c语言 扫雷 控制台

Minesweeper.c

#include <stdio.h>
#include "Game.h"
#include <time.h>
#include <stdlib.h>

void Game (void);
void PrintMenu (void);  //打印菜单
int main (void)
{
    setbuf(stdout, NULL);

    int Input = 1;

    while (Input)
    {
        PrintMenu();
        printf("请选择:");

        scanf("%d", &Input);
        switch (Input)
        {
            case 1:
                //printf("进入游戏。\n");
                Game();
                break;
            case 0:
                printf("游戏已退出。\n");
                break;
            default:
                printf("输入错误,请重新输入!\n");
                break;
        }
    }
    
    return 0;
}
void PrintMenu (void)
{
    printf("-----------------\n");
    printf("----1.开始游戏----\n");
    printf("----0.退出游戏----\n");
    printf("-----------------\n");
}
void Game (void)
{
    srand((unsigned) time(NULL));  //种子

    //通过x和y两个变量的值来控制下棋子的位置
    int x = 0;
    int y = 0;

    unsigned char Flag = 0;

    Init_Game();
    PrintCheckerboard();
    printf("请输入扫雷的坐标>");
    scanf("%d %d", &x, &y);
    RefreshMines(x, y);
    Flag = Decide(&x, &y);
    PrintCheckerboard();

    while(Flag == 1)
    {
        printf("请输入扫雷的坐标>");
        scanf("%d %d", &x, &y);
        Flag = Decide(&x, &y);
        PrintCheckerboard();
    }
    //Print();  //查看生成雷的情况
}

 Game.h

//
// Created by CIWU on 2024/3/28.
//

#ifndef MINESWEEPER__GAME_H_
#define MINESWEEPER__GAME_H_

#define ROW 14  //雷盘行
#define COL 14  //雷盘列
#define MinesNumber 10

void Init_Game (void);  //初始化
void PrintCheckerboard (void);  //打印棋盘
void RefreshMines (int x, int y);  //在第一次扫雷后生成雷
unsigned char Decide (const int* x, const int* y);  //在每次操作后进行判定
void Lose (void);  //失败结算
void Unfold (const int* x, const int* y);  //在该坐标位置进行展开
unsigned char CountMines (const int* x, const int* y);  //统计坐标周围雷的个数
unsigned char Victory(void);  //胜利判定

void Print (void);  //用于查看生成雷的情况

#endif //MINESWEEPER__GAME_H_

 game.c

//
// Created by CIWU on 2024/3/28.
//

#include <stdlib.h>
#include "stdio.h"
#include "Game.h"

unsigned char Array_Checkerboard[ROW - 2][COL - 2] = { 0 };  //棋盘,相比雷盘少了两行两列
unsigned char Array_Mines[ROW][COL] = { 0 };
void Init_Game (void)
{
    unsigned char i = 0;
    unsigned char j = 0;

    for (i = 0; i <= (ROW - 3); ++i)
    {
        for (j = 0; j <= (COL - 3); ++j)
        {
            Array_Checkerboard[i][j] = '*';  //字符'*'代表未扫描区域
        }
    }

    for (i = 0; i <= (ROW - 1); ++i)
    {
        for (j = 0; j <= (COL - 1); ++j)
        {
            Array_Mines[i][j] = '0';  //字符'0'代表非雷
        }
    }
}
void PrintCheckerboard (void)
{
    int i = 0, j = 0;

    //打印棋盘列标
    printf("    ");  //打印四个空格
    for (j = 1; j <= (COL - 2); ++j)
    {
        printf("  %2d  ", j);
    }
    printf("\n");

    for (i = 1; i <= (ROW - 2); ++i)
    {
        //打印边界
        printf("    ");  //打印四个空格
        for (j = 1; j <= (COL - 2); ++j)
        {
            printf("+-----");
        }
        printf("+\n");

        printf(" %2d ", i);  //打印棋盘行标
        for (j = 1; j <= (COL - 2); ++j)
        {
            printf("|  %c  ", Array_Checkerboard[i - 1][j - 1]);  //打印棋盘边界和内容
        }
        printf("|\n");  //打印棋盘边界
    }

