IC人员的难处往往会觉得自己又是程序猿又是工程师,同时还是材料 电气杂七杂八集大成者。
中秋国庆八天假期,加上自己最近打比赛对python接触颇多,便给自己定下一个开发植物大战僵尸的目标,主打一个斯诺克坚果弹球。
下面是游戏效果展示:
附上源码:
import pygame
import random
from pygame.locals import *
IMAGE_PATH = 'resource/map0.jpg'
scrrr_width = 1400
scrrr_height = 600
GAMEOVER = False
LOG = '文件:{}中的方法:{}出错'.format(__file__, __name__)
class Plant(pygame.sprite.Sprite):
def __init__(self):
super(Plant, self).__init__()
self.live = True
def load_image(self):
if hasatter(self, 'image') and hasattr(self, 'rect'):
MainGame.window.blit(self.image, self.rect)
else:
print(LOG)
class Sunflower(Plant):
def __init__(self, x, y):
super(Sunflower, self).__init__()
self.image = pygame.image.load('resource/plant_6.png')
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self. price = 0
self.hp = 100
# 5 时间计时器
self.time_count = 0
def hit_zombie(self):
a=0
for zombie in MainGame.zombie_list:
if pygame.sprite.collide_rect(self, zombie) and self.rect.y ==zombie.rect.y :
#if self.rect.x == zombie.rect.x and self.rect.y ==zombie.rect.y:
zombie.live = False
MainGame.score +=5
a=1
if(a):return True
def change_tunnel(self):
if(self.time_count%2 ==1):
self.rect.y +=80
else:
self.rect.y -=80
def produce_money(self):
self.time_count +=1
if self.time_count ==25:
MainGame.money +=50
self.time_count = 0
def display_sunflower(self):
img = pygame.transform.rotate( self.image, 14.4*self.time_count)
self.rect.x = self.rect.x+self.time_count
MainGame.window.blit(img, (self.rect.x, self.rect.y+60))
if self.rect.x >1200: self.live = False
class Zombie(pygame.sprite.Sprite):
def __init__(self, x, y):
super(Zombie, self).__init__()
self.image = pygame.image.load('resource/zobie.png')
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.hp = 1000
self.damage = 0
self.speed = 1
self.live = True
self.stop = False
# 9 僵尸的移动
def move_zombie(self):
if self.live and not self.stop:
self.rect.x -= self.speed
if self.rect.x < -80:
# 8 调用游戏结束方法
MainGame().gameOver()
# 9 判断僵尸是否碰撞到植物,如果碰撞,调用攻击植物的方法
def hit_plant(self):
for plant in MainGame.plants_list:
#if pygame.sprite.collide_rect(self, plant):
if self.rect.x == plant.rect.x and self.rect.y ==plant.rect.y:
# 8 僵尸移动状态的修改
self.stop = True
self.eat_plant(plant)
# 9 僵尸攻击植物
def eat_plant(self, plant):
# 9 植物生命值减少
plant.hp -= self.damage
# 9 植物死亡后的状态修改,以及地图状态的修改
if plant.hp <= 0:
a = plant.rect.y // 80 - 1
b = plant.rect.x // 80
map = MainGame.map_list[a][b]
map.can_grow = True
plant.live = False
# 8 修改僵尸的移动状态
self.stop = False
# 9 将僵尸加载到地图中
def display_zombie(self):
MainGame.window.blit(self.image, self.rect)
class MainGame():
# 2 创建关数,得分,剩余分数,钱数
shaoguan = 1
score = 0
remnant_score = 100
money = 200
# 3 存储所有地图坐标点
map_points_list = []
# 3 存储所有的地图块
map_list = []
# 4 存储所有植物的列表
plants_list = []
# 7 存储所有豌豆子弹的列表
peabullet_list = []
# 9 新增存储所有僵尸的列表
zombie_list = []
count_zombie = 0
produce_zombie = 100
time_counter = 0
# 1 加载游戏窗口
def init_window(self):
# 1 调用显示模块的初始化
pygame.display.init()
# 1 创建窗口
MainGame.window = pygame.display.set_mode([scrrr_width, scrrr_height])
# 2 文本绘制
def draw_text(self, content, size, color):
pygame.font.init()
font = pygame.font.SysFont('kaiti', size)
text = font.render(content, True, color)
return text
# 2 加载帮助提示
def load_help_text(self):
text1 = self.draw_text('1.按左键创建向日葵 2.按右键创建豌豆射手', 26, (255, 0, 0))
MainGame.window.blit(text1, (5, 5))
def load_transport_engine(self):
img = pygame.image.load('resource/card_wallnut.png')
if self.time_counter%1000 !=900:
MainGame.window.blit(img, (1000 - self.time_counter, 0))
else:
MainGame.window.blit(img, (0, 0))
# 3 初始化坐标点
def init_plant_points(self):
for y in range(1, 7):
points = []
for x in range(10):
point = (x, y)
points.append(point)
MainGame.map_points_list.append(points)
print("MainGame.map_points_list", MainGame.map_points_list)
# 3 初始化地图
def init_map(self):
for points in MainGame.map_points_list:
temp_map_list = list()
for point in points:
