int main()
{
int input = 0;
srand((unsigned int)time(NULL));//在整个工程中的main中设立一次时间戳,方便之后调用rand()函数生成随机数
do
{
menu();//打印一个菜单
printf("请选择>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}
void menu()
{
printf("***********************************\n");
printf("*********** 1. play *********\n");
printf("*********** 0. exit *********\n");
printf("***********************************\n");
}
void game()
{
//三子棋的过程
char board[ROW][COL];//棋盘数组(棋盘实质上就是一个二维数组)用标识符常量作为行和列是方便维护代码
//初始化棋盘 - board的元素都给成空格
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
char ret = 0;
while (1)
{
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';//双重循环遍历一遍二维数组
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)//控制就中间两列有||
printf("|");
}
printf("\n");
//打印分割行
if (i < row - 1)//最后一行的下面没有---
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家走:>\n");
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y);//此处应该设置为玩家能够看到的坐标,即横纵都要减1
if (x >= 1 && x <= row && y >= 1 && y <= col)//判断坐标是否在合法范围内
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入\n");
}
}
else
{
printf("坐标非法,超出范围\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % row;//电脑走,生成随机的下标(0~2)
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int Is_Full(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;//如果遍历一遍发现数组中还有空格,就说明数组还没满
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] &&board[i][1] == board[i][2]
&& board[i][0] != ' ')//判断一行
return board[i][0];
}
for (i = 0; i < row; i++)
{
if (board[0][i] == board[1][i] &&board[1][i] == board[2][i]
&& board[0][i] != ' ')//判断一列
return board[0][i];
}
if (board[0][0] == board[1][1]&& board[1][1] == board[2][2]
&& board[1][1] != ' ')//主对角线
return board[1][1];
if (board[0][2] == board[1][1] &&board[1][1] == board[2][0]
&& board[1][1] != ' ')//副对角线
return board[1][1];
if (Is_Full(board, row, col) == 1)
{
return 'Q';//如果棋盘满了就返回'Q'表示平局了
}
else
{
return 'C';//棋盘没满就继续
}
}
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);