动态爱心 圣诞树——来自程序员的浪漫

上代码!!!!    注意!该代码为html超文本类型,所以使用时很简单,直接记事本写代码,然后改一下扩展名(txt->html)即可运行!!!

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
 <HEAD>
  <TITLE> New Document </TITLE>
  <META NAME="Generator" CONTENT="EditPlus">
  <META NAME="Author" CONTENT="">
  <META NAME="Keywords" CONTENT="">
  <META NAME="Description" CONTENT="">
  <style>
  html, body {
  height: 100%;
  padding: 0;
  margin: 0;
  background: #000;
}
canvas {
  position: absolute;
  width: 100%;
  height: 100%;
}
  </style>
 </HEAD>






 <BODY> 
 <div style="color : red; font-size : 50px;  text-align : center; line-height : 150px;">I Love You--</div>




  <canvas id="pinkboard"></canvas>
  <script>
  /*
 * Settings
 */
var settings = {
  particles: {
    length:   500, // maximum amount of particles
    duration:   2, // particle duration in sec
    velocity: 100, // particle velocity in pixels/sec
    effect: -0.75, // play with this for a nice effect
    size:      30, // particle size in pixels
  },
};

/*
 * RequestAnimationFrame polyfill by Erik Möller
 */
(function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());

/*
 * Point class
 */
var Point = (function() {
  function Point(x, y) {
    this.x = (typeof x !== 'undefined') ? x : 0;
    this.y = (typeof y !== 'undefined') ? y : 0;
  }
  Point.prototype.clone = function() {
    return new Point(this.x, this.y);
  };
  Point.prototype.length = function(length) {
    if (typeof length == 'undefined')
      return Math.sqrt(this.x * this.x + this.y * this.y);
    this.normalize();
    this.x *= length;
    this.y *= length;
    return this;
  };
  Point.prototype.normalize = function() {
    var length = this.length();
    this.x /= length;
    this.y /= length;
    return this;
  };
  return Point;
})();

/*
 * Particle class
 */
var Particle = (function() {
  function Particle() {
    this.position = new Point();
    this.velocity = new Point();
    this.acceleration = new Point();
    this.age = 0;
  }
  Particle.prototype.initialize = function(x, y, dx, dy) {
    this.position.x = x;
    this.position.y = y;
    this.velocity.x = dx;
    this.velocity.y = dy;
    this.acceleration.x = dx * settings.particles.effect;
    this.acceleration.y = dy * settings.particles.effect;
    this.age = 0;
  };
  Particle.prototype.update = function(deltaTime) {
    this.position.x += this.velocity.x * deltaTime;
    this.position.y += this.velocity.y * deltaTime;
    this.velocity.x += this.acceleration.x * deltaTime;
    this.velocity.y += this.acceleration.y * deltaTime;
    this.age += deltaTime;
  };
  Particle.prototype.draw = function(context, image) {
    function ease(t) {
      return (--t) * t * t + 1;
    }
    var size = image.width * ease(this.age / settings.particles.duration);
    context.globalAlpha = 1 - this.age / settings.particles.duration;
    context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
  };
  return Particle;
})();

/*
 * ParticlePool class
 */
var ParticlePool = (function() {
  var particles,
      firstActive = 0,
      firstFree   = 0,
      duration    = settings.particles.duration;
  
  function ParticlePool(length) {
    // create and populate particle pool
    particles = new Array(length);
    for (var i = 0; i < particles.length; i++)
      particles[i] = new Particle();
  }
  ParticlePool.prototype.add = function(x, y, dx, dy) {
    particles[firstFree].initialize(x, y, dx, dy);
    
    // handle circular queue
    firstFree++;
    if (firstFree   == particles.length) firstFree   = 0;
    if (firstActive == firstFree       ) firstActive++;
    if (firstActive == particles.length) firstActive = 0;
  };
  ParticlePool.prototype.update = function(deltaTime) {
    var i;
    
    // update active particles
    if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
        particles[i].update(deltaTime);
    }
    if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
        particles[i].update(deltaTime);
      for (i = 0; i < firstFree; i++)
        particles[i].update(deltaTime);
    }
    
