贪吃蛇(运行无结果)

#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>

#define High 20
#define Width 30

int moveDirection;
int food_x,food_y;
int canvas[High][Width]={0};

void gotoxy(int x,int y)
{
	HANDLE handle=GetStdHandle(STD_OUTPUT_HANDLE);
	COORD pos;
	pos.X=x;
	pos.Y=y;
	SetConsoleCursorPosition(handle,pos);	
}
void moveSnakeByDirection()
{
	int i,j;
	for(i=1;i<High-1;i++)
	  for(j=1;j<Width-1;j++)
	    if(canvas[i][j]>0)
	       canvas[i][j]++;
	       
	       
	int oldTail_i,oldTail_j,oldHead_i,oldHead_j;
	int max=0;
	
	for(i=1;i<High-1;i++)
	  for(j=1;j<Width-1;j++)
	    if(canvas[i][j]>0)
	      {
	      	if(max<canvas[i][j])
	      	{
	      		max=canvas[i][j];
	      		oldTail_i=i;
	      		oldTail_j=j;
			  }
			  if(canvas[i][j]==2)
			  {
			  	oldHead_i=i;
			  	oldHead_j=j;
			  }
		  }
    int newHead_i,newHead_j;
    if(moveDirection==1)
    {
    	newHead_i=oldHead_i-1;
    	newHead_j=oldHead_j;
	}
    if(moveDirection==2)
    {
    	newHead_i=oldHead_i+1;
    	newHead_j=oldHead_j;
	}
	if(moveDirection==3)
	{
		newHead_i=oldHead_i;
		newHead_j=oldHead_j-1;
	}
	if(moveDirection==4)
	{
		newHead_i=oldHead_i;
		newHead_j=oldHead_j+1;
	}
	if(canvas[newHead_i][newHead_j]==-2)
	{
		canvas[food_x][food_y]==0;
		
		food_x=rand()%(High-5)+2;
		food_y+rand()%(Width-5)+2;
		canvas[food_x][food_y]=-2;
	}
	else
	    canvas[oldTail_i][oldTail_j]=0;
	if(canvas[newHead_i][newHead_j]>0||canvas[newHead_i][newHead_j]==-1)
	{
		printf("游戏失败\n");
		Sleep(2000);
		system("pause");
		exit(0);
	}
	else
	  canvas[newHead_i][newHead_j]=1;
	
}
void startup()
{
	int i,j;
	
	for(i=0;i<High;i++)
	{
		canvas[i][0]=-1;
		canvas[i][Width-1]=-1;
	}
	for(j=0;j<Width;j++)
	{
		canvas[0][j]=-1;
		canvas[High-1][j]=-1;
	}
	canvas[High/2][Width/2]=1;
	for(i=1;i<=4;i++)
	  canvas[High/2][Width/2-i]=i+1;
	moveDirection=4;
	food_x=rand()%(High-5)+2;
	food_y=rand()%(Width-5)+2;
	canvas[food_x][food_y]=-2;
	
}
void show()
{
	gotoxy(0,0);
	int i,j;
	for(i=0;i<High;i++)
	{
		for(i=0;j<Width;j++)
		{
			if(canvas[i][j]==0)
			  printf(" ");
		    else if(canvas[i][j]==-1)
		      printf("#");
		    else if(canvas[i][j]==1)
		      printf("@");
		    else if(canvas[i][j]>1)
		      printf("*");
		    else if(canvas[i][j]==-2)
		      printf("F");
		      	
		}
		printf("\n"); 
	}
	Sleep(100);
}
void updateWithoutlnput()
{
	moveSnakeByDirection();
}
void updateWithlnput()
{
	char input;
	if(kbhit())
	{
		input=getch();
		if(input=='a')
		{
			moveDirection=3;
			moveSnakeByDirection();
		}
		else if(input=='d')
		{
			moveDirection=4;
			moveSnakeByDirection();
		}
		else if(input=='w')
		{
			moveDirection=1;
			moveSnakeByDirection();
		}
		else if(input='s')
		{
			moveDirection=2;
			moveSnakeByDirection();
		}
	}
}
int main()
{
	startup();
	while(1)
	{
		show();
		updateWithoutlnput();
		updateWithlnput();
	}
	return 0;
}

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