文章目录
前言
一、准备工作
头文件
#include<stdio.h>
#include <stdlib.h>
#include <time.h>
#include<graphics.h>//次头文件需要安装插件哦!!!
#include<conio.h>
#include<windows.h>
#include<graphics.h>:https://easyx.cn/download(插件安装地址)
相关的结构体,方便后续编码
//坐标属性
typedef struct pointxy
{
int x;
int y;
}MYPOINT;
//蛇的属性;
struct snake
{
int num;//蛇的节数
MYPOINT xy[100];//蛇最多有100节
char position;//方向
}snake;
//食物的属性
struct food
{
MYPOINT fdxy;//食物的xy坐标
int eatgrage;//吃了食物有多少分
int flag;//食物是否存在
}food;
enum movePosition { right = 77, left = 75, down = 80, up = 72};
函数声明
void initsnake();//初始化蛇
void drawsnake();//画蛇
void movesnake();//移动蛇
void keydown();//按键处理
void initfood();//初始化食物
void drawfood();//画食物
void eatfood();//吃食物
int snakedie();//蛇什么时候挂
void showgrade();//显示分数
二、蛇的属性
1.初始化蛇
void initsnake()
{
snake.xy[2].x = 0;
snake.xy[2].y = 0;
snake.xy[1].x = 10;
snake.xy[1].y = 0;
snake.xy[0].x = 20;
snake.xy[0].y = 0;
snake.num = 3;//蛇的初始节数
snake.position = right;//蛇的初始运动方向
food.flag = 0;
}
2.画蛇
void drawsnake()
{
for (int i = 0;i < snake.num;i++)
{
setlinecolor(BLACK);
setfillcolor(RGB(rand() % 255, rand() % 255, rand() % 255));//设置蛇的颜色
fillrectangle(snake.xy[i].x, snake.xy[i].y, snake.xy[i].x + 10, snake.xy[i].y + 10);
//填充蛇的方块(取四个方块点坐标)
}
}
3.蛇的移动
void movesnake()
{
for (int i = snake.num - 1;i > 0;i--)//蛇身体的移动
{
snake.xy[i].x = snake.xy[i - 1].x;
snake.xy[i].y = snake.xy[i - 1].y;
}
switch(snake.position)//蛇头的移动
{
case right:
snake.xy[0].x += 10;
break;
case left:
snake.xy[0].x -= 10;
break;
case down:
snake.xy[0].y += 10;
break;
case up:
snake.xy[0].y -= 10;
break;
default:
break;
//蛇的身体永远跟着上一节移动
}
}
4.控制蛇的生命终点
int snakedie()
{
HWND hWnd=NULL;
if (snake.xy[0].x > 640 || snake.xy[0].x < 0 || snake.xy[0].y>480 || snake.xy[0].y < 0)
{
outtextxy(200, 200, "你撞南墙了!");
MessageBox(hWnd, "Game Over","撞墙警告",MB_OK);
return 1;
}
//自己吃自己
for (int i = 1;i < snake.num;i++)
{
if (snake.xy[0].x == snake.xy[i].x && snake.xy[0].y == snake.xy[i].y)
{
outtextxy(200, 200, "你撞了自己!");
MessageBox(hWnd,"Game Over!","自杀警告",MB_OK);
return 1;
}
}
return 0;
}
三、食物属性
1.初始化食物
void initfood()
{
food.fdxy.x = rand() % 65 * 10;//防止蛇吃不到食物
food.fdxy.y = rand() % 48 * 10;//蛇头都是处于10的倍数上
food.flag = 1;
//如果食物出现在蛇身上
for (int i = 0;i > snake.num;i++)
{
if (food.fdxy.x == snake.xy[i].x && food.fdxy.y == snake.xy[i].y)
{
food.fdxy.x = rand() % 65 * 10;//重新生成食物
food.fdxy.y = rand() % 48 * 10;
}
}
}
2.画出食物
void drawfood()
{
fillrectangle(food.fdxy.x, food.fdxy.y, food.fdxy.x + 10, food.fdxy.y + 10);
}
3.吃食物
void eatfood()
{
//1.蛇变长了
//2.食物重新生成
//3.分数要增加
if (snake.xy[0].x == food.fdxy.x && snake.xy[0].y == food.fdxy.y)
{
snake.num++;
food.eatgrage += 10;
food.flag = 0;
}
}
四、基础设置
1.键盘控制蛇的运动
void keydown()
{
char userkey = 0;
userkey = _getch();
switch(userkey)
{
case right:
if (snake.position != left)
snake.position = right;
break;
case left:
if (snake.position != right)
snake.position = left;
break;
case down:
if (snake.position != up)
snake.position = down;
break;
case up:
if (snake.position != down)
snake.position = up;
break;
}
}
2.成绩展示
void showgrade()
{
char grade[100] = "";
sprintf(grade, "%d", food.eatgrage);
setbkmode(TRANSPARENT);//设置文字格式为透明的方式
settextcolor(LIGHTBLUE);//设置文字颜色
outtextxy(560, 20, "分数");
outtextxy(610, 20, food.eatgrage);
}
五、主函数的构建
int main()
{
HWND hWnd;
srand((unsigned int)time(NULL));//设置随机数值,改变食物位置
hWnd = initgraph(640, 480);
setbkcolor(WHITE);//设置窗口颜色为白色
initsnake();
while (1)
{
cleardevice();//刷新
if (food.flag == 0)
{
initfood();
}
drawfood();
drawsnake();
if (snakedie())
{
break;
}
eatfood();
showgrade();
movesnake();
while (_kbhit())
{
keydown();
}
Sleep(50);//VC环境下s需要大写
}
getchar();//防止闪屏
closegraph();
return 0;
}
游戏展示
大家一起努力吧!!!
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