    // remove inactive particles
    while (particles[firstActive].age >= duration && firstActive != firstFree) {
      firstActive++;
      if (firstActive == particles.length) firstActive = 0;
    }
    
    
  };
  ParticlePool.prototype.draw = function(context, image) {
    // draw active particles
    if (firstActive < firstFree) {
      for (i = firstActive; i < firstFree; i++)
        particles[i].draw(context, image);
    }
    if (firstFree < firstActive) {
      for (i = firstActive; i < particles.length; i++)
        particles[i].draw(context, image);
      for (i = 0; i < firstFree; i++)
        particles[i].draw(context, image);
    }
  };
  return ParticlePool;
})();

/*
 * Putting it all together
 */
(function(canvas) {
  var context = canvas.getContext('2d'),
      particles = new ParticlePool(settings.particles.length),
      particleRate = settings.particles.length / settings.particles.duration, // particles/sec
      time;
  
  // get point on heart with -PI <= t <= PI
  function pointOnHeart(t) {
    return new Point(
      160 * Math.pow(Math.sin(t), 3),
      130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
    );
  }
  
  // creating the particle image using a dummy canvas
  var image = (function() {
    var canvas  = document.createElement('canvas'),
        context = canvas.getContext('2d');
    canvas.width  = settings.particles.size;
    canvas.height = settings.particles.size;
    // helper function to create the path
    function to(t) {
      var point = pointOnHeart(t);
      point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
      point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
      return point;
    }
    // create the path
    context.beginPath();
    var t = -Math.PI;
    var point = to(t);
    context.moveTo(point.x, point.y);
    while (t < Math.PI) {
      t += 0.01; // baby steps!
      point = to(t);
      context.lineTo(point.x, point.y);
    }
    context.closePath();
    // create the fill
    context.fillStyle = '#ea80b0';
    context.fill();
    // create the image
    var image = new Image();
    image.src = canvas.toDataURL();
    return image;
  })();
  
  // render that thing!
  function render() {
    // next animation frame
    requestAnimationFrame(render);
    
    // update time
    var newTime   = new Date().getTime() / 1000,
        deltaTime = newTime - (time || newTime);
    time = newTime;
    
    // clear canvas
    context.clearRect(0, 0, canvas.width, canvas.height);
    
    // create new particles
    var amount = particleRate * deltaTime;
    for (var i = 0; i < amount; i++) {
      var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
      var dir = pos.clone().length(settings.particles.velocity);
      particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
    }
    
    // update and draw particles
    particles.update(deltaTime);
    particles.draw(context, image);
  }
  
  // handle (re-)sizing of the canvas
  function onResize() {
    canvas.width  = canvas.clientWidth;
    canvas.height = canvas.clientHeight;
  }
  window.onresize = onResize;
  
  // delay rendering bootstrap
  setTimeout(function() {
    onResize();
    render();
  }, 10);
})(document.getElementById('pinkboard'));
  </script>
 </BODY>
</HTML>


<!DOCTYPE HEML PUBLIC>
<html>
    <head>
    <meta charset="utf-8">
 <TITLE> New Document </TITLE>
  <META NAME="Generator" CONTENT="EditPlus">
  <META NAME="Author" CONTENT="">
  <META NAME="Keywords" CONTENT="">
  <META NAME="Description" CONTENT="">
        <style>
            html, body
            {
                width: 100%;
                height: 100%;
                margin: 0;
                padding: 0;
                border: 0;
  background: #000;
            }
            
            div
            {
                margin: 0;
                padding: 0;
                border: 0;
            }

            .nav
            {
                position: absolute;
                top: 0;
                left: 0;
                width: 100%;
                height: 27px;
                background-color: white;
                color: black;
                text-align: center;
                line-height: 25px;
            }

            a
            {
                color: black;
                text-decoration: none;
                border-bottom: 1px dashed black;
            }

            a:hover
            {
                border-bottom: 1px solid red;
            }

