伤",
"结果%s摇摇晃晃,一跤摔倒在地",
"结果%s脸色一下变得惨白,连退了好几步",
"结果轰的一声,%s口中鲜血狂喷而出",
"结果%s一声惨叫,像滩软泥般塌了下去"
};
public Role(String name,int blood,char gender){
this.name=name;
this.blood=blood;
this.gender=gender;
setFace(gender);
}
public void setName(String name){
this.name=name;
}
public String getName(){
return name;
}
public void setBlood(int blood){
this.blood=blood;
}
public int getBlood(){
return blood;
}
public void setGender(char gender){
this.gender=gender;
}
public char getGender(){
return gender;
}
public void setFace(char gender){
Random r=new Random();
if (gender=='男'){
int index=r.nextInt(boyfaces.length);
this.face=boyfaces[index];
}else if (gender=='女'){
int index=r.nextInt(girlfaces.length);
this.face=girlfaces[index];
}else {
System.out.println("切");
}
}
public String getFace(){
return face;
}
public void attack(Role role){
//攻击一下
Random r=new Random();
int index=r.nextInt(attacks_desc.length);
String kungfu=attacks_desc[index];
System.out.println();
System.out.printf(kungfu,this.getName(),role.getName());
int hurt=r.nextInt(20)+1;
int remainBlood= role.getBlood()-hurt;
remainBlood=remainBlood<0?0:remainBlood;
role.setBlood(remainBlood);
if (remainBlood > 90 ) {
System.out.printf(injureds_desc[0], role.getName());
} else if (remainBlood > 80 && remainBlood <= 90) {
System.out.printf(injureds_desc[1], role.getName());
} else if (remainBlood >70 && remainBlood <=80) {
System.out.printf(injureds_desc[2], role.getName());
} else if (remainBlood >60 && remainBlood <= 70) {
System.out.printf(injureds_desc[3], role.getName());
} else if (remainBlood > 40 && remainBlood <= 60) {
System.out.printf(injureds_desc[4], role.getName());
} else if (remainBlood >20 && remainBlood <= 40) {
System.out.printf(injureds_desc[5], role.getName());
} else if (remainBlood > 10 && remainBlood <=20) {
System.out.printf(injureds_desc[6], role.getName());
} else {
System.out.printf(injureds_desc[7], role.getName());
}
//受伤情况
}
public void showRoleInfo(){
System.out.println("姓名:"+getName());
System.out.println("血量:"+getBlood());
System.out.println("性别:"+getGender());
System.out.println("长相:"+getFace());
}
}
测试代码
package Game;
public class gameText {
public static void main(String[] args) {
Role r1= new Role("羽生",100,'男');
Role r2=new Role("米儿",100,'女');
r1.showRoleInfo();
r2.showRoleInfo();
while (true){
r1.attack(r2);
if (r2.getBlood()==0){
System.out.println();
System.out.println(r1.getName()+"K.O了"+r2.getName());
break;
}
r2.attack(r1);
System.out.println();
if (r1.getBlood()==0) {
System.out.println(r2.getName()+"k.o了"+r1.getName());
break;
}
}
}
}
运行结果截图
以上内容为本人学习Java笔记,原视频在b站黑马程序员,感谢黑马老师,后续会持续记录学习笔记,感谢阅读