    //打印棋盘边界
    printf("    ");  //打印三个空格
    for (j = 1; j <= (COL - 2); ++j)
    {
        printf("+-----");
    }
    printf("+\n");
}
void RefreshMines (int x, int y)
{
    int Count = 0;
    int i = 0, j = 0;

    while (Count <= (MinesNumber - 1))
    {
        //生成随机数
        i = rand() % (ROW - 2) + 1;
        j = rand() % (COL - 2) + 1;

        if (((i != x) || (j != y)) && (Array_Mines[i][j] != '1'))  //埋雷的地方不能是输入的坐标也不能是雷
        {
            Array_Mines[i][j] = '1';  //埋雷
            ++Count;  //每埋一次雷,计数加1
        }
    }
}
unsigned char Decide (const int* x, const int* y)
{
    if (Array_Mines[*x][*y] == '1')  //踩到雷了
    {
        Lose();
        PrintCheckerboard();
        printf("\n---你寄了!---\n");
        return 2;
    } else if (Array_Mines[*x][*y] == '0')  //没有踩到雷
    {
        Unfold(x, y);
        return Victory();
    }
}
void Lose (void)
{
    unsigned char i = 0;
    unsigned char j = 0;

    //在棋盘上显现雷的位置
    for (i = 0; i <= (ROW - 3); ++i)
    {
        for (j = 0; j <= (COL - 3); ++j)
        {
            if (Array_Mines[i + 1][j + 1] == '1')
            {
                Array_Checkerboard[i][j] = Array_Mines[i + 1][j + 1];
            }
        }
    }
}
void Unfold (const int* x, const int* y)
{
    //对该坐标周围的雷进行统计
    unsigned char Count = CountMines(x, y);

    if (Count != 0)  //如果有雷,在该坐标处标明共有多少颗雷
    {
        Array_Checkerboard[(*x) - 1][(*y) - 1] = Count + 48;  //返回的数值加48才是0~9的字符
    } else  //如果没有雷,继续展开
    {
        Array_Checkerboard[(*x) - 1][(*y) - 1] = ' ';

        int i = 0;
        int j = 0;

        for (i = ((*x) - 1); i <= ((*x) + 1); ++i)
        {
            for (j = ((*y) - 1); j <= ((*y) + 1); ++j)
            {
                if ((i >= 1) && (i <= (ROW - 2)) && (j >= 1) && (j <= (COL - 2))
                    && (Array_Checkerboard[i - 1][j - 1] == '*'))  //越界判断且该坐标的情况尚未探明
                {
                    Unfold(&i, &j);
                }
            }
        }
    }
}
unsigned char CountMines (const int* x, const int* y)
{
    unsigned char i = 0;
    unsigned char j = 0;
    unsigned char Count = 0;

    for (i = ((*x) - 1); i <= ((*x) + 1); ++i)
    {
        for (j = ((*y) - 1); j <= ((*y) + 1); ++j)
        {
            if (Array_Mines[i][j] == '1')
            {
                ++Count;
            }
        }
    }

    return Count;
}
unsigned char Victory (void)
{
    unsigned char Flag = 0;
    unsigned char i = 0;
    unsigned char j = 0;

    for (i = 0; i <= (ROW - 3); ++i)
    {
        for (j = 0; j <= (COL - 3); ++j)
        {
            if ((Array_Checkerboard[i][j] == '*') && (Array_Mines[i + 1][j + 1] == '0'))
            {
                Flag = 1;  //1代表尚未胜利
            }
        }
    }
    if (Flag == 0)  //胜利
    {
        printf("---你胜利了!---\n");
    }

    return Flag;
}
void Print (void)
{
    unsigned char i = 0;
    unsigned char j = 0;
    for (i = 0; i < (ROW - 1); ++i)
    {
        for (j = 0; j < (COL - 1); ++j)
        {
            printf("%c ", Array_Mines[i][j]);
        }
        printf("\n");
    }
}
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