            .previous
            {
                float: left;
                margin-left: 10px;
            }

            .next
            {
                float: right;
                margin-right: 10px;
            }

            .green
            {
                color: green;
            }

            .red
            {
                color: red;
            }

            textarea
            {
                width: 100%;
                height: 100%;
                border: 0;                
                padding: 0;                
                margin: 0;                
                padding-bottom: 20px;              
            }

            .block-outer            
            {                
                float: left;                
                width: 22%;                
                height: 100%;                
                padding: 5px;                
                border-left: 1px solid black;                
                margin: 30px 3px 3px 3px;                
            }

            .block-inner            
            {                
                height: 68%;                
            }

            .one
            {                
                border: 0;                
            }
canvas {
  position: absolute;
  width: 100%;
  height: 100%;
}
        </style>
    </head>
<body marginwidth="0" marginheight="0">
    <canvas id="c" height="356" width="446">
    <script>
        var collapsed = true;
        function toggle()
        {
            var fs = top.document.getElementsByTagName('frameset')[0];
            var f = fs.getElementsByTagName('frame');
            if (collapsed)
            {
                fs.rows = '250px,*';
                fs.noResize = false;
                f[0].noResize = false;
                f[1].noResize = false;
            }

            else
            {
                fs.rows = '30px,*';
                fs.noResize = true;
                f[0].noResize = true;
                f[1].noResize = true;
            }
            collapsed = !collapsed;
        }
    </script>

    <script>
        var b = document.body;
        var c = document.getElementsByTagName('canvas')[0];
        var a = c.getContext('2d');
        document.body.clientWidth;
    </script>

    <script>
        M=Math;
        Q=M.random;J=[];
        U=16;
        T=M.sin;
        E=M.sqrt;
        for(O=k=0;x=z=j=i=k<200;)
        with(M[k]=k?c.cloneNode(0):c)
        {    
            width=height=k?32:W=446;
            with(getContext('2d'))
            if(k>10|!k)

            for(
            font='60px Impact',
            V='rgba(';I=i*U,fillStyle=k?k==13?V+'205,205,215,.15)':
            V+(147+I)+','+(k%2?128+I:0)+','+I+',.5)':'#cca',i<7;)

            beginPath(fill(arc(U-i/3,24-i/2,k==13?4-(i++)/2:8-i++,0,M.PI*2,1)));

            else for(;
            x=T(i),        
            y=Q()*2-1,        
            D=x*x+y*y,        
            B=E(D-x/.9-1.5*y+1),        
            R=67*(B+1)*(L=k/9+.8)>>1,        
            i++<W;        
            )

            if(D<1)    
            beginPath(strokeStyle=V+R+','+(R+B*L>>0)+',40,.1)'),        
            moveTo(U+x*8,U+y*8),        
            lineTo(U+x*U,U+y*U),        
            stroke();

            for(        
            y=H=k+E(k++)*25,        
            R=Q()*W;        
            P=3,j<H;)    
            J[O++]=[
                x+=T(R)*P+Q()*6-3,y+=Q()*U-8,
                z+=T(R-11)*P+Q()*6-3,
                j/H*20+((j+=U)>H&Q()>.8?Q(P=9)*4:0)>>1]
        }

        setInterval(function G(m,l)
        {    
            A=T(D-11);    
            if(l)

            return(        
            m[2]-l[2])*A+(l[0]-m[0])*T(D);        
            a.clearRect(0,0,W,W);        
            J.sort(G);

            for(
            i=0;
            L=J[i++];
            a.drawImage(M[L[3]+1],207+L[0]*A+L[2]*T(D)>>0,L[1]>>1))    
            {
                if(i==2e3)
                a.fillText
                ('Happy Christmas!',U,345);

                if(!(i%7))        
                a.drawImage(M[13],
                ((157*(i*i)+T(D*5+i*i)*5)%W)>>0,
                ((113*i+(D*i)/60)%(290+i/99))>>0);
            }    
            D+=.02
        },1)
    </script>
  </script>
</body>
</html>

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