# map = None
if (point[0] + point[1]) % 2 == 0:
map = Map(point[0] * 80, point[1] * 80, 0)
else:
map = Map(point[0] * 80, point[1] * 80, 1)
# 将地图块加入到窗口中
temp_map_list.append(map)
print("temp_map_list", temp_map_list)
MainGame.map_list.append(temp_map_list)
print("MainGame.map_list", MainGame.map_list)
# 3 将地图加载到窗口中
def load_map(self):
MainGame.map_list[0][0].load_map()
# 6 增加豌豆射手发射处理
def load_plants(self):
for plant in MainGame.plants_list:
# 6 优化加载植物的处理逻辑
if plant.live:
if isinstance(plant, Sunflower):
plant.produce_money()
plant.display_sunflower()
if(plant.hit_zombie()):
voice = pygame.mixer.Sound('resource/crazydavelong3.mp3')
voice.play()
plant.change_tunnel()
elif isinstance(plant, PeaShooter):
plant.display_peashooter()
plant.shot()
else:
MainGame.plants_list.remove(plant)
# 7 加载所有子弹的方法
def load_peabullets(self):
for b in MainGame.peabullet_list:
if b.live:
b.display_peabullet()
b.move_bullet()
# v1.9 调用子弹是否打中僵尸的方法
b.hit_zombie()
else:
MainGame.peabullet_list.remove(b)
# 8事件处理
def deal_events(self):
# 8 获取所有事件
eventList = pygame.event.get()
# 8 遍历事件列表,判断
for e in eventList:
if e.type == pygame.QUIT:
self.gameOver()
elif e.type == pygame.MOUSEBUTTONDOWN:
# print('按下鼠标按键')
print(e.pos)
# print(e.button)#左键1 按下滚轮2 上转滚轮为4 下转滚轮为5 右键 3
x = e.pos[0] // 80
y = e.pos[1] // 80
print(x, y)
map = MainGame.map_list[y - 1][x]
print(map.position)
# 8 增加创建时候的地图装填判断以及金钱判断
if e.button == 1:
if map.can_grow and MainGame.money >= 50:
sunflower = Sunflower(map.position[0], map.position[1])
MainGame.plants_list.append(sunflower)
print('当前植物列表长度:{}'.format(len(MainGame.plants_list)))
map.can_grow = True
MainGame.money -= 50
elif e.button == 3:
if map.can_grow and MainGame.money >= 50:
peashooter = PeaShooter(
map.position[0], map.position[1])
MainGame.plants_list.append(peashooter)
print('当前植物列表长度:{}'.format(len(MainGame.plants_list)))
map.can_grow = False
MainGame.money -= 50
# 9 新增初始化僵尸的方法
def init_zombies(self):
for i in range(1, 7):
dis = random.randint(1, 5) * 200
zombie = Zombie(800 + dis, i * 80)
MainGame.zombie_list.append(zombie)
# 9将所有僵尸加载到地图中
def load_zombies(self):
for zombie in MainGame.zombie_list:
if zombie.live:
zombie.display_zombie()
zombie.move_zombie()
# v2.0 调用是否碰撞到植物的方法
zombie.hit_plant()
else:
MainGame.zombie_list.remove(zombie)
# 1 开始游戏
def start_game(self):
# 1 初始化窗口
self.init_window()
# 3 初始化坐标和地图
self.init_plant_points()
self.init_map()
#背景音乐
pygame.mixer.init()
pygame.mixer.music.load('resource/bgm.mp3')
pygame.mixer.music.play()
# 9 调用初始化僵尸的方法
self.init_zombies()
# 1 只要游戏没结束,就一直循环
while not GAMEOVER:
# 1 渲染白色背景
MainGame.window.fill((0, 0, 0))
# 2 渲染的文字和坐标位置
MainGame.window.blit(
self.draw_text(
'当前钱数$: {}'.format(
MainGame.money), 26, (255, 0, 0)), (500, 40))
MainGame.window.blit(
self.draw_text(
'当前关数{},得分{},距离下关还差{}分'.format(
MainGame.shaoguan,
MainGame.score,
MainGame.remnant_score),
26,
(255,
0,
0)),
(5,
40))
self.load_help_text()
self.load_transport_engine()
# 3 需要反复加载地图
self.load_map()
# 6 调用加载植物的方法
self.load_plants()
# 7 调用加载所有子弹的方法
self.load_peabullets()
# 8 调用事件处理的方法
self.deal_events()
# 9 调用展示僵尸的方法
self.load_zombies()
#播放开始音乐
if self.time_counter==5:
pygame.mixer.Sound('resource/beginning.mp3').play()
# 9 计数器增长,每数到100,调用初始化僵尸的方法
MainGame.count_zombie += 1
if MainGame.count_zombie == MainGame.produce_zombie:
self.init_zombies()
MainGame.count_zombie = 0
self.time_counter +=1
pygame.time.wait(10)
pygame.display.update()
def gameOver(self):
MainGame.window.blit(
self.draw_text(
'游戏结束', 50, (255, 0, 0)), (300, 200))
print('游戏结束')
pygame.time.wait(400)
global GAMEOVER
GAMEOVER = True
class Map():
map_names_list = IMAGE_PATH
def __init__(self, x, y, img_index):
self.image = pygame.image.load(Map.map_names_list)
self.position = (x, y)
self.can_grow = True
def load_map(self):
MainGame.window.blit(self.image, self.position)
if __name__ == '__main__':
game = MainGame()
game.start_game()
如需图片资源包可评论私信获取