前端-涂格子(html,css,js)

<!DOCTYPE html>
<html>
    <head>
        <meta charset="UTF-8">
        <title></title>
        <script>function ShowMenu(bMenu) {
    document.all.idFinder.style.display = (bMenu) ? "none" : "block"
    document.all.idMenu.style.display = (bMenu) ? "block" : "none"
    idML.className = (bMenu) ? "cOn" : "cOff"
    idRL.className = (bMenu) ? "cOff" : "cOn"
    return false
}</script>

<style>
<!--
A.cOn {text-decoration:none;font-weight:bolder}
#article {font: 12pt Verdana, geneva, arial, sans-serif;  background: white; color: black; padding: 10pt 15pt 0 5pt}
#article P.start {text-indent: 0pt}
#article P {margin-top:0pt;font-size:10pt;text-indent:12pt}
#article #author {margin-bottom:5pt;text-indent:0pt;font-style: italic}
#pageList P {padding-top:10pt}
#article H3 {font-weight:bold}
#article DL, UL, OL {font-size: 10pt}
-->
</style>
<script>
<!--
function addList(url,desc) {
if ((navigator.appName=="Netscape") || (parseInt(navigator.appVersion)>=4)) {
var w=window.open("","_IDHTML_LIST_","top=0,left=0,width=475,height=150,history=no,menubar=no,status=no,resizable=no")
var d=w.document
if (!w._init) {
d.open()
d.write("<TITLE>Loading...</TITLE><EM>Loading...</EM>")
d.close()
d.location.replace("/assist/listing.asp?url="+escape(url)+"&desc="+escape(desc))  
w.opener=self    
window.status="Personal Assistant (Adding): " + desc
} else {
window.status=w.addOption(url,desc)    
w.focus()
}
}
else
alert("Your browser does not support the personal assistant.")
return false
}
// -->
</script>

<style>
    #board {cursor: default}    
    #board TD {width: 25px; height: 25px; }
  </style>

    </head>
    <body>
        <table border="1" width="90%">
              <tr>
                <td width="50%" height="27">
                  <div align="right">
                    <table id="score" border="0" width="250">
                      <tr>
                        <td width="45" align="center">移动: </td>
                        <td id="moves" width="37">0</td>
                        <td width="45" align="center">灯灭:</td>
                        <td id="off" width="37">100</td>
                        <td width="45" align="center">灯亮:</td>
                        <td id="on" width="37">0</td>
                      </tr>
                    </table>
                  </div>
                </td>
                <td width="50%" height="27">
                  <div align="left">
                    <table width="185">
                      <tr>
                        <td width="54">大小: </td>
                        <td width="31">
                          <input id="gameSize" type="text" value="10" size="2" name="text">
                        </td>
                        <td width="97">
                          <input onClick="newGame()" type="button" value="开始游戏" name="button">
                        </td>
                      </tr>
                    </table>
                  </div>
                </td>
              </tr>
              <tr>
                <td colspan="2" height="27" align="center">
                  <script>
    var size=10
    var moves = 0
    var off = size*2
    var on = 0
    var current = null
    function doOver() {
      if ((event.srcElement.tagName=="TD") && (current!=event.srcElement)) {
        if (current!=null)
          current.style.backgroundColor = current._background
        event.srcElement._background = event.srcElement.style.backgroundColor
        event.srcElement.style.backgroundColor = "lightgrey"
        current = event.srcElement
      }
    }

    function setColor(el) {
      if ((el._background=="") || (el._background==null)) {
        el.style.backgroundColor = "yellow"
        el._background = "yellow"
      } else {
        el.style.backgroundColor = ""
        el._background = ""
      }
    }

    function countLights() {
      off = 0; on = 0
      for (var x=0; x < size; x++)
        for (var y=0; y < size; y++) {
          var p = board.rows[x].cells[y]
          if (p._background=="yellow")
            on++
          else
            off ++
        }
        document.all.on.innerText = on
      if (off!=0)     
        document.all.off.innerText = off
      else
        document.all.off.innerText = "You Win!"
      return (off==0)
    }

    function doClick() {
      setColor(current)     
      var cellIdx = current.cellIndex
      var rowIdx = current.parentElement.rowIndex
      if (rowIdx>0)
        setColor(board.rows[rowIdx-1].cells[cellIdx])
      if (rowIdx<size-1)
        setColor(board.rows[rowIdx+1].cells[cellIdx])
      if (cellIdx>0)
        setColor(board.rows[rowIdx].cells[cellIdx-1])
      if (cellIdx<size-1)
        setColor(board.rows[rowIdx].cells[cellIdx+1])
      moves++
      document.all.moves.innerText = moves
      win = countLights()
      if (win) {
        board.onclick = null
        board.onmouseover = null
        current.style.background = "yellow"
      }
    }

    function buildBoard() {
      var str = "<TABLE ID=board ONSELECTSTART=\"return false\" ONCLICK=\"doClick()\" ONMOUSEOVER=\"doOver()\" cellspacing=0 cellpadding=0 border=5>"
      for (var x=0; x < size; x++) {
        str+="<TR>"
        for (var y=0; y < size; y++) {
          str+="<TD>&nbsp;</TD>"
        }
        str+="</TR>"
      }
      str+="</TABLE>"
      return str
    }

    function newGame() {
      size = document.all.gameSize.value
      if (size<3)
        size=3
      if (size>15)
        size=15
      document.all.gameSize.value = size
      document.all.board.outerHTML = buildBoard()
      moves=0
      document.all.moves.innerText = moves
      countLights()
 
    }
    
  </script>
<script>
    document.write(buildBoard())
  </script>
                 </td>
              </tr>
             
            </table>
    </body>
    
</html>

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