1、创建2个.c文件分别为text.c和game.c和一个头文件game.h
text.c代码如下:
#include "game.h"
void game() {
//存储数组 - 二维数组
char board[ROW][COL];
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘 - 就是打印数组
DisplayBoard(board,ROW,COL);
char ret = 0;
while (1) {
//玩家走
PlayerMove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'c') {
break;
}
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'c') {
break;
}
//电脑走
}
if (ret == '*') {
printf("玩家贏了\n");
}
else if (ret == '#') {
printf("电脑赢了\n");
}
else {
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
void menu() {
printf("################################\n");
printf("########1、开始游戏#############\n");
printf("########0、退出游戏#############\n");
printf("################################\n");
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择");
scanf("%d", &input);
switch (input) {
case 1:
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("请选择菜单中有的项");
break;
}
} while (input);
return 0;
}
game.c文件代码如下:
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
//
//void DisplayBoard(char board[ROW][COL], int row, int col) {
// int i = 0;
// for (i = 0; i < row; i++) {
// printf("%c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
// if (i < row - 1) {
// printf("---|---|---\n");
// }
// }
//}
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0;
for (i = 0; i < row; i++) {
int j = 0;
for (j = 0; j < col; j++) {
printf(" %c ",board[i][j]);
if (j < col - 1) {
printf("|");
}
}
printf("\n");
if (i < row - 1) {
int j = 0;
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1) {
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:\n");
while (1) {
printf("请输入下棋的坐标");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '*';
break;
}
else {
printf("坐标已经输入");
}
}
else {
printf("坐标非法,请重新输入");
}
}
}
//
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:\n");
while (1) {
int x = rand() % row;
int y = rand() % col;
if (board[x][y]==' ') {
board[x][y] = '#';
break;
}
}
}
int Isfull(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
if (board[i][j] == ' ') {
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col) {
int i = 0;
//判断三行
for (i = 0; i < row; i++) {
if (board[i][0] == board[i][1] && board[i][1]== board[i][2] && board[i][1] != ' ') {
return board[i][1];
}
}
//判断三列
for (i = 0; i < col; i++) {
if (board[0][i] == board[1][i] && board[1][i]== board[2][i] && board[1][i] != ' ') {
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') {
return board[1][1];
}
//判断平局
int ret = Isfull(board, row, col);
if (ret == 1) {
return 'q';
}
return 'c';
}
game.h文件代码如下